react-x11 2.51.1 → 2.52.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +87 -54
- package/docs/README.md +410 -0
- package/docs/accessibility.md +628 -0
- package/docs/appearance.md +416 -0
- package/docs/architecture/accessibility.md +470 -0
- package/docs/architecture/animation.md +707 -0
- package/docs/architecture/container-queries.md +525 -0
- package/docs/architecture/custom-layout.md +334 -0
- package/docs/architecture/drag-and-drop.md +941 -0
- package/docs/architecture/element-layer-contents.md +622 -0
- package/docs/architecture/frame-pacing.md +255 -0
- package/docs/architecture/grid-layout.md +358 -0
- package/docs/architecture/protocol-efficiency.md +357 -0
- package/docs/architecture/video.md +1149 -0
- package/docs/architecture/windowed-regions.md +854 -0
- package/docs/click-to-component.md +125 -0
- package/docs/clipboard.md +281 -0
- package/docs/components.md +1749 -0
- package/docs/dbus.md +277 -0
- package/docs/debugging.md +464 -0
- package/docs/desktop-calendar.md +284 -0
- package/docs/desktop.md +648 -0
- package/docs/devtools.md +250 -0
- package/docs/drag-and-drop.md +663 -0
- package/docs/ecosystem/animation.md +394 -0
- package/docs/ecosystem/data-fetching.md +201 -0
- package/docs/ecosystem/dev-tooling.md +436 -0
- package/docs/ecosystem/forms.md +313 -0
- package/docs/ecosystem/headless.md +219 -0
- package/docs/ecosystem/i18n.md +89 -0
- package/docs/ecosystem/icons.md +410 -0
- package/docs/ecosystem/layout.md +216 -0
- package/docs/ecosystem/routing.md +146 -0
- package/docs/ecosystem/state.md +361 -0
- package/docs/ecosystem/testing.md +500 -0
- package/docs/ecosystem/theming.md +540 -0
- package/docs/ecosystem.md +473 -0
- package/docs/elements.md +2762 -0
- package/docs/embedding.md +288 -0
- package/docs/events.md +1025 -0
- package/docs/extending.md +2242 -0
- package/docs/eyedropper.md +223 -0
- package/docs/filedialog.md +258 -0
- package/docs/frame.md +580 -0
- package/docs/gl.md +170 -0
- package/docs/globalmenu.md +278 -0
- package/docs/glx.md +137 -0
- package/docs/macos.md +3295 -0
- package/docs/notifications.md +164 -0
- package/docs/packaging.md +611 -0
- package/docs/permissions.md +148 -0
- package/docs/react-features.md +430 -0
- package/docs/remote.md +223 -0
- package/docs/scale.md +339 -0
- package/docs/security.md +132 -0
- package/docs/styling.md +1928 -0
- package/docs/system.md +599 -0
- package/docs/testing.md +514 -0
- package/docs/typescript.md +117 -0
- package/docs/uri-schemes.md +380 -0
- package/docs/wayland-backend.md +591 -0
- package/docs/wayland.md +545 -0
- package/docs/windows-embedding.md +271 -0
- package/docs/windows-gl.md +221 -0
- package/docs/windows-integrations.md +233 -0
- package/docs/windows.md +1404 -0
- package/package.json +9 -2
- package/src/bus.js +39 -26
- package/src/cli/create.d.ts +43 -0
- package/src/cli/create.js +305 -0
- package/src/cli/env.js +484 -0
- package/src/cli/index.js +29 -2
- package/src/cli/templates/AGENTS.template.md +195 -0
- package/src/cli/templates/DESIGN.template.md +269 -0
- package/src/desktopintegration.js +2 -1
- package/src/desktopsettings.js +193 -24
- package/src/filedialog.js +3 -3
- package/src/keyboardstate.js +28 -0
- package/src/node.d.ts +10 -10
- package/src/portal.js +31 -0
- package/src/screencolor.js +5 -10
- package/src/types/system.d.ts +8 -6
- package/src/wayland/app.js +59 -0
- package/src/wayland/clipboard.js +14 -7
- package/src/wayland/connection.js +3 -0
- package/src/wayland/context2d.js +129 -10
- package/src/wayland/protocols/index.json +6 -0
- package/src/wayland/protocols/xdg-foreign-unstable-v2.json +1 -0
- package/src/wayland/seat.js +28 -1
- package/src/wayland/swapchain.js +23 -0
- package/src/wayland/xkb.js +137 -0
package/docs/testing.md
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# Testing
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`react-x11/test` renders your app through a **real X11 protocol connection
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to a real X server, in this process** — no `$DISPLAY`, no Xvfb, no native
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dependency, works on macOS. So a test can read pixels back with `GetImage`
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and inject input through the server's own grab and focus machinery, which
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means a passing test has exercised the path a user actually takes.
