react-video-ascii 1.2.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -3
- package/dist/components/VideoAscii.d.ts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/lib/ascii-props.d.ts +15 -2
- package/dist/react-video-ascii.js +171 -150
- package/dist/react-video-ascii.umd.cjs +4 -4
- package/package.json +2 -2
package/README.md
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@@ -1,6 +1,6 @@
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# react-video-ascii
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React component optimized for rendering videos as ASCII using WebGL2.
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React component optimized for rendering videos and images as ASCII using WebGL2.
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<p align="center">
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<img width="1512" height="949" alt="demo" src="https://github.com/user-attachments/assets/2b41b0af-e864-430d-ade5-0249335d1aac" />
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@@ -22,10 +22,20 @@ import { VideoAscii } from 'react-video-ascii';
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// Basic usage
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<VideoAscii src="/video.mp4" />
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// Images work too (detected by extension, or force it with mediaType)
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<VideoAscii src="/photo.jpg" />
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<VideoAscii src="/api/photo?id=1" mediaType="image" />
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// Multiple videos (loop sequentially)
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const sources = ['/video1.mp4', '/video2.mp4'];
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<VideoAscii src={sources} />
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// Sample an element you already loaded instead of a URL
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// (swap between preloaded elements without any reload)
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const [video, setVideo] = useState<HTMLVideoElement | null>(null);
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<video ref={setVideo} src="/video.mp4" muted playsInline preload="auto" hidden />
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<VideoAscii media={video} />
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// With options
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<VideoAscii
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src="/video.mp4"
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> **Note 2:** The component fills its parent container. Control size via the parent element or the `className` prop.
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> **Note 3:** With `media`, VideoAscii calls `play()` on a video when it starts sampling it and never pauses it; pausing, muting and loading are up to you. Changing `media` re-initialises the renderer but performs no network load.
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## Props
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| Prop | Type | Default | Range | Description |
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|------|------|---------|-------|-------------|
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| `src` | `string \| string[]` | — | — | Video source URL(s). Multiple URLs play sequentially. |
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| `
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| `src` | `string \| string[]` | — | — | Video or image source URL(s). Multiple video URLs play sequentially. Required unless `media` is given. |
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| `mediaType` | `'auto' \| 'video' \| 'image'` | `'auto'` | — | How to load `src`. `auto` treats common image extensions as images and everything else as video. |
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| `media` | `HTMLVideoElement \| HTMLImageElement \| null` | — | — | A loaded element to sample instead of `src`. Pass `null` while it isn't ready. |
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| `videoMode` | `boolean` | `false` | — | Show original video/image colors instead of ASCII. |
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| `numColsRaw` | `number` | `250` | `20–350` | Number of character columns. |
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| `brightnessRaw` | `number` | `1.0` | `0.0–2.0` | Brightness multiplier. |
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| `saturationRaw` | `number` | `1.0` | `0.0–2.0` | Saturation multiplier. |
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import { Props } from '../lib/ascii-props';
