react-x11 2.16.1 → 2.17.1

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Files changed (55) hide show
  1. package/README.md +38 -23
  2. package/package.json +3 -1
  3. package/src/Reconciler.js +82 -23
  4. package/src/a11y.js +18 -1
  5. package/src/appcontext.js +8 -0
  6. package/src/appearance.js +36 -0
  7. package/src/{cocoa → backend}/context2d.js +27 -7
  8. package/src/capabilities.js +99 -1
  9. package/src/cocoa/app.js +17 -9
  10. package/src/cocoa/fonts.js +1 -1
  11. package/src/cocoa/glarea.js +48 -10
  12. package/src/cocoa/overlay.js +2 -2
  13. package/src/cocoa/panewindow.js +2 -2
  14. package/src/cocoa/presenter.js +2 -2
  15. package/src/cocoa/surface.js +3 -3
  16. package/src/cocoa/window.js +23 -2
  17. package/src/events.js +21 -0
  18. package/src/foreignnodes.js +8 -3
  19. package/src/frame/index.js +30 -4
  20. package/src/glnodes.js +21 -7
  21. package/src/idle.js +59 -1
  22. package/src/index.d.ts +41 -0
  23. package/src/index.js +30 -3
  24. package/src/launcher.js +17 -8
  25. package/src/launcherhooks.js +24 -10
  26. package/src/node.d.ts +1 -1
  27. package/src/nodes/cascade.js +9 -0
  28. package/src/nodes/node.js +6 -1
  29. package/src/nodes/window/hints.js +21 -2
  30. package/src/nodes/window/window.js +2 -2
  31. package/src/notifications.js +39 -14
  32. package/src/taskbarhooks.js +164 -0
  33. package/src/transfer.js +20 -1
  34. package/src/trayhooks.js +1 -1
  35. package/src/types/capabilities.d.ts +32 -3
  36. package/src/types/elements.d.ts +23 -1
  37. package/src/types/events.d.ts +16 -0
  38. package/src/types/launcher.d.ts +20 -6
  39. package/src/types/taskbar.d.ts +79 -0
  40. package/src/wayland/context2d.js +1 -1
  41. package/src/win32/a11y.js +604 -0
  42. package/src/win32/app.js +768 -0
  43. package/src/win32/bezels.js +158 -0
  44. package/src/win32/dnd.js +283 -0
  45. package/src/win32/fonts.js +497 -0
  46. package/src/win32/glarea.js +548 -0
  47. package/src/win32/ime.js +267 -0
  48. package/src/win32/keymap.js +116 -0
  49. package/src/win32/native.js +54 -0
  50. package/src/win32/panehost.js +106 -0
  51. package/src/win32/panewindow.js +343 -0
  52. package/src/win32/shell.js +426 -0
  53. package/src/win32/surface.js +192 -0
  54. package/src/win32/window.js +659 -0
  55. package/src/windowid.js +66 -0
@@ -371,7 +371,29 @@ export interface WindowProps
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  y?: number;
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  /** Palette that `$token` style values resolve against, for this subtree. */
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  theme?: Record<string, string | number>;
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- /** ICCCM `WM_CLASS`. */
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+ /**
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+ * The desktop identity of this window — which application it belongs to,
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+ * and so which launcher icon it groups under and which `.desktop` entry a
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+ * launcher matches it to.
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+ *
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+ * One name for what every desktop calls something else: ICCCM `WM_CLASS` on
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+ * X11, `xdg_toplevel.set_app_id` on Wayland, the AppUserModelID on Windows.
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+ * Normally the same string as `registerApplication({ appId })`, which is
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+ * what a launcher matches against.
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+ *
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+ * A string is the modern single-id form. X11's instance/class pair is still
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+ * accepted and passed through on that backend; every other backend takes
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+ * the class, which is the part naming the application.
