react-video-ascii 1.2.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -3
- package/dist/components/VideoAscii.d.ts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/lib/ascii-props.d.ts +3 -0
- package/dist/react-video-ascii.js +167 -148
- package/dist/react-video-ascii.umd.cjs +4 -4
- package/package.json +2 -2
package/README.md
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@@ -1,6 +1,6 @@
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# react-video-ascii
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React component optimized for rendering videos as ASCII using WebGL2.
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React component optimized for rendering videos and images as ASCII using WebGL2.
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<p align="center">
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<img width="1512" height="949" alt="demo" src="https://github.com/user-attachments/assets/2b41b0af-e864-430d-ade5-0249335d1aac" />
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@@ -22,6 +22,10 @@ import { VideoAscii } from 'react-video-ascii';
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// Basic usage
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<VideoAscii src="/video.mp4" />
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// Images work too (detected by extension, or force it with mediaType)
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<VideoAscii src="/photo.jpg" />
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<VideoAscii src="/api/photo?id=1" mediaType="image" />
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// Multiple videos (loop sequentially)
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const sources = ['/video1.mp4', '/video2.mp4'];
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<VideoAscii src={sources} />
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@@ -65,8 +69,9 @@ const sources = ['/video1.mp4', '/video2.mp4'];
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| Prop | Type | Default | Range | Description |
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|------|------|---------|-------|-------------|
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| `src` | `string \| string[]` | — | — | Video source URL(s). Multiple URLs play sequentially. |
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| `
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| `src` | `string \| string[]` | — | — | Video or image source URL(s). Multiple video URLs play sequentially. |
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| `mediaType` | `'auto' \| 'video' \| 'image'` | `'auto'` | — | How to load `src`. `auto` treats common image extensions as images and everything else as video. |
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| `videoMode` | `boolean` | `false` | — | Show original video/image colors instead of ASCII. |
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| `numColsRaw` | `number` | `250` | `20–350` | Number of character columns. |
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| `brightnessRaw` | `number` | `1.0` | `0.0–2.0` | Brightness multiplier. |
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| `saturationRaw` | `number` | `1.0` | `0.0–2.0` | Saturation multiplier. |
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import { Props } from '../lib/ascii-props';
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declare function VideoAscii({ src, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
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declare function VideoAscii({ src, mediaType, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
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export default VideoAscii;
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package/dist/index.d.ts
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export { default as VideoAscii } from './components/VideoAscii';
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export type { Props } from './lib/ascii-props';
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export type { Props, MediaType } from './lib/ascii-props';
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@@ -19,8 +19,11 @@ export interface RevealEffectOptions {
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type?: 'diagonal' | 'radial' | 'random';
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duration?: number;
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}
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export type MediaType = 'auto' | 'video' | 'image';
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export declare function resolveMediaType(src: string | string[], mediaType: MediaType): 'video' | 'image';
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export interface Props {
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src: string | string[];
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mediaType?: MediaType;
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videoMode?: boolean;
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numColsRaw?: number;
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brightnessRaw?: number;
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@@ -50,16 +50,21 @@ function a(e, t, n) {