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declare function VideoAscii({ src, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
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declare function VideoAscii({ src, mediaType, media: mediaProp, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
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export default VideoAscii;
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package/dist/index.d.ts
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export { default as VideoAscii } from './components/VideoAscii';
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export type { Props } from './lib/ascii-props';
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export type { Props, SourceProps, ElementProps, MediaType } from './lib/ascii-props';
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type?: 'diagonal' | 'radial' | 'random';
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duration?: number;
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}
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export
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export type MediaType = 'auto' | 'video' | 'image';
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export declare function resolveMediaType(src: string | string[], mediaType: MediaType): 'video' | 'image';
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interface BaseProps {
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videoMode?: boolean;
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numColsRaw?: number;
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brightnessRaw?: number;
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cropFocus?: 'left' | 'center' | 'right';
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maxDpr?: number;
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}
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export interface SourceProps extends BaseProps {
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src: string | string[];
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mediaType?: MediaType;
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media?: undefined;
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}
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export interface ElementProps extends BaseProps {
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media: HTMLVideoElement | HTMLImageElement | null;
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src?: undefined;
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mediaType?: undefined;
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}
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export type Props = SourceProps | ElementProps;
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export interface ParsedProps {
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numCols: number;
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brightness: number;
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maxDpr: number;
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}
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export declare function parseProps(numColsRaw: number, brightnessRaw: number, saturationRaw: number, bgOpacityRaw: number, mouseEffect: boolean | MouseEffectOptions, clickEffect: boolean | ClickEffectOptions, revealEffect: boolean | RevealEffectOptions, maxDprRaw?: number): ParsedProps;
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export {};
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@@ -50,16 +50,21 @@ function a(e, t, n) {
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}
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//#endregion
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//#region src/lib/ascii-props.ts
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var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@";
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function
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var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@", s = /\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;
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function c(e, t) {
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if (t !== "auto") return t;
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let n = Array.isArray(e) ? e[0] : e;
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return s.test(n) ? "image" : "video";
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}
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function l(e, t, n, r, i, a, o, s) {