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That server is node-x11's `lib/xserver`, written in JavaScript. It arrives
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with ntk, so there is nothing new to install.
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**The harness drives the X11 backend**, on every platform including macOS —
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there is no `'cocoa'` backend for `renderX11()`, and `createRoot()`'s own
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choice does not apply here because the harness always passes it an `app`.
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That is deliberate rather than pending: the point of this harness is a real
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protocol connection to a real server in-process, and macOS has no protocol
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to connect to. What it means in practice is that an app targeting both
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backends tests its **tree, its queries and its behaviour** here — all of
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which are shared — while anything that is genuinely per-backend (a native
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bezel's pixels, an `NSMenu`, a pasteboard flavour) is covered by the
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renderer's own Cocoa tests against a fake bridge, and by looking at a Mac.
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```js
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import { test, afterEach } from 'node:test';
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import assert from 'node:assert/strict';
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import {
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renderX11,
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cleanup,
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screen,
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userEvent,
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expectPixel,
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} from 'react-x11/test';
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afterEach(cleanup);
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test('adding a task', async () => {
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const { ctx } = await renderX11(<Tasks />, {
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fonts: { 'sans-serif': '/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf' },
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});
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await userEvent.type(screen.getByRole('textbox'), 'buy milk\n');
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screen.getByText('buy milk');
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await expectPixel(ctx, 12, 40, '#2980b9', { tolerance: 8 });
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});
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```
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The vocabulary is Testing Library's, because that is the one React
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developers already have. It is not Testing Library — there is no document
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for it to query — but `getByRole` / `userEvent.click` / `waitFor` mean here
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what they mean there.
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## `renderX11(element, options)`
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Mounts the tree and returns a handle **plus the queries bound to it**, so
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`const { getByText } = await renderX11(<App />)` reads the familiar way.
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| option | |
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| ----------------- | -------------------------------------------------------------------------------- |
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| `width`, `height` | the window (default 640×480) |
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| `screen` | the display (defaults comfortably larger than the window — see below) |
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| `backend` | `'xserver'` (default) or `'mock'` |
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| `fonts` | `{ family: '/path/to.ttf' }` — **required for text pixels** |
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| `wrap` | wrap in a `<window>`; default true unless the element is one |
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| `app` | render into a connection you already have |
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| `scale` | pin the display scale — `2` renders as a retina panel would; default 1 |
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| `colorScheme` | `'light'` (default), `'dark'`, or `'system'` to follow the real desktop |
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| `appearance` | pin the rest of the desktop's appearance — [see below](#the-desktops-appearance) |
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| on the result | |
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| --------------------- | --------------------------------------------------------------------- |
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| `ctx` | the window's 2d context — what the pixel helpers read |
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| `window` | the live ntk `Window` |
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| `windowNode` | the `WindowNode`: the paint, layout and event root |
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| `server`, `app` | the X server and the connection, for anything this API does not cover |
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| `rerender`, `unmount` | re-render into the same root; take it down |
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**`fonts` is not optional for pixel assertions involving text.** Family
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resolution otherwise shells out to `fc-match`, which gives a different answer
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on every machine and no answer at all in a container — see the `sans-serif`
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note in [AGENTS.md](../AGENTS.md).
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**The screen is bigger than the window on purpose**, because on a real
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display it is. A press "outside the application" is what dismisses a menu,
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and it needs somewhere to land.
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## Queries
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`getBy*` (exactly one, or throw), `queryBy*` (one or null — the way to
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assert absence), `getAllBy*`, and `findBy*` — `getBy*` under
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[`waitFor`](#act-and-the-three-clocks), with its options, so it retries until
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the node appears and resolves once it is laid out. Four of each: `ByText`,
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`ByRole`, `ByTestName`, `ByPlaceholder`.
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```js
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getByText(/guestbook/); // substring, case-insensitive
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getByText('Save', { exact: true });
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getByRole('button', { name: 'Save' });
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getByTestName('name-field'); // matches a `data-testname` prop
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getByPlaceholder('Your name');
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```
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- `screen` is the same queries bound to the most recent render, **popups
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included** — a `<popup>` is a child node of the window that opened it, so a
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menu or a dialog is queryable without any special casing.
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- `within(node)` scopes them to a subtree.
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- `all(predicate?)` is the escape hatch: every node under the root, in paint
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order, matched on anything — `screen.all((n) => n.kind === 'gauge')`.
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`node.kind` is the element name, which is how an element with no text and
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no role of its own is still reachable.
