react-x11 2.28.0 → 2.30.0

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@@ -143,6 +143,33 @@ const TRIGGER_PAD_LEFT = 10;
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  // (`nodes/scrollbars.js`, SCROLLBAR_WIDTH), so a menu that scrolls reserves the room
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  const SCROLLBAR_WIDTH = 6;
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+ // The family a caption's style names, for the platform's menu: the first of
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+ // a CSS list, unquoted, and nothing for a generic one, which is the menu
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+ // font's own to answer.
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+ const GENERIC_FAMILIES = new Set([
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+ 'sans-serif',
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+ 'serif',
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+ 'monospace',
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+ 'cursive',
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+ 'fantasy',
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+ 'system-ui',
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+ 'ui-sans-serif',
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+ 'ui-serif',
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+ 'ui-monospace',
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+ '-apple-system',
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+ 'blinkmacsystemfont',
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+ ]);
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+ function menuFamily(family) {
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+ if (typeof family !== 'string') return undefined;
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+ const first = family
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+ .split(',')[0]
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+ .trim()
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+ .replace(/^["']|["']$/g, '');
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+ return first && !GENERIC_FAMILIES.has(first.toLowerCase())
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+ ? first
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+ : undefined;
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+ }
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+
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  function normalizeOption(option) {
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  return typeof option === 'object' && option !== null
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  ? option
@@ -291,6 +318,17 @@ function Option({
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  * caption's `fontSize` is read back: the chevron is as tall as the capitals
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  * beside it. Any slot also chooses the drawn trigger over the platform's
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  * popup bezel, whose pixels no style reaches.
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+ *
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+ * `nativeMenu` is the menu's half of `native`: where the backend drops a
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+ * control's menu as the platform's own (`app.nativePopUpMenus`, macOS), the
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+ * list is that menu — the chosen row over the trigger, the platform's
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+ * tracking, type-select and VoiceOver — rather than a `<popup>` drawn to
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+ * look like it. It follows the trigger by default, so a select under the
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+ * native bezel gets the native menu and a drawn one keeps the drawn menu;
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+ * `true` asks for the platform's menu under a drawn trigger too, which is
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+ * what a browser does with a `<select>` a page styled, and `false` keeps the
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+ * drawn one. A drawn trigger's menu is set at the caption's size, in the
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+ * family its style names when the system has it.
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  */
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  export function Select({
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  value,
@@ -299,6 +337,7 @@ export function Select({
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  name,
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  placeholder = 'Select…',
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  native,
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+ nativeMenu,
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  style,
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  labelStyle,
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  chevronStyle,
@@ -308,11 +347,20 @@ export function Select({
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  const app = useAppOrNull();
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  const styled = Boolean(labelStyle || chevronStyle);
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  const nativeControls = useNativeControls(styled ? false : native);
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+ // the platform's own menu, where there is one and this select wants it
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+ const platformMenu =
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+ (nativeMenu ?? nativeControls) && Boolean(app?.nativePopUpMenus);
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  // The size the caption is set in, where its slot names one: the chevron is
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  // measured against those capitals, and an `<Icon>`'s size does not inherit.
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  const ownSize = flattenStyle(labelStyle).fontSize;
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  const captionSize = typeof ownSize === 'number' ? ownSize : theme.fontSize;
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  const [open, setOpen] = useState(false);
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+ // The platform's menu, while it is down: its cancel function, and whether
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+ // it is open, for the trigger's open look and `aria-expanded`.
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+ const platformRef = useRef(null);
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+ const [platformOpen, setPlatformOpen] = useState(false);
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+ // a menu is down, whichever one: the trigger's open look follows it
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+ const expanded = open || platformOpen;
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  const [anchor, setAnchor] = useState(null);
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  const [focused, setFocused] = useState(false);
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  const [activeIndex, setActiveIndex] = useState(-1);
@@ -387,8 +435,48 @@ export function Select({
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  };
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  };
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- const close = () => setOpen(false);
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+ const close = () => {
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+ setOpen(false);
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+ platformRef.current?.();
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+ };
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+ // The platform's menu, dropped from the trigger: the same options, the
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+ // current one placed over it. Its answer is a pick like a row's.
