react-x11 2.37.0 → 2.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/cocoa/app.js +36 -3
- package/src/cocoa/panehost.js +42 -1
- package/src/cocoa/paneplayer.js +336 -0
- package/src/cocoa/player.js +40 -30
- package/src/cocoa/promotion.js +56 -3
- package/src/cocoa/sprites.js +95 -18
- package/src/frame/childmain.js +8 -4
- package/src/frame/index.js +5 -0
- package/src/frame/protocol.js +1 -1
- package/src/node.d.ts +21 -3
- package/src/nodes/sprites.js +6 -3
package/package.json
CHANGED
package/src/cocoa/app.js
CHANGED
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@@ -39,6 +39,7 @@ import { CocoaColorSampler } from './screencolor.js';
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39
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import { CocoaFilePanels } from './filepanels.js';
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import { CocoaFontManager } from './fonts.js';
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import { releaseImageUpload } from '../backend/context2d.js';
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+
import { PanePlayer, canShowPanePlayers } from './paneplayer.js';
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import { CocoaPlayer, canPlay } from './player.js';
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import { CocoaSurface } from './surface.js';
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import { CocoaSymbols } from './symbols.js';
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@@ -224,8 +225,17 @@ export class CocoaApp {
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// what `useSupports('mediaPlayback')` and `<video src>` ask
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// (src/mediaplayback.js), so an app over an older bridge, or a test's
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// fake without them, refuses `src` the way X11 does.
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//
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// A `<Frame>` pane plays nothing itself. It runs no NSApplication, so
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// nothing pumps the bridge's events there: AVFoundation opened the item
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// and its `player-*` events never arrived, and a page's video sat on
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// its poster as a player nobody could start. A host that plays for it
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// says so in the hello, and `attachPaneChannel` puts the pane's player
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// here then (src/cocoa/paneplayer.js); one that does not leaves a pane
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// refusing `src`, its poster shown and `onError` told.
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this._players = new Map();
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-
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const pane = options.pane ?? process.env.REACT_X11_FRAME === '1';
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if (canPlay(native) && !pane) {
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this.createPlayer = (src, options) => new CocoaPlayer(this, src, options);
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}
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@@ -522,6 +532,15 @@ export class CocoaApp {
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return new CocoaPaneHost(this, wnd, { send });
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}
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/**
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* Whether this app plays a pane's `<video src>` for it — the pane host
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* makes the player and sends its frames down (src/cocoa/paneplayer.js).
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* What a `<Frame>` tells its pane in the hello.
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*/
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get playsForPanes() {
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return !this._paneMode && canPlay(this._native);
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}
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/**
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* Whether this backend drops a control's menu as the platform's own — a
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* bridge with `popUpMenu` (@windowkit/appkit 0.20) — rather than a drawn
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@@ -909,9 +928,11 @@ export class CocoaApp {
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/**
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* The pane's end of the frame channel (childmain hands it over,
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* feature-detected so the X11 pane path never notices): geometry and
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* input come in, pane-present and pane-cursor go out.
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* input come in, pane-present and pane-cursor go out. `players` is the
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* host's word that it plays the pane's `<video src>`s, which makes
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* `createPlayer` here — before the pane's first render, which asks.
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*/
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-
attachPaneChannel(channel) {
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attachPaneChannel(channel, { players = false } = {}) {
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if (!this._paneMode) return;
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this._paneSend = (msg) => {
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try {
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@@ -920,7 +941,19 @@ export class CocoaApp {
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// the host is going away; its shutdown owns the rest
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}
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};
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if (players && canShowPanePlayers(this._native)) {
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this.createPlayer = (src, options) => new PanePlayer(this, src, options);
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}
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channel.onMessage((msg) => {
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// a player is the app's, not a window's
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if (msg?.type === 'pane-player-event') {
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this._players.get(msg.player)?._event(msg.ev);
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return;
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}
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if (msg?.type === 'pane-player-frame') {
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this._players.get(msg.player)?._frame(msg);
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return;
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}
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const pane = this._paneWindow ?? [...this._windows.values()][0];
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if (!pane) return;
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if (msg?.type === 'pane-rect') {
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package/src/cocoa/panehost.js
CHANGED
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@@ -8,6 +8,11 @@
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8
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// sheet, a tooltip, a dialog. A pane process runs no AppKit, so each is an
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// NSWindow made here, showing the ring the pane draws it into the same way
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// (`CocoaPaneSubwindow`, src/cocoa/panewindow.js), with its input sent back.
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//
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// And the players its `<video src>`s ask for, which a process with no
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// AppKit would never hear from: each is a player here, its events and its
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// frames sent back (`HostedPlayer`, src/cocoa/paneplayer.js).
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import { HostedPlayer } from './paneplayer.js';
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import { withoutActions } from './quiet.js';
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/** One shared surface on glass: a sublayer of a window's root layer, its
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@@ -135,6 +140,39 @@ export class CocoaPaneHost extends PaneLayer {
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this._windows = new Map();
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/** @type {Map<number, () => void>} the pane's open menus, by its id */
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this._menus = new Map();
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/** @type {Map<string, HostedPlayer>} the pane's players, by its id */
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this._players = new Map();
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}
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/**
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* A `pane-player` message: one of the pane's `<video src>`s made, steered
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* or let go of its player. A player that cannot be made says so the way
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* one that cannot play does, as a `player-error`.
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*/
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player(msg) {
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if (this.destroyed) return;
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if (msg.op !== 'create') {
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this._players.get(msg.player)?.handle(msg);
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if (msg.op === 'release') this._players.delete(msg.player);
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return;
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}
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if (this._players.has(msg.player)) return;
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try {
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this._players.set(
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msg.player,
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new HostedPlayer(this.app, (m) => this._send?.(m), msg),
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);
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} catch (err) {
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this._send?.({
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type: 'pane-player-event',
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player: msg.player,
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ev: {
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type: 'player-error',
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id: msg.player,
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message: err?.message ?? String(err),
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},
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});
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}
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}
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/**
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@@ -298,12 +336,15 @@ export class CocoaPaneHost extends PaneLayer {
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}
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/** The pane is going, and every window it had here goes with it — a pane
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-
* that crashed with a menu open leaves no menu behind
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* that crashed with a menu open leaves no menu behind, and one that
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* crashed playing leaves no sound. */
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destroy() {
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if (this.destroyed) return;
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for (const cancel of [...this._menus.values()]) cancel();
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this._menus.clear();
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for (const entry of [...this._windows.values()]) this._drop(entry);
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for (const hosted of this._players.values()) hosted.release();
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this._players.clear();
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super.destroy();
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}
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}
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@@ -0,0 +1,336 @@
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1
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// `<video src>` in a `<Frame>` pane on macOS. A pane process runs no
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// NSApplication, so nothing there pumps the bridge's events, and a player it
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// made would open the item and never hear AVFoundation say a word: no size,
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// no play, no frame. So a pane's player is the host's. `PanePlayer` is what
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// the pane's `<video>` holds — the same state and the same verbs as a
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// `CocoaPlayer` — and it sends every verb up the frame channel; the host
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// makes a real `CocoaPlayer` for it (`HostedPlayer`, made by
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// src/cocoa/panehost.js) and sends its events back down.