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}
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//#endregion
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//#region src/lib/ascii-props.ts
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var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@";
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function
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var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@", s = /\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;
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function c(e, t) {
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if (t !== "auto") return t;
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let n = Array.isArray(e) ? e[0] : e;
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return s.test(n) ? "image" : "video";
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}
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function l(e, t, n, r, i, a, o, s) {
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let c = !!i, l = typeof i == "object" ? i : {}, u = l.style ?? "brighten", d = c && u !== "scatter", f = c && u === "scatter", p = l.scatterChars ?? "->o", m = l.trailLen ?? 15, h = l.trailDecay ?? 10, g = l.duration ?? 1, _ = l.radius ?? (u === "scatter" ? .05 : .08), v = l.brightness ?? 2, y = !!a, b = typeof a == "object" ? a : {}, x = b.style ?? "ripple", S = y && x !== "spread", C = y && x === "spread", w = b.brightness ?? 1.1, T = b.speed ?? 2, E = b.spreadExpandDuration ?? 1.5, D = b.spreadSpeed ?? 7.5, O = !!o, k = typeof o == "object" ? o : {}, A = k.type ?? "random", j = k.duration ?? .4, M = Math.max(20, Math.min(350, Math.round(e))), ee = Math.max(0, Math.min(2, t)), te = Math.max(0, Math.min(2, n)), N = Math.max(0, Math.min(1, r));
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j = Math.max(.1, Math.min(4, j)), m = Math.max(0, Math.min(30, Math.round(m))), h = Math.max(1, Math.min(15, h)), g = Math.max(.1, Math.min(4, g)), _ = Math.max(.03, Math.min(.2, _)), v = Math.max(.2, Math.min(5, v)), w = Math.max(1.05, Math.min(2, w)), T = Math.max(.5, Math.min(4, T)), E = Math.max(.5, Math.min(5, E)), D = Math.max(.5, Math.min(10, D));
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let
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return
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let P = s === void 0 ? Infinity : Math.max(1, Math.min(4, s)), F;
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return F = O ? A === "diagonal" ? 1 : A === "radial" ? 2 : 3 : 0, {
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numCols: M,
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brightness:
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saturation:
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bgOpacity:
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brightness: ee,
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saturation: te,
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bgOpacity: N,
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mouseEnabled: c,
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mouseStyle: u,
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brightenEnabled: d,
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revealEnabled: O,
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revealType: A,
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revealDuration: j,
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revealEffectFlag:
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maxDpr:
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revealEffectFlag: F,
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maxDpr: P
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};
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}
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//#endregion
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//#region src/lib/webgl-utils.ts
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function
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function u(e, t, n) {
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let r = e.createShader(t);
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if (!r) throw Error("Failed to create shader");
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return e.shaderSource(r, n), e.compileShader(r), e.getShaderParameter(r, e.COMPILE_STATUS) ? r : (console.log(e.getShaderInfoLog(r)), e.deleteShader(r), null);
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}
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function
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function d(e, t, n) {
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let r = e.createProgram();
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return e.attachShader(r, t), e.attachShader(r, n), e.linkProgram(r), e.getProgramParameter(r, e.LINK_STATUS) ? r : (console.log(e.getProgramInfoLog(r)), e.deleteProgram(r), null);
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}
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//#endregion
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//#region src/shaders/vertex.glsl