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- A miss prints the tree it searched, rather than leaving you with
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`undefined is not an object`.
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**About roles.** `roleOf` answers from the same model the AT-SPI bridge
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publishes ([accessibility.md](accessibility.md)): an explicit `role` prop
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if there is one, else the element's own semantics — `textinput` and
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`textarea` report `textbox`, `window` and `popup` `window`, `image` `img`,
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`text` `text`; kinds with no accessibility meaning (`box`, `canvas`)
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answer their kind. The widgets name themselves — `Button` is `button`,
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`Checkbox` `checkbox`, `Switch` `switch`, `Radio` `radio`, `Select`
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`combobox` (its options `option`), `Slider` `slider`, `Tabs` `tablist`/
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`tab`/`tabpanel`, `Dialog` `dialog` — so what a
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test selects by is exactly what a screen reader hears.
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**And the bridge itself.** Importing `react-x11/test` sets `NO_AT_BRIDGE`,
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so a test run on a desktop never registers phantom applications with the
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live screen-reader registry. Tests that exercise the bridge deliberately
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point `AT_SPI_BUS_ADDRESS` at an in-process bus instead — see
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[accessibility.md](accessibility.md#testing-and-verifying).
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## Components
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The queries above see what a user sees. Sometimes a test needs the React
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side instead — _which component_ made this node, with what props and state —
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and this is the layer for it. Prefer the user-visible queries when either
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would do; reach here when the question is genuinely about a component.
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```js
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const row = screen.getByComponent('TaskRow'); // also RegExp or predicate
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within(row).getByText('buy milk'); // scoped to that instance
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ownerChainOf(node); // ['Label', 'TaskRow', 'App'] — who wrote the JSX
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sourceOf(node); // { file, line, column } of the JSX that made it
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```
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`getByComponent` returns, per rendered instance, the topmost host nodes of
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its output — the container `within()` wants next. Ownership is React's JSX
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owner (_who wrote the element_), so content passed as children belongs to
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the component whose JSX it appears in, and a miss lists the component names
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that are in the tree. All of this reads debug info development React records
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on every fiber (`_debugOwner`, `_debugStack` — the same data
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[click-to-component](click-to-component.md) navigates by), so it costs no
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setup and no dependency, and returns nothing in production builds.
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### `inspect(node)` and `setHook`
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```js
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const c = await inspect(screen.getByText('buy milk'));
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c.name; // 'TaskRow' — the nearest mounted component
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c.props; // its live props object (treat as read-only)
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c.hooks; // [{ id, name: 'State', value, editable, source, subHooks }]
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await c.setHook(0, 41); // set a useState/useReducer value…
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await c.setHook(1, ['filter', 'text'], 'milk'); // …or a path inside one
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```
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This drives the **React DevTools backend in-process**: the same
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react-debug-tools inspection and the same override path the DevTools app
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uses, minus its WebSocket — nothing listens on anything, and `ws` is never
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loaded ([devtools.md](devtools.md) has the wiring). It needs the
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`react-devtools-core` package in your devDependencies; the queries above
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work without it.
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What to know before leaning on it:
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- **Reading hooks re-runs the component.** That is how react-debug-tools
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recovers hook names: the render function is invoked once under a stub
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dispatcher, output discarded, `console` muted. A render-counting test
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will see it.
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- **Values:** `props` and editable hook values are the live objects;
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everything else is DevTools' copy — primitives exact, deep objects as
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the same previews the DevTools panel shows.
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- **Only `useState`/`useReducer` are settable** (`editable: true`; a
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reducer is bypassed, not driven — no action runs). Hooks are addressed
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by their `id`, an index the Rules of Hooks fix for the life of the
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component. Anything else — an Effect, a Memo, a `useContext` value —
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`setHook` refuses by name; for context, wrap a provider.
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- **Nearest component is tree ancestry** (what the DevTools panel would
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select), where `getByComponent`/`ownerChainOf` are JSX ownership; the
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two differ for content passed as children.
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- `setHook` resolves after React re-rendered and repainted (it is
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`act`-wrapped), so a query straight after it sees the result.
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## Driving it
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`userEvent` is the layer to reach for: each call injects input **and**
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flushes what it caused, so it is async and there is nothing to remember.
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`fireEvent` is the synchronous half, for when a test needs one side of a
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gesture — wrap it in `act()` yourself.