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//
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// The picture comes down the way a pane's own goes up, the other way round:
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// the host copies the frame showing into one of a ring of shared IOSurfaces
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// (`playerCopyFrame` into a `createSurfaceIOSurface(…, true)` bitmap) and
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// names it, and the pane looks it up by id and copies it into the element's
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// surface when the element asks (`copyFrame`, a `blitSurface` memcpy). A
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// pane has no layers to lift a part onto, so its `<video>` always draws.
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//
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// The ring is three deep because the two processes do not wait on each
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// other: the host writes the buffer after the one it last named, so the one
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// the pane is told about is not written again for two frames — some 66ms at
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// 30fps, against a pane that copies within a display frame of hearing.
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import { PlayerState } from './player.js';
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23
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// How often the host asks its player for a frame while it plays — the
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// drawn `<video>`'s own cadence (src/nodes/video.js): a copy answers null
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// for a frame that has not changed, so asking every display frame costs a
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// call, and sends nothing.
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const PULL_MS = 16;
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// How many times the host asks a paused player for the frame a seek or the
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// item's arrival shows before giving up, a display frame apart: AVFoundation
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32
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// has it a few frames after the event, and a stream that never decodes one
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// should not keep a timer running.
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const WANT_TRIES = 60;
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+
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36
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const RING = 3;
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37
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let seq = 0;
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40
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/** `fn()` with a shared buffer's memory locked for the CPU, as IOSurface
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* asks of anything that reads or writes its bytes; the bridge's verbs are
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42
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* optional, as they are for the pane's own ring. */
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function locked(native, handle, fn) {
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44
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const lock = typeof native.surfaceLock === 'function';
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if (lock) native.surfaceLock(handle);
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46
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try {
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47
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return fn();
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48
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} finally {
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49
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if (lock) native.surfaceUnlock?.(handle);
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50
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}
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51
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}
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52
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+
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53
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/** Can a pane's player be shown over this bridge? It looks the host's
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54
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* buffers up and copies out of them. */
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55
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export function canShowPanePlayers(native) {
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56
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return (
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57
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typeof native?.surfaceFromIOSurfaceID === 'function' &&
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58
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typeof native.blitSurface === 'function'
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59
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);
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60
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}
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61
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+
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62
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/**
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63
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* The pane's end: a player whose item the host plays. Its state is what
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64
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* the host's events say; the frame is whichever shared buffer the host
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65
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* named last, copied out on request.
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66
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*/
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67
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+
export class PanePlayer extends PlayerState {
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68
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constructor(app, src, options = {}) {
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69
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+
super();
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70
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this.app = app;
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71
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this._native = app._native;
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72
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this.id = `pane-player-${++seq}`;
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73
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/** the host's newest frame: its buffer here, size and time */
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74
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this._shown = null;
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75
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this._fresh = false;
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76
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/** the host's buffers, looked up: IOSurface id → surface handle */
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77
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this._buffers = new Map();
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78
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this._bufferSize = null;
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79
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app._players.set(this.id, this);
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80
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this._post({
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81
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op: 'create',
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82
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src: String(src),
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83
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+
options: {
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84
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autoPlay: Boolean(options.autoPlay),
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85
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loop: Boolean(options.loop),
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muted: Boolean(options.muted),
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87
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volume: typeof options.volume === 'number' ? options.volume : 1,
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88
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playbackRate:
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89
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+
typeof options.playbackRate === 'number' ? options.playbackRate : 1,
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},
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});
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}
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93
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+
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94
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// held until the host is listening, as the pane's windows are
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95
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// (`CocoaApp._postWindow`): a `<video>` in the pane's first commit asks
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96
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// before the host has a pane host to answer
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97
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+
_post(msg) {
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98
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this.app._postWindow({ type: 'pane-player', player: this.id, ...msg });
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99
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+
}
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100
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+
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101
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+
set({ paused, playbackRate, volume, muted, loop } = {}) {
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102
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if (this.released) return;
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103
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this._post({
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104
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op: 'set',
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105
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+
settings: { paused, playbackRate, volume, muted, loop },
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106
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+
});
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107
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+
}
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108
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+
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109
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+
seek(seconds) {
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110
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+
if (this.released || !Number.isFinite(seconds)) return;
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111
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+
this.currentTime = Math.max(0, seconds);
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112
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+
this._post({ op: 'seek', seconds: this.currentTime });
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113
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+
}
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114
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+
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115
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+
/** The host named a buffer with a new frame in it. */
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116
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+
_frame({ surface, width, height, time }) {
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+
if (this.released) return;
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118
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+
// a ring of another size is a new ring: the old one's buffers are the
|
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119
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+
// host's to free, and these handles only keep them alive
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120
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+
if (
|
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121
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+
this._bufferSize?.width !== width ||
|
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122
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+
this._bufferSize?.height !== height
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123
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+
) {
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124
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+
this._dropBuffers();
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125
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+
this._bufferSize = { width, height };
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126
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+
}
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127
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+
let handle = this._buffers.get(surface);
|
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128
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+
if (!handle) {
|
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129
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+
try {
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130
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+
handle = this._native.surfaceFromIOSurfaceID(surface, 1).handle;
|
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131
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+
} catch {
|
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132
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+
// freed before it got here: the next frame is in another buffer
|
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133
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+
return;
|
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134
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+
}
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135
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+
this._buffers.set(surface, handle);
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136
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+
}
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137
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+
this._shown = { handle, width, height, time };
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138
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+
this._fresh = true;
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139
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+
// a playing `<video>` asks every display frame; a paused one asks when
|
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140
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+
// its time moves, and the frame a seek shows arrives after the time it
|
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141
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+
// landed on did — so it is told the time again, with the frame in hand
|
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142
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+
if (!this.playing) {
|
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143
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+
this._event({
|
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144
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+
type: 'player-time',
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145
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+
id: this.id,
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146
|
+
currentTime: this.currentTime,
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/** As `CocoaPlayer.copyFrame`: the newest frame into `surface`, or null
|
|
152
|
+
* when the host has sent nothing since the last copy. */
|
|
153
|
+
copyFrame(surface) {
|
|
154
|
+
const shown = this._shown;
|
|
155
|
+
if (this.released || !this._fresh || !surface?._surfaceHandle) return null;
|
|
156
|
+
const { width, height, time } = shown;
|
|
157
|
+
const fits = surface.width === width && surface.height === height;
|
|
158
|
+
if (fits) {
|
|
159
|
+
locked(this._native, shown.handle, () =>
|
|
160
|
+
this._native.blitSurface(
|
|
161
|
+
shown.handle,
|
|
162
|
+
0,
|
|
163
|
+
0,
|
|
164
|
+
width,
|
|
165
|
+
height,
|
|
166
|
+
surface._surfaceHandle,
|
|
167
|
+
0,
|
|
168
|
+
0,
|
|
169
|
+
),
|
|
170
|
+
);
|
|
171
|
+
this._fresh = false;
|
|
172
|
+
}
|
|
173
|
+
return { width, height, time, written: fits };
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
_dropBuffers() {
|
|
177
|
+
const release = this._native.releaseSurface;
|
|
178
|
+
if (typeof release === 'function') {
|
|
179
|
+
for (const handle of this._buffers.values()) {
|
|
180
|
+
release.call(this._native, handle);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
this._buffers.clear();
|
|
184
|
+
this._shown = null;
|
|
185
|
+
this._fresh = false;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
release() {
|
|
189
|
+
if (this.released) return;
|
|
190
|
+
this.released = true;
|
|
191
|
+
this._listeners.clear();
|
|
192
|
+
this.app._players.delete(this.id);
|
|
193
|
+
this._dropBuffers();
|
|
194
|
+
this._post({ op: 'release' });
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
/**
|
|
199
|
+
* The host's end: a real player for one of the pane's, its events sent down
|
|
200
|
+
* as they come and its frames copied into the shared ring while it plays —
|
|
201
|
+
* or, paused, the one frame a seek or the item's arrival shows.