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let c = !!i, l = typeof i == "object" ? i : {}, u = l.style ?? "brighten", d = c && u !== "scatter", f = c && u === "scatter", p = l.scatterChars ?? "->o", m = l.trailLen ?? 15, h = l.trailDecay ?? 10, g = l.duration ?? 1, _ = l.radius ?? (u === "scatter" ? .05 : .08), v = l.brightness ?? 2, y = !!a, b = typeof a == "object" ? a : {}, x = b.style ?? "ripple", S = y && x !== "spread", C = y && x === "spread", w = b.brightness ?? 1.1, T = b.speed ?? 2, E = b.spreadExpandDuration ?? 1.5, D = b.spreadSpeed ?? 7.5, O = !!o, k = typeof o == "object" ? o : {}, A = k.type ?? "random", j = k.duration ?? .4, ee = Math.max(20, Math.min(350, Math.round(e))), M = Math.max(0, Math.min(2, t)), te = Math.max(0, Math.min(2, n)), ne = Math.max(0, Math.min(1, r));
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j = Math.max(.1, Math.min(4, j)), m = Math.max(0, Math.min(30, Math.round(m))), h = Math.max(1, Math.min(15, h)), g = Math.max(.1, Math.min(4, g)), _ = Math.max(.03, Math.min(.2, _)), v = Math.max(.2, Math.min(5, v)), w = Math.max(1.05, Math.min(2, w)), T = Math.max(.5, Math.min(4, T)), E = Math.max(.5, Math.min(5, E)), D = Math.max(.5, Math.min(10, D));
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let
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return
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numCols:
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brightness:
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saturation:
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bgOpacity:
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let N = s === void 0 ? Infinity : Math.max(1, Math.min(4, s)), P;
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return P = O ? A === "diagonal" ? 1 : A === "radial" ? 2 : 3 : 0, {
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numCols: ee,
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brightness: M,
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saturation: te,
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bgOpacity: ne,
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mouseEnabled: c,
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mouseStyle: u,
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brightenEnabled: d,
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revealEnabled: O,
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revealType: A,
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revealDuration: j,
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revealEffectFlag:
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maxDpr:
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revealEffectFlag: P,
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maxDpr: N
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};
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}
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//#endregion
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//#region src/lib/webgl-utils.ts
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function
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function u(e, t, n) {
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let r = e.createShader(t);
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if (!r) throw Error("Failed to create shader");
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return e.shaderSource(r, n), e.compileShader(r), e.getShaderParameter(r, e.COMPILE_STATUS) ? r : (console.log(e.getShaderInfoLog(r)), e.deleteShader(r), null);
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}
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function
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function d(e, t, n) {
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let r = e.createProgram();
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return e.attachShader(r, t), e.attachShader(r, n), e.linkProgram(r), e.getProgramParameter(r, e.LINK_STATUS) ? r : (console.log(e.getProgramInfoLog(r)), e.deleteProgram(r), null);
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}
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//#endregion
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//#region src/shaders/vertex.glsl
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var