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```js
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await userEvent.click(getByRole('button'));
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await userEvent.click(node, { modifiers: ['Shift'], button: 3 });
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await userEvent.hover(node);
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await userEvent.type(input, 'héllo\n'); // \n is Return
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await userEvent.tab({ shift: true });
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await userEvent.key(XK_ESCAPE); // react-x11/keysyms
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await userEvent.key(XK_DEAD_ACUTE); // then type 'e' for é — events.md#composition
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await userEvent.wheel(list, { deltaY: 3 }); // three notches, as buttons 4-7
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await userEvent.wheel(list, { deltaY: 0.25, smooth: true }); // a touchpad
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await userEvent.clickOutside(); // dismisses a menu — see below
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```
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Two things this buys that emitting on the ntk window never could:
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**Grabs are real.** A `<popup grab>` is dismissed by a real press outside
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it. But note _where_ outside: react-x11's popups grab with **owner events**,
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so a press on one of the client's own windows is delivered normally — that is
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what keeps submenus and the owner window working. Only a press somewhere the
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client does not own reaches the grab holder. `userEvent.clickOutside()` is
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how a test says that; clicking another widget and expecting the menu to close
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is testing the wrong thing.
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**Focus is real**, so `trapFocus`, `autoFocus` and Tab traversal are
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exercised rather than simulated. Deciding which window gets the keyboard is a
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window manager's job and there is no window manager, so `renderX11` plays the
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part with one `SetInputFocus` at mount — otherwise keys would go to whatever
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the pointer happened to be over, which is a rule nobody should have to learn.
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**A smooth scroll is the one exception**, and says so. Whole notches go
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through the server as the button presses X really uses, but a touchpad's
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fraction of a notch is XI2, and the in-process server has no XInput — there
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are no valuators to inject. `{ smooth: true }` therefore delivers the `wheel`
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event ntk would have derived from them, straight to the window. Everything
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above it is still the real path: the dispatch, the chain, the default action.
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**Typing works for text the layout does not have.** `userEvent.type(input,
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'héllo')` binds a spare keycode for `é` on both the server's keymap and the
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client's cache, so a test can type real text without owning a keymap.
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**Drags are real too.** Because the pointer events are genuine, a
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drag-and-drop gesture is just three of them — with a real 4px threshold, so
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move before releasing:
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```js
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await act(async () => {
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fireEvent.mouseDown(card);
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fireEvent.mouseMove(card, { dx: 8 }); // past the threshold, still on the card
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fireEvent.mouseMove(bin);
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fireEvent.mouseUp(bin);
|
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});
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```
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`onDragStart`, `onDrop` and `onDragEnd` all run, and `e.items` carries the
|
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payload by reference. A drop from _another application_ needs a second X
|
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connection playing the foreign source — see
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[drag-and-drop.md](drag-and-drop.md).
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**A pointer event aims at a node's rect**, at its centre moved by
|
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`{ dx, dy }`, so a node with no rect throws and says why. Only a node no
|
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frame has laid out yet is told to `await act()`. The rest keep no rect
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however many frames run, and the error says what to do instead:
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- laid out at 0×0: give it a size, or point at an ancestor or a child that
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has one. When the size is content still arriving, such as an image that
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is loading, `waitFor` it;
|
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- `display: 'none'`, on the node or on an ancestor, hidden by React in an
|
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`<Activity mode="hidden">` or a `<Suspense>` showing its fallback, or in a
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`<window hidden>` or a `<popup hidden>`: show it first;
|
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- a nested `<text>` or an SVG shape, laid out as part of its paragraph or its
|
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`<svg>`: point at that, with `{ dx, dy }`;
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- unmounted: query for whatever replaced it.
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+
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A hidden or unmounted node throws even where it still has a rect. It keeps
|
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the one it was last laid out at, and what is there now is whatever was
|
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behind it: a button in a tab that was hidden sits exactly where the shown
|
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tab's button is, and a click aimed at it would land on that one.
|
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+
|
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`mouseUp` and `mouseLeave`, and so `userEvent.unhover`, aim at nothing, so
|
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the node they are handed only names the connection and can be one the press
|
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|
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or the hover took away. A release lets go wherever the pointer is, so move
|
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|
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it first to release somewhere else. A leave moves the pointer to the
|
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|
+
screen's origin — which under `renderX11`, with no window manager to place
|
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|
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the window, is the window's own top-left corner, so a node there is not
|
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|
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left.
|
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|
+
|
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|
+
## What a screen reader would hear
|
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|
+
|
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|
+
`renderX11(element, { a11y: true })` adds `at` to the result: the
|
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|
+
assistive-technology spy, an in-process log of the same semantic feed the
|
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|
+
AT-SPI bridge serves to Orca — focus, state changes, text edits,
|
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|
+
announcements — observed at the hook seam, before any D-Bus. Synchronous,
|
|
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|
+
bus-free, and it runs wherever the suite runs.
