react-x11 2.12.0 → 2.13.0

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package/src/index.d.ts CHANGED
@@ -163,8 +163,21 @@ export function useClipboard(): Clipboard;
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  * branches on it through the theme's `controls: 'auto'` policy; this is for
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  * application code composing its own controls to sit beside native ones. It
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  * is a property of the backend and never changes over the app's life.
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+ *
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+ * `'embedding'` is whether this connection can take another process's window
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+ * into its own — X11, never Cocoa or the headless mock. Ask it before
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+ * rendering a `<foreign>`, which refuses with one `onError` where it is
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+ * false. Also a property of the backend, and it never changes either.
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+ *
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+ * `'glOverlay'` is whether the children of a `<glarea>` are drawn above its
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+ * GL surface — laid out in its box, painted on panes stacked over it, hit
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+ * before it. Both backends draw them; translucency is the difference,
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+ * composited by Core Animation on Cocoa and opaque on X11, where what a
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+ * child leaves unpainted shows the surface's `clearColor` (docs/elements.md).
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+ * Ask it before handing a surface its HUD. A property of the backend.
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  */
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- export type SupportsFeature = 'transparency' | 'shaders' | 'nativeControls';
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+ export type SupportsFeature =
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+ 'transparency' | 'shaders' | 'nativeControls' | 'embedding' | 'glOverlay';
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  /**
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  * Can this **display** do something? `'transparency'` is true when the
package/src/node.d.ts CHANGED
@@ -820,5 +820,16 @@ export declare class WindowNode extends Node {}
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  export declare class PopupNode extends WindowNode {}
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  /** The precedents for an element owning a real child X window — a surface of
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  * its own, and one holding somebody else's window. */
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- export declare class GlAreaNode extends Node {}
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+ export declare class GlAreaNode extends Node {
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+ /**
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+ * `true`: the pointer over the surface is dispatched through the owning
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+ * window's event manager, at this node, on this backend. So an element
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+ * built on `<glarea>` must not listen for the pointer on `node.window` —
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+ * on X11 that selects the event on the surface's own window, and X then
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+ * delivers it there instead of to the tree. Readable without rendering,
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+ * as `GlAreaNode.prototype.forwardsPointer`; absent on a core that does
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+ * not deliver it.
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+ */
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+ readonly forwardsPointer: true;
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+ }
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  export declare class ForeignNode extends Node {}
@@ -84,6 +84,29 @@ export class WindowFlush {
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  this._pacer.charge(ms);
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  }
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+ /**
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+ * Panes for the children of every `<glarea>` here, where this frame's
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+ * layout put them (src/gloverlay.js). True when one was made, resized or
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+ * dropped, which the frame then owes a paint for.
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+ */
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+ _syncOverlays() {
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+ let changed = false;
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+ for (const area of this._overlaid) {
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+ if (area.destroyed || area.root !== this) {
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+ this._overlaid.delete(area);
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+ continue;
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+ }
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+ if (area._syncOverlay()) changed = true;
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+ }
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+ return changed;
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+ }
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+
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+ /** …and their paint, with the frame's own damage: a claim inside a
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+ * `<glarea>`'s children is in that list like any other. */
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+ _paintOverlays(damage) {
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+ for (const area of this._overlaid) area._paintOverlay(damage);
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+ }
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+
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  /**
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  * A frame: layout if owed, then the paint passes — or the presenter's
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  * frame — then the backend's word. Runs on the window's clock through
@@ -254,6 +277,12 @@ export class WindowFlush {
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  // …and the next commit's claims name the arrangement this frame leaves
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  // behind again, from before whatever scroll comes with them
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  this._laidOut = false;
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+ // The children of a `<glarea>` get panes where they are now: after
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+ // layout and the scroll's shift, before the damage is taken, so a pane
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+ // made or resized in this frame is painted in it, whole
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+ if (this._overlaid.size !== 0 && this._syncOverlays()) {
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+ this.needsPaint = true;
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+ }
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  if (!this.needsPaint) return false;
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  this.needsPaint = false;
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  const damage = this._takeDamage(width, height);
@@ -276,6 +305,8 @@ export class WindowFlush {
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  // list was still taken (its bookkeeping is what keeps the two paths one
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  // code) and is simply not consumed; the presenter diffs at the layer.
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  if (typeof this.window.presentFrame === 'function') {
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+ // the panes are no presenter's: they paint from the damage either way
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+ if (this._overlaid.size !== 0) this._paintOverlays(damage);
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  this.window.presentFrame(this, damage);
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  this.app._reactX11Startup?.painted();
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  return true;
@@ -297,6 +328,10 @@ export class WindowFlush {
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  for (const rect of damage ?? [null]) {
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  this._paintRegion(ctx, rect, width, height);
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  }
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+ // …and the panes over the surfaces, with the same damage: a claim from
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+ // a `<glarea>`'s children is theirs to repaint — the window's pass under
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+ // the surface is one nobody sees. Inside the cache's frame, like a pass.