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var
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var f = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", p = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2 gridCoord = fragCoord - u_gridOffset;\n vec2 cellCoordF = floor(gridCoord / u_cellsize);\n bool inGrid = all(greaterThanEqual(cellCoordF, vec2(0.0))) && all(lessThan(cellCoordF, u_gridSize));\n vec2 cellCoord = clamp(cellCoordF, vec2(0.0), u_gridSize - 1.0);\n\n if (u_revealEffectFlag == 1) {\n \n float revealThreshold = (cellCoord.x + cellCoord.y) / (u_gridSize.x + u_gridSize.y - 2.0);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 2) {\n float dist = length(cellCoord / u_gridSize - vec2(0.5));\n float revealThreshold = dist / 0.7071; \n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 3) {\n float revealThreshold = hash(cellCoord);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n }\n\n vec2 cellCenter = u_gridOffset + (cellCoord + 0.5) * u_cellsize; \n \n vec2 rawUV = u_videoMode ? (fragCoord / u_resolution) : (cellCenter / u_resolution);\n vec2 sampleUV = u_cropOffset + rawUV * u_cropScale;\n\n vec3 cellColor = texture(u_texture, sampleUV).rgb;\n float luminosity = dot(cellColor, vec3(0.299, 0.587, 0.114)); \n vec3 hsl = rgb2hsl(cellColor);\n hsl.z = clamp(hsl.z * u_brightness, 0.0, 1.0);\n hsl.y = clamp(hsl.y * u_saturation, 0.0, 1.0);\n cellColor = hsl2rgb(hsl);\n\n vec2 withinCellPos = fract(gridCoord / u_cellsize);\n\n \n float glyphMask = 0.0;\n if (!u_videoMode && inGrid) {\n uint charInd;\n if (u_shapeMatching) {\n charInd = texelFetch(u_fboTexture, ivec2(cellCoord), 0).r;\n } else {\n charInd = uint(floor(luminosity * (u_numChars - 1.0)));\n }\n float atlasU = (float(charInd) + withinCellPos.x) / u_numChars;\n float atlasV = withinCellPos.y;\n glyphMask = texture(u_atlas, vec2(atlasU, atlasV)).r;\n }\n\n vec3 bgColor = cellColor * u_bgOpacity;\n\n bool scatterHit = false;\n vec3 scatterColor = vec3(0.0);\n if (u_scatterEffect && inGrid) {\n uint state = texelFetch(u_scatterStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n \n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n \n if (!scatterHit && u_spreadEffect && inGrid) { \n uint state = texelFetch(u_spreadStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n\n vec3 finalColor;\n if (scatterHit) {\n finalColor = scatterColor;\n } else {\n finalColor = u_videoMode ? cellColor : mix(bgColor, cellColor, glyphMask);\n\n if (u_mouseEffect) {\n bool inside = false;\n for (int i = 0; i < MOUSE_TRAIL_LEN; i++) {\n if (u_mouseLifeFracs[i] <= 0.0) {\n continue;\n }\n float r = u_mouseRadius * u_mouseLifeFracs[i];\n if (distance(cellCenter, u_mousePositions[i]) < r) {\n inside = true;\n break;\n }\n }\n if (inside) {\n finalColor = clamp(finalColor * u_mouseBrightness, 0.0, 1.0);\n }\n }\n\n if (u_clickEffect) {\n float boost = 1.0;\n for (int i = 0; i < MAX_RIPPLES; i++) {\n if (u_rippleBrightnesses[i] <= 1.0) {\n continue;\n }\n if (distance(cellCenter, u_ripplePositions[i]) < u_rippleRadii[i]) {\n boost *= u_rippleBrightnesses[i];\n }\n }\n if (boost > 1.0) {\n finalColor = clamp(finalColor * boost, 0.0, 1.0);\n }\n }\n }\n\n fragColor = vec4(finalColor, 1.0);\n}", m = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform sampler2D u_texture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform int u_circleN;\nuniform sampler2D u_charVectors;\nuniform int u_numCharsInt;\nuniform float u_shapeExponent;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout uvec4 fragCharInd;\n\nvoid main() {\n \n ivec2 cellCoord = ivec2(floor(gl_FragCoord.xy));\n\n const vec2 CIRCLES[6] = vec2[6](\n vec2(0.25, 0.25), vec2(0.75, 0.25),\n vec2(0.25, 0.50), vec2(0.75, 0.50),\n vec2(0.25, 0.75), vec2(0.75, 0.75)\n );\n vec2 radiusUV = vec2(u_cellsize.x / 5.0) / u_resolution * u_cropScale; \n\n float sv[6];\n for (int ci = 0; ci < 6; ci++) {\n \n vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;\n float total = 0.0;\n int count = 0;\n for (int dx = -u_circleN; dx <= u_circleN; dx++) {\n for (int dy = -u_circleN; dy <= u_circleN; dy++) {\n if (dx*dx + dy*dy <= u_circleN*u_circleN) {\n vec2 sampleUV = centerUV + vec2(float(dx), float(dy)) * radiusUV / float(u_circleN);\n vec3 sc = texture(u_texture, sampleUV).rgb;\n total += dot(sc, vec3(0.299, 0.587, 0.114));\n count++;\n }\n }\n }\n \n sv[ci] = count > 0 ? total / float(count) : 0.0;\n }\n\n float maxVal = 0.0;\n for (int d = 0; d < 6; d++) maxVal = max(maxVal, sv[d]);\n if (maxVal > 0.0) {\n for (int d = 0; d < 6; d++) sv[d] = pow(sv[d] / maxVal, u_shapeExponent) * maxVal;\n }\n\n \n uint bestChar = 0u;\n float bestDist = 1e10;\n for (int i = 0; i < u_numCharsInt; i++) {\n vec4 r0 = texelFetch(u_charVectors, ivec2(i, 0), 0);\n vec4 r1 = texelFetch(u_charVectors, ivec2(i, 1), 0);\n float dist = 0.0;\n float diffs[6] = float[6](\n sv[0] - r0.r, sv[1] - r0.g, sv[2] - r0.b, sv[3] - r0.a,\n sv[4] - r1.r, sv[5] - r1.g\n );\n for (int d = 0; d < 6; d++) {\n dist += diffs[d] * diffs[d];\n }\n if (dist < bestDist) { \n bestDist = dist; bestChar = uint(i); \n }\n }\n\n fragCharInd = uvec4(bestChar, 0u, 0u, 0u);\n}";
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e.vertexAttribPointer(o, 2, e.FLOAT, !1, 0, 0), e.enableVertexAttribArray(o), e.useProgram(r);