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+ *
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+ * Honoured on X11, on Windows — where it is the window's AppUserModelID,
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+ * and where the jump list is attached to the same id — and, for windows
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+ * opened after it is set, on Wayland, whose `app_id` is fixed when the
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+ * surface is created. The cocoa backend accepts it and does nothing with
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+ * it: macOS identity is the bundle's, decided at build time.
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+ */
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+ appId?: string | [string, string] | { instance: string; class?: string };
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+ /** @deprecated Renamed to {@link WindowProps.appId} — `wmClass` is X11's
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+ * word for an identity every desktop has. Still accepted. */
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  wmClass?: string | [string, string] | { instance: string; class?: string };
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  /** EWMH `_NET_WM_WINDOW_TYPE`, or a list of fallbacks. */
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  windowType?: WindowType | WindowType[];
@@ -39,6 +39,22 @@ export interface SyntheticEvent<T = DrawnNode> {
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  * what a node's `abs` is in (docs/scale.md). */
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  x: number;
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  y: number;
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+ /**
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+ * Where the pointer is on the **virtual screen**, in the same logical
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+ * pixels `x`/`y` are in — what to reach for when placing something outside
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+ * the window, such as a context menu at the pointer.
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+ *
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+ * Present exactly where the backend reported a position. That is most
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+ * events, including keys on X11, whose KeyPress carries where the pointer
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+ * was; it is undefined rather than `0` where a backend reported none, since
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+ * zero is the screen's top-left corner and not an absence.
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+ *
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+ * `nativeEvent.rootx`/`rooty` is X11's name for the same point and is still
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+ * there, in *device* pixels — the same split as `x` against
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+ * `nativeEvent.x`.
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+ */
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+ screenX?: number;
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+ screenY?: number;
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  /** Coordinates relative to `target`'s box. */
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  localX: number;
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  localY: number;
@@ -35,17 +35,23 @@ export declare function setBadge(
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  export declare function useBadge(value: BadgeValue): void;
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  /**
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- * The menu behind a right-click on the app's icon in the Dock or launcher,
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- * from the same item vocabulary `MenuBar` takes; an item's `onSelect` fires
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- * when picked. Installed while mounted, replaced when `items` changes, taken
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- * down on unmount.
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+ * The menu behind a right-click on the app's **launcher icon** the Dock on
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+ * macOS, the launcher on Linux — from the same item vocabulary `MenuBar`
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+ * takes; an item's `onSelect` fires when picked. Installed while mounted,
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+ * replaced when `items` changes, taken down on unmount.
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  *
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  * `NSDockTile`'s menu on the cocoa backend; the launcher protocol's
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  * **quicklist** on Linux — a `com.canonical.dbusmenu` tree, the same menu
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  * protocol the tray and the global menu speak. Needs the identity
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  * `registerApplication({ appId })` establishes and a `.desktop` file of that
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  * name, like the badge.
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+ *
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+ * Reads `useDesktopCapability('launcher').features.menu`.
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  */
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+ export declare function useLauncherMenu(items: MenuItem[] | null): void;
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+
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+ /** @deprecated Renamed to {@link useLauncherMenu} — "Dock" is one desktop's
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+ * word for the icon every desktop has. Still exported and still works. */
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  export declare function useDockMenu(items: MenuItem[] | null): void;
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  /**
@@ -80,9 +86,17 @@ export declare function setUrgent(
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  ): Promise<boolean>;
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  /**
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- * {@link useDockMenu}'s imperative twin, for code with no component. `null`
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- * takes the menu down.
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+ * {@link useLauncherMenu}'s imperative twin, for code with no component.
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+ * `null` takes the menu down.
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  */
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+ export declare function setLauncherMenu(
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+ items: MenuItem[] | null,
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+ options?: SetBadgeOptions,
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+ ): Promise<boolean>;
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+
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+ /** @deprecated Renamed to {@link setLauncherMenu} — "quicklist" is the Unity
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+ * launcher's word for the menu macOS calls the Dock menu, and this drove
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+ * both all along. Still exported and still works. */
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  export declare function setQuicklist(
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  items: MenuItem[] | null,
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  options?: SetBadgeOptions,
@@ -0,0 +1,79 @@
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+ /**
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+ * The Windows taskbar's own surfaces. See docs/windows-integrations.md.