|
|
202
|
+
*/
|
|
203
|
+
export class HostedPlayer {
|
|
204
|
+
constructor(app, send, { player, src, options }) {
|
|
205
|
+
this.app = app;
|
|
206
|
+
this._native = app._native;
|
|
207
|
+
this._send = send;
|
|
208
|
+
this.id = player;
|
|
209
|
+
this.player = app.createPlayer(src, options);
|
|
210
|
+
this._ring = [];
|
|
211
|
+
this._ringSize = null;
|
|
212
|
+
this._next = 0;
|
|
213
|
+
this._want = 0;
|
|
214
|
+
this._pull = null;
|
|
215
|
+
this._off = this.player._subscribe((ev) => this._event(ev));
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
/** A message from the pane about this player. */
|
|
219
|
+
handle(msg) {
|
|
220
|
+
const player = this.player;
|
|
221
|
+
if (player.released) return;
|
|
222
|
+
if (msg.op === 'set') player.set(msg.settings);
|
|
223
|
+
else if (msg.op === 'seek') player.seek(msg.seconds);
|
|
224
|
+
else if (msg.op === 'release') this.release();
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
_event(ev) {
|
|
228
|
+
this._send({
|
|
229
|
+
type: 'pane-player-event',
|
|
230
|
+
player: this.id,
|
|
231
|
+
ev: { ...ev, id: this.id },
|
|
232
|
+
});
|
|
233
|
+
const player = this.player;
|
|
234
|
+
// a new size is what the next frame is copied at
|
|
235
|
+
if (ev.type === 'player-metadata') this._ringSize = null;
|
|
236
|
+
// the item's first frame, and the frame a seek lands on while paused,
|
|
237
|
+
// are the frames nothing playing would copy
|
|
238
|
+
if (
|
|
239
|
+
ev.type === 'player-metadata' ||
|
|
240
|
+
(ev.type === 'player-time' && !player.playing)
|
|
241
|
+
) {
|
|
242
|
+
this._want = WANT_TRIES;
|
|
243
|
+
this._copy();
|
|
244
|
+
}
|
|
245
|
+
this._syncPull();
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
_syncPull() {
|
|
249
|
+
const player = this.player;
|
|
250
|
+
const want = !player.released && (player.playing || this._want > 0);
|
|
251
|
+
if (want && this._pull === null) {
|
|
252
|
+
this._pull = setInterval(() => this._copy(), PULL_MS);
|
|
253
|
+
this._pull.unref?.();
|
|
254
|
+
} else if (!want && this._pull !== null) {
|
|
255
|
+
clearInterval(this._pull);
|
|
256
|
+
this._pull = null;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
/** The frame showing into the next buffer of the ring, and the pane told
|
|
261
|
+
* which; nothing when the player has nothing new. */
|
|
262
|
+
_copy() {
|
|
263
|
+
const player = this.player;
|
|
264
|
+
if (player.released) return;
|
|
265
|
+
const size = this._ringSize ?? {
|
|
266
|
+
width: player.width,
|
|
267
|
+
height: player.height,
|
|
268
|
+
};
|
|
269
|
+
let got = null;
|
|
270
|
+
if (size.width > 0 && size.height > 0) {
|
|
271
|
+
const buffer = this._buffer(size.width, size.height);
|
|
272
|
+
got = locked(this._native, buffer.handle, () =>
|
|
273
|
+
this._native.playerCopyFrame(player.id, buffer.handle),
|
|
274
|
+
);
|
|
275
|
+
if (got?.written) {
|
|
276
|
+
this._next = (this._next + 1) % RING;
|
|
277
|
+
this._send({
|
|
278
|
+
type: 'pane-player-frame',
|
|
279
|
+
player: this.id,
|
|
280
|
+
surface: buffer.iosurfaceId,
|
|
281
|
+
width: got.width,
|
|
282
|
+
height: got.height,
|
|
283
|
+
time: got.time,
|
|
284
|
+
});
|
|
285
|
+
if (!player.playing) this._want = 0;
|
|
286
|
+
} else if (got?.width > 0 && got?.height > 0) {
|
|
287
|
+
// a frame of another size than the ring (a stream that switched
|
|
288
|
+
// renditions): the next is copied into a ring of its size
|
|
289
|
+
this._ringSize = { width: got.width, height: got.height };
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
if (!got?.written && this._want > 0) this._want -= 1;
|
|
293
|
+
this._syncPull();
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/** The ring's next buffer, at `width` x `height`: a new ring at another
|
|
297
|
+
* size. Shared, so the pane can look each one up by its id. */
|
|
298
|
+
_buffer(width, height) {
|
|
299
|
+
if (
|
|
300
|
+
this._ring.length === 0 ||
|
|
301
|
+
this._ring[0].width !== width ||
|
|
302
|
+
this._ring[0].height !== height
|
|
303
|
+
) {
|
|
304
|
+
this._freeRing();
|
|
305
|
+
for (let i = 0; i < RING; i += 1) {
|
|
306
|
+
const made = this._native.createSurfaceIOSurface(
|
|
307
|
+
width,
|
|
308
|
+
height,
|
|
309
|
+
1,
|
|
310
|
+
true,
|
|
311
|
+
);
|
|
312
|
+
this._ring.push({ ...made, width, height });
|
|
313
|
+
}
|
|
314
|
+
this._next = 0;
|
|
315
|
+
}
|
|
316
|
+
return this._ring[this._next];
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
_freeRing() {
|
|
320
|
+
const release = this._native.releaseSurface;
|
|
321
|
+
if (typeof release === 'function') {
|
|
322
|
+
for (const buffer of this._ring)
|
|
323
|
+
release.call(this._native, buffer.handle);
|
|
324
|
+
}
|
|
325
|
+
this._ring = [];
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
release() {
|
|
329
|
+
if (this.player.released) return;
|
|
330
|
+
this._off();
|
|
331
|
+
this.player.release();
|
|
332
|
+
this._want = 0;
|
|
333
|
+
this._syncPull();
|
|
334
|
+
this._freeRing();
|
|
335
|
+
}
|
|
336
|
+
}
|
package/src/cocoa/player.js
CHANGED
|
@@ -24,24 +24,16 @@ export function canPlay(native) {
|
|
|
24
24
|
}
|
|
25
25
|
|
|
26
26
|
/**
|
|
27
|
-
*
|
|
28
|
-
* the
|
|
29
|
-
*
|
|
27
|
+
* What a player knows and who hears it: the state its `player-*` events
|
|
28
|
+
* say, the same whichever process the player is in — this one's
|
|
29
|
+
* (`CocoaPlayer`), or a `<Frame>` host's on a pane's behalf
|
|
30
|
+
* (src/cocoa/paneplayer.js). `width`/`height` are the picture's once the
|
|
31
|
+
* item is ready (0 before), `duration` its length in seconds (`Infinity`
|
|
32
|
+
* for a live stream, NaN before it is known). A subclass sends `set` and
|
|
33
|
+
* `seek` on.