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e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, s), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR);
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e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D,
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e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D, l), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
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function S({ src: i, mediaType: s = "auto", videoMode: u = !1, numColsRaw: d = 250, brightnessRaw: f = 1, saturationRaw: p = 1, bgOpacityRaw: m = .3, revealEffect: v = !1, chars: S = o, mouseEffect: C = !0, clickEffect: w = !0, charMode: T = "shape", className: E, cropFocus: D = "center", maxDpr: O }) {
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let k = t(null), A = t(null), j = t(null), M = t(null), ee = t(null), te = t(null), { numCols: N, brightness: P, saturation: F, bgOpacity: I, mouseEnabled: L, mouseStyle: R, brightenEnabled: z, scatterEnabled: B, scatterChars: V, trailLen: H, trailDecay: U, duration: ne, mouseRadius: re, mouseBrightness: W, clickEnabled: G, clickBrightness: K, clickSpeed: q, spreadEnabled: J, spreadExpandDuration: Y, spreadSpeed: X, revealEnabled: ie, revealDuration: ae, revealEffectFlag: oe, maxDpr: Z } = l(d, f, p, m, C, w, v, O), se = c(i, s) === "image", ce = t(P), le = t(F), ue = t(I), de = t(L), fe = t(R), pe = t(z), me = t(B), he = t(W), ge = t(re), _e = t(H), ve = t(U), ye = t(ne), Q = t(V), be = t(G), xe = t(K), Se = t(q), Ce = t(J), we = t(Y), Te = t(X), Ee = t(N), De = t(u), Oe = t(D), ke = t(0), Ae = t(0), je = t(Z), Me = t(1), Ne = t(null), Pe = t(null);
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e(() => {
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ce.current = P, le.current = F, ue.current = I, de.current = L, fe.current = R, pe.current = z, me.current = B, he.current = W, ge.current = re, _e.current = H, ve.current = U, ye.current = ne, Q.current !== V && $.current ? (Q.current = V, Ie.current?.()) : Q.current = V, be.current = G, xe.current = K, Se.current = q, Ce.current = J, we.current = Y, Te.current = X, Ee.current = N, De.current = u;
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u
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]);
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$.current &&
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}, [
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}, [
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}, [
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let Fe = t(null), Ie = t(null), Le = t(null), $ = t(!1);
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e(() => {
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+
$.current && Fe.current?.(N);
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}, [N]), e(() => {
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Oe.current = D, $.current && ke.current > 0 && Le.current?.(ke.current, Ae.current);
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+
}, [D]), e(() => {
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je.current = Z, $.current && Ne.current && Pe.current?.(Ne.current);
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}, [Z]), e(() => {
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let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, u = 0, d =
|
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let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, u = 0, d = k.current;
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let f =
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let f = se ? j.current : A.current;
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|
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let p = f instanceof HTMLVideoElement ? f : null, m = f instanceof HTMLImageElement ? f : null, v = () => f instanceof HTMLVideoElement ? {
|
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|
+
width: f.videoWidth,
|
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|
+
height: f.videoHeight
|
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445
|
+
} : {
|
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446
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+
width: f.naturalWidth,
|
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|
+
height: f.naturalHeight
|
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448
|
+
}, C = d.getContext("webgl2");
|
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449
|
+
if (!C) return;
|
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|
+
C.pixelStorei(C.UNPACK_ALIGNMENT, 1);
|
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451
|
+
let w = h(C);
|
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452
|
+
if (!w) return;
|
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453
|
+
let { program: E, pass1Program: D } = w;
|
|
454
|
+
ee.current = w.atlasTexture, te.current = w.scatterAtlasTexture, C.uniform1i(w.shapeMatchingLoc, +(T === "shape")), C.uniform1i(w.revealEffectFlagLoc, oe), C.uniform1f(w.revealProgressLoc, 0);
|
|
455
|
+
let O = g({
|
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456
|
+
scatterEnabledRef: me,
|
|
457
|
+
mouseRadiusRef: ge,
|