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+ *
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+ * Three things the taskbar has that no other desktop does, so none of them is
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+ * a rung on an existing ladder. They are reported as features of the
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+ * **launcher** — `useDesktopCapability('launcher').features.thumbnailToolbar`
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+ * and its two siblings — because all of them hang off the one icon the
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+ * desktop shows for this app, beside the badge and the progress bar. The
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+ * hooks do nothing where the backend has none, so they are safe to call
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+ * unconditionally and an app needs no platform check.
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+ */
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+
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+ /**
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+ * An icon for a toolbar button: raw RGBA with its size, an ntk `Image`, or a
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+ * path to a file. The shell tints it for the theme, so the shape is the whole
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+ * of it and a white glyph on transparent is the usual choice.
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+ */
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+ export type TaskbarIcon =
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+ | string
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+ | { data: Uint8Array; width: number; height: number }
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+ | { width: number; height: number };
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+
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+ export interface ThumbnailToolbarButton {
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+ /** What a click is reported as. Not the shell's index. */
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+ id: string;
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+ /** The hover tooltip; `label` is accepted as a synonym. */
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+ tooltip?: string;
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+ label?: string;
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+ icon?: TaskbarIcon | null;
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+ /** Default true. A disabled button is shown greyed rather than hidden. */
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+ enabled?: boolean;
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+ /** Close the hover preview when this one is clicked. */
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+ dismissOnClick?: boolean;
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+ }
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+
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+ /**
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+ * Up to seven buttons under this window's taskbar hover preview — where a
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+ * media player puts play and skip. `null` hides them, which is as far down as
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+ * the shell allows: a window that has had a toolbar keeps one.
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+ *
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+ * The eighth button and beyond are dropped rather than refused, because the
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+ * shell refuses the whole call for an eighth.
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+ */
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+ export declare function useThumbnailToolbar(
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+ buttons: readonly ThumbnailToolbarButton[] | null | undefined,
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+ onClick?: (id: string, event: unknown) => void,
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+ ): void;
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+
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+ export interface JumpListTask {
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+ title: string;
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+ /** Passed to a **new** process; nothing calls back into this one. */
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+ arguments?: string;
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+ description?: string;
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+ }
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+
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+ /**
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+ * The Tasks category of this application's jump list — the menu on a right
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+ * click of its taskbar button. `null` deletes the category.
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+ *
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+ * Each entry **relaunches this executable** with the arguments given, which
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+ * is what a jump-list task is. That is why this is not `useLauncherMenu`, whose
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+ * items carry a callback: reported as `features.tasks` rather than
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+ * `features.menu`, so an app cannot mistake one for the other.
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+ */
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+ export declare function useJumpList(
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+ tasks: readonly JumpListTask[] | null | undefined,
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+ ): void;
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+
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+ /** Notes `path` for the shell's Recent lists whenever it changes. */
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+ export declare function useRecentDocument(path?: string | null): void;
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+
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+ /**
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+ * The imperative form of {@link useRecentDocument}. Returns false where the
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+ * backend has no Recent list, rather than throwing.
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+ */
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+ export declare function noteRecentDocument(
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+ path: string | null,
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+ options?: { app?: unknown },
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+ ): boolean;
@@ -206,7 +206,7 @@ function scaleOf(m) {
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  /**
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  * The Render ops a `drawGlyphs` call can name, numbered as XRender numbers
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- * them — the same table the Cocoa backend answers (`src/cocoa/context2d.js`),
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+ * them — the same table the native backends answer (`src/backend/context2d.js`),
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  * so `ctx.Render.PictOp.Over` reads the same on every backend. The op is
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  * ignored here: text composites Over, and for the opaque inks text uses Src
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  * and Over agree.