react-x11 2.52.0 → 2.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/README.md +10 -10
  2. package/docs/README.md +160 -314
  3. package/docs/accessibility.md +176 -229
  4. package/docs/appearance.md +77 -176
  5. package/docs/click-to-component.md +18 -51
  6. package/docs/clipboard.md +40 -59
  7. package/docs/components.md +518 -1036
  8. package/docs/dbus.md +61 -133
  9. package/docs/debugging.md +152 -245
  10. package/docs/desktop-calendar.md +51 -88
  11. package/docs/desktop.md +222 -347
  12. package/docs/devtools.md +50 -167
  13. package/docs/drag-and-drop.md +126 -204
  14. package/docs/ecosystem/animation.md +91 -125
  15. package/docs/ecosystem/data-fetching.md +38 -53
  16. package/docs/ecosystem/dev-tooling.md +159 -202
  17. package/docs/ecosystem/forms.md +61 -97
  18. package/docs/ecosystem/headless.md +64 -89
  19. package/docs/ecosystem/i18n.md +18 -21
  20. package/docs/ecosystem/icons.md +93 -126
  21. package/docs/ecosystem/layout.md +42 -52
  22. package/docs/ecosystem/routing.md +18 -29
  23. package/docs/ecosystem/state.md +71 -88
  24. package/docs/ecosystem/testing.md +131 -157
  25. package/docs/ecosystem/theming.md +119 -165
  26. package/docs/ecosystem.md +145 -179
  27. package/docs/elements.md +1096 -1774
  28. package/docs/embedding.md +83 -132
  29. package/docs/events.md +412 -695
  30. package/docs/extending.md +784 -1326
  31. package/docs/eyedropper.md +63 -122
  32. package/docs/filedialog.md +71 -107
  33. package/docs/frame.md +195 -339
  34. package/docs/gl.md +65 -62
  35. package/docs/globalmenu.md +63 -146
  36. package/docs/macos.md +531 -3234
  37. package/docs/notifications.md +33 -47
  38. package/docs/packaging.md +166 -309
  39. package/docs/permissions.md +9 -14
  40. package/docs/react-features.md +81 -106
  41. package/docs/remote.md +32 -76
  42. package/docs/scale.md +72 -186
  43. package/docs/styling.md +329 -547
  44. package/docs/system.md +200 -280
  45. package/docs/testing.md +63 -83
  46. package/docs/typescript.md +6 -48
  47. package/docs/uri-schemes.md +67 -107
  48. package/docs/wayland-backend.md +200 -459
  49. package/docs/windows-integrations.md +75 -131
  50. package/docs/windows.md +343 -1367
  51. package/package.json +3 -2
  52. package/src/Reconciler.js +2 -2
  53. package/src/a11y.js +1 -1
  54. package/src/backend/context2d.js +3 -3
  55. package/src/bootstrap.js +1 -1
  56. package/src/cocoa/app.js +6 -6
  57. package/src/cocoa/bezels.js +1 -1
  58. package/src/cocoa/fonts.js +1 -1
  59. package/src/cocoa/globalmenu.js +1 -1
  60. package/src/cocoa/keymap.js +1 -1
  61. package/src/cocoa/panewindow.js +1 -1
  62. package/src/cocoa/player.js +1 -1
  63. package/src/cocoa/presenter.js +2 -2
  64. package/src/cocoa/promotion.js +1 -1
  65. package/src/cocoa/relaunch.js +1 -1
  66. package/src/cocoa/threaded.js +1 -1
  67. package/src/cocoa/video.js +1 -1
  68. package/src/cocoa/window.js +4 -4
  69. package/src/components/Menu.js +7 -2
  70. package/src/components/Switch.js +1 -1
  71. package/src/components/native.js +1 -1
  72. package/src/dnd.js +2 -2
  73. package/src/glnodes.js +1 -1
  74. package/src/grid.js +1 -1
  75. package/src/imagedecode-worker.js +32 -0
  76. package/src/imagedecode.js +140 -2
  77. package/src/layouts.js +1 -1
  78. package/src/nodes/animation.js +1 -1
  79. package/src/nodes/invalidate.js +1 -1
  80. package/src/nodes/layouthost.js +1 -1
  81. package/src/nodes/video.js +19 -8
  82. package/src/nodes/window/droptarget.js +1 -1
  83. package/src/ntk.d.ts +12 -0
  84. package/src/pacing.js +1 -1
  85. package/src/refresh/index.js +2 -1
  86. package/src/types/video.d.ts +5 -2
  87. package/src/videobackend.js +28 -0
  88. package/src/videoframes.js +29 -16
  89. package/src/wayland/app.js +27 -0
  90. package/src/wayland/video.js +376 -0
  91. package/src/win32/a11y.js +1 -1