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+ const openPlatformMenu = () => {
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+ const node = triggerRef.current;
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+ const wnd = node?.root?.window;
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+ if (!node || !wnd || platformRef.current) return;
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+ const chosen = normalized.findIndex((o) => o.value === value);
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+ const family = menuFamily(flattenStyle(labelStyle).fontFamily);
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+ setPlatformOpen(true);
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+ platformRef.current = app.popUpMenu(
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+ wnd,
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+ {
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+ items: normalized.map((o, i) => ({
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+ id: i + 1,
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+ title: String(o.label),
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+ })),
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+ frame: [node.abs.x, node.abs.y, node.abs.width, node.abs.height],
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+ ...(chosen >= 0 && { selected: chosen + 1 }),
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+ // under the bezel the menu is the bezel's, at the menu font's size
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+ ...(!nativeControls && { fontSize: captionSize }),
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+ ...(!nativeControls && family && { fontFamily: family }),
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+ // the theme's, as the bezel's appearance is
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+ appearance: theme.scheme === 'dark' ? 'dark' : 'light',
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+ rtl: node.direction === 'rtl',
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+ },
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+ (id) => {
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+ platformRef.current = null;
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+ setPlatformOpen(false);
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+ const option = id != null ? normalized[id - 1] : null;
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+ if (option && option.value !== value) emit(option.value);
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+ },
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+ );
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+ };
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  const openMenu = () => {
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+ if (platformMenu) {
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+ openPlatformMenu();
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+ return;
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+ }
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  const node = triggerRef.current;
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  if (!node) return;
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  const rect = measureAnchor(menuAnchorOptions());
@@ -398,7 +486,9 @@ export function Select({
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  setActiveIndex(selected >= 0 ? selected : 0);
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  setOpen(true);
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  };
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- const toggle = () => (open ? close() : openMenu());
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+ const toggle = () => (expanded ? close() : openMenu());
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+ // a menu still down when the select goes is taken with it
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+ useEffect(() => () => platformRef.current?.(), []);
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  // keeps the menu under the trigger for as long as it is open: a scrolled
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  // ancestor, the trigger's own layout moving it (a neighbouring field
@@ -491,7 +581,7 @@ export function Select({
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  {
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  theme,
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  role: 'combobox',
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- 'aria-expanded': open,
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+ 'aria-expanded': expanded,
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  'aria-haspopup': 'listbox',
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  ref: triggerRef,
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  focusable: true,
@@ -546,7 +636,8 @@ export function Select({
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  paddingRight: 10,
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  borderWidth: theme.borderWidth,
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  borderRadius: theme.radius,
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- borderColor: focused || open ? theme.borderFocus : theme.border,
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+ borderColor:
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+ focused || expanded ? theme.borderFocus : theme.border,
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  backgroundColor: theme.surface,
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  },
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  // Hover and press belong to the trigger while it is *shut*: they say
@@ -560,7 +651,7 @@ export function Select({
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  // not overwrite. The only way for open to win is to not be competing.
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  // (In native mode the wash overlay below answers the press instead.)
