react-x11 2.47.2 → 2.47.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/src/anchor.js +48 -22
- package/src/cocoa/app.js +13 -105
- package/src/cocoa/clipboard.js +485 -0
- package/src/cocoa/idle.js +92 -0
- package/src/cocoa/statusitem.js +30 -10
- package/src/components/Dialog.js +69 -28
- package/src/components/Menu.js +64 -23
- package/src/events.js +22 -4
- package/src/frame/index.js +4 -1
- package/src/idle.js +50 -20
- package/src/idlehooks.js +5 -2
- package/src/index.d.ts +14 -3
- package/src/nodes/node.js +6 -0
- package/src/nodes/textarea.js +10 -1
- package/src/nodes/textinput.js +8 -0
- package/src/nodes/window/anchoring.js +87 -2
- package/src/nodes/window/flush.js +5 -0
- package/src/nodes/window/listeners.js +4 -2
- package/src/nodes/window/size.js +98 -7
- package/src/nodes/window/window.js +12 -0
- package/src/types/components.d.ts +35 -8
- package/src/types/elements.d.ts +5 -1
- package/src/types/system.d.ts +3 -1
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@@ -1,7 +1,13 @@
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// A window anchored to a rect in another (#255, #280): where it goes, and
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// following the anchor as it moves.
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import {
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import {
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anchorOffscreen,
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anchorRect,
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anchorScreenRect,
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deviceAnchorArea,
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} from '../../anchor.js';
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import { availableArea } from '../../screens.js';
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/** Anchoring, installed onto `WindowNode.prototype` by window.js. */
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export class WindowAnchoring {
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@@ -109,7 +115,10 @@ export class WindowAnchoring {
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}
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}
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if (lost || !size) return;
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-
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let rect = this._anchorPlacement(size);
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if (!rect) return;
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if (rect.placement === 'center') rect = this._keepCentredTop(rect, size);
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this._placedSize = { width: size.width, height: size.height };
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if (!rect) return;
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if (this._placedAt?.x === rect.x && this._placedAt?.y === rect.y) return;
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this._placedAt = { x: rect.x, y: rect.y };
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@@ -120,6 +129,82 @@ export class WindowAnchoring {
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}
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}
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/**
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* Where a **centred** window goes when it is placed again: centred
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* afresh when what it is centred over has moved, and otherwise — its own
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* size changed, nothing else did — grown from where it already is.
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*
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* A centred popup is a dialog, and a dialog that grows is one the user is
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* reading: an error line under a field, a "details" section opening. Re-
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* centring it moves its top edge by half the growth, so the title, the
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* field and the button that was just pressed all jump up under the
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* pointer. So it keeps its top edge and its horizontal centre, grows down
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* (and sideways about the middle), and is pulled back only as far as it
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* takes to stay on its monitor — which is where the actions row of a
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* dialog that grew past the bottom of the screen would otherwise go.
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*
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* A window the window manager frames is the manager's and the user's to
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* move once it is up — they may have dragged it — so it grows from where
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* the server says it is, and is moved only when it would leave the
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* monitor. Never to where it opened: that would undo the drag.
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*
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* Returns the rect to place at, or null for "stay put".
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*/
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_keepCentredTop(rect, size) {
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const was = this._centredFor;
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const at = this._placedAt;
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if (was && at) {
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const again = this._anchorPlacement(was.size);
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if (again && again.x === was.x && again.y === was.y) {
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return this._growInPlace(size);
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}
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}
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this._centredFor = { size: { ...size }, x: rect.x, y: rect.y };
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return rect;
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}
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/** `_keepCentredTop`'s other half: this window at `size`, its top edge and
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* its middle where they are, clamped into the monitor. */
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_growInPlace(size) {
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const managed = this.attributes.overrideRedirect === false;
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// An override-redirect window is wherever it was last put, and the
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// record of that is ours; a managed one may have been moved since.
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const from = managed
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? (this.window._screenOrigin ?? this._placedAt)
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: this._placedAt;
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const old = this._placedSize ?? size;
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let x = from.x + Math.round((old.width - size.width) / 2);
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let y = from.y;
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const area = this._anchorArea();
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if (area) {
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x = Math.max(area.x, Math.min(x, area.x + area.width - size.width));
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y = Math.max(area.y, Math.min(y, area.y + area.height - size.height));
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}
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// Nothing to send. For a managed window that matters beyond the round
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// trip: a position handed back to an X window manager is read as the
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// frame's, and would push the window down by its titlebar.