|
|
30
34
|
*/
|
|
31
|
-
export class
|
|
32
|
-
constructor(
|
|
33
|
-
this.app = app;
|
|
34
|
-
this._native = app._native;
|
|
35
|
-
const made = this._native.createPlayer(String(src), {
|
|
36
|
-
autoPlay: Boolean(options.autoPlay),
|
|
37
|
-
loop: Boolean(options.loop),
|
|
38
|
-
muted: Boolean(options.muted),
|
|
39
|
-
volume: typeof options.volume === 'number' ? options.volume : 1,
|
|
40
|
-
rate: typeof options.playbackRate === 'number' ? options.playbackRate : 1,
|
|
41
|
-
});
|
|
42
|
-
this.id = made.id;
|
|
43
|
-
/** the AVPlayerLayer, a layer handle */
|
|
44
|
-
this.layer = made.layer;
|
|
35
|
+
export class PlayerState {
|
|
36
|
+
constructor() {
|
|
45
37
|
this.width = 0;
|
|
46
38
|
this.height = 0;
|
|
47
39
|
this.duration = NaN;
|
|
@@ -51,11 +43,9 @@ export class CocoaPlayer {
|
|
|
51
43
|
this.error = null;
|
|
52
44
|
this.released = false;
|
|
53
45
|
this._listeners = new Set();
|
|
54
|
-
app._players.set(this.id, this);
|
|
55
46
|
}
|
|
56
47
|
|
|
57
|
-
/** A `player-*` event
|
|
58
|
-
* listens. */
|
|
48
|
+
/** A `player-*` event: the state it says, then whoever listens. */
|
|
59
49
|
_event(ev) {
|
|
60
50
|
if (this.released) return;
|
|
61
51
|
switch (ev.type) {
|
|
@@ -96,6 +86,36 @@ export class CocoaPlayer {
|
|
|
96
86
|
return () => this._listeners.delete(fn);
|
|
97
87
|
}
|
|
98
88
|
|
|
89
|
+
play() {
|
|
90
|
+
// HTML plays an ended item from its start
|
|
91
|
+
if (this.ended) this.seek(0);
|
|
92
|
+
this.set({ paused: false });
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
pause() {
|
|
96
|
+
this.set({ paused: true });
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/** One file or URL, played by this process's bridge. */
|
|
101
|
+
export class CocoaPlayer extends PlayerState {
|
|
102
|
+
constructor(app, src, options = {}) {
|
|
103
|
+
super();
|
|
104
|
+
this.app = app;
|
|
105
|
+
this._native = app._native;
|
|
106
|
+
const made = this._native.createPlayer(String(src), {
|
|
107
|
+
autoPlay: Boolean(options.autoPlay),
|
|
108
|
+
loop: Boolean(options.loop),
|
|
109
|
+
muted: Boolean(options.muted),
|
|
110
|
+
volume: typeof options.volume === 'number' ? options.volume : 1,
|
|
111
|
+
rate: typeof options.playbackRate === 'number' ? options.playbackRate : 1,
|
|
112
|
+
});
|
|
113
|
+
this.id = made.id;
|
|
114
|
+
/** the AVPlayerLayer, a layer handle */
|
|
115
|
+
this.layer = made.layer;
|
|
116
|
+
app._players.set(this.id, this);
|
|
117
|
+
}
|
|
118
|
+
|
|
99
119
|
/** What `paused`, `playbackRate`, `volume`, `muted` and `loop` say now;
|
|
100
120
|
* what is left out stays. */
|
|
101
121
|
set({ paused, playbackRate, volume, muted, loop } = {}) {
|
|
@@ -111,16 +131,6 @@ export class CocoaPlayer {
|
|
|
111
131
|
this._native.playerSet(this.id, settings);
|
|
112
132
|
}
|
|
113
133
|
|
|
114
|
-
play() {
|
|
115
|
-
// HTML plays an ended item from its start
|
|
116
|
-
if (this.ended) this.seek(0);
|
|
117
|
-
this.set({ paused: false });
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
pause() {
|
|
121
|
-
this.set({ paused: true });
|
|
122
|
-
}
|
|
123
|
-
|
|
124
134
|
seek(seconds) {
|
|
125
135
|
if (this.released || !Number.isFinite(seconds)) return;
|
|
126
136
|
this.currentTime = Math.max(0, seconds);
|
package/src/cocoa/promotion.js
CHANGED
|
@@ -28,7 +28,9 @@
|
|
|
28
28
|
// square corners cuts the layer to its box, a row half out of its list as
|
|
29
29
|
// much as a spinner inside a card. A scrollbar's thumb drawn over it goes
|
|
30
30
|
// on a layer of its own above it instead (`_syncThumbs`). And no ancestor
|
|
31
|
-
// may fade, because the layer would not be faded with it.
|
|
31
|
+
// may fade, because the layer would not be faded with it. Nor may it be in a
|
|
32
|
+
// pane that is scrolling (`_scrolling`): its layer would move every frame
|
|
33
|
+
// the bitmap is painted anyway. Declining is always
|
|
32
34
|
// safe: the frame clock runs the animation exactly as it does without this
|
|
33
35
|
// file. The same test runs again every frame, so a node that becomes
|
|
34
36
|
// overlapped, hidden, clipped, faded or non-plain returns to the bitmap in
|
|
@@ -36,6 +38,7 @@
|
|
|
36
38
|
// loop the clock runs is offered again once the scene would take it
|
|
37
39
|
// (`wouldTake`), where it is in its cycle. docs/macos.md §"Layer
|
|
38
40
|
// promotion" is the account.