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  !nativeControls &&
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- !open && {
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+ !expanded && {
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  ':hover': { backgroundColor: theme.surfaceHover },
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  ':active': { backgroundColor: theme.surfaceActive },
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  },
@@ -576,7 +667,7 @@ export function Select({
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  nativeControls &&
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  h(Bezel, {
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  kind: 'popup',
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- pressed: open,
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+ pressed: expanded,
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  enabled: true,
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  style: ABS_FILL,
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  }),
@@ -605,7 +696,7 @@ export function Select({
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  style: [
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  ABS_FILL,
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  { borderRadius: 6 },
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- !open && { ':active': { backgroundColor: pressWash(theme) } },
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+ !expanded && { ':active': { backgroundColor: pressWash(theme) } },
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  ],
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  })
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  : h(Icon, {
@@ -529,7 +529,9 @@ function PaneHostView({
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  }
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  let host;
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  try {
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- host = app.createPaneHost(wnd);
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+ // `send` is for the windows the pane makes besides its own, which a
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+ // backend whose pane process cannot show one shows here (Cocoa's)
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+ host = app.createPaneHost(wnd, { send: (msg) => s.trySend?.(msg) });
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  } catch (err) {
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  embedErrorRef.current?.(err);
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  return undefined;
@@ -539,17 +541,44 @@ function PaneHostView({
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  // The pane's size is this box's laid-out size, told to the pane whenever
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  // it changes — the same absolutize hook a <foreign> child window uses
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  // (src/foreignnodes.js), because onViewport fires only for scrollers.
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- let sentSize = null;
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+ //
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+ // And where the box is on the screen, in device pixels (`screen`): the
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+ // pane has no window of its own to ask, and a popup it anchors to one of
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+ // its nodes is placed against it (`windowOrigin`, src/anchor.js) — a
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+ // dropdown in a pane opened from the screen's corner without it. It
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+ // moves when the box does and when the window does, so it is sent on
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+ // layout, on a scroll that shifts the box, and on every anchor change
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+ // of the window, which a move of the window is.
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+ let sent = null;
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  const syncSize = () => {
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  host.setRect(node.abs);
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  const sc = node.scale ?? 1;
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  const width = Math.max(1, Math.round(node.abs.width / sc));
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  const height = Math.max(1, Math.round(node.abs.height / sc));
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- if (sentSize && sentSize.width === width && sentSize.height === height) {
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+ const origin = node.root?.window?._screenOrigin;
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+ const screen = origin
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+ ? {
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+ x: Math.round(origin.x + node.abs.x),
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+ y: Math.round(origin.y + node.abs.y),
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+ }
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+ : null;
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+ if (
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+ sent &&
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+ sent.width === width &&
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+ sent.height === height &&
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+ sent.screen?.x === screen?.x &&
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+ sent.screen?.y === screen?.y
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+ ) {
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  return;
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  }
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- sentSize = { width, height };
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- s.trySend?.({ type: 'pane-rect', width, height, scale: sc });
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+ sent = { width, height, screen };
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+ s.trySend?.({
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+ type: 'pane-rect',
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+ width,
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+ height,
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+ scale: sc,
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+ ...(screen && { screen }),
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+ });
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  };
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  const origAbsolutize = node.absolutize.bind(node);
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  node.absolutize = (ox, oy) => {
@@ -560,13 +589,35 @@ function PaneHostView({
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  if (origShift) {
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  node._shiftAbs = (dx, dy) => {
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  origShift(dx, dy);
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- host.setRect(node.abs);
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+ syncSize();
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  };
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  }
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+ const offAnchor = node.root?.onAnchorChange?.(syncSize);
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  if (node.abs?.width) syncSize();
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+ // The window's focus, which the pane has no window to hear: a menu it
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+ // keeps open on the strength of the window having it closes when the
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+ // user goes to another application (`useDismissOnWindowBlur`).