|
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|
+
|
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|
+
```js
|
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|
+
const { at } = await renderX11(<App />, { a11y: true });
|
|
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|
+
await userEvent.tab();
|
|
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|
+
assert.equal(at.focused().utterance, 'Save, button');
|
|
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|
+
await userEvent.key(XK_SPACE);
|
|
300
|
+
assert.ok(at.since().some((e) => e.type === 'state' && e.state === 'checked'));
|
|
301
|
+
```
|
|
302
|
+
|
|
303
|
+
A composition is in there as itself: a dead key logs one `preedit` entry
|
|
304
|
+
(`preedit: "´"`) and no insertion, and the letter that finishes it logs
|
|
305
|
+
`preedit: cleared` and one `insert: "é"` — the same line the bridge draws
|
|
306
|
+
with `:system`, which is how a test catches a screen reader that would echo
|
|
307
|
+
a half-typed accent.
|
|
308
|
+
|
|
309
|
+
A [registered element](extending.md#text-a-screen-reader-can-read) that
|
|
310
|
+
reports its own text is observed through the same seam, so a package
|
|
311
|
+
shipping an editor or a document view can assert what it says with no bus
|
|
312
|
+
and no desktop — `test/a11y-custom-text.test.js` is the worked pair.
|
|
313
|
+
|
|
314
|
+
`at.events()` / `at.since()` are precise facts, `at.transcript()` the
|
|
315
|
+
one-line summaries, `at.focusables()` every keyboard stop in Tab order with
|
|
316
|
+
its utterance — a nameless control reads `"(no accessible name)"`, which
|
|
317
|
+
turns the most-missed accessibility bug into a one-line audit. The four
|
|
318
|
+
canonical tests (focus order, keyboard trap, nothing nameless, states
|
|
319
|
+
announced) live in `test/a11y-spy.test.js`, written to be copied; the model
|
|
320
|
+
behind the wording is [accessibility.md](accessibility.md)'s own, not an
|
|
321
|
+
imitation of Orca's.
|
|
322
|
+
|
|
323
|
+
## `act`, and the three clocks
|
|
324
|
+
|
|
325
|
+
`act(fn)` flushes everything between a state update and a pixel. There are
|
|
326
|
+
three separate clocks in the way, and a wrapper that drives only the first
|
|
327
|
+
stays flaky on pixel assertions:
|
|
328
|
+
|
|
329
|
+
1. **React's** — `React.act` with `IS_REACT_ACT_ENVIRONMENT` set.
|
|
330
|
+
2. **The wire** — events the injection produced are not in the tree yet.
|
|
331
|
+
The server writes them asynchronously, so a round trip on its own can
|
|
332
|
+
overtake them and `act` would return before the pointer move had been
|
|
333
|
+
dispatched at all, which looks exactly like a hover that does not work.
|
|
334
|
+
3. **ntk's frame clock** — painting is scheduled through
|
|
335
|
+
`requestAnimationFrame`, paced behind the display's vertical blank (or a
|
|
336
|
+
server round trip where there is no Present extension). Pointer motion
|
|
337
|
+
waits for a frame too: ntk delivers a window's moves merged, once a frame,
|
|
338
|
+
so a move that lands just after a frame, such as the second of two hovers
|
|
339
|
+
in a row, waits out the rest of the frame interval. Synthetic input can
|
|
340
|
+
also leave a frame scheduled and never run. So `act` dispatches what each
|
|
341
|
+
window holds and runs the frame directly rather than waiting for either,
|
|
342
|
+
then round-trips so the server has actually processed the drawing.
|
|
343
|
+
|
|
344
|
+
`waitFor(fn)` retries until `fn` stops throwing, `act`-ing between attempts —
|
|
345
|
+
so waiting also _advances_. Reach for it when the thing you are asserting
|
|
346
|
+
arrives on a clock none of those three is: a timer, an fs read, an image
|
|
347
|
+
decode, another process. A `Button`'s hover needs no waiting, though it is an
|
|
348
|
+
event, a re-render of React state and a frame: `act` runs all three, so the
|
|
349
|
+
repaint is on screen when `userEvent.hover` resolves.
|
|
350
|
+
|
|
351
|
+
It `act`s once more after the attempt that passes, so what it resolves with
|
|
352
|
+
is on screen. That matters for a node. What an attempt finds can have arrived
|
|
353
|
+
in the pause before it — an fs read, a timer — and that commits outside
|
|
354
|
+
`act`, on React's own scheduler, while the frame that lays it out runs on the
|
|
355
|
+
third clock, which need not have ticked since. Without that last `act`, a
|
|
356
|
+
row found that way could have no rect yet, and the click after it would throw
|
|
357
|
+
`has no laid-out rect yet`.