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458
|
+
durationRef: ye,
|
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459
|
+
scatterCharsRef: Q
|
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460
|
+
}), N = _({
|
|
461
|
+
brightenEnabledRef: pe,
|
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462
|
+
trailLenRef: _e,
|
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463
|
+
durationRef: ye,
|
|
464
|
+
trailDecayRef: ve
|
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465
|
+
}), P = y({
|
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466
|
+
clickEnabledRef: be,
|
|
467
|
+
clickSpeedRef: Se,
|
|
468
|
+
clickBrightnessRef: xe,
|
|
469
|
+
pixelScaleRef: Me
|
|
470
|
+
}), F = b({
|
|
471
|
+
spreadEnabledRef: Ce,
|
|
472
|
+
scatterCharsRef: Q,
|
|
473
|
+
spreadExpandDurationRef: we,
|
|
474
|
+
spreadSpeedRef: Te
|
|
475
|
+
}), I, L = -1, R = -1, z = 0, B = Array.isArray(i) ? i : [i], V = B.length > 1, H = document.createElement("canvas"), U = H.getContext("2d"), ne = (i) => {
|
|
465
476
|
let f = l > 0 ? l : d.width, p = u > 0 ? u : d.height;
|
|
466
477
|
r = Math.max(1, Math.floor(f / i));
|
|
467
478
|
let m = r * 2;
|
|
468
|
-
if (
|
|
469
|
-
e = a(
|
|
479
|
+
if (U.font = `${m}px monospace`, o = Math.max(1, Math.round(m * r / U.measureText("M").width)), t = Math.ceil(f / r), n = Math.ceil(p / o), s = Math.floor((f - t * r) / 2), c = Math.floor((p - n * o) / 2), C.viewport(0, 0, d.width, d.height), C.useProgram(E), C.uniform2f(w.resLoc, d.width, d.height), C.uniform2f(w.gridOffsetLoc, s, c), C.useProgram(D), C.uniform2f(w.p1ResLoc, d.width, d.height), C.uniform2f(w.p1GridOffsetLoc, s, c), C.useProgram(E), O.setup(C, t, n, r, o, s, c, w.scatterStateTexture), F.setup(C, t, n, r, o, s, c, w.spreadStateTexture), T === "shape") {
|
|
480
|
+
e = a(S, r, o);
|
|
470
481
|
let i = e.length, s = new Float32Array(i * 8);
|
|
471
482
|
for (let t = 0; t < i; t++) {
|
|
472
483
|
let n = e[t].vector;
|
|
473
484
|
s[t * 4 + 0] = n[0], s[t * 4 + 1] = n[1], s[t * 4 + 2] = n[2], s[t * 4 + 3] = n[3], s[i * 4 + t * 4 + 0] = n[4], s[i * 4 + t * 4 + 1] = n[5];
|
|
474
485
|
}
|
|
475
|
-
|
|
486
|
+
C.activeTexture(C.TEXTURE2), C.bindTexture(C.TEXTURE_2D, w.charVectorsTexture), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA32F, i, 2, 0, C.RGBA, C.FLOAT, s), C.activeTexture(C.TEXTURE3), C.bindTexture(C.TEXTURE_2D, w.fboTexture), C.texImage2D(C.TEXTURE_2D, 0, C.R8UI, t, n, 0, C.RED_INTEGER, C.UNSIGNED_BYTE, null), C.bindFramebuffer(C.FRAMEBUFFER, w.fbo), C.framebufferTexture2D(C.FRAMEBUFFER, C.COLOR_ATTACHMENT0, C.TEXTURE_2D, w.fboTexture, 0), C.bindFramebuffer(C.FRAMEBUFFER, null);
|
|
476
487
|
let c = Math.max(1, Math.round(r / 5));
|
|
477
|
-
|
|
488
|
+
C.useProgram(D), C.uniform2f(w.p1CellsizeLoc, r, o), C.uniform1i(w.p1CircleNLoc, c), C.uniform1i(w.p1NumCharsLoc, i), C.uniform1f(w.p1ExponentLoc, 2), C.useProgram(E);
|
|
478
489
|
}
|
|
479
|
-
|
|
480
|
-
for (let e = 0; e <
|
|
481
|
-
|
|
482
|
-
},
|
|
483
|
-
let e =
|
|
484
|
-
|
|
485
|
-
for (let t = 0; t < e.length; t++)
|
|
486
|
-
|
|
490
|
+
C.uniform2f(w.gridSizeLoc, t, n), H.width = S.length * r, H.height = o, U.font = `${o}px monospace`, U.fillStyle = "black", U.fillRect(0, 0, S.length * r, o), U.fillStyle = "white", U.textBaseline = "top";
|
|
491
|
+
for (let e = 0; e < S.length; e++) U.fillText(S[e], e * r, 0);
|
|
492
|
+
C.activeTexture(C.TEXTURE1), C.bindTexture(C.TEXTURE_2D, ee.current), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, H), C.uniform1f(w.numLoc, S.length), C.uniform2f(w.sizeLoc, r, o), re();
|
|
493
|
+
}, re = () => {
|
|
494
|
+
let e = Q.current;
|
|
495
|
+
H.width = e.length * r, H.height = o, U.fillStyle = "black", U.fillRect(0, 0, H.width, o), U.fillStyle = "white", U.textBaseline = "top", U.font = `${o}px monospace`;
|
|
496
|
+
for (let t = 0; t < e.length; t++) U.fillText(e[t], t * r, 0);
|
|
497
|
+
C.activeTexture(C.TEXTURE4), C.bindTexture(C.TEXTURE_2D, te.current), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, H), C.uniform1f(w.scatterNumCharsLoc, e.length), O.reset(C);
|
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487
498
|
};
|
|
488
|
-
|
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489
|
-
let
|
|
490
|
-
l = Math.round(e), u = Math.round(t),
|
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491
|
-
let n =
|
|
492
|
-
if (
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499
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+
Fe.current = ne, Ie.current = re;
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500
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+
let W = (e, t) => {
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501
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+
l = Math.round(e), u = Math.round(t), ke.current = l, Ae.current = u, d.width = l, d.height = u, ne(Ee.current);
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502
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+
let n = v(), r = n.width / n.height, i = d.width / d.height, a = 1, o = 1, s = 0, c = 0;
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if (i > r) o = r / i, c = (1 - o) / 2;
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493
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else {