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+ const offFocus = node.root?.onWindowFocusChange?.((focused) =>
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+ s.trySend?.({
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+ type: 'pane-event',
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+ name: focused ? 'focus' : 'blur',
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+ ev: { buttons: 0, time: Date.now() },
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+ }),
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+ );
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+
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  const off = s.transport.onMessage((msg) => {
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- if (msg?.type === 'pane-present') {
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+ if (msg?.type === 'pane-window') {
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+ host.paneWindow?.(msg);
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+ } else if (msg?.type === 'pane-menu') {
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+ host.popUpMenu?.(msg);
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+ } else if (msg?.type === 'pane-menu-cancel') {
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+ host.cancelMenu?.(msg.menu);
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+ } else if (msg?.type === 'pane-present' && msg.window != null) {
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+ host.presentWindow?.(msg);
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+ } else if (msg?.type === 'pane-cursor' && msg.window != null) {
619
+ host.windowCursor?.(msg);
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+ } else if (msg?.type === 'pane-present') {
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  host.setRect(node.abs);
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  host.present(msg.id);
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  } else if (msg?.type === 'pane-cursor') {
@@ -581,6 +632,8 @@ function PaneHostView({
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  });
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  return () => {
583
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  off();
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+ offAnchor?.();
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+ offFocus?.();
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  node.defaultCursor = undefined;
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  node.root?.events?.refreshCursor();
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  node.absolutize = origAbsolutize;
package/src/node.d.ts CHANGED
@@ -230,6 +230,80 @@ export interface PaintCachePlan {
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  tint?: string;
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  }
232
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233
+ /**
234
+ * CSS's `matrix(a, b, c, d, e, f)`: a point (x, y) goes to
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+ * (a·x + c·y + e, b·x + d·y + f), with `e` and `f` in device pixels.
236
+ */
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+ export type SpriteMatrix = [number, number, number, number, number, number];
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+
239
+ /** A cubic-bezier's control points `[x1, y1, x2, y2]`, `x1` and `x2` in
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+ * 0..1, or one of Core Animation's curve names. */
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+ export type SpriteTiming = [number, number, number, number] | string;
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+
243
+ /**
244
+ * An animation the render server runs on a sprite: keyframes for one
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+ * property, played as CSS plays an animation's iterations.
246
+ */
247
+ export interface SpriteAnimation {
248
+ /** The element's own name for this run, which `spriteAnimationEnded`
249
+ * reports. An animation is attached once per id: to change one, give it
250
+ * a new id. */
251
+ id: string;
252
+ property: 'opacity' | 'transform';
253
+ /** At least two: opacities, or matrices for a transform — sampled densely
254
+ * where the element interpolates in a way the render server would not. */
255
+ values: number[] | SpriteMatrix[];
256
+ /** One per value, 0 to 1, never decreasing; evenly spaced when left out. */
257
+ keyTimes?: number[];
258
+ /** One curve per segment, so one fewer than `values`; linear when left
259
+ * out. */
260
+ timings?: SpriteTiming[];
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+ /** Milliseconds, one iteration. */
262
+ duration: number;
263
+ /** Milliseconds from the frame that asks: ahead, or — negative — already
264
+ * that far in. Read when the animation is attached and not after. */
265
+ delay?: number;
266
+ /** Iterations, `Infinity` for a loop; one when left out. */
267
+ repeat?: number;
268
+ /** Each iteration turns round at its end, as `alternate` does. */
269
+ autoreverse?: boolean;
270
+ /** The last value stays on screen after the end. */
271
+ hold?: boolean;
272
+ }
273
+
274
+ /**
275
+ * A part of an element's drawing a presenter may put on a layer of its own
276
+ * — what `sprites()` answers with (docs/extending.md "Parts of your drawing
277
+ * on layers of their own").
278
+ */
279
+ export interface Sprite {
280
+ /** The same across frames for the same part. */
281
+ key: string;
282
+ /** Its box, untransformed: device pixels, window coordinates, like
283
+ * `abs`. */
284
+ rect: Rect;
285
+ /** What it draws, untransformed, when that is more than `rect`. */
286
+ reach?: Rect;
287
+ /** Where it shows, when the element clips it: device pixels, window
288
+ * coordinates. Its layer is cut to the rect, and so it is to the clip of
289
+ * every ancestor with square corners (a rounded one has to hold all of
290
+ * it). */
291
+ clip?: Rect;
292
+ /** Draws the part where it is in the window, as `paint` would, but at
293
+ * opacity 1 and untransformed. */
294
+ paint(ctx: Context2D): void;
295
+ /** Compared with `===` from frame to frame; a change paints the part
296
+ * again. Left out, it is painted once. */
297
+ version?: unknown;
298
+ /** What the layer shows when no animation runs on it; 1 when left out. */
299
+ opacity?: number;
300
+ /** …and the transform, about `origin`; the identity when left out. */
301
+ transform?: SpriteMatrix;
302
+ /** Device pixels, window coordinates; `rect`'s centre when left out. */
303
+ origin?: { x: number; y: number };
304
+ animations?: SpriteAnimation[];
305
+ }
306
+
233
307
  /** How an axis is bounded when layout asks an element for its size.