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var f = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", p = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2 gridCoord = fragCoord - u_gridOffset;\n vec2 cellCoordF = floor(gridCoord / u_cellsize);\n bool inGrid = all(greaterThanEqual(cellCoordF, vec2(0.0))) && all(lessThan(cellCoordF, u_gridSize));\n vec2 cellCoord = clamp(cellCoordF, vec2(0.0), u_gridSize - 1.0);\n\n if (u_revealEffectFlag == 1) {\n \n float revealThreshold = (cellCoord.x + cellCoord.y) / (u_gridSize.x + u_gridSize.y - 2.0);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 2) {\n float dist = length(cellCoord / u_gridSize - vec2(0.5));\n float revealThreshold = dist / 0.7071; \n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 3) {\n float revealThreshold = hash(cellCoord);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n }\n\n vec2 cellCenter = u_gridOffset + (cellCoord + 0.5) * u_cellsize; \n \n vec2 rawUV = u_videoMode ? (fragCoord / u_resolution) : (cellCenter / u_resolution);\n vec2 sampleUV = u_cropOffset + rawUV * u_cropScale;\n\n vec3 cellColor = texture(u_texture, sampleUV).rgb;\n float luminosity = dot(cellColor, vec3(0.299, 0.587, 0.114)); \n vec3 hsl = rgb2hsl(cellColor);\n hsl.z = clamp(hsl.z * u_brightness, 0.0, 1.0);\n hsl.y = clamp(hsl.y * u_saturation, 0.0, 1.0);\n cellColor = hsl2rgb(hsl);\n\n vec2 withinCellPos = fract(gridCoord / u_cellsize);\n\n \n float glyphMask = 0.0;\n if (!u_videoMode && inGrid) {\n uint charInd;\n if (u_shapeMatching) {\n charInd = texelFetch(u_fboTexture, ivec2(cellCoord), 0).r;\n } else {\n charInd = uint(floor(luminosity * (u_numChars - 1.0)));\n }\n float atlasU = (float(charInd) + withinCellPos.x) / u_numChars;\n float atlasV = withinCellPos.y;\n glyphMask = texture(u_atlas, vec2(atlasU, atlasV)).r;\n }\n\n vec3 bgColor = cellColor * u_bgOpacity;\n\n bool scatterHit = false;\n vec3 scatterColor = vec3(0.0);\n if (u_scatterEffect && inGrid) {\n uint state = texelFetch(u_scatterStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n \n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n \n if (!scatterHit && u_spreadEffect && inGrid) { \n uint state = texelFetch(u_spreadStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n\n vec3 finalColor;\n if (scatterHit) {\n finalColor = scatterColor;\n } else {\n finalColor = u_videoMode ? cellColor : mix(bgColor, cellColor, glyphMask);\n\n if (u_mouseEffect) {\n bool inside = false;\n for (int i = 0; i < MOUSE_TRAIL_LEN; i++) {\n if (u_mouseLifeFracs[i] <= 0.0) {\n continue;\n }\n float r = u_mouseRadius * u_mouseLifeFracs[i];\n if (distance(cellCenter, u_mousePositions[i]) < r) {\n inside = true;\n break;\n }\n }\n if (inside) {\n finalColor = clamp(finalColor * u_mouseBrightness, 0.0, 1.0);\n }\n }\n\n if (u_clickEffect) {\n float boost = 1.0;\n for (int i = 0; i < MAX_RIPPLES; i++) {\n if (u_rippleBrightnesses[i] <= 1.0) {\n continue;\n }\n if (distance(cellCenter, u_ripplePositions[i]) < u_rippleRadii[i]) {\n boost *= u_rippleBrightnesses[i];\n }\n }\n if (boost > 1.0) {\n finalColor = clamp(finalColor * boost, 0.0, 1.0);\n }\n }\n }\n\n fragColor = vec4(finalColor, 1.0);\n}", m = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform sampler2D u_texture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform int u_circleN;\nuniform sampler2D u_charVectors;\nuniform int u_numCharsInt;\nuniform float u_shapeExponent;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout uvec4 fragCharInd;\n\nvoid main() {\n \n ivec2 cellCoord = ivec2(floor(gl_FragCoord.xy));\n\n const vec2 CIRCLES[6] = vec2[6](\n vec2(0.25, 0.25), vec2(0.75, 0.25),\n vec2(0.25, 0.50), vec2(0.75, 0.50),\n vec2(0.25, 0.75), vec2(0.75, 0.75)\n );\n vec2 radiusUV = vec2(u_cellsize.x / 5.0) / u_resolution * u_cropScale; \n\n float sv[6];\n for (int ci = 0; ci < 6; ci++) {\n \n vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;\n float total = 0.0;\n int count = 0;\n for (int dx = -u_circleN; dx <= u_circleN; dx++) {\n for (int dy = -u_circleN; dy <= u_circleN; dy++) {\n if (dx*dx + dy*dy <= u_circleN*u_circleN) {\n vec2 sampleUV = centerUV + vec2(float(dx), float(dy)) * radiusUV / float(u_circleN);\n vec3 sc = texture(u_texture, sampleUV).rgb;\n total += dot(sc, vec3(0.299, 0.587, 0.114));\n count++;\n }\n }\n }\n \n sv[ci] = count > 0 ? total / float(count) : 0.0;\n }\n\n float maxVal = 0.0;\n for (int d = 0; d < 6; d++) maxVal = max(maxVal, sv[d]);\n if (maxVal > 0.0) {\n for (int d = 0; d < 6; d++) sv[d] = pow(sv[d] / maxVal, u_shapeExponent) * maxVal;\n }\n\n \n uint bestChar = 0u;\n float bestDist = 1e10;\n for (int i = 0; i < u_numCharsInt; i++) {\n vec4 r0 = texelFetch(u_charVectors, ivec2(i, 0), 0);\n vec4 r1 = texelFetch(u_charVectors, ivec2(i, 1), 0);\n float dist = 0.0;\n float diffs[6] = float[6](\n sv[0] - r0.r, sv[1] - r0.g, sv[2] - r0.b, sv[3] - r0.a,\n sv[4] - r1.r, sv[5] - r1.g\n );\n for (int d = 0; d < 6; d++) {\n dist += diffs[d] * diffs[d];\n }\n if (dist < bestDist) { \n bestDist = dist; bestChar = uint(i); \n }\n }\n\n fragCharInd = uvec4(bestChar, 0u, 0u, 0u);\n}";
