react-video-ascii 1.2.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # react-video-ascii
2
2
 
3
- React component optimized for rendering videos as ASCII using WebGL2.
3
+ React component optimized for rendering videos and images as ASCII using WebGL2.
4
4
 
5
5
  <p align="center">
6
6
  <img width="1512" height="949" alt="demo" src="https://github.com/user-attachments/assets/2b41b0af-e864-430d-ade5-0249335d1aac" />
@@ -22,6 +22,10 @@ import { VideoAscii } from 'react-video-ascii';
22
22
  // Basic usage
23
23
  <VideoAscii src="/video.mp4" />
24
24
 
25
+ // Images work too (detected by extension, or force it with mediaType)
26
+ <VideoAscii src="/photo.jpg" />
27
+ <VideoAscii src="/api/photo?id=1" mediaType="image" />
28
+
25
29
  // Multiple videos (loop sequentially)
26
30
  const sources = ['/video1.mp4', '/video2.mp4'];
27
31
  <VideoAscii src={sources} />
@@ -65,8 +69,9 @@ const sources = ['/video1.mp4', '/video2.mp4'];
65
69
 
66
70
  | Prop | Type | Default | Range | Description |
67
71
  |------|------|---------|-------|-------------|
68
- | `src` | `string \| string[]` | — | — | Video source URL(s). Multiple URLs play sequentially. |
69
- | `videoMode` | `boolean` | `false` | — | Show original video colors instead of ASCII. |
72
+ | `src` | `string \| string[]` | — | — | Video or image source URL(s). Multiple video URLs play sequentially. |
73
+ | `mediaType` | `'auto' \| 'video' \| 'image'` | `'auto'` | — | How to load `src`. `auto` treats common image extensions as images and everything else as video. |
74
+ | `videoMode` | `boolean` | `false` | — | Show original video/image colors instead of ASCII. |
70
75
  | `numColsRaw` | `number` | `250` | `20–350` | Number of character columns. |
71
76
  | `brightnessRaw` | `number` | `1.0` | `0.0–2.0` | Brightness multiplier. |
72
77
  | `saturationRaw` | `number` | `1.0` | `0.0–2.0` | Saturation multiplier. |
@@ -1,3 +1,3 @@
1
1
  import { Props } from '../lib/ascii-props';
2
- declare function VideoAscii({ src, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
2
+ declare function VideoAscii({ src, mediaType, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
3
3
  export default VideoAscii;
package/dist/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
1
  export { default as VideoAscii } from './components/VideoAscii';
2
- export type { Props } from './lib/ascii-props';
2
+ export type { Props, MediaType } from './lib/ascii-props';
@@ -19,8 +19,11 @@ export interface RevealEffectOptions {
19
19
  type?: 'diagonal' | 'radial' | 'random';
20
20
  duration?: number;
21
21
  }
22
+ export type MediaType = 'auto' | 'video' | 'image';
23
+ export declare function resolveMediaType(src: string | string[], mediaType: MediaType): 'video' | 'image';
22
24
  export interface Props {
23
25
  src: string | string[];
26
+ mediaType?: MediaType;
24
27
  videoMode?: boolean;
25
28
  numColsRaw?: number;
26
29
  brightnessRaw?: number;
@@ -50,16 +50,21 @@ function a(e, t, n) {
50
50
  }
51
51
  //#endregion
52
52
  //#region src/lib/ascii-props.ts
53
- var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@";
54
- function s(e, t, n, r, i, a, o, s) {
55
- let c = !!i, l = typeof i == "object" ? i : {}, u = l.style ?? "brighten", d = c && u !== "scatter", f = c && u === "scatter", p = l.scatterChars ?? "->o", m = l.trailLen ?? 15, h = l.trailDecay ?? 10, g = l.duration ?? 1, _ = l.radius ?? (u === "scatter" ? .05 : .08), v = l.brightness ?? 2, y = !!a, b = typeof a == "object" ? a : {}, x = b.style ?? "ripple", S = y && x !== "spread", C = y && x === "spread", w = b.brightness ?? 1.1, T = b.speed ?? 2, E = b.spreadExpandDuration ?? 1.5, D = b.spreadSpeed ?? 7.5, O = !!o, k = typeof o == "object" ? o : {}, A = k.type ?? "random", j = k.duration ?? .4, M = Math.max(20, Math.min(350, Math.round(e))), N = Math.max(0, Math.min(2, t)), P = Math.max(0, Math.min(2, n)), F = Math.max(0, Math.min(1, r));
