react-voodoo 2.4.0 → 2.5.0
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- package/dist/react-voodoo.js +1 -1
- package/dist/react-voodoo.js.map +1 -1
- package/package.json +4 -4
- package/readme.md +205 -172
package/package.json
CHANGED
@@ -1,11 +1,11 @@
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{
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"name": "react-voodoo",
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"version": "2.
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"version": "2.5.0",
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"license": "(CC-BY-ND-4.0 OR AGPL-3.0-only)",
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"main": "./dist/react-voodoo.js",
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"author": "Nathan Braun <n8tz.js@gmail.com>",
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"repository": "https://github.com/react-voodoo/react-voodoo",
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"description": "
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"description": "Faster, simplier, additive, swipeable & multidimentional animation engine for React",
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"scripts": {
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"build": "lpack",
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"devLib": "lpack :staging -w",
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"dependencies": {
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"@babel/runtime": "^7.12.5",
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"color-rgba": "^2.1.0",
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"d3-ease": "^
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"d3-ease": "^3.0.1",
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"deep-extend": "^0.6.0",
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"fast-deep-equal": "^2.0.1",
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"shortid": "^2.2.15",
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"is": "^3.2.1",
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"tween-axis": "^
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"tween-axis": "^2.0.1"
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},
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"devDependencies": {
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"@babel/register": "^7.12.10",
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package/readme.md
CHANGED
@@ -1,5 +1,5 @@
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<h1 align="center">react-voodoo</h1>
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<p align="center">Fast, SSR
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<p align="center">Fast, SSR ready, additive & swipeable, tween composition engine for React</p>
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___
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<p align="center"><img width="192" src ="https://github.com/react-voodoo/react-voodoo/raw/master/doc/assets/logo-v0.png?sanitize=true" /></p>
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@@ -18,8 +18,6 @@ ___
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<img src="https://img.shields.io/badge/License-AGPL%20v3-blue.svg" alt="License: AGPL v3" /></a>
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</p>
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## Why another animation engine ?
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To have some advanced functionalities :
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- Automatically deal with multiple units using css "calc( ... )"
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- etc...
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##
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<p align="center"><img src ="https://github.com/react-voodoo/react-voodoo/raw/master/doc/assets/demo.gif?sanitize=true" /></p>
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## Basic documentation [here](doc/readme.md)
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##
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## Live demo & codesandbox [here](https://react-voodoo.github.io/react-voodoo-samples/)
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<p align="center"><img src ="https://github.com/react-voodoo/react-voodoo/raw/master/doc/assets/demo.gif?sanitize=true" /></p>
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## Samples sources [here](https://github.com/react-voodoo/react-voodoo-samples)
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## Note
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@@ -60,183 +59,217 @@ react-voodoo still miss some interpolator ( like background or borders ).<br/>
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"all in one" example :
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```jsx harmony
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import
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import Voodoo from "react-voodoo";
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import React from "react";
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import Voodoo from "react-voodoo";
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import {itemTweenAxis, tweenArrayWithTargets} from "./somewhere";
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const styleSample = {
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/**
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* Voodoo.Node style property and the tween descriptors use classic CSS-in-JS declaration
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* exept we can specify values using the "box" unit which is a [0-1] ratio of the parent ViewBox height / width
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*/
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height: "50%",
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// the tweener deal with multiple units
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// it will use css calc fn to add them if there's more than 1 unit used
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width: ["50%", "10vw", "-50px", ".2box"],
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// transform can use multiple "layers"
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transform: [
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{
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// use rotate(X|Y|Z) & translate(X|Y|Z)
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rotateX: "25deg"
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},
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{
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translateZ: "-.2box"
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}
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],
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filter:
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{
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blur: "5px"
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}
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};
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const axisSample
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const axisSample = [// Examples of tween descriptors
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{
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target : "someTweenRefId", // target Voodoo.Node id ( optional if used as parameter on a Voodoo.Node as it will target it )
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from : 0, // tween start position
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duration: 100, // tween duration
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easeFn : "easeCircleIn", // function or easing fn id from [d3-ease](https://github.com/d3/d3-ease)
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apply: {// relative css values to be applied
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// Same syntax as the styles
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transform: [{}, {
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translateZ: "-.2box"
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}]
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}
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},
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{
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// triggered when axis has scrolled in the Event period
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// delta : [-1,1] is the update inside the Event period
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entering:(delta)=>false,
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// triggered when axis has scrolled in the Event period
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// newPos, precPos : [0,1] position inside the Event period
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// delta : [-1,1] is the update inside the Event period
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moving:(newPos, precPos, delta)=>false,
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// triggered when axis has scrolled out the Event period
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// delta : [-1,1] is the update inside the Event period
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leaving:(delta)=>false
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}
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from : 40,
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duration: 20,
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// triggered when axis has scrolled in the Event period
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// delta : a float value between [-1,1] is the update inside the Event period
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entering: ( delta ) => false,
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// triggered when axis has scrolled in the Event period
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// newPos, precPos : float values between [0,1] position inside the Event period
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// delta : a float value between [-1,1] is the update inside the Event period
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moving: ( newPos, precPos, delta ) => false,
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// triggered when axis has scrolled out the Event period
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// delta : a float value between [-1,1] is the update inside the Event period
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leaving: ( delta ) => false
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}
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];
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const Sample = ( {} ) => {
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/**