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if (managed && x === from.x && y === from.y) return null;
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return { x, y };
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}
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/** The monitor area this window is kept inside, in device pixels — the
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* one its anchor picks (`anchorRect`, `anchorScreenRect`). */
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_anchorArea() {
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const anchor = this.props.anchor;
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if (anchor.rect) {
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const s = this.scale;
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const r = anchor.rect;
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return availableArea(this.app, {
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x: r.x * s,
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y: r.y * s,
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width: (r.width ?? 0) * s,
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height: (r.height ?? 0) * s,
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});
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}
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const node = this._anchorTarget(anchor.to);
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return node ? deviceAnchorArea(node) : null;
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}
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/**
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* Whether there is nothing for this window to point at: the anchor's node
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* has scrolled out of view, or is a ref that has not attached yet — which
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@@ -175,6 +175,11 @@ export class WindowFlush {
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// so a frame whose first pass is the floors' own collects once.
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this._floorsCollectOwed = true;
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this._refit();
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// An `'auto'` window waiting for the size its content just asked for
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// lays out when the echo brings it, not at the size it still has
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// (`_holdForRefit`). Nothing here is cleared, so that frame owes
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// everything this one did.
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if (this._refitHolding()) return false;
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}
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const width = this.window.width ?? this._requestedSize?.width ?? 0;
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const height = this.window.height ?? this._requestedSize?.height ?? 0;
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@@ -47,8 +47,10 @@ export class WindowListeners {
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// the first re-fit — and against all of them still in flight, not
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// only the latest, because a move echo or an earlier re-fit's can land
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// after the record moved on (#929, `_ownSize`).
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if (this._requestedSize
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-
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if (this._requestedSize) {
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const own = this._ownSize(ev);
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if (!own) this._userSized = true;
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this._settleRefitHold(ev, own);
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}
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// Where the window sits on screen decides where popups anchored to it
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// belong — and finding that out is a server round trip
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package/src/nodes/window/size.js
CHANGED
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@@ -51,6 +51,16 @@ const NO_UNREAD_WIDTHS = process.env.REACT_X11_NO_UNREAD_WIDTHS === '1';
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// is a handful at most.
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const SIZES_IN_FLIGHT = 8;
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// How long an `'auto'` window's frames wait for the size a re-fit asked for
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// (`_holdForRefit`). A round trip is well under it locally and on a LAN; a
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// slower link runs past it into the frame at the old size, which is the
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// behaviour without the hold. The bound is there for a request answered
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// with no new size at all — a window manager refusing it — where the
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// content would otherwise wait for good.
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const REFIT_HOLD_MS = 150;
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// …and off, for A/B measurement and as first aid.
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const NO_REFIT_HOLD = process.env.REACT_X11_NO_REFIT_HOLD === '1';
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/** Take a node's extents off, as `collectFloorStale` does a dirty child's:
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* both are measured again, and the minimum yoga holds may no longer be
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* the one the floors wrote. */
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@@ -879,6 +889,20 @@ export class WindowSize {
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// tree holding the max-content one would hand `flush()` a stale
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// arrangement.
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yoga.calculateLayout(width, needH ? undefined : props.height, dir);
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// **A height floor is a height for a width**, and the ones on hand
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// were measured at the width the window was last laid out at — which
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// is not this one whenever the content asked for a new width. A label
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// that wrapped at the old width carries the two-line floor it earned
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// there, and read back here it is a window two lines tall at a width
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// that fits it on one: the window grew, and shrank again a frame
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// later once the real pass had re-measured (#929). The same probe the
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// real pass asks (`_applyContentFloors`): whether any leaf's height at
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// this width differs from the one its floor was taken at, and only
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// then the measurement and one more pass.
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if (needH && this._probeHeightFloors().owed) {
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measuringExactly(() => this._measureHeightFloors(width, false));
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yoga.calculateLayout(width, undefined, dir);
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}
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const naturalH = needH
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? clampExtent(yoga.getComputedHeight(), undefined, availH)
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: undefined;
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}
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this._askSize({ width: next.width, height: next.height });
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// Asked for, not assumed. `window.width` stays what the server last said
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// until the ConfigureNotify lands
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// — the
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//
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//
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//
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// backing pixmap from the resize event, so a frame painted at a size the
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// pixmap has not reached yet is a frame clipped to the old one.
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// until the ConfigureNotify lands — on X11; Cocoa takes a size on the
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// call — and writing the new size onto the window here would be worse
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// than waiting: ntk allocates the backing pixmap from the resize event,
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// so a frame painted at a size the pixmap has not reached yet is a frame
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// clipped to the old one.
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if (typeof wnd.setState === 'function') {
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wnd.setState({ width: next.width, height: next.height });
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} else {
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wnd.resize?.(next.width, next.height);
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}
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// …and laying this frame out at the size the window still has would be
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// worse again: content that changed *because* it needs more room is
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// content that does not fit the old size — a label one word longer
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// wraps, and is cut off at the bottom of a window one line tall — and
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// that frame went up, for a round trip, before the echo laid it out
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// again (#929). So the frame waits for the echo (`_holdForRefit`); the
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// old pixels stay up meanwhile, which is the last thing that was right.