|
|
358
|
+
|
|
359
|
+
```js
|
|
360
|
+
const row = await waitFor(() => screen.getByText('notes.txt'));
|
|
361
|
+
await userEvent.click(row); // laid out: waitFor ran the frame
|
|
362
|
+
```
|
|
363
|
+
|
|
364
|
+
## When the connection ends
|
|
365
|
+
|
|
366
|
+
`act()`, `waitFor` and `cleanup()` each drain the connection with a round
|
|
367
|
+
trip, and a connection that has gone has nothing left to drain, so there they
|
|
368
|
+
resolve without one. A test can close its app, dispose of it or have the
|
|
369
|
+
server drop it, and still get through its own teardown.
|
|
370
|
+
|
|
371
|
+
What an app does when its display goes away — `createRoot`'s
|
|
372
|
+
[`onDisconnect`](README.md) — is tested by ending the connection from the
|
|
373
|
+
server's side, the way `xkill` does. An option `renderX11` does not know is
|
|
374
|
+
handed to `createRoot`:
|
|
375
|
+
|
|
376
|
+
```js
|
|
377
|
+
const seen = [];
|
|
378
|
+
const { app, window } = await renderX11(<App />, {
|
|
379
|
+
onDisconnect: (reason) => seen.push(reason),
|
|
380
|
+
});
|
|
381
|
+
app.X.KillClient(window.id);
|
|
382
|
+
await act();
|
|
383
|
+
assert.deepEqual(seen, ['closed']);
|
|
384
|
+
```
|
|
385
|
+
|
|
386
|
+
`app.close()` is not the same test. Over the in-process server, a client that
|
|
387
|
+
closed its own connection never hears it end, so `onDisconnect` never fires.
|
|
388
|
+
|
|
389
|
+
## Pixels
|
|
390
|
+
|
|
391
|
+
```js
|
|
392
|
+
await expectPixel(ctx, 10, 10, '#2980b9', { tolerance: 8 });
|
|
393
|
+
await waitForPixel(ctx, 10, 10, '#c0392b', { timeout: 2000 });
|
|
394
|
+
const [r, g, b] = await pixelAt(ctx, 10, 10);
|
|
395
|
+
const n = await countPixels(ctx, { width: 80, height: 40 }, '#c0392b');
|
|
396
|
+
await toPNG(ctx, '/tmp/shot.png', { width: 320, height: 240 });
|
|
397
|
+
```
|
|
398
|
+
|
|
399
|
+
A pixel proves the tree, the layout, the clip, the paint order, the colour
|
|
400
|
+
parsing and the wire encoding at once — and it is the only assertion that
|
|
401
|
+
catches the class of bug where everything commits correctly and nothing
|
|
402
|
+
reaches the screen. Two details it demands: the readback is straight
|
|
403
|
+
**RGBA**, as on a canvas, and antialiasing means every comparison takes a
|
|
404
|
+
**tolerance**.
|
|
405
|
+
|
|
406
|
+
`toPNG` is also how a pull request gets a screenshot rendered by its own
|
|
407
|
+
code, which this repo asks for ([AGENTS.md](../AGENTS.md), "Pull requests").
|
|
408
|
+
|
|
409
|
+
## Animations
|
|
410
|
+
|
|
411
|
+
```js
|
|
412
|
+
const clock = withFrameClock(); // install it BEFORE the render
|
|
413
|
+
await rerender(<Fading on />);
|
|
414
|
+
clock.advance(100);
|
|
415
|
+
await act(); // part way
|
|
416
|
+
clock.advance(200);
|
|
417
|
+
await act(); // arrived
|
|
418
|
+
clock.restore();
|
|
419
|
+
```
|
|
420
|
+
|
|
421
|
+
Install it **before** the render. Every timestamp in the tree has to come
|
|
422
|
+
from the same clock: mixing a real start time with a frozen `now` gives a
|
|
423
|
+
transition that never progresses, which is a confusing way to spend an hour.