  92. package/src/win32/app.js +2 -2
  93. package/src/win32/fonts.js +1 -1
  94. package/src/win32/glarea.js +4 -4
  95. package/src/win32/overlay.js +1 -1
  96. package/src/win32/panewindow.js +3 -3
  97. package/src/win32/shell.js +1 -1
  98. package/src/win32/window.js +2 -2
  99. package/src/windowid.js +1 -1
  100. package/src/xvideo.js +189 -0
  101. package/docs/architecture/accessibility.md +0 -470
  102. package/docs/architecture/animation.md +0 -707
  103. package/docs/architecture/container-queries.md +0 -525
  104. package/docs/architecture/custom-layout.md +0 -334
  105. package/docs/architecture/drag-and-drop.md +0 -941
  106. package/docs/architecture/element-layer-contents.md +0 -622
  107. package/docs/architecture/frame-pacing.md +0 -255
  108. package/docs/architecture/grid-layout.md +0 -358
  109. package/docs/architecture/protocol-efficiency.md +0 -357
  110. package/docs/architecture/video.md +0 -1149
  111. package/docs/architecture/windowed-regions.md +0 -854
  112. package/docs/glx.md +0 -137
  113. package/docs/wayland.md +0 -545
  114. package/docs/windows-embedding.md +0 -271
  115. package/docs/windows-gl.md +0 -221
@@ -1,6 +1,6 @@
1
1
  // The Windows text engine: DirectWrite behind the same `app.fonts` contract
2
2
  // ntk's FontManager answers on X11 and CoreText answers on macOS. The renderer
3
- // touches exactly this surface (docs/windows.md §"Text"):
3
+ // touches exactly this surface (design/windows.md §"Text"):
4
4
  //
5
5
  // fonts.layout(spans, base, { maxWidth, align, lineHeight, maxLines,
6
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  // overflow, direction })
@@ -1,6 +1,6 @@
1
1
  // `<glarea>` on Windows: a WGL core context, composited as a visual.
2
2
  //
3
- // docs/windows-gl.md is the report behind this, and the route is the X11
3
+ // design/windows-gl.md is the report behind this, and the route is the X11
4
4
  // model rather than ANGLE — a GL surface covers its rect and the tree draws
5
5
  // under it, positioned from the parent's yoga rect. src/glnodes.js already
6
6
  // expects exactly that, including the rule that the surface selects no
@@ -58,7 +58,7 @@ export class Win32GlWindow {
58
58
  * vendor driver: opengl32.dll is then the 1.1 software rasterizer, with no
59
59
  * shaders and no framebuffer objects — which is not a degraded direct
60
60
  * backend but the indirect one's feature set without its portability, and
61
- * is docs/windows-gl.md's rung 2 rather than this one.
61
+ * is design/windows-gl.md's rung 2 rather than this one.
62
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  */
63
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  _onReady(ok, why = 0) {
64
64
  if (!ok) {
@@ -79,7 +79,7 @@ export class Win32GlWindow {
79
79
  'error',
80
80
  new Error(
81
81
  `react-x11: no OpenGL surface — ${REASONS[why] ?? 'the bridge refused it'}. ` +
82
- 'docs/windows-gl.md rung 2 (ANGLE) covers this case and is not built yet.',
82
+ 'design/windows-gl.md rung 2 (ANGLE) covers this case and is not built yet.',
83
83
  ),
84
84
  );
85
85
  return;
@@ -540,7 +540,7 @@ export function installGl(app) {
540
540
  throw new Error(
541
541
  'react-x11: <glarea> has no GL surface — this machine has no vendor ' +
542
542
  'OpenGL driver, so only the 1.1 software rasterizer is available, ' +
543
- 'which has no shaders. docs/windows-gl.md rung 2 (ANGLE) covers ' +
543
+ 'which has no shaders. design/windows-gl.md rung 2 (ANGLE) covers ' +
544
544
  'this case and is not built yet.',
545
545
  );
546
546
  });
@@ -13,7 +13,7 @@
13
13
  // leave transparent shows the GL frame, and a translucent fill, an
14
14
  // antialiased edge or a shadow blends with it. Text on it is grayscale
15
15
  // rather than ClearType, which Direct2D does on any surface with alpha
16
- // (docs/windows.md §Text).