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if (wnd.width !== next.width || wnd.height !== next.height) {
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this._holdForRefit(next);
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}
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// A window that grew is a window whose *placement* moved with it, and
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// the anchored ones have to be told: a completion list that gains a row
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// near the bottom of the screen is one that now flips above the caret.
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}
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/**
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* Hold this window's frames until the backend reports the size `_refit`
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* just asked for, so the content that asked for it is laid out once, at
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* that size, and never at the old one. The echo releases the hold (the
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* 'resize' listener, `_settleRefitHold`), and so does somebody else's size
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* arriving instead — the user's or a window manager's. A request that is
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* never answered with a new size is the one case left: a window manager
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* may refuse it, and its answer then carries the old size, which a move
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* echo also does. So a timer ends the hold too, and the frame goes up at
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* whatever size the window has — what every frame did before the hold.
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*/
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_holdForRefit(size) {
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if (NO_REFIT_HOLD) return;
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clearTimeout(this._refitHeld?.timer);
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const timer = setTimeout(() => {
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if (this._refitHeld?.timer !== timer) return;
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this._releaseRefitHold();
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}, REFIT_HOLD_MS);
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timer.unref?.();
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this._refitHeld = { width: size.width, height: size.height, timer };
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}
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/** Whether this frame waits for the size `_refit` asked for: held, and
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* the window not that size yet. */
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_refitHolding() {
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const held = this._refitHeld;
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if (!held) return false;
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const wnd = this.window;
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if (wnd && (wnd.width !== held.width || wnd.height !== held.height)) {
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return true;
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}
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this._releaseRefitHold(false);
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return false;
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}
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/**
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* What a resize event does to a hold: the size it was waiting for, or a
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* size that is not ours (`own` false), ends it. A move echo at the old
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* size, or the echo of an earlier re-fit still in flight, does not —
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* those are exactly the frames the hold is there to skip.
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*/
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_settleRefitHold(ev, own) {
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const held = this._refitHeld;
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if (!held) return;
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if (!own || (ev.width === held.width && ev.height === held.height)) {
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this._releaseRefitHold();
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}
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}
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/** End a hold, and run the frame it held back unless that is the caller's
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* own (`schedule` false). */
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_releaseRefitHold(schedule = true) {
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const held = this._refitHeld;
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if (!held) return;
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clearTimeout(held.timer);
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this._refitHeld = null;
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if (schedule && !this.destroyed && this.needsLayout) this._scheduleFrame();
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}
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/**
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* Record a size this window has asked the backend for. `_requestedSize`
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* is the latest, which `_refit()` compares against to ask only once; the
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@@ -275,6 +275,9 @@ export class WindowNode extends Scrollable(Node) {
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// has not echoed yet: both are ours when an echo carries them (_ownSize)
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this._confirmedSize = null;
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this._sizesInFlight = [];
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+
// the size `_refit` is waiting for before it lays out again, and the
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// timer that gives up on it (_holdForRefit)
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this._refitHeld = null;
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// the last `WM_NORMAL_HINTS` struct written and the size it was written
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// at, so that a bound measured every frame is only *sent* on the frames
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// it moves (see _sendSizeHints for why the size is part of it)
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@@ -340,6 +343,13 @@ export class WindowNode extends Scrollable(Node) {
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attributes.x = placed.x;
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attributes.y = placed.y;
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this._placedAt = { x: placed.x, y: placed.y };
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+
this._placedSize = { width: natural.width, height: natural.height };
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// what a centred window was centred at, so a later change of its own
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// size grows it from here rather than centring it again
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// (`_keepCentredTop`)
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if (placed.placement === 'center') {
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this._centredFor = { size: this._placedSize, x: placed.x, y: placed.y };
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}
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}
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// A bound the content decides is a number by now, and the window manager
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// reads `WM_NORMAL_HINTS` when it frames the window — so it goes in with
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@@ -920,6 +930,8 @@ export class WindowNode extends Scrollable(Node) {
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this._followAnchor();
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} else if (before.anchor) {
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this._placedAt = null;
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this._placedSize = null;
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this._centredFor = null;
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// A popup that gives up its anchor gives up being hidden by one: it
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// is an ordinary `x`/`y` popup from here, and the configure above
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// has already put it where the app asked.
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@@ -495,8 +495,22 @@ export interface DialogProps extends WidgetProps {
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managed?: boolean;
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onClose?: () => void;
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actions?: ReactNode;
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-
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-
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+
/**
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* The dialog's width, 360 by default — a number, because a body of prose
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* wraps to it, where a natural width would be as wide as its longest
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* sentence. `'auto'` sizes it to its content, capped at the monitor.