|
|
41
|
+
import { now } from '../nodes/animation.js';
|
|
39
42
|
import { BoxNode } from '../nodes/box.js';
|
|
40
43
|
import { addDamageRect, damageToPaint } from '../nodes/damage.js';
|
|
41
44
|
import { intersectRects } from '../nodes/rects.js';
|
|
@@ -71,6 +74,19 @@ const THUMB_COLOUR = 'rgba(0, 0, 0, 0.25)';
|
|
|
71
74
|
// user's attention span for a layer that is only holding still.
|
|
72
75
|
const IDLE_GRACE_MS = 1000;
|
|
73
76
|
|
|
77
|
+
// How long after a pane last scrolled a node inside it may have a layer
|
|
78
|
+
// again (`_scrolling`). A wheel steps a pane sixty times a second against a
|
|
79
|
+
// display's 75 or 120, so a scroll has still frames in it, and a node
|
|
80
|
+
// promoted in one of those came off its layer again in the next. And a
|
|
81
|
+
// sprinkle of fades on rows scrolled under the pointer is the case it is
|
|
82
|
+
// for: on a 100,000-row table each hovered row kept a layer for the grace,
|
|
83
|
+
// asked again every frame whether it might stay and its raster synced as
|
|
84
|
+
// the pane moved it, and a wheel cost 29% more of every frame than painting
|
|
85
|
+
// the fades in the bitmap did (react-x11-components' perf sweep, round 45).
|
|
86
|
+
// A loop on a row comes off with the rest and is offered again once the
|
|
87
|
+
// pane has been still this long (`wouldTake`).
|
|
88
|
+
const SCROLL_QUIET_MS = 250;
|
|
89
|
+
|
|
74
90
|
// Past this many bare-rect claims on one raster the passes cost more than
|
|
75
91
|
// the repaint they save (the layer presenter's rule, per raster).
|
|
76
92
|
const MAX_DIRTY_RECTS = 16;
|
|
@@ -327,6 +343,8 @@ export class CocoaPromotion {
|
|
|
327
343
|
// layers are under
|
|
328
344
|
this.thumbs = new Map(); // pane -> Map(axis -> { layer, props })
|
|
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345
|
this._thumbsWanted = null;
|
|
346
|
+
// when each scroll pane last scrolled, on the frame clock (`_scrolling`)
|
|
347
|
+
this._scrolledAt = new WeakMap(); // pane -> ms
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|
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348
|
this._claiming = false;
|
|
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349
|
}
|
|
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350
|
|
|
@@ -474,6 +492,9 @@ export class CocoaPromotion {
|
|
|
474
492
|
*/
|
|
475
493
|
frame(root, layoutRan) {
|
|
476
494
|
if (layoutRan) this.layoutGen++;
|
|
495
|
+
// before anything can return early: a still frame between a wheel's
|
|
496
|
+
// steps has to know the pane was moving in the one before
|
|
497
|
+
this._noteScrolls(root);
|
|
477
498
|
// what elements offer, asked before anything is decided: an answer is
|
|
478
499
|
// about the element's own drawing, not about the layers
|
|
479
500
|
const offers = this.sprites.ask(root);
|
|
@@ -506,12 +527,16 @@ export class CocoaPromotion {
|
|
|
506
527
|
const { node, key } = candidates[i];
|
|
507
528
|
if (this.promoted.has(node) || !this.animations.has(node)) continue;
|
|
508
529
|
const cut = { thumbs: new Set(), round: true };
|
|
509
|
-
const
|
|
530
|
+
const scrolling = this._scrolling(node);
|
|
531
|
+
const reach =
|
|
532
|
+
key && promotableNode(node) && !scrolling ? reachOf(node) : null;
|
|
510
533
|
if (reach && this._clear(node, reach, cut)) {
|
|
511
534
|
for (const pane of cut.thumbs) wanted.add(pane);
|
|
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535
|
this._promote(node, root, clipOf(cut, reach));
|
|
513
536
|
} else {
|
|
514
|
-
|
|
537
|
+
// a scene answers the same way until it is laid out again; a
|
|
538
|
+
// scroll is over in a moment, and lays nothing out to say so
|
|
539
|
+
if (!scrolling) this.denied.set(node, this.layoutGen);
|
|
515
540
|
this.animations.drop(node, true);
|
|
516
541
|
}
|
|
517
542
|
}
|
|
@@ -552,6 +577,7 @@ export class CocoaPromotion {
|
|
|
552
577
|
_mayStay(node, key) {
|
|
553
578
|
if (!key || !promotableNode(node)) return false;
|
|
554
579
|
if (this.releasing.has(node)) return false; // its grace ran out
|
|
580
|
+
if (this._scrolling(node)) return false;
|
|
555
581
|
const cut = { thumbs: new Set(), round: true };
|
|
556
582
|
const reach = reachOf(node);
|
|
557
583
|
if (!reach || !this._clear(node, reach, cut)) return false;
|
|
@@ -573,6 +599,9 @@ export class CocoaPromotion {
|
|
|
573
599
|
if (this.window.destroyed || node.destroyed) return false;
|
|
574
600
|
if (this.promoted.has(node)) return true;
|
|
575
601
|
if (!promotableNode(node) || !this._paintKey(node)) return false;
|
|
602
|
+
// asked before the frame, by the window's loop pass
|
|
603
|
+
this._noteScrolls(node.root);
|
|
604
|
+
if (this._scrolling(node)) return false;
|
|
576
605
|
const reach = reachOf(node);
|
|
577
606
|
if (!reach) return false;
|
|
578
607
|
if (!this._clear(node, reach, { thumbs: new Set(), round: true })) {
|
|
@@ -585,6 +614,30 @@ export class CocoaPromotion {
|
|
|
585
614
|
return true;
|
|
586
615
|
}
|
|
587
616
|
|
|
617
|
+
/** The panes `root`'s frame scrolled: the window keeps them until it
|
|
618
|
+
* takes the frame's damage, which is after this. */
|
|
619
|
+
_noteScrolls(root) {
|
|
620
|
+
const pending = root?._pendingScrolls;
|
|
621
|
+
if (!pending?.size) return;
|
|
622
|
+
const t = now();
|
|
623
|
+
for (const pane of pending) this._scrolledAt.set(pane, t);
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/**
|
|
627
|
+
* Is `node` inside a pane that is scrolling — one that moved this frame,
|
|
628
|
+
* or within `SCROLL_QUIET_MS` of it? Its layer would move every frame
|
|
629
|
+
* the pane is painted anyway, and the frame keeps the node in the bitmap,
|
|
630
|
+
* where a pane's scroll blit carries it.