|
|
424
|
+
|
|
425
|
+
## The desktop's appearance
|
|
426
|
+
|
|
427
|
+
The built-in palette follows the desktop, so `renderX11` **pins** it: an
|
|
428
|
+
unpinned suite renders in whatever colours the machine running it is in, and
|
|
429
|
+
a pixel assertion passes on a light desktop and fails on a dark one with
|
|
430
|
+
nothing in the test to say why. The pin is light unless the render says
|
|
431
|
+
otherwise, and it covers everything `useSystemAppearance()` reports — so a
|
|
432
|
+
component that follows reduced motion, contrast or the accent is tested the
|
|
433
|
+
way one that follows the scheme is:
|
|
434
|
+
|
|
435
|
+
```jsx
|
|
436
|
+
await renderX11(<App />); // light
|
|
437
|
+
await renderX11(<App />, { colorScheme: 'dark' });
|
|
438
|
+
await renderX11(<Spinner />, { appearance: { reducedMotion: true } });
|
|
439
|
+
await renderX11(<App />, { colorScheme: 'system' }); // the real desktop
|
|
440
|
+
```
|
|
441
|
+
|
|
442
|
+
`appearance` pins from the **first** render, which matters wherever the first
|
|
443
|
+
render decides something: a loop that never starts is a different path from
|
|
444
|
+
one that starts and is stopped. To change a value under a mounted tree — the
|
|
445
|
+
case a component that follows the desktop has to get right — use
|
|
446
|
+
`setAppearance`:
|
|
447
|
+
|
|
448
|
+
```jsx
|
|
449
|
+
import { renderX11, setAppearance, screen } from 'react-x11/test';
|
|
450
|
+
|
|
451
|
+
await renderX11(<Spinner />, {
|
|
452
|
+
colorScheme: 'dark',
|
|
453
|
+
appearance: { reducedMotion: true },
|
|
454
|
+
});
|
|
455
|
+
screen.getByText('paused');
|
|
456
|
+
await setAppearance({ reducedMotion: false });
|
|
457
|
+
screen.getByText('spinning'); // re-rendered and repainted, and still dark
|
|
458
|
+
```
|
|
459
|
+
|
|
460
|
+
It merges over the pin, so naming one value keeps the rest, and it flushes the
|
|
461
|
+
way `userEvent` does: the re-render, the palette's repaint and the frame are
|
|
462
|
+
done when it resolves. The appearance is the desktop's, so there is one per
|
|
463
|
+
process — every mounted root sees the change, as every window would.
|
|
464
|
+
|
|
465
|
+
`reducedMotion` is the appearance's answer, and it is not the one core's own
|
|
466
|
+
motion follows: `ProgressBar` and the style loops read
|
|
467
|
+
`useDesktopSettings().animations`, a separate setting from a separate source
|
|
468
|
+
([system.md](system.md)) that the two can disagree on. The in-process server
|
|
469
|
+
has no settings daemon, so it stays at its default — on — whatever is pinned
|
|
470
|
+
here.
|
|
471
|
+
|
|
472
|
+
Three mistakes throw rather than pass quietly:
|
|
473
|
+
|
|
474
|
+
- **A key outside `useSystemAppearance()`'s fields.** `reduceMotion: true`
|
|
475
|
+
would otherwise pin nothing and render the component the way it always
|
|
476
|
+
does. `source` is not settable either: under a pin it reads `'test'`.
|
|
477
|
+
- **`colorScheme: 'system'` with `appearance`.** The first follows the real
|
|
478
|
+
desktop and the second pins it; name `colorScheme` inside `appearance`
|
|
479
|
+
instead.
|
|
480
|
+
- **`setAppearance` before `renderX11`.** The render pins as it mounts and
|
|
481
|
+
would replace what was set, so it throws and says to pass `appearance`.
|
|
482
|
+
|
|
483
|
+
`cleanup()` releases the pin, and only the pin: what a real desktop answered
|
|
484
|
+
is not the harness's to throw away. A pinned value is never written to the
|
|
485
|
+
cache a real app starts its first frame from ([appearance.md](appearance.md)),
|
|
486
|
+
so a suite run on a developer's desktop leaves that desktop's remembered
|
|
487
|
+
answer as it found it — and an answer the desktop sends while a pin is held,
|
|
488
|
+
from a probe a `'system'` test started, is dropped rather than painted into
|
|
489
|
+
the next test.
|
|
490
|
+
|
|
491
|
+
## The mock backend
|
|
492
|
+
|
|
493
|
+
`backend: 'mock'` swaps the server for a fake 2d context that records draw
|
|
494
|
+
operations. No server, no connection, much faster, and no pixels — good for
|
|
495
|
+
asserting on layout and on the node tree, which is most tests. Input
|
|
496
|
+
injection is not available and says so.
|
|
497
|
+
|
|
498
|
+
With no connection there is also nothing to embed into, so the mock answers
|
|
499
|
+
the way the Cocoa backend does: `useSupports('embedding')` is false, and a
|
|
500
|
+
`<foreign>` in the tree lays out as an empty box and reports one `onError`
|
|
501
|
+
rather than failing the mount. A component that asks before rendering one
|
|
502
|
+
mounts its fallback here; one that does not still mounts.
|
|
503
|
+
|
|
504
|
+
A batch records as the fills it stands for: `ctx.fillRects([[x, y, w, h], …])`
|
|
505
|
+
leaves one `fillRect` operation per rectangle, because the only difference
|
|
506
|
+
between them is a request count and there is no server here to send it to. So
|
|
507
|
+
an assertion on what a drawing painted holds whether or not it batched.
|
|
508
|
+
|
|
509
|
+
## Testing Library itself
|
|
510
|
+
|
|
511
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It does not work here and no shim will fix it: its queries are built on a
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document. The five failure modes are recorded in the
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[negative-results register](ecosystem.md#render-time). This page is the
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replacement, not a workaround for it.