234
308
  * `'exactly'` — the style decided this axis; `'at-most'` — that many pixels
235
309
  * are on offer; `'unconstrained'` — nothing bounds it. */
@@ -570,6 +644,28 @@ export declare class Node {
570
644
  * read-only.
571
645
  */
572
646
  paintDamage(): Rect | null;
647
+ /**
648
+ * The parts of this element's drawing a presenter may put on layers of
649
+ * their own, and animate there in the render server — or null, the
650
+ * default. Asked every frame, after layout and before the damage is
651
+ * taken, by the macOS surface presenter's layer promotion and by nothing
652
+ * else: on X11, on Wayland and wherever a frame's scene refuses a part,
653
+ * the element draws everything, as it would without this.
654
+ */
655
+ sprites(): Sprite[] | null;
656
+ /**
657
+ * The keys of this element's sprites that are on layers of their own now.
658
+ * Called in the frame that changes the set, before it paints; `paint`
659
+ * leaves a lifted part out from then on, and draws again one the set no
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+ * longer holds.
661
+ */
662
+ spritesLifted(keys: ReadonlySet<string>): void;
663
+ /** The render server is done with animation `id` on sprite `key`: it ran
664
+ * out (`finished`), or it was taken off with its layer. */
665
+ spriteAnimationEnded(key: string, id: string, finished: boolean): void;
666
+ /** Ask for the frame in which `sprites()` is asked again, when the parts
667
+ * changed and nothing the element draws did. A no-op where nothing asks. */
668
+ spritesChanged(): void;
573
669
  /**
574
670
  * "The pixels in `rect` moved by (dx, dy); the rest of it is new" — for an
575
671
  * element with a viewport of its own, whose pan is a scroll in every way
package/src/nodes/node.js CHANGED
@@ -45,6 +45,7 @@ import { NodePosition } from './position.js';
45
45
  import { NodeQueries } from './queries.js';
46
46
  import { NodeScrollBlit } from './scrollblit.js';
47
47
  import { NodeSelectable } from './selectable.js';
48
+ import { NodeSprites } from './sprites.js';
48
49
  import { NodeStyling } from './styling.js';
49
50
  import { DEV } from './util.js';
50
51
 
@@ -608,6 +609,7 @@ export class Node {
608
609
  this.root?._animating.delete(this);
609
610
  this.root?._opaqueNodes?.delete(this);
610
611
  this.root?._viewportFixedNodes?.delete(this);
612
+ this.root?._spriteNodes?.delete(this);
611
613
  // a surface that goes away takes its selection with it, and the app-wide
612
614
  // claim on being the one showing one goes with it too
613
615
  this._textSelection?.destroy();
@@ -627,14 +629,18 @@ export class Node {
627
629
  root?._layoutHosts?.add(this);
628
630
  }
629
631
  // an element answering `opaqueRect()` is one the window asks per pass,
630
- // and one answering `viewportFixedRects()` one it asks per scroll blit
632
+ // one answering `viewportFixedRects()` one it asks per scroll blit, and
633
+ // one answering `sprites()` one its presenter asks per frame
631
634
  const opaque = this.opaqueRect !== Node.prototype.opaqueRect;
632
635
  const fixed = this.viewportFixedRects !== Node.prototype.viewportFixedRects;
636
+ const sprites = this.sprites !== Node.prototype.sprites;
633
637
  if (opaque) this.root?._opaqueNodes?.delete(this);
634
638
  if (fixed) this.root?._viewportFixedNodes?.delete(this);
639
+ if (sprites) this.root?._spriteNodes?.delete(this);
635
640
  this.root = root;
636
641
  if (opaque) root?._opaqueNodes?.add(this);
637
642
  if (fixed) root?._viewportFixedNodes?.add(this);
643
+ if (sprites) root?._spriteNodes?.add(this);
638
644
  // styled before it had a window, so this is where a placed node is
639
645
  // first registered (WindowNode._placeNodes)
640
646
  if (this.style && isPlaced(this.style)) root?._placedNodes?.add(this);
@@ -1034,4 +1040,5 @@ installMethods(