|
|
631
|
+
*/
|
|
632
|
+
_scrolling(node) {
|
|
633
|
+
const t = now();
|
|
634
|
+
for (let n = node.parent; n && !n.isWindow; n = n.parent) {
|
|
635
|
+
const at = this._scrolledAt.get(n);
|
|
636
|
+
if (at !== undefined && t - at < SCROLL_QUIET_MS) return true;
|
|
637
|
+
}
|
|
638
|
+
return false;
|
|
639
|
+
}
|
|
640
|
+
|
|
588
641
|
_promote(node, root, clip = null) {
|
|
589
642
|
const p = {
|
|
590
643
|
visual: new Visual(this, node),
|
package/src/cocoa/sprites.js
CHANGED
|
@@ -27,7 +27,10 @@
|
|
|
27
27
|
// `@windowkit/appkit` 0.19 (`transformForms()`) along with the negative
|
|
28
28
|
// delay a part joined half way through needs, so that is the bridge sprites
|
|
29
29
|
// ask for: on an older one nothing is asked and every part is drawn by its
|
|
30
|
-
// element.
|
|
30
|
+
// element. Or it is CSS's `matrix3d()`, a part turned out of the plane and
|
|
31
|
+
// seen in a perspective, which Core Animation draws through the whole
|
|
32
|
+
// matrix on the GPU: a part none of whose corners is behind the viewer, on a
|
|
33
|
+
// bridge that takes one (`matrix3d`).
|
|
31
34
|
//
|
|
32
35
|
// A part none of which shows — scrolled out of its pane, or outside its own
|
|
33
36
|
// clip — keeps its layer, cut to show nothing, up to a budget of raster for
|
|
@@ -68,6 +71,14 @@ const AFTER_CHILDREN = Number.MAX_SAFE_INTEGER;
|
|
|
68
71
|
|
|
69
72
|
const IDENTITY = Object.freeze([1, 0, 0, 1, 0, 0]);
|
|
70
73
|
|
|
74
|
+
// what a part with no bounds may reach (`_underDrawn`)
|
|
75
|
+
const EVERYWHERE = Object.freeze({
|
|
76
|
+
x: -1e9,
|
|
77
|
+
y: -1e9,
|
|
78
|
+
width: 2e9,
|
|
79
|
+
height: 2e9,
|
|
80
|
+
});
|
|
81
|
+
|
|
71
82
|
const ORIGIN = Object.freeze({ x: 0, y: 0 });
|
|
72
83
|
|
|
73
84
|
// what a part with no part lifted inside it is handed
|
|
@@ -98,7 +109,20 @@ const isRect = (r) =>
|
|
|
98
109
|
r.width > 0 &&
|
|
99
110
|
r.height > 0;
|
|
100
111
|
|
|
101
|
-
|
|
112
|
+
// CSS's `matrix(a, b, c, d, e, f)`, or its `matrix3d()`'s sixteen numbers
|
|
113
|
+
const isMatrix = (m) =>
|
|
114
|
+
Array.isArray(m) && (m.length === 6 || m.length === 16) && m.every(finite);
|
|
115
|
+
|
|
116
|
+
const isSolid = (m) => m.length === 16;
|
|
117
|
+
|
|
118
|
+
/** Does `sprite` turn out of the plane, at rest or in an animation? */
|
|
119
|
+
function solidSprite(sprite) {
|
|
120
|
+
if (sprite.transform && isSolid(sprite.transform)) return true;
|
|
121
|
+
for (const a of sprite.animations ?? []) {
|
|
122
|
+
if (a.property === 'transform' && a.values.some(isSolid)) return true;
|
|
123
|
+
}
|
|
124
|
+
return false;
|
|
125
|
+
}
|
|
102
126
|
|
|
103
127
|
const isCurve = (t) =>
|
|
104
128
|
typeof t === 'string' ||
|
|
@@ -203,12 +227,15 @@ const originOf = (sprite) =>
|
|
|
203
227
|
y: sprite.rect.y + sprite.rect.height / 2,
|
|
204
228
|
};
|
|
205
229
|
|
|
206
|
-
/** `rect` through `m` about `origin`: the bounds of its four corners
|
|
230
|
+
/** `rect` through `m` about `origin`: the bounds of its four corners, or
|
|
231
|
+
* null where `m` is a matrix3d that puts a corner behind the viewer, past
|
|
232
|
+
* which the plane's picture has no bounds. */
|
|
207
233
|
function mapRect(rect, m, origin) {
|
|
208
234
|
let x0 = Infinity;
|
|
209
235
|
let y0 = Infinity;
|
|
210
236
|
let x1 = -Infinity;
|
|
211
237
|
let y1 = -Infinity;
|
|
238
|
+
const solid = isSolid(m);
|
|
212
239
|
for (const [px, py] of [
|
|
213
240
|
[rect.x, rect.y],
|
|
214
241
|
[rect.x + rect.width, rect.y],
|
|
@@ -217,8 +244,18 @@ function mapRect(rect, m, origin) {
|
|
|
217
244
|
]) {
|
|
218
245
|
const dx = px - origin.x;
|
|
219
246
|
const dy = py - origin.y;
|
|
220
|
-
|
|
221
|
-
|
|
247
|
+
let x;
|
|
248
|
+
let y;
|
|
249
|
+
if (solid) {
|
|
250
|
+
// column-major, as `matrix3d()` writes it: the point (dx, dy, 0, 1)
|
|
251
|
+
const w = m[3] * dx + m[7] * dy + m[15];
|
|
252
|
+
if (!(w > W_NEAR)) return null;
|
|
253
|
+
x = (m[0] * dx + m[4] * dy + m[12]) / w + origin.x;
|
|
254
|
+
y = (m[1] * dx + m[5] * dy + m[13]) / w + origin.y;
|
|
255
|
+
} else {
|
|
256
|
+
x = m[0] * dx + m[2] * dy + m[4] + origin.x;
|
|
257
|
+
y = m[1] * dx + m[3] * dy + m[5] + origin.y;
|
|
258
|
+
}
|
|
222
259
|
if (x < x0) x0 = x;
|
|
223
260
|
if (y < y0) y0 = y;
|
|
224
261
|
if (x > x1) x1 = x;
|
|
@@ -227,6 +264,10 @@ function mapRect(rect, m, origin) {
|
|
|
227
264
|
return { x: x0, y: y0, width: x1 - x0, height: y1 - y0 };
|
|
228
265
|
}
|
|
229
266
|
|
|
267
|
+
// A corner whose w is this close to the viewer's plane is as good as behind
|
|
268
|
+
// it: projected that near, it lands off any window.