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+ if (this._overlaid.size !== 0) this._paintOverlays(damage);
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  // after every region: an entry drawn in one damage rect must not be
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  // evicted before the next rect of the same frame asks for it
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  this._paintCache?.endFrame();
@@ -191,6 +191,15 @@ export class WindowNode extends Scrollable(Node) {
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  // behind one `size` read on the motion path, and a tree that never asked
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  // for attention must not pay a property walk to find that out.
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  this._attentionNodes = new Set();
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+ // The GL surfaces in this window, bottom to top: `<glarea>`s, stacked
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+ // above everything 2D here, which the hit test therefore asks before the
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+ // tree (`EventManager._surfaceAt`). A surface joins when its window is
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+ // made and leaves when it goes (src/glnodes.js).
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+ this._surfaces = [];
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+ // …and the ones with children, whose panes each frame syncs after layout
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+ // and paints with its damage (nodes/window/flush.js, src/gloverlay.js).
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+ // Empty is one `size` read a frame.
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+ this._overlaid = new Set();
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  this.events = new EventManager(this);
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  // ids of the child windows in the order the *server* stacks them,
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  // bottom to top — see _restackWindowChildren
@@ -915,6 +915,16 @@ export interface SvgProps extends DrawnProps<DrawnNode> {
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  export type FrameLoop = 'demand' | 'always';
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+ /**
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+ * `<glarea>`: a GL surface in the layout. Its **children** are 2D content
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+ * drawn above the surface — laid out in its box like a `<box>`'s and cut to
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+ * it, painted over the GL frame, hit before it — composited on the Cocoa
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+ * backend and opaque on X11 (docs/elements.md); `useSupports('glOverlay')`
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+ * asks whether they will be. The pointer over it is the tree's, as over any
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+ * node: the handlers it inherits (`onMouseDown`, `onClick`, `onWheel`, …)
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+ * fire at the child under the pointer or the `<glarea>` and bubble, on both
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+ * backends, and `GlAreaNode.forwardsPointer` says so at run time.
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+ */
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  export interface GlAreaProps extends DrawnProps<DrawnNode> {
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  /** CSS colour, or `[r, g, b, a]` floats. Default black. */
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  clearColor?: Color | [number, number, number, number];
@@ -937,17 +947,6 @@ export interface GlAreaProps extends DrawnProps<DrawnNode> {
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  onDraw?: (gl: any, info: DrawInfo) => void;
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  /** No GL surface — no GLX, or no matching visual. */
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  onError?: (err: Error) => void;
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- /**
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- * The wheel over the surface. Inherited from `EventHandlers` like every
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- * other element's, and listed here because it is the **only** pointer
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- * event a `<glarea>` currently reports: the surface owns its own X window,
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- * so it selects the wheel there and hands it to the window's event manager
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- * (see docs/elements.md). Deltas are pixels, `preventDefault()` takes the
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- * default scroll action back, and it bubbles from this node.
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- */
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- onWheel?: (ev: WheelEvent<DrawnNode>) => void;
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- /** A click inside the surface that hit no mesh. */
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- onPointerMissed?: (ev: MouseEvent<DrawnNode>) => void;
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  }
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  // --- embedding -------------------------------------------------------------
@@ -973,7 +972,9 @@ export interface ForeignProps extends DrawnProps<DrawnNode> {
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  */
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  windowId?: number;
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  /** The container window's id, offered as soon as it exists, so a program
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- * can be spawned into it. Fires before there is anything embedded. */
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+ * can be spawned into it. Fires before there is anything embedded — and
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+ * never on a backend with no embedding (`useSupports('embedding')`), so the
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+ * id is always a real window's. */
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  onReady?: (info: { windowId: number; node: DrawnNode }) => void;
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  /** A client is in. */
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  onEmbedded?: (info: EmbeddedInfo) => void;
@@ -982,7 +983,8 @@ export interface ForeignProps extends DrawnProps<DrawnNode> {
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  /** `XEMBED_REQUEST_FOCUS`: the client wants the focus. It is given through
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  * the focus manager unless a handler prevents it by focusing elsewhere. */
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  onRequestFocus?: (info: { node: DrawnNode }) => void;
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- /** The embed failed — no such window, or it went away mid-handshake.
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+ /** The embed failed — no such window, or it went away mid-handshake — or
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+ * this backend cannot embed at all, which is reported once, at mount.
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  * Without a handler the failure is a console warning. */
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  onError?: (err: Error) => void;
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  }