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let e =
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a = i / r;
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let e = Oe.current, t = e === "left" ? .25 : e === "right" ? .75 : .5;
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s = Math.max(0, Math.min(1 - a, t - a / 2));
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497
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}
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498
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};
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Ne.current = ee;
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let W = (e) => {
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Q.current = e;
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let t = Math.min(1, Oe.current / (window.devicePixelRatio || 1)), n = Math.max(1, Math.round(e.width * t)), r = Math.max(1, Math.round(e.height * t));
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ke.current = e.cssWidth > 0 ? n / e.cssWidth : 1, ee(n, r);
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+
C.uniform2f(w.cropOffsetLoc, s, c), C.uniform2f(w.cropScaleLoc, a, o), C.useProgram(D), C.uniform2f(w.p1CropOffsetLoc, s, c), C.uniform2f(w.p1CropScaleLoc, a, o), C.useProgram(E);
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Le.current = W;
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let G = (e) => {
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Ne.current = e;
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let t = Math.min(1, je.current / (window.devicePixelRatio || 1)), n = Math.max(1, Math.round(e.width * t)), r = Math.max(1, Math.round(e.height * t));
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Me.current = e.cssWidth > 0 ? n / e.cssWidth : 1, W(n, r);
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};
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Pe.current = G;
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let K = (e) => {
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if (!de.current) return;
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let t = d.getBoundingClientRect(), n = (e.clientX - t.left) * (d.width / t.width), r = (e.clientY - t.top) * (d.height / t.height), i = performance.now();
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N.handleMouseMove(n, r, i), O.handleMouseMove(n, r, i);
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d.addEventListener("mousemove",
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let
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let
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d.addEventListener("mousemove", K);
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let q = () => O.handleMouseLeave();
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d.addEventListener("mouseleave", q);
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let J = (e) => {
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P.handleClick(e, d), F.handleClick(e, d);
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let
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if (
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d.addEventListener("click", J);
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let Y = () => {
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if (C.uniform1i(w.videoModeLoc, +!!De.current), C.uniform1f(w.brightnessLoc, ce.current), C.uniform1f(w.saturationLoc, le.current), C.uniform1f(w.bgOpacityLoc, ue.current), C.uniform1i(w.mouseEffectFlagLoc, +!!pe.current), C.uniform1i(w.scatterEffectFlagLoc, +!!me.current), C.uniform1i(w.clickEffectFlagLoc, +!!be.current), C.uniform1i(w.spreadEffectFlagLoc, +!!Ce.current), C.uniform1f(w.mouseBrightnessLoc, he.current), C.uniform1f(w.mouseRadiusLoc, Math.min(d.width, d.height) * ge.current), ie) {
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let e = R < 0 ? 0 : Math.min(1, (performance.now() - R) / (ae * 1e3));
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C.uniform1f(w.revealProgressLoc, e);
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$.current &&
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},
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let e =
|
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if (t && t.width > 0 && t.height > 0)
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$.current && p && p.currentTime != L && p.readyState >= 2 && (C.activeTexture(C.TEXTURE0), C.bindTexture(C.TEXTURE_2D, w.texture), C.texSubImage2D(C.TEXTURE_2D, 0, 0, 0, C.RGBA, C.UNSIGNED_BYTE, p), L = p.currentTime), N.tick(C, w.mousePositionsLoc, w.mouseLifeFracsLoc), O.tick(C, d), P.tick(C, d, w.ripplePositionsLoc, w.rippleRadiiLoc, w.rippleBrightnessesLoc), F.tick(C), T === "shape" && (C.bindFramebuffer(C.FRAMEBUFFER, w.fbo), C.viewport(0, 0, t, n), C.useProgram(D), C.drawArrays(C.TRIANGLES, 0, 6), C.bindFramebuffer(C.FRAMEBUFFER, null), C.viewport(0, 0, d.width, d.height), C.useProgram(E)), C.drawArrays(C.TRIANGLES, 0, 6), I = requestAnimationFrame(Y);
|
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}, X = () => {
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let e = M.current, t = Ne.current;
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if (t && t.width > 0 && t.height > 0) G(t);