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function S({ src: i, mediaType: s = "auto", media: u, videoMode: d = !1, numColsRaw: f = 250, brightnessRaw: p = 1, saturationRaw: m = 1, bgOpacityRaw: v = .3, revealEffect: S = !1, chars: C = o, mouseEffect: w = !0, clickEffect: T = !0, charMode: E = "shape", className: D, cropFocus: O = "center", maxDpr: k }) {
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let A = t(null), j = t(null), ee = t(null), M = t(null), te = t(null), ne = t(null), { numCols: N, brightness: P, saturation: F, bgOpacity: I, mouseEnabled: re, mouseStyle: L, brightenEnabled: R, scatterEnabled: z, scatterChars: B, trailLen: V, trailDecay: H, duration: ie, mouseRadius: U, mouseBrightness: W, clickEnabled: G, clickBrightness: K, clickSpeed: q, spreadEnabled: J, spreadExpandDuration: Y, spreadSpeed: X, revealEnabled: ae, revealDuration: oe, revealEffectFlag: se, maxDpr: Z } = l(f, p, m, v, w, T, S, k), ce = i === void 0, le = i !== void 0 && c(i, s) === "image", ue = t(P), de = t(F), fe = t(I), pe = t(re), me = t(L), he = t(R), ge = t(z), _e = t(W), ve = t(U), ye = t(V), be = t(H), xe = t(ie), Q = t(B), Se = t(G), Ce = t(K), we = t(q), Te = t(J), Ee = t(Y), De = t(X), Oe = t(N), ke = t(d), Ae = t(O), je = t(0), Me = t(0), Ne = t(Z), Pe = t(1), Fe = t(null), Ie = t(null);
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ue.current = P, de.current = F, fe.current = I, pe.current = re, me.current = L, he.current = R, ge.current = z, _e.current = W, ve.current = U, ye.current = V, be.current = H, xe.current = ie, Q.current !== B && $.current ? (Q.current = B, Re.current?.()) : Q.current = B, Se.current = G, Ce.current = K, we.current = q, Te.current = J, Ee.current = Y, De.current = X, Oe.current = N, ke.current = d;
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@@ -418,158 +423,174 @@ function b({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u =
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let Le = t(null), Re = t(null), ze = t(null), $ = t(!1);
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e(() => {
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$.current && Le.current?.(N);
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}, [N]), e(() => {
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}, [Z]), e(() => {
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let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, d = 0, f = A.current;
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} : {
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spreadExpandDurationRef: Ee,
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spreadSpeedRef: De
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r = Math.max(1, Math.floor(u / i));
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let m = r * 2;
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e = a(
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e = a(C, r, o);
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let i = e.length, s = new Float32Array(i * 8);
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let n = e[t].vector;
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s[t * 4 + 0] = n[0], s[t * 4 + 1] = n[1], s[t * 4 + 2] = n[2], s[t * 4 + 3] = n[3], s[i * 4 + t * 4 + 0] = n[4], s[i * 4 + t * 4 + 1] = n[5];
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}
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w.activeTexture(w.TEXTURE2), w.bindTexture(w.TEXTURE_2D, T.charVectorsTexture), w.texImage2D(w.TEXTURE_2D, 0, w.RGBA32F, i, 2, 0, w.RGBA, w.FLOAT, s), w.activeTexture(w.TEXTURE3), w.bindTexture(w.TEXTURE_2D, T.fboTexture), w.texImage2D(w.TEXTURE_2D, 0, w.R8UI, t, n, 0, w.RED_INTEGER, w.UNSIGNED_BYTE, null), w.bindFramebuffer(w.FRAMEBUFFER, T.fbo), w.framebufferTexture2D(w.FRAMEBUFFER, w.COLOR_ATTACHMENT0, w.TEXTURE_2D, T.fboTexture, 0), w.bindFramebuffer(w.FRAMEBUFFER, null);
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let c = Math.max(1, Math.round(r / 5));
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w.useProgram(O), w.uniform2f(T.p1CellsizeLoc, r, o), w.uniform1i(T.p1CircleNLoc, c), w.uniform1i(T.p1NumCharsLoc, i), w.uniform1f(T.p1ExponentLoc, 2), w.useProgram(D);
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for (let e = 0; e <
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w.uniform2f(T.gridSizeLoc, t, n), V.width = C.length * r, V.height = o, H.font = `${o}px monospace`, H.fillStyle = "black", H.fillRect(0, 0, C.length * r, o), H.fillStyle = "white", H.textBaseline = "top";
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for (let e = 0; e < C.length; e++) H.fillText(C[e], e * r, 0);
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w.activeTexture(w.TEXTURE1), w.bindTexture(w.TEXTURE_2D, te.current), w.texImage2D(w.TEXTURE_2D, 0, w.RGBA, w.RGBA, w.UNSIGNED_BYTE, V), w.uniform1f(T.numLoc, C.length), w.uniform2f(T.sizeLoc, r, o), U();