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# TypeScript
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Types ship with the package. There is no `@types/react-x11`, and nothing to
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build — the declarations are hand-written `.d.ts` files next to the
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JavaScript they describe.
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## Setup
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```jsonc
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// tsconfig.json
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{
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"compilerOptions": {
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"jsx": "react-jsx",
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"jsxImportSource": "react-x11",
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"moduleResolution": "bundler", // or "node16" / "nodenext"
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},
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}
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```
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`jsxImportSource` is the whole configuration. Without it JSX resolves
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against React's namespace, which describes the DOM.
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## Why a JSX runtime and not an augmentation
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The usual way a library adds elements to JSX is to merge into React's
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namespace:
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```ts
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declare module 'react' {
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namespace JSX {
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interface IntrinsicElements {
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window: WindowProps;
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}
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}
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}
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```
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That cannot work here. Five element names — `text`, `image`, `canvas`,
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`html`, `svg` — are also HTML or SVG element names, already declared by
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`@types/react` with completely different props, and declaration merging
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cannot replace an existing member:
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```
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Interface 'IntrinsicElements' incorrectly extends interface 'ReactX11Elements'.
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The types of 'text.ref' are incompatible between these types.
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Type 'Ref<SVGTextElement>' is not assignable to type 'Ref<DrawnNode>'.
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```
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So react-x11 provides its own JSX source instead — `react-x11/jsx-runtime`,
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which re-exports React's actual runtime and carries a `JSX` namespace of its
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own. That turns out to be the better answer regardless: the namespace holds
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the X11 elements _and nothing else_, so
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```tsx
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<div /> // error: Property 'div' does not exist on type 'JSX.IntrinsicElements'
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```
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is caught at compile time rather than throwing at runtime. An augmentation
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could never have done that, because `@types/react` declares every HTML and
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SVG tag unconditionally.
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If you need extra elements of your own, `IntrinsicElements` is an interface,
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so merging still works:
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```ts
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declare module 'react-x11/jsx-runtime' {
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namespace JSX {
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interface IntrinsicElements {
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'my-element': { value?: number };
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}
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}
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}
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```
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## What is typed
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| | |
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| --------------------------- | ----------------------------------------------------------------------------- |
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| `src/types/style.d.ts` | `Style`, `StyleProp`, the yoga enums, state blocks, transitions, size queries |
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| `src/types/events.d.ts` | `SyntheticEvent` and the mouse / wheel / keyboard / focus shapes |
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| `src/types/nodes.d.ts` | what a `ref` gives you: `DrawnNode`, `ScrollableNode`, ntk's `Window` |
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| `src/types/elements.d.ts` | every host element's props, including the 3D scene |
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| `src/types/components.d.ts` | the widget set, `Theme`, the anchoring helpers |
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| `src/index.d.ts` | the entry: `createRoot`, `render`, and re-exports of the above |
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A few deliberate looseness decisions:
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- **`Color` is `string`.** It is a CSS colour or a `$token` resolved against
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the nearest `theme`; narrowing it would reject valid values without
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catching much.
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- **`ctx` and `gl` are `any`.** They are ntk's 2d context and its indirect
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GLX context, and ntk ships no types. Typing them here would mean
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maintaining a second, drifting copy of ntk's API.
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- **`Renderer` is `any`.** It is the react-reconciler instance, an escape
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hatch rather than a supported surface.
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Style values are as precise as the runtime is: `flexDirection` only takes
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the four yoga values, a state block only takes paint properties (the same
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rule `createStyles` enforces at runtime), and `width` takes
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`number | '50%' | 'auto'`.
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## Keeping them honest
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Hand-written declarations drift. `test/types/api.tsx` is compiled by
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`npm run typecheck` — in CI alongside lint — and exercises the API the way
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the examples do, including `@ts-expect-error` lines for things that must
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_not_ compile:
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+
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+
```tsx
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+
// @ts-expect-error — layout properties may not go in a state block
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+
createStyles({ bad: { ':hover': { padding: 4 } } });
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```
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Those fail the build if the rejection stops happening, which is the half of
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a type test that usually goes missing.
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+
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When you change a prop, change the declaration and add a line to that file.
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