|
|
269
|
+
const W_NEAR = 1e-6;
|
|
270
|
+
|
|
230
271
|
function unionRect(a, b) {
|
|
231
272
|
if (!a) return b;
|
|
232
273
|
const x = Math.min(a.x, b.x);
|
|
@@ -242,7 +283,8 @@ function unionRect(a, b) {
|
|
|
242
283
|
/**
|
|
243
284
|
* Everywhere `sprite` can draw while its animations run: its reach through
|
|
244
285
|
* its own transform and every transform it is animated through, out to
|
|
245
|
-
* whole pixels and the antialiasing a raster is padded for
|
|
286
|
+
* whole pixels and the antialiasing a raster is padded for — or null, where
|
|
287
|
+
* one of those puts a corner of it behind the viewer. Between two
|
|
246
288
|
* keyframes Core Animation interpolates the matrices by their parts, which
|
|
247
289
|
* stays within a pixel of the two for the densely sampled keyframes a CSS
|
|
248
290
|
* transform arrives as; an element whose keyframes are far apart, or whose
|
|
@@ -271,12 +313,18 @@ function extentOf(sprite) {
|
|
|
271
313
|
if (about?.key !== key) {
|
|
272
314
|
let box = mapRect(rel, m0, ORIGIN);
|
|
273
315
|
for (const a of sprite.animations ?? []) {
|
|
274
|
-
if (a.property !== 'transform') continue;
|
|
275
|
-
for (const m of a.values)
|
|
316
|
+
if (a.property !== 'transform' || !box) continue;
|
|
317
|
+
for (const m of a.values) {
|
|
318
|
+
const at = mapRect(rel, m, ORIGIN);
|
|
319
|
+
box = at && unionRect(box, at);
|
|
320
|
+
if (!box) break;
|
|
321
|
+
}
|
|
276
322
|
}
|
|
277
323
|
about = { key, box };
|
|
278
324
|
if (turns) EXTENTS.set(turns, about);
|
|
279
325
|
}
|
|
326
|
+
// a corner behind the viewer, at rest or on the way: nowhere bounded
|
|
327
|
+
if (!about.box) return null;
|
|
280
328
|
const box = {
|
|
281
329
|
x: about.box.x + origin.x,
|
|
282
330
|
y: about.box.y + origin.y,
|
|
@@ -311,7 +359,31 @@ function rasterRectOf(sprite) {
|
|
|
311
359
|
}
|
|
312
360
|
|
|
313
361
|
const sameMatrix = (a, b) =>
|
|
314
|
-
a === b ||
|
|
362
|
+
a === b ||
|
|
363
|
+
(a != null &&
|
|
364
|
+
b != null &&
|
|
365
|
+
a.length === b.length &&
|
|
366
|
+
a.every((v, i) => v === b[i]));
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* A part's matrix in device pixels as the bridge takes it, in points: its
|
|
370
|
+
* translation over the scale and, for a matrix3d, its perspective row times
|
|
371
|
+
* it — S⁻¹·M·S, with S scaling x, y and z, so that a turn and a perspective
|
|
372
|
+
* of so many CSS pixels look the same at any scale.
|
|
373
|
+
*/
|
|
374
|
+
function inPoints(m, s) {
|
|
375
|
+
if (!isSolid(m)) {
|
|
376
|
+
return { matrix: [m[0], m[1], m[2], m[3], m[4] / s, m[5] / s] };
|
|
377
|
+
}
|
|
378
|
+
const p = m.slice();
|
|
379
|
+
p[12] /= s;
|
|
380
|
+
p[13] /= s;
|
|
381
|
+
p[14] /= s;
|
|
382
|
+
p[3] *= s;
|
|
383
|
+
p[7] *= s;
|
|
384
|
+
p[11] *= s;
|
|
385
|
+
return { matrix3d: p };
|
|
386
|
+
}
|
|
315
387
|
|
|
316
388
|
/**
|
|
317
389
|
* The lifted parts of every element in one window: a layer each, its raster,
|
|
@@ -326,9 +398,10 @@ export class SpriteLayers {
|
|
|
326
398
|
this.app = promotion.app;
|
|
327
399
|
// a matrix and a negative delay are what a CSS animation needs from the
|
|
328
400
|
// bridge, and @windowkit/appkit 0.19 is where both are
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
401
|
+
const forms = this.native.transformForms?.();
|
|
402
|
+
this.supported = Boolean(forms?.includes?.('matrix'));
|
|
403
|
+
// and a part turned out of the plane, its matrix3d, the same release
|
|
404
|
+
this.solid = Boolean(forms?.includes?.('matrix3d'));
|
|
332
405
|
// and a video's frames on a layer need its video surfaces
|
|
333
406
|
this.videos = canLiftVideo(this.native);
|
|
334
407
|
this.hosts = new Map(); // element -> Map(key -> state)
|
|
@@ -429,7 +502,12 @@ export class SpriteLayers {
|
|
|
429
502
|
radius: sprite.clip ? (sprite.clipRadius ?? 0) : 0,
|
|
430
503
|
bounds: null,
|
|
431
504
|
};
|
|
505
|
+
// turned out of the plane, on a bridge that takes no matrix3d
|
|
506
|
+
if (!this.solid && solidSprite(sprite)) continue;
|
|
432
507
|
const extent = extentOf(sprite);
|
|
508
|
+
// a corner behind the viewer: the element draws it, which it can cut
|
|
509
|
+
// where the plane meets the viewer's
|
|
510
|
+
if (!extent) continue;
|
|
433
511
|
const bounds = cut.clip ? intersectRects(extent, cut.clip) : extent;
|
|
434
512
|
if (parent) {
|
|
435
513
|
// the parent was asked about everywhere it can be, and its layer
|
|
@@ -544,8 +622,9 @@ export class SpriteLayers {
|
|
|
544
622
|
drawn.push(state.extent);
|
|
545
623
|
continue;
|
|
546
624
|
}
|
|
547
|
-
// the element draws it, where its own clip lets it show
|
|
548
|
-
|
|
625
|
+
// the element draws it, where its own clip lets it show — anywhere,
|
|
626
|
+
// for one with a corner behind the viewer and no clip
|
|
627
|
+
const extent = extentOf(sprite) ?? EVERYWHERE;
|
|
549
628
|
const shows = sprite.clip ? intersectRects(extent, sprite.clip) : extent;
|
|
550
629
|
if (shows) drawn.push(shows);
|
|
551
630
|
}
|
|
@@ -776,7 +855,7 @@ export class SpriteLayers {
|
|
|
776
855
|
}
|
|
777
856
|
}
|
|
778
857
|
if (!sameMatrix(prev.matrix, m)) {
|
|
779
|
-
out.transform =
|
|
858
|
+
out.transform = inPoints(m, s);
|
|
780
859
|
any = true;
|
|
781
860
|
}
|
|
782
861
|
if (any) this.native.setLayerProps(state.layer, out);
|
|
@@ -843,9 +922,7 @@ export class SpriteLayers {
|
|
|
843
922
|
const opts = {
|
|
844
923
|
values:
|
|
845
924
|
a.property === 'transform'
|
|
846
|
-
? a.values.map((m) => (
|
|
847
|
-
matrix: [m[0], m[1], m[2], m[3], m[4] / s, m[5] / s],
|
|
848
|
-
}))
|
|
925
|
+
? a.values.map((m) => inPoints(m, s))
|
|
849
926
|
: a.values,
|
|
850
927
|
duration: a.duration / 1000,
|
|
851
928
|
id: caId,
|
package/src/frame/childmain.js
CHANGED
|
@@ -225,10 +225,14 @@ export async function runFrameChild(transport, options = {}) {
|
|
|
225
225
|
// (the Cocoa one) takes the channel itself: geometry and input in,
|
|
226
226
|
// presents out. Feature-detected — the X11 pane path has a real window
|
|
227
227
|
// and a real server and needs none of this.