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let e = Q.current;
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V.width = e.length * r, V.height = o, H.fillStyle = "black", H.fillRect(0, 0, V.width, o), H.fillStyle = "white", H.textBaseline = "top", H.font = `${o}px monospace`;
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for (let t = 0; t < e.length; t++) H.fillText(e[t], t * r, 0);
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w.activeTexture(w.TEXTURE4), w.bindTexture(w.TEXTURE_2D, ne.current), w.texImage2D(w.TEXTURE_2D, 0, w.RGBA, w.RGBA, w.UNSIGNED_BYTE, V), w.uniform1f(T.scatterNumCharsLoc, e.length), k.reset(w);
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if (
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Le.current = ie, Re.current = U;
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let W = (e, t) => {
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l = Math.round(e), d = Math.round(t), je.current = l, Me.current = d, f.width = l, f.height = d, ie(Oe.current);
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let n = S(), r = n.width / n.height, i = f.width / f.height, a = 1, o = 1, s = 0, c = 0;
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if (i > r) o = r / i, c = (1 - o) / 2;
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else {
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let e =
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a = i / r;
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let e = Ae.current, t = e === "left" ? .25 : e === "right" ? .75 : .5;
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s = Math.max(0, Math.min(1 - a, t - a / 2));
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w.uniform2f(T.cropOffsetLoc, s, c), w.uniform2f(T.cropScaleLoc, a, o), w.useProgram(O), w.uniform2f(T.p1CropOffsetLoc, s, c), w.uniform2f(T.p1CropScaleLoc, a, o), w.useProgram(D);
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};
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let W = (e) => {
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ke.current = e.cssWidth > 0 ? n / e.cssWidth : 1, ee(n, r);
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ze.current = W;
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let G = (e) => {
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Pe.current = e.cssWidth > 0 ? n / e.cssWidth : 1, W(n, r);
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Ie.current = G;
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let K = (e) => {
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if (!pe.current) return;
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N.handleMouseMove(n, r, i), k.handleMouseMove(n, r, i);
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f.addEventListener("mousemove", K);
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let q = () => k.handleMouseLeave();
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f.addEventListener("mouseleave", q);
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let J = (e) => {
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P.handleClick(e, f), F.handleClick(e, f);
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};
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f.addEventListener("click", J);
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let Y = () => {
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if (w.uniform1i(T.videoModeLoc, +!!ke.current), w.uniform1f(T.brightnessLoc, ue.current), w.uniform1f(T.saturationLoc, de.current), w.uniform1f(T.bgOpacityLoc, fe.current), w.uniform1i(T.mouseEffectFlagLoc, +!!he.current), w.uniform1i(T.scatterEffectFlagLoc, +!!ge.current), w.uniform1i(T.clickEffectFlagLoc, +!!Se.current), w.uniform1i(T.spreadEffectFlagLoc, +!!Te.current), w.uniform1f(T.mouseBrightnessLoc, _e.current), w.uniform1f(T.mouseRadiusLoc, Math.min(f.width, f.height) * ve.current), ae) {
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let e = L < 0 ? 0 : Math.min(1, (performance.now() - L) / (oe * 1e3));
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w.uniform1f(T.revealProgressLoc, e);
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}
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$.current &&
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let e =
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if (t && t.width > 0 && t.height > 0)
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let e = M.current, t = Fe.current;
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cssWidth:
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cssHeight:
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let t = window.devicePixelRatio || 1, n = S(), r = e.clientWidth || n.width, i = e.clientHeight || n.height;
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G({
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});
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}
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},
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w.activeTexture(w.TEXTURE0), w.bindTexture(w.TEXTURE_2D, T.texture), w.texImage2D(w.TEXTURE_2D, 0, w.RGBA, w.RGBA, w.UNSIGNED_BYTE, p), m?.play(), L = performance.now(), $.current = !0, cancelAnimationFrame(I), I = requestAnimationFrame(Y);
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}, Z = () => {
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m && (R = (R + 1) % z.length, m.src = z[R], m.load(), m.addEventListener("canplay", () => m.play(), { once: !0 }));
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}, me = M.current ? x(M.current, (e) => {
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Fe.current = e, $.current && e.width > 0 && e.height > 0 && G(e);
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}) : () => {};
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return
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return m ? (m.addEventListener("loadeddata", X, { once: !ce }), B && m.addEventListener("ended", Z), ce ? m.readyState >= 2 && X() : m.readyState >= 2 && m.currentSrc.endsWith(z[0]) ? X() : m.currentSrc.endsWith(z[0]) || m.load()) : v && (v.complete && v.naturalWidth > 0 ? X() : v.addEventListener("load", X, { once: !0 })), () => {
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me(), Le.current = null, Re.current = null, ze.current = null, Ie.current = null, $.current = !1, cancelAnimationFrame(I), m ? (m.removeEventListener("loadeddata", X), B && m.removeEventListener("ended", Z)) : v?.removeEventListener("load", X), f.removeEventListener("mousemove", K), f.removeEventListener("mouseleave", q), f.removeEventListener("click", J), w.deleteTexture(T.texture), w.deleteTexture(T.charVectorsTexture), w.deleteFramebuffer(T.fbo), w.deleteTexture(T.fboTexture), w.deleteBuffer(T.buffer), w.deleteShader(T.vertShader), w.deleteShader(T.fragShader), w.deleteShader(T.pass1FragShader), w.deleteProgram(D), w.deleteProgram(O), w.deleteTexture(te.current), w.deleteTexture(ne.current), w.deleteTexture(T.scatterStateTexture), w.deleteTexture(T.spreadStateTexture);
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};
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}, [
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u,
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le
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]);
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let Be = Array.isArray(i) ? i[0] : i;
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return /* @__PURE__ */ r("div", {
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ref: M,
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className: D,
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(function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q
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(function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`,o=/\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;function s(e,t){if(t!==`auto`)return t;let n=Array.isArray(e)?e[0]:e;return o.test(n)?`image`:`video`}function c(e,t,n,r,i,a,o,s){let c=!!i,l=typeof i==`object`?i:{},u=l.style??`brighten`,d=c&&u!==`scatter`,f=c&&u===`scatter`,p=l.scatterChars??`->o`,m=l.trailLen??15,h=l.trailDecay??10,g=l.duration??1,_=l.radius??(u===`scatter`?.05:.08),v=l.brightness??2,y=!!a,b=typeof a==`object`?a:{},x=b.style??`ripple`,S=y&&x!==`spread`,C=y&&x===`spread`,w=b.brightness??1.1,T=b.speed??2,E=b.spreadExpandDuration??1.5,D=b.spreadSpeed??7.5,ee=!!o,O=typeof o==`object`?o:{},k=O.type??`random`,A=O.duration??.4,te=Math.max(20,Math.min(350,Math.round(e))),ne=Math.max(0,Math.min(2,t)),j=Math.max(0,Math.min(2,n)),M=Math.max(0,Math.min(1,r));A=Math.max(.1,Math.min(4,A)),m=Math.max(0,Math.min(30,Math.round(m))),h=Math.max(1,Math.min(15,h)),g=Math.max(.1,Math.min(4,g)),_=Math.max(.03,Math.min(.2,_)),v=Math.max(.2,Math.min(5,v)),w=Math.max(1.05,Math.min(2,w)),T=Math.max(.5,Math.min(4,T)),E=Math.max(.5,Math.min(5,E)),D=Math.max(.5,Math.min(10,D));let N=s===void 0?1/0:Math.max(1,Math.min(4,s)),P;return P=ee?k===`diagonal`?1:k===`radial`?2:3:0,{numCols:te,brightness:ne,saturation:j,bgOpacity:M,mouseEnabled:c,mouseStyle:u,brightenEnabled:d,scatterEnabled:f,scatterChars:p,trailLen:m,trailDecay:h,duration:g,mouseRadius:_,mouseBrightness:v,clickEnabled:S,clickBrightness:w,clickSpeed:T,spreadEnabled:C,spreadExpandDuration:E,spreadSpeed:D,revealEnabled:ee,revealType:k,revealDuration:A,revealEffectFlag:P,maxDpr:N}}function l(e,t,n){let r=e.createShader(t);if(!r)throw Error(`Failed to create shader`);return e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)?r:(console.log(e.getShaderInfoLog(r)),e.deleteShader(r),null)}function u(e,t,n){let r=e.createProgram();return e.attachShader(r,t),e.attachShader(r,n),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?r:(console.log(e.getProgramInfoLog(r)),e.deleteProgram(r),null)}var d=`#version 300 es