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* Voodoo tweener instanciation
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*/
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// Classic minimal method
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const [tweener, ViewBox] = Voodoo.hook();
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// get the first tweener in parents
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const [parentTweener] = Voodoo.hook(true);
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// Create a tweener with options
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const [twenerWithNameAndOptions, ViewBox2] = Voodoo.hook(
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{
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// Give an id to this tweener so we can access it's axes in the childs components
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name: "root",
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// max click tm in ms before a click become a drag
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maxClickTm: 200,
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// max drag offset in px before a click become a drag
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maxClickOffset: 100,
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// lock to only 1 drag direction
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dragDirectionLock: false,
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// allow dragging with mouse
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enableMouseDrag: false
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}
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);
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// get a named parent tweener
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const [nammedParentTweener] = Voodoo.hook("root")
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/**
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* once first render done, axes expose the following values & functions :
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*/
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// Theirs actual position in :
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// tweener.axes.(axisId).scrollPos
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// The "scrollTo" function allowing to manually move the axes positions :
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// tweener.axes.(axisId).scrollTo(targetPos, duration, easeFn)
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// tweener.scrollTo(targetPos, duration, axisId, easeFn)
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// They can also be watched using the "watchAxis" function;
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// When called, the returned function will disable the listener if executed :
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React.useEffect(
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e => tweener?.watchAxis("scrollY", ( pos ) => doSomething()),
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[tweener]
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)
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return <ViewBox className={"container"}>
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<Voodoo.Axis
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id={"scrollY"} // Tween axis Id
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defaultPosition={100} // optional initial position ( default : 0 )
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// optional Array of tween descriptors with theirs Voodoo.Node target ids ( see axisSample )
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items={tweenArrayWithTargets}
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// optional size of the scrollable window for drag synchronisation
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scrollableWindow={200}
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// optional length of this scrollable axis (default to last tween desciptor position+duration)
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size={1000}
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// optional bounds ( inertia will target them if target pos is out )
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bounds={{ min: 100, max: 900 }}
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// optional inertia cfg ( false to disable it )
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inertia={
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{
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// called when inertia is updated
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// should return instantaneous move to do if wanted
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shouldLoop: ( currentPos ) => (currentPos > 500 ? -500 : null),
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// called when inertia know where it will end ( when the user stop dragging )
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willEnd: ( targetPos, targetDelta, duration ) => {
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},
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// called when inertia know where it will snap ( when the user stop dragging )
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willSnap: ( currentSnapIndex, targetWayPointObj ) => {
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},
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// called when inertia end
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onStop: ( pos, targetWayPointObj ) => {
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},
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// called when inertia end on a snap
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onSnap: ( snapIndex, targetWayPointObj ) => {
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},
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// list of waypoints object ( only support auto snap 50/50 for now )
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wayPoints: [{ at: 100 }, { at: 200 }]
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}
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}
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/>
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<Voodoo.Node
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id={"testItem"} // optional id
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style={styleSample}// optional styles applied before any style coming from axes : css syntax + voodoo tweener units & transform management
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axes={{ scrollY: axisSample }} // optional Array of tween by axis Id with no target node id required ( it will be ignored )
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onClick={// all unknow props are passed to the child node
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( e ) => {
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// start playing an anim ( prefer scrolling Axes )
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tweener.pushAnim(
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// make all tween target "testItem"
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Voodoo.tools.target(pushIn, "testItem")
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).then(
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( tweenAxis ) => {
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// doSomething next
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}
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);
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}
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}
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>
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<Voodoo.Draggable
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// make drag y move the scrollAnAxis axis
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// xAxis={ "scrollAnAxis" }
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+
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// scale / inverse dispatched delta
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// xHook={(delta)=>modify(delta)}
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+
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// React ref to the box, default to the parent ViewBox
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// scale is as follow : (delta / ((xBoxRef||ViewBox).offsetWidth)) * ( axis.scrollableWindow || axis.duration )
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// xBoxRef={ref}
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yAxis={"scrollY"}// make drag y move the scrollY axis
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// yHook={(delta)=>modify(delta)}
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// yBoxRef={ref}
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+
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// mouseDrag={true} // listen for mouse drag ( default to false )
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// touchDrag={false} // listen for touch drag ( default to true )
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+
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// button={1-3} // limit mouse drag to the specified event.button === ( default to 1; the left btn )
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+
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// * actually Draggable create it's own div node
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>
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<div>
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Some content to tween
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</div>
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+
</Voodoo.Draggable>
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</Voodoo.Node>
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</ViewBox>;
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}
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```
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-
## License
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## License ?
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239
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Using CC BY-
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Using CC BY-ND, you can use it in commercial apps, but you can't distribute modified versions.<br/>
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Using AGPL, you can distribute modified versions but theses versions must be AGPL too.
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[![contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](#)
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