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else {
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let t = window.devicePixelRatio || 1, n = e.clientWidth ||
|
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width: Math.round(
|
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height: Math.round(
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cssWidth:
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cssHeight:
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540
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let t = window.devicePixelRatio || 1, n = v(), r = e.clientWidth || n.width, i = e.clientHeight || n.height;
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G({
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width: Math.round(r * t),
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height: Math.round(i * t),
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cssWidth: r,
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cssHeight: i
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}
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C.activeTexture(C.TEXTURE0), C.bindTexture(C.TEXTURE_2D, w.texture), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, f), p?.play(), R = performance.now(), $.current = !0, I = requestAnimationFrame(Y);
|
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+
}, Z = () => {
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+
p && (z = (z + 1) % B.length, p.src = B[z], p.load(), p.addEventListener("canplay", () => p.play(), { once: !0 }));
|
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+
}, fe = M.current ? x(M.current, (e) => {
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Ne.current = e, $.current && e.width > 0 && e.height > 0 && G(e);
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}) : () => {};
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return
|
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return p ? (p.addEventListener("loadeddata", X, { once: !0 }), V && p.addEventListener("ended", Z), p.readyState >= 2 && p.currentSrc.endsWith(B[0]) ? X() : p.currentSrc.endsWith(B[0]) || p.load()) : m && (m.complete && m.naturalWidth > 0 ? X() : m.addEventListener("load", X, { once: !0 })), () => {
|
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+
fe(), Fe.current = null, Ie.current = null, Le.current = null, Pe.current = null, $.current = !1, cancelAnimationFrame(I), p ? (p.removeEventListener("loadeddata", X), V && p.removeEventListener("ended", Z)) : m?.removeEventListener("load", X), d.removeEventListener("mousemove", K), d.removeEventListener("mouseleave", q), d.removeEventListener("click", J), C.deleteTexture(w.texture), C.deleteTexture(w.charVectorsTexture), C.deleteFramebuffer(w.fbo), C.deleteTexture(w.fboTexture), C.deleteBuffer(w.buffer), C.deleteShader(w.vertShader), C.deleteShader(w.fragShader), C.deleteShader(w.pass1FragShader), C.deleteProgram(E), C.deleteProgram(D), C.deleteTexture(ee.current), C.deleteTexture(te.current), C.deleteTexture(w.scatterStateTexture), C.deleteTexture(w.spreadStateTexture);
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};
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}, [
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i,
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T,
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S,
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+
oe,
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+
ae,
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+
ie,
|
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564
|
+
se
|
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565
|
+
]);
|
|
566
|
+
let Re = Array.isArray(i) ? i[0] : i;
|
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567
|
+
return /* @__PURE__ */ r("div", {
|
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|
+
ref: M,
|
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|
+
className: E,
|
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style: {
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height: "100%",
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width: "100%"
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},
|
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560
|
-
children: [/* @__PURE__ */ n("
|
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561
|
-
ref:
|
|
574
|
+
children: [se ? /* @__PURE__ */ n("img", {
|
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|
+
ref: j,
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+
src: Re,
|
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577
|
+
alt: "",
|
|
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|
+
style: { display: "none" }
|
|
579
|
+
}) : /* @__PURE__ */ n("video", {
|
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|
+
ref: A,
|
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562
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|
muted: !0,
|
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|
playsInline: !0,
|
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|
autoPlay: !0,
|
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|
loop: !Array.isArray(i) || i.length === 1,
|
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566