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*/
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width?: number | 'auto';
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/**
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* `'auto'` (the default) is the content's height: the dialog is measured,
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* centred over its owner at that size and only then opened, and it keeps
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* following its content while open, growing from its top edge rather than
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* being centred again. Capped at the usable height of the monitor; past
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* that the body scrolls and the `actions` row stays pinned at the bottom
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* of the window. A number is that height exactly, with the same scrolling
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* body when the content needs more.
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*/
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height?: number | 'auto';
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style?: StyleProp;
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}
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export const Dialog: ComponentType<DialogProps>;
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@@ -672,7 +686,14 @@ export const MenuBar: ComponentType<MenuBarProps>;
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export interface TabItem {
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id: string;
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label: string;
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-
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+
/**
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* The panel shown while this tab is selected. A function is the lazy form:
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691
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* it is called with no arguments, only while its tab is selected, and again
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* on each render of `Tabs` while it stays selected — nothing is memoised, so
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* a hidden tab's panel is never built. Leave it out to use `Tabs` as a pure
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* navigator whose panel lives elsewhere.
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+
*/
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+
content?: ReactNode | (() => ReactNode);
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disabled?: boolean;
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}
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@@ -748,12 +769,17 @@ export const SplitPane: ComponentType<SplitPaneProps>;
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/**
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* The side a popup is asked for. `'start'`/`'end'` are the **logical** ones
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* and mirror with the anchor's direction, which is what a submenu wants;
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751
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-
* `'left'`/`'right'` stay physical.
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* `'left'`/`'right'` stay physical. `'center'` is no side: the popup goes
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773
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* over the anchor, middle on middle, and is only clamped into the monitor —
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* what `Dialog` uses over its owner window. On a `<popup anchor>` a centred
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+
* popup is centred when it opens and grows from its top edge when its own
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* size changes afterwards.
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*/
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753
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-
export type AnchorPlacement = Placement | 'start' | 'end';
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778
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+
export type AnchorPlacement = Placement | 'start' | 'end' | 'center';
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export interface AnchorOptions {
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756
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/** Preferred side, flipped at a screen edge (default `'bottom'`)
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781
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+
/** Preferred side, flipped at a screen edge (default `'bottom'`);
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* `'center'` goes over the anchor instead, and ignores `align`/`offset`. */
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placement?: AnchorPlacement;
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/** Which edges line up on the cross axis (default `'start'`). */
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align?: 'start' | 'center' | 'end';
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@@ -786,7 +812,7 @@ export interface AnchorOptions {
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/** An anchored rect, and the side it actually ended up on. */
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export interface AnchorRect extends Rect {
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789
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-
placement: Placement;
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815
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+
placement: Placement | 'center';
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}
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/**
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@@ -820,7 +846,8 @@ export interface ScreenAnchorRect {
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height?: number;
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}
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823
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-
/** Centre a popup of this size
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849
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+
/** Centre a popup of this size over the window the node is in, clamped
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850
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+
* into the monitor — `placement: 'center'` against the window's rect. */
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824
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export function centerRect(
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825
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node: DrawnNode,
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size: { width: number; height: number },
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package/src/types/elements.d.ts
CHANGED
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@@ -739,7 +739,11 @@ export interface TextInputProps extends DrawnProps<TextInputNode> {
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739
739
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* both read naturally.
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740
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*/
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741
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onChange?: (ev: ChangeEvent<TextInputNode>) => void;
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742
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-
/**
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742
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+
/**
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|
743
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+
* Enter or Shift+Enter — or Ctrl+Enter in a `<textarea>` (⌘↩ on the Cocoa
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744
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+
* backend). Any other chord on Enter is left to the shortcuts, and so is
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745
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+
* Enter itself in a field with no `onSubmit`.
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746
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+
*/
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743
747
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onSubmit?: (ev: SubmitEvent<TextInputNode>) => void;
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744
748
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placeholder?: string;
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745
749
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placeholderColor?: Color;
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package/src/types/system.d.ts
CHANGED
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@@ -169,7 +169,9 @@ export function useWindowState(
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169
169
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*
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170
170
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* Costs no timer where the X server carries an `IDLETIME` counter (Xorg
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171
171
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* does): a SYNC alarm fires on each crossing. Falls back to polling
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172
|
-
* MIT-SCREEN-SAVER, and stays `false` on
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172
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+
* MIT-SCREEN-SAVER, and stays `false` on an X display with neither. On win32
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173
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+
* and macOS it polls the session's own idle time on the same adaptive
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174
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+
* schedule.
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173
175
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*/
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174
176
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export function useIdle(timeout: number): boolean;
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175
177
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