16
+ // (design/windows.md §Text).
17
17
  //
18
18
  // Drawn like the window it lives in (src/win32/window.js): a DirectComposition
19
19
  // surface hands out a context per `BeginDraw`, valid until `EndDraw`, so the
@@ -1,4 +1,4 @@
1
- // The pane process's "window" on the Windows backend — docs/frame.md's child
1
+ // The pane process's "window" on the Windows backend — design/frame.md's child
2
2
  // half, with the composition engine standing in for the X server.
3
3
  //
4
4
  // On X11 a pane renders into a real window of its own and the host reparents
@@ -6,7 +6,7 @@
6
6
  // the pane makes a DirectComposition surface handle, hangs a composition
7
7
  // swapchain off it, and draws through the same verb table a window draws
8
8
  // through; the host opens that handle and gives it to a visual of its own
9
- // (src/win32/panehost.js). See docs/windows-embedding.md for why this rather
9
+ // (src/win32/panehost.js). See design/windows-embedding.md for why this rather
10
10
  // than a shared DXGI texture — in one line, nothing here has to synchronise.
11
11
  //
12
12
  // **The present is the hand-off.** Once the host holds the handle the
@@ -360,7 +360,7 @@ export class Win32PaneWindow {
360
360
  * On X11 that is the window's own id, because an XID means the same thing
361
361
  * in every process on the display. Windows has no such number: a window
362
362
  * cannot be embedded at all, because a composition target stops presenting
363
- * the moment its window becomes a child (docs/windows-embedding.md, with
363
+ * the moment its window becomes a child (design/windows-embedding.md, with
364
364
  * the measurements). What crosses instead is the **buffer** — the same
365
365
  * composition surface handle a `<Frame>` pane publishes — and the host
366
366
  * binds it to a visual of its own rather than reparenting anything.
@@ -236,7 +236,7 @@ async function badgePixels(app, label, accent) {
236
236
  * What this rung cannot do, and says so by not implementing it: actions,
237
237
  * replacing a notification in place, and an icon of the app's own. Those want
238
238
  * the Windows App SDK's notification manager and an AppUserModelID the system
239
- * knows — docs/windows.md §"The desktop around the app". Until then the
239
+ * knows — design/windows.md §"The desktop around the app". Until then the
240
240
  * balloon is shown by the shell in the same place, with the same sound, and
241
241
  * kept in the same action centre.
242
242
  */
@@ -252,7 +252,7 @@ export class Win32Window {
252
252
  }
253
253
 
254
254
  /** The size limits Windows asks for synchronously in WM_GETMINMAXINFO, so
255
- * they are pushed ahead rather than answered on demand — docs/windows.md
255
+ * they are pushed ahead rather than answered on demand — design/windows.md
256
256
  * "What Windows asks synchronously, and JS can know in advance". */
257
257
  setSizeHints(hints = {}) {
258
258
  this._native.setSizeHints?.(this.id, hints);
@@ -691,7 +691,7 @@ export class Win32Window {
691
691
  }
692
692
 
693
693
  /** A DirectComposition surface is write-only, so a window's pixels are not
694
- * readable the way an IOSurface's or an X drawable's are. docs/windows.md
694
+ * readable the way an IOSurface's or an X drawable's are. design/windows.md
695
695
  * answers this with PrintWindow once the commit has completed; not bound
696
696
  * yet, and it says so rather than answering with something wrong. */
697
697
  /**
package/src/windowid.js CHANGED
@@ -78,7 +78,7 @@ export function windowOf(target) {
78
78
  * - **Windows** — a **composition surface handle**, already valid in the
79
79
  * host process. A window cannot be embedded here at all: a composition
80
80
  * target stops presenting the moment its window becomes a child, measured
81
- * in docs/windows-embedding.md. So what crosses is the buffer, and the
81
+ * in design/windows-embedding.md. So what crosses is the buffer, and the
82
82
  * host binds it to a visual of its own instead of reparenting. The host is
83
83
  * the parent process by default — `createRoot({ win32: { paneHostPid } })`
84
84
  * when it is not.