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|
style: { display: "none" },
|
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567
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|
children: /* @__PURE__ */ n("source", {
|
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|
-
src:
|
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|
+
src: Re,
|
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|
type: "video/mp4"
|
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|
})
|
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|
}), /* @__PURE__ */ n("canvas", {
|
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|
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ref:
|
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|
+
ref: k,
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|
style: {
|
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width: "100%",
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|
height: "100%",
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@@ -579,4 +598,4 @@ function b({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u =
|
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|
});
|
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|
}
|
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|
//#endregion
|
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|
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export {
|
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|
+
export { S as VideoAscii };
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
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|
|
1
|
+
(function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`,o=/\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;function s(e,t){if(t!==`auto`)return t;let n=Array.isArray(e)?e[0]:e;return o.test(n)?`image`:`video`}function c(e,t,n,r,i,a,o,s){let c=!!i,l=typeof i==`object`?i:{},u=l.style??`brighten`,d=c&&u!==`scatter`,f=c&&u===`scatter`,p=l.scatterChars??`->o`,m=l.trailLen??15,h=l.trailDecay??10,g=l.duration??1,_=l.radius??(u===`scatter`?.05:.08),v=l.brightness??2,y=!!a,b=typeof a==`object`?a:{},x=b.style??`ripple`,S=y&&x!==`spread`,C=y&&x===`spread`,w=b.brightness??1.1,T=b.speed??2,E=b.spreadExpandDuration??1.5,D=b.spreadSpeed??7.5,O=!!o,k=typeof o==`object`?o:{},A=k.type??`random`,j=k.duration??.4,ee=Math.max(20,Math.min(350,Math.round(e))),M=Math.max(0,Math.min(2,t)),N=Math.max(0,Math.min(2,n)),P=Math.max(0,Math.min(1,r));j=Math.max(.1,Math.min(4,j)),m=Math.max(0,Math.min(30,Math.round(m))),h=Math.max(1,Math.min(15,h)),g=Math.max(.1,Math.min(4,g)),_=Math.max(.03,Math.min(.2,_)),v=Math.max(.2,Math.min(5,v)),w=Math.max(1.05,Math.min(2,w)),T=Math.max(.5,Math.min(4,T)),E=Math.max(.5,Math.min(5,E)),D=Math.max(.5,Math.min(10,D));let F=s===void 0?1/0:Math.max(1,Math.min(4,s)),I;return I=O?A===`diagonal`?1:A===`radial`?2:3:0,{numCols:ee,brightness:M,saturation:N,bgOpacity:P,mouseEnabled:c,mouseStyle:u,brightenEnabled:d,scatterEnabled:f,scatterChars:p,trailLen:m,trailDecay:h,duration:g,mouseRadius:_,mouseBrightness:v,clickEnabled:S,clickBrightness:w,clickSpeed:T,spreadEnabled:C,spreadExpandDuration:E,spreadSpeed:D,revealEnabled:O,revealType:A,revealDuration:j,revealEffectFlag:I,maxDpr:F}}function l(e,t,n){let r=e.createShader(t);if(!r)throw Error(`Failed to create shader`);return e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)?r:(console.log(e.getShaderInfoLog(r)),e.deleteShader(r),null)}function u(e,t,n){let r=e.createProgram();return e.attachShader(r,t),e.attachShader(r,n),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?r:(console.log(e.getProgramInfoLog(r)),e.deleteProgram(r),null)}var d=`#version 300 es
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void main() {
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gl_Position = vec4(a_position, 0.0, 1.0);
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}`,
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+
}`,f=`#version 300 es
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precision highp float;
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precision highp usampler2D;
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@@ -207,7 +207,7 @@ void main() {
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|
|
285
|
+
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Ie=Array.isArray(e)?e[0]:e;return(0,n.jsxs)(`div`,{ref:A,className:w,style:{height:`100%`,width:`100%`},children:[oe?(0,n.jsx)(`img`,{ref:k,src:Ie,alt:``,style:{display:`none`}}):(0,n.jsx)(`video`,{ref:O,muted:!0,playsInline:!0,autoPlay:!0,loop:!Array.isArray(e)||e.length===1,style:{display:`none`},children:(0,n.jsx)(`source`,{src:Ie,type:`video/mp4`})}),(0,n.jsx)(`canvas`,{ref:D,style:{width:`100%`,height:`100%`,display:`block`}})]})}e.VideoAscii=x});
|
package/package.json
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "react-video-ascii",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.3.0",
|
|
4
4
|
"type": "module",
|
|
5
|
-
"description": "React component that renders videos as ASCII animations using WebGL2.",
|
|
5
|
+
"description": "React component that renders videos and images as ASCII animations using WebGL2.",
|
|
6
6
|
"author": "Lucas Jin",
|
|
7
7
|
"repository": {
|
|
8
8
|
"type": "git",
|