|
|
228
|
-
root.app.attachPaneChannel?.(
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
228
|
+
root.app.attachPaneChannel?.(
|
|
229
|
+
{
|
|
230
|
+
send: (msg) => transport.send(msg),
|
|
231
|
+
onMessage: (cb) => transport.onMessage(cb),
|
|
232
|
+
},
|
|
233
|
+
// what the host does for the pane that a pane cannot do itself
|
|
234
|
+
{ players: Boolean(hello.players) },
|
|
235
|
+
);
|
|
232
236
|
|
|
233
237
|
let closing = false;
|
|
234
238
|
const close = async () => {
|
package/src/frame/index.js
CHANGED
|
@@ -412,6 +412,9 @@ export function Frame({
|
|
|
412
412
|
rect,
|
|
413
413
|
props: s.table.snapshot(p),
|
|
414
414
|
env: bridgedEnv(e, b),
|
|
415
|
+
// whether this side plays the pane's `<video src>`s for it — the
|
|
416
|
+
// Cocoa host does, for a pane process that cannot (paneplayer.js)
|
|
417
|
+
...(paneApp?.playsForPanes && { players: true }),
|
|
415
418
|
});
|
|
416
419
|
|
|
417
420
|
return () => {
|
|
@@ -613,6 +616,8 @@ function PaneHostView({
|
|
|
613
616
|
host.popUpMenu?.(msg);
|
|
614
617
|
} else if (msg?.type === 'pane-menu-cancel') {
|
|
615
618
|
host.cancelMenu?.(msg.menu);
|
|
619
|
+
} else if (msg?.type === 'pane-player') {
|
|
620
|
+
host.player?.(msg);
|
|
616
621
|
} else if (msg?.type === 'pane-present' && msg.window != null) {
|
|
617
622
|
host.presentWindow?.(msg);
|
|
618
623
|
} else if (msg?.type === 'pane-cursor' && msg.window != null) {
|
package/src/frame/protocol.js
CHANGED
|
@@ -6,7 +6,7 @@
|
|
|
6
6
|
// Six messages, all objects with a `type`:
|
|
7
7
|
//
|
|
8
8
|
// parent → child
|
|
9
|
-
// hello { protocol, src, display, rect, props, env } first, once
|
|
9
|
+
// hello { protocol, src, display, rect, props, env, players? } first, once
|
|
10
10
|
// update { props, env } full snapshots, one per parent commit
|
|
11
11
|
// unmount {} run close handlers, unmount, exit
|
|
12
12
|
//
|
package/src/node.d.ts
CHANGED
|
@@ -237,6 +237,23 @@ export interface PaintCachePlan {
|
|
|
237
237
|
*/
|
|
238
238
|
export type SpriteMatrix = [number, number, number, number, number, number];
|
|
239
239
|
|
|
240
|
+
/**
|
|
241
|
+
* CSS's `matrix3d()`: sixteen numbers, column by column, a point
|
|
242
|
+
* (x, y, z, 1) going to the first three rows over the fourth — a turn out
|
|
243
|
+
* of the plane and the perspective it is seen in, about the sprite's
|
|
244
|
+
* `origin`. Its translation (the 13th to 15th) is in device pixels, and so
|
|
245
|
+
* is the distance its perspective row divides by. A presenter lifts a
|
|
246
|
+
* sprite with one only where none of its corners is behind the viewer, at
|
|
247
|
+
* rest or in any keyframe, and where its bridge takes one.
|
|
248
|
+
*/
|
|
249
|
+
// prettier-ignore
|
|
250
|
+
export type SpriteMatrix3D = [
|
|
251
|
+
number, number, number, number,
|
|
252
|
+
number, number, number, number,
|
|
253
|
+
number, number, number, number,
|
|
254
|
+
number, number, number, number,
|
|
255
|
+
];
|
|
256
|
+
|
|
240
257
|
/** A cubic-bezier's control points `[x1, y1, x2, y2]`, `x1` and `x2` in
|
|
241
258
|
* 0..1, or one of Core Animation's curve names. */
|
|
242
259
|
export type SpriteTiming = [number, number, number, number] | string;
|
|
@@ -252,8 +269,9 @@ export interface SpriteAnimation {
|
|
|
252
269
|
id: string;
|
|
253
270
|
property: 'opacity' | 'transform';
|
|
254
271
|
/** At least two: opacities, or matrices for a transform — sampled densely
|
|
255
|
-
* where the element interpolates in a way the render server would not.
|
|
256
|
-
|
|
272
|
+
* where the element interpolates in a way the render server would not.
|
|
273
|
+
* A transform's may be `matrix3d`s, in any mix with `matrix`es. */
|
|
274
|
+
values: number[] | (SpriteMatrix | SpriteMatrix3D)[];
|
|
257
275
|
/** One per value, 0 to 1, never decreasing; evenly spaced when left out. */
|
|
258
276
|
keyTimes?: number[];
|
|
259
277
|
/** One curve per segment, so one fewer than `values`; linear when left
|
|
@@ -321,7 +339,7 @@ export interface Sprite {
|
|
|
321
339
|
/** What the layer shows when no animation runs on it; 1 when left out. */
|
|
322
340
|
opacity?: number;
|
|
323
341
|
/** …and the transform, about `origin`; the identity when left out. */
|
|
324
|
-
transform?: SpriteMatrix;
|
|
342
|
+
transform?: SpriteMatrix | SpriteMatrix3D;
|
|
325
343
|
/** Device pixels, window coordinates; `rect`'s centre when left out. */
|
|
326
344
|
origin?: { x: number; y: number };
|
|
327
345
|
animations?: SpriteAnimation[];
|
package/src/nodes/sprites.js
CHANGED
|
@@ -25,9 +25,12 @@ export class NodeSprites {
|
|
|
25
25
|
* - `version`: compared with `===` from frame to frame; a change paints
|
|
26
26
|
* the part again. Left out, it is painted once.
|
|
27
27
|
* - `opacity`, and `transform` — CSS's `matrix(a, b, c, d, e, f)` as an
|
|
28
|
-
* array, `e` and `f` in device pixels
|
|
29
|
-
*
|
|
30
|
-
*
|
|
28
|
+
* array, `e` and `f` in device pixels, or `matrix3d()`'s sixteen
|
|
29
|
+
* numbers for a part turned out of the plane and seen in a perspective
|
|
30
|
+
* — about `origin`, a point in device pixels that defaults to `rect`'s
|
|
31
|
+
* centre: the values the layer shows when no animation is running on
|
|
32
|
+
* it. A matrix3d part is lifted only where none of its corners is behind
|
|
33
|
+
* the viewer, at rest or in any keyframe.
|
|
31
34
|
* - `animations`: what the render server runs on it, each `{ id,
|
|
32
35
|
* property: 'opacity' | 'transform', values, keyTimes, timings,
|
|
33
36
|
* duration, delay, repeat, autoreverse, hold }`, with times in
|