package/src/xvideo.js ADDED
@@ -0,0 +1,189 @@
1
+ // `<video frames>` on X11 with the server doing the conversion: an XVideo
2
+ // port where the display has an image adaptor (ntk/xv;
3
+ // design/architecture/video.md §2.6).
4
+ //
5
+ // The drawn path converts each YCbCr frame in a JavaScript loop over every
6
+ // pixel and puts four bytes a pixel on the wire. Through Xv the frame
7
+ // crosses as the decoder made it — 1.5 bytes a pixel for NV12 and I420,
8
+ // through shared memory on a local display — and the matrix is the server's
9
+ // GPU's: glamor's textured adaptor, which Xorg's modesetting driver and
10
+ // Xwayland both ship.
11
+ //
12
+ // Where the frame goes is the record's open question, answered by
13
+ // measurement: an adaptor takes no pixmap (`BadWindow` into one on
14
+ // Xwayland), so the frame goes into a `VideoTarget` — a manually redirected
15
+ // child window outside the window it belongs to, shown nowhere — and from
16
+ // there, in one RENDER copy, into the `<video>`'s own surface. Everything
17
+ // after that is the drawn path unchanged: the surface is composited in paint
18
+ // order, under the window's popups and inside its scroll panes, and painted
19
+ // again from without a frame.
20
+ //
21
+ // Declined, and the frame goes the JavaScript way, where the server has no
22
+ // image adaptor (Xvfb, XQuartz, most remote displays), where ntk predates
23
+ // ntk/xv, for a full-range frame or a colour space the port cannot be told
24
+ // (every adaptor reads video range; one without XV_COLORSPACE reads BT.601
25
+ // alone), while the window is not on screen, and for the first frame of a
26
+ // size, while the port says how it wants it laid out.
27
+ //
28
+ // Nothing is asked of the server until a sink or a `<video>` asks: an app
29
+ // that shows no video grabs no port and pays no round trip.
30
+
31
+ const writers = new WeakMap();
32
+
33
+ /** The writer for `app`'s connection, made on first ask. */
34
+ export function xvVideoFor(app) {
35
+ let writer = writers.get(app);
36
+ if (!writer) writers.set(app, (writer = new XvVideo(app)));
37
+ return writer;
38
+ }
39
+
40
+ const same = (planes) => planes;
41
+ const swapChroma = (planes) => planes && [planes[0], planes[2], planes[1]];
42
+
43
+ /** A sink's format, as the formats a port may take it in — the planes put
44
+ * in the port's order — cheapest first. */
45
+ const PORT_FORMATS = {
46
+ NV12: [['NV12', same]],
47
+ I420: [
48
+ ['I420', same],
49
+ ['YV12', swapChroma],
50
+ ],
51
+ BGRA: [['AR24', same]],
52
+ };
53
+
54
+ class XvVideo {
55
+ constructor(app) {
56
+ this.app = app;
57
+ /** `undefined` while it is being asked for, then a VideoPort or null */
58
+ this.port = undefined;
59
+ this._opening = null;
60
+ /** the sizes asked about before the port answered, to lay out once it does */
61
+ this._waiting = [];
62
+ /** surface -> { target, window }: where each `<video>`'s frames go */
63
+ this._targets = new Map();
64
+ }
65
+
66
+ /**
67
+ * Start asking for a port, and — for a sink — for the layout of its
68
+ * frames, so its first frame is the only one drawn the slow way. Cheap
69
+ * and idempotent: a sink calls it when it is made.