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}`;function f(e){let t=s(e,e.VERTEX_SHADER,l),n=s(e,e.FRAGMENT_SHADER,u);if(!t||!n)return null;let r=c(e,t,n);if(!r)return null;let i=new Float32Array([1,1,-1,1,1,-1,-1,-1,-1,1,1,-1]),a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a),e.bufferData(e.ARRAY_BUFFER,i,e.STATIC_DRAW);let o=e.getAttribLocation(r,`a_position`);e.vertexAttribPointer(o,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),e.useProgram(r);let f=e.createTexture();e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,f),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR);let p=e.getUniformLocation(r,`u_texture`);e.uniform1i(p,0);let 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O=e.createFramebuffer(),k=e.createTexture();e.activeTexture(e.TEXTURE4),e.bindTexture(e.TEXTURE_2D,k),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let A=e.createTexture();e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,A),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let j=e.createTexture();return 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285
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Y=()=>{if(T.uniform1i(E.videoModeLoc,+!!De.current),T.uniform1f(E.brightnessLoc,le.current),T.uniform1f(E.saturationLoc,ue.current),T.uniform1f(E.bgOpacityLoc,de.current),T.uniform1i(E.mouseEffectFlagLoc,+!!pe.current),T.uniform1i(E.scatterEffectFlagLoc,+!!me.current),T.uniform1i(E.clickEffectFlagLoc,+!!be.current),T.uniform1i(E.spreadEffectFlagLoc,+!!Ce.current),T.uniform1f(E.mouseBrightnessLoc,he.current),T.uniform1f(E.mouseRadiusLoc,Math.min(f.width,f.height)*ge.current),ae){let 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t=window.devicePixelRatio||1,n=C(),r=e.clientWidth||n.width,i=e.clientHeight||n.height;G({width:Math.round(r*t),height:Math.round(i*t),cssWidth:r,cssHeight:i})}T.activeTexture(T.TEXTURE0),T.bindTexture(T.TEXTURE_2D,E.texture),T.texImage2D(T.TEXTURE_2D,0,T.RGBA,T.RGBA,T.UNSIGNED_BYTE,p),_?.play(),L=performance.now(),$.current=!0,cancelAnimationFrame(I),I=requestAnimationFrame(Y)},Re=()=>{_&&(R=(R+1)%z.length,_.src=z[R],_.load(),_.addEventListener(`canplay`,()=>_.play(),{once:!0}))},ze=A.current?b(A.current,e=>{Ne.current=e,$.current&&e.width>0&&e.height>0&&G(e)}):()=>{};return _?(_.addEventListener(`loadeddata`,Z,{once:!X}),B&&_.addEventListener(`ended`,Re),X?_.readyState>=2&&Z():_.readyState>=2&&_.currentSrc.endsWith(z[0])?Z():_.currentSrc.endsWith(z[0])||_.load()):S&&(S.complete&&S.naturalWidth>0?Z():S.addEventListener(`load`,Z,{once:!0})),()=>{ze(),Fe.current=null,Ie.current=null,Le.current=null,Pe.current=null,$.current=!1,cancelAnimationFrame(I),_?(_.removeEventListener(`loadeddata`,Z),B&&_.removeEventListener(`ended`,Re)):S?.removeEventListener(`load`,Z),f.removeEventListener(`mousemove`,K),f.removeEventListener(`mouseleave`,q),f.removeEventListener(`click`,J),T.deleteTexture(E.texture),T.deleteTexture(E.charVectorsTexture),T.deleteFramebuffer(E.fbo),T.deleteTexture(E.fboTexture),T.deleteBuffer(E.buffer),T.deleteShader(E.vertShader),T.deleteShader(E.fragShader),T.deleteShader(E.pass1FragShader),T.deleteProgram(D),T.deleteProgram(j),T.deleteTexture(te.current),T.deleteTexture(ne.current),T.deleteTexture(E.scatterStateTexture),T.deleteTexture(E.spreadStateTexture)}},[e,o,X,w,x,se,oe,ae,ce]);let Re=Array.isArray(e)?e[0]:e;return(0,n.jsxs)(`div`,{ref:A,className:T,style:{height:`100%`,width:`100%`},children:[X?null:ce?(0,n.jsx)(`img`,{ref:k,src:Re,alt:``,style:{display:`none`}}):(0,n.jsx)(`video`,{ref:O,muted:!0,playsInline:!0,autoPlay:!0,loop:!Array.isArray(e)||e.length===1,style:{display:`none`},children:(0,n.jsx)(`source`,{src:Re,type:`video/mp4`})}),(0,n.jsx)(`canvas`,{ref:ee,style:{width:`100%`,height:`100%`,display:`block`}})]})}e.VideoAscii=x});
|
package/package.json
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "react-video-ascii",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.4.0",
|
|
4
4
|
"type": "module",
|
|
5
|
-
"description": "React component that renders videos as ASCII animations using WebGL2.",
|
|
5
|
+
"description": "React component that renders videos and images as ASCII animations using WebGL2.",
|
|
6
6
|
"author": "Lucas Jin",
|
|
7
7
|
"repository": {
|
|
8
8
|
"type": "git",
|