53
+ var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@", s = /\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;
54
+ function c(e, t) {
55
+ if (t !== "auto") return t;
56
+ let n = Array.isArray(e) ? e[0] : e;
57
+ return s.test(n) ? "image" : "video";
58
+ }
59
+ function l(e, t, n, r, i, a, o, s) {
60
+ let c = !!i, l = typeof i == "object" ? i : {}, u = l.style ?? "brighten", d = c && u !== "scatter", f = c && u === "scatter", p = l.scatterChars ?? "->o", m = l.trailLen ?? 15, h = l.trailDecay ?? 10, g = l.duration ?? 1, _ = l.radius ?? (u === "scatter" ? .05 : .08), v = l.brightness ?? 2, y = !!a, b = typeof a == "object" ? a : {}, x = b.style ?? "ripple", S = y && x !== "spread", C = y && x === "spread", w = b.brightness ?? 1.1, T = b.speed ?? 2, E = b.spreadExpandDuration ?? 1.5, D = b.spreadSpeed ?? 7.5, O = !!o, k = typeof o == "object" ? o : {}, A = k.type ?? "random", j = k.duration ?? .4, M = Math.max(20, Math.min(350, Math.round(e))), ee = Math.max(0, Math.min(2, t)), te = Math.max(0, Math.min(2, n)), N = Math.max(0, Math.min(1, r));
56
61
  j = Math.max(.1, Math.min(4, j)), m = Math.max(0, Math.min(30, Math.round(m))), h = Math.max(1, Math.min(15, h)), g = Math.max(.1, Math.min(4, g)), _ = Math.max(.03, Math.min(.2, _)), v = Math.max(.2, Math.min(5, v)), w = Math.max(1.05, Math.min(2, w)), T = Math.max(.5, Math.min(4, T)), E = Math.max(.5, Math.min(5, E)), D = Math.max(.5, Math.min(10, D));
57
- let I = s === void 0 ? Infinity : Math.max(1, Math.min(4, s)), L;
58
- return L = O ? A === "diagonal" ? 1 : A === "radial" ? 2 : 3 : 0, {
62
+ let P = s === void 0 ? Infinity : Math.max(1, Math.min(4, s)), F;
63
+ return F = O ? A === "diagonal" ? 1 : A === "radial" ? 2 : 3 : 0, {
59
64
  numCols: M,
60
- brightness: N,
61
- saturation: P,
62
- bgOpacity: F,
65
+ brightness: ee,
66
+ saturation: te,
67
+ bgOpacity: N,
63
68
  mouseEnabled: c,
64
69
  mouseStyle: u,
65
70
  brightenEnabled: d,
@@ -79,30 +84,30 @@ function s(e, t, n, r, i, a, o, s) {
79
84
  revealEnabled: O,
80
85
  revealType: A,
81
86
  revealDuration: j,
82
- revealEffectFlag: L,
83
- maxDpr: I
87
+ revealEffectFlag: F,
88
+ maxDpr: P
84
89
  };
85
90
  }
86
91
  //#endregion
87
92
  //#region src/lib/webgl-utils.ts
88
- function c(e, t, n) {
93
+ function u(e, t, n) {
89
94
  let r = e.createShader(t);
90
95
  if (!r) throw Error("Failed to create shader");
91
96
  return e.shaderSource(r, n), e.compileShader(r), e.getShaderParameter(r, e.COMPILE_STATUS) ? r : (console.log(e.getShaderInfoLog(r)), e.deleteShader(r), null);
92
97
  }
93
- function l(e, t, n) {
98
+ function d(e, t, n) {
94
99
  let r = e.createProgram();
95
100
  return e.attachShader(r, t), e.attachShader(r, n), e.linkProgram(r), e.getProgramParameter(r, e.LINK_STATUS) ? r : (console.log(e.getProgramInfoLog(r)), e.deleteProgram(r), null);
96
101
  }
97
102
  //#endregion
98
103
  //#region src/shaders/vertex.glsl
99