70
+ */
71
+ prepare(sink) {
72
+ if (this.port === undefined) {
73
+ if (sink) this._waiting.push(sink);
74
+ if (!this._opening) this._open();
75
+ return;
76
+ }
77
+ if (this.port && sink) this._layout(sink);
78
+ }
79
+
80
+ _open() {
81
+ this._opening = import('ntk/xv')
82
+ .then(({ openVideoPort }) => openVideoPort(this.app))
83
+ .catch(() => null)
84
+ .then((port) => {
85
+ // a port with nowhere to put a frame — no Composite, so no target —
86
+ // is no port: given back, and the formats are JavaScript's
87
+ if (port && !port.targets) {
88
+ port.close();
89
+ port = null;
90
+ }
91
+ this.port = port;
92
+ const waiting = this._waiting;
93
+ this._waiting = [];
94
+ if (port) for (const sink of waiting) this._layout(sink);
95
+ });
96
+ }
97
+
98
+ /** Ask the port how it lays out `sink`'s frames, if it takes them at all. */
99
+ _layout(sink) {
100
+ const choice = this._formatFor(sink);
101
+ if (choice) this.port.layout(choice[0], sink.width, sink.height);
102
+ }
103
+
104
+ /**
105
+ * `preferredFormats` on X11 (src/videoframes.js): `null` while the port is
106
+ * being asked for — an answer not to keep — then the YCbCr formats the
107
+ * port takes ahead of BGRA, or BGRA alone where there is no port and every
108
+ * frame is drawn in JavaScript.
109
+ */
110
+ videoFormats() {
111
+ if (this.port === undefined) {
112
+ this.prepare();
113
+ return null;
114
+ }
115
+ if (this.port === null) return ['BGRA'];
116
+ const takes = (name) =>
117
+ PORT_FORMATS[name].some(([format]) => this.port.formats.includes(format));
118
+ return [...['NV12', 'I420'].filter(takes), 'BGRA'];
119
+ }
120
+
121
+ /** The port's format for `sink` and how its planes go, or null where the
122
+ * port cannot show it as the sink means it. */
123
+ _formatFor(sink) {
124
+ const port = this.port;
125
+ if (sink.format !== 'BGRA') {
126
+ if (sink.range !== 'video') return null;
127
+ if (!port.colorSpaces.includes(sink.colorSpace)) return null;
128
+ }
129
+ return (
130
+ PORT_FORMATS[sink.format]?.find(([format]) =>
131
+ port.formats.includes(format),
132
+ ) ?? null
133
+ );
134
+ }
135
+
136
+ /**
137
+ * A `<video>`'s frame into `surface`, its drawn presentation: through the
138
+ * port into the node's target, then copied into the surface. False — and
139
+ * the node converts the frame itself — wherever this cannot (see the top).
140
+ */
141
+ writeVideoFrame(surface, sink, frame, node) {
142
+ const port = this.port;
143
+ if (!port) {
144
+ if (port === undefined) this.prepare(sink);
145
+ return false;
146
+ }
147
+ if (port.closed) return false;
148
+ const choice = this._formatFor(sink);
149
+ const window = node?.root?.window;
150
+ if (!choice || !window || typeof window.id !== 'number') return false;
151
+ const [format, order] = choice;
152
+ const { width, height } = sink;
153
+ let kept = this._targets.get(surface);
154
+ if (kept && (kept.window !== window || kept.target.destroyed)) {
155
+ // the node is in another window now, or its window took the target
156
+ // with it
157
+ kept.target.destroy();
158
+ this._targets.delete(surface);
159
+ kept = undefined;
160
+ }
161
+ if (!kept) {
162
+ // the first frame of a size: asked, and drawn the other way meanwhile
163
+ if (!port.layout(format, width, height)) return false;
164
+ const target = port.createTarget(window, { width, height });
165
+ if (!target) return false;
166
+ kept = { target, window };
167
+ this._targets.set(surface, kept);
168
+ }
169
+ const sent = kept.target.put({
170
+ format,
171
+ width,
172
+ height,
173
+ planes: order(frame.planes),
174
+ strides: order(frame.strides),
175
+ colorSpace: sink.colorSpace,
176
+ });
177
+ if (!sent) return false;
178
+ kept.target.copyTo(surface);
179
+ return true;
180
+ }
181
+
182
+ /** The node let `surface` go: so does its target. */
183
+ releaseVideoFrame(surface) {
184
+ const kept = this._targets.get(surface);
185
+ if (!kept) return;
186
+ this._targets.delete(surface);
187
+ kept.target.destroy();
188
+ }
189
+ }