1034
1040
  NodePaint,
1035
1041
  NodeBoxPaint,
1036
1042
  NodeSelectable,
1043
+ NodeSprites,
1037
1044
  );
@@ -0,0 +1,73 @@
1
+ // Sprites (issue #819): the parts of what an element draws that a retained
2
+ // presenter may lift onto layers of their own, and animate there in the
3
+ // render server. The element's half of the seam is here; the presenter's is
4
+ // src/cocoa/sprites.js, under layer promotion.
5
+ //
6
+ // It is the shape of `opaqueRect()`: an accessor core asks every frame, a
7
+ // registry of the nodes that override it (`WindowNode._spriteNodes`, kept by
8
+ // `_setRoot`), and a default that answers nothing, so an element that never
9
+ // heard of sprites pays nothing and one that answers them draws exactly what
10
+ // it draws today wherever nothing asks — on X11, on Wayland, on the layer
11
+ // presenter, and in any frame whose scene refuses a lift.
12
+
13
+ /** Node's half of sprites, installed onto `Node.prototype` by node.js. */
14
+ export class NodeSprites {
15
+ /**
16
+ * The parts of this element's drawing a presenter may put on layers of
17
+ * their own, or null, the default. Each is a plain object:
18
+ *
19
+ * - `key`: a string, the same across frames for the same part.
20
+ * - `rect`: its box, untransformed — device pixels, window coordinates,
21
+ * like `abs`.
22
+ * - `reach`: what it draws, untransformed, when that is more than `rect`.
23
+ * - `paint(ctx)`: draws it where it is in the window, as `paint` would,
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+ * but at opacity 1 and untransformed: the layer carries both.
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+ * - `version`: compared with `===` from frame to frame; a change paints
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+ * the part again. Left out, it is painted once.
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+ * - `opacity`, and `transform` — CSS's `matrix(a, b, c, d, e, f)` as an
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+ * array, `e` and `f` in device pixels — about `origin`, a point in
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+ * device pixels that defaults to `rect`'s centre: the values the layer
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+ * shows when no animation is running on it.
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+ * - `animations`: what the render server runs on it, each `{ id,
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+ * property: 'opacity' | 'transform', values, keyTimes, timings,
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+ * duration, delay, repeat, autoreverse, hold }`, with times in
34
+ * milliseconds and `delay` counted from the frame that asks — negative
35
+ * for one that started before it. An animation is attached once per
36
+ * `id`: to change one, give it a new id.
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+ *
38
+ * Asked every frame, after layout and before the damage is taken, on a
39
+ * window whose presenter lifts sprites; nowhere else. An element whose
40
+ * parts changed while nothing was going to paint asks for that frame with
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+ * `spritesChanged()`.
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+ */
43
+ sprites() {
44
+ return null;
45
+ }
46
+
47
+ /**
48
+ * The keys of this element's sprites that are on layers of their own now,
49
+ * a set the element may keep. Called in the frame that changes it, before
50
+ * that frame paints. From then on `paint` must not draw a lifted part —
51
+ * where it is, the window's bitmap holds a hole the layer shows through —
52
+ * and must draw again one the set no longer holds: a presenter gives a
53
+ * part back whenever the scene stops allowing it, and the bitmap under it
54
+ * is repainted in that same frame.
55
+ */
56
+ spritesLifted(keys) {}
57
+
58
+ /**
59
+ * The render server is done with animation `id` on sprite `key`: it ran
60
+ * out (`finished`), or it was taken off with its layer. Called from the
61
+ * backend's event, between frames.
62
+ */
63
+ spriteAnimationEnded(key, id, finished) {}
64
+
65
+ /**
66
+ * Ask for the frame in which this element's sprites are asked for again —
67
+ * one whose parts changed while nothing it drew had. Does nothing on a
68
+ * window whose presenter lifts none.
69
+ */
70
+ spritesChanged() {
71
+ this.root?.window?.spritesChanged?.(this);
72
+ }
73
+ }
@@ -196,6 +196,9 @@ export class WindowNode extends Scrollable(Node) {
196
196
  // the nodes answering `viewportFixedRects()`, whose rects a scroll pane
197
197
  // they are in repairs when it blits (`_viewportFixedPins`)
198
198
  this._viewportFixedNodes = new Set();
199
+ // the nodes answering `sprites()`, which a presenter that lifts parts of
200
+ // an element onto layers asks every frame (src/cocoa/sprites.js)
201
+ this._spriteNodes = new Set();
199
202
  // Nodes that want the `attention` event (ntk#37) — an
200
203
  // `unstable_onAttention` prop,
201
204
  // an `:attention` block, or both. Built before the EventManager so the
@@ -547,12 +550,22 @@ export class WindowNode extends Scrollable(Node) {
547
550
  * relative to the *frame*, not the root. A popup anchored with them lands
548
551
  * near the corner of the screen instead of under its trigger. The server
549
552
  * will translate for us, and its answer is right whatever the WM did.
553
+ *
554
+ * A backend with no server to ask keeps the origin on its window object
555
+ * itself, current as of the event that moved it — Cocoa's
556
+ * `_nativeResized`, a frame pane's `setPaneSize`. There is no question to
557
+ * ask there, and what is left is what the answer would have done: tell
558
+ * whatever is anchored to this window that it moved. Without it a popup
559
+ * stayed where the window had been, and a frame pane told its new place
560
+ * on the screen dropped its next menu from the old one.
550
561
  */
551
562
  _refreshScreenOrigin() {
552
563
  const wnd = this.window;
564
+ if (!wnd) return;
553
565
  const X = this.app?.X;
554
566
  const root = X?.display?.screen?.[0]?.root;
555
- if (!wnd || root == null || typeof X.TranslateCoordinates !== 'function') {
567
+ if (root == null || typeof X.TranslateCoordinates !== 'function') {
568
+ this._notifyAnchorChange();
556
569
  return;
557
570
  }
558
571
  X.TranslateCoordinates(wnd.id, root, 0, 0, (err, res) => {
@@ -521,6 +521,16 @@ export interface SelectProps<T = unknown>
521
521
  /** The chevron's style, over `textMuted` at the caption's cap height.
522
522
  * `display: 'none'` leaves it out. */
523
523
  chevronStyle?: StyleProp;
524
+ /**
525
+ * The menu's half of `native`: where the backend drops a control's menu
526
+ * as the platform's own (macOS, with `@windowkit/appkit` 0.20 or later),
527
+ * the list is that menu rather than a drawn one. Follows the trigger by
528
+ * default — the native bezel's select gets the native menu, a drawn one
529
+ * the drawn menu. `true` asks for the platform's menu under a drawn
530
+ * trigger too, set at the caption's size; `false` keeps the drawn menu.
531
+ * Ignored where the backend has no such menu.
532
+ */
533
+ nativeMenu?: boolean;
524
534
  }
525
535
  export function Select<T = unknown>(props: SelectProps<T>): ReactNode;
526
536