- var u = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", d = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2 gridCoord = fragCoord - u_gridOffset;\n vec2 cellCoordF = floor(gridCoord / u_cellsize);\n bool inGrid = all(greaterThanEqual(cellCoordF, vec2(0.0))) && all(lessThan(cellCoordF, u_gridSize));\n vec2 cellCoord = clamp(cellCoordF, vec2(0.0), u_gridSize - 1.0);\n\n if (u_revealEffectFlag == 1) {\n \n float revealThreshold = (cellCoord.x + cellCoord.y) / (u_gridSize.x + u_gridSize.y - 2.0);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 2) {\n float dist = length(cellCoord / u_gridSize - vec2(0.5));\n float revealThreshold = dist / 0.7071; \n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 3) {\n float revealThreshold = hash(cellCoord);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n }\n\n vec2 cellCenter = u_gridOffset + (cellCoord + 0.5) * u_cellsize; \n \n vec2 rawUV = u_videoMode ? (fragCoord / u_resolution) : (cellCenter / u_resolution);\n vec2 sampleUV = u_cropOffset + rawUV * u_cropScale;\n\n vec3 cellColor = texture(u_texture, sampleUV).rgb;\n float luminosity = dot(cellColor, vec3(0.299, 0.587, 0.114)); \n vec3 hsl = rgb2hsl(cellColor);\n hsl.z = clamp(hsl.z * u_brightness, 0.0, 1.0);\n hsl.y = clamp(hsl.y * u_saturation, 0.0, 1.0);\n cellColor = hsl2rgb(hsl);\n\n vec2 withinCellPos = fract(gridCoord / u_cellsize);\n\n \n float glyphMask = 0.0;\n if (!u_videoMode && inGrid) {\n uint charInd;\n if (u_shapeMatching) {\n charInd = texelFetch(u_fboTexture, ivec2(cellCoord), 0).r;\n } else {\n charInd = uint(floor(luminosity * (u_numChars - 1.0)));\n }\n float atlasU = (float(charInd) + withinCellPos.x) / u_numChars;\n float atlasV = withinCellPos.y;\n glyphMask = texture(u_atlas, vec2(atlasU, atlasV)).r;\n }\n\n vec3 bgColor = cellColor * u_bgOpacity;\n\n bool scatterHit = false;\n vec3 scatterColor = vec3(0.0);\n if (u_scatterEffect && inGrid) {\n uint state = texelFetch(u_scatterStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n \n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n \n if (!scatterHit && u_spreadEffect && inGrid) { \n uint state = texelFetch(u_spreadStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n\n vec3 finalColor;\n if (scatterHit) {\n finalColor = scatterColor;\n } else {\n finalColor = u_videoMode ? cellColor : mix(bgColor, cellColor, glyphMask);\n\n if (u_mouseEffect) {\n bool inside = false;\n for (int i = 0; i < MOUSE_TRAIL_LEN; i++) {\n if (u_mouseLifeFracs[i] <= 0.0) {\n continue;\n }\n float r = u_mouseRadius * u_mouseLifeFracs[i];\n if (distance(cellCenter, u_mousePositions[i]) < r) {\n inside = true;\n break;\n }\n }\n if (inside) {\n finalColor = clamp(finalColor * u_mouseBrightness, 0.0, 1.0);\n }\n }\n\n if (u_clickEffect) {\n float boost = 1.0;\n for (int i = 0; i < MAX_RIPPLES; i++) {\n if (u_rippleBrightnesses[i] <= 1.0) {\n continue;\n }\n if (distance(cellCenter, u_ripplePositions[i]) < u_rippleRadii[i]) {\n boost *= u_rippleBrightnesses[i];\n }\n }\n if (boost > 1.0) {\n finalColor = clamp(finalColor * boost, 0.0, 1.0);\n }\n }\n }\n\n fragColor = vec4(finalColor, 1.0);\n}", f = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform sampler2D u_texture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform int u_circleN;\nuniform sampler2D u_charVectors;\nuniform int u_numCharsInt;\nuniform float u_shapeExponent;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout uvec4 fragCharInd;\n\nvoid main() {\n \n ivec2 cellCoord = ivec2(floor(gl_FragCoord.xy));\n\n const vec2 CIRCLES[6] = vec2[6](\n vec2(0.25, 0.25), vec2(0.75, 0.25),\n vec2(0.25, 0.50), vec2(0.75, 0.50),\n vec2(0.25, 0.75), vec2(0.75, 0.75)\n );\n vec2 radiusUV = vec2(u_cellsize.x / 5.0) / u_resolution * u_cropScale; \n\n float sv[6];\n for (int ci = 0; ci < 6; ci++) {\n \n vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;\n float total = 0.0;\n int count = 0;\n for (int dx = -u_circleN; dx <= u_circleN; dx++) {\n for (int dy = -u_circleN; dy <= u_circleN; dy++) {\n if (dx*dx + dy*dy <= u_circleN*u_circleN) {\n vec2 sampleUV = centerUV + vec2(float(dx), float(dy)) * radiusUV / float(u_circleN);\n vec3 sc = texture(u_texture, sampleUV).rgb;\n total += dot(sc, vec3(0.299, 0.587, 0.114));\n count++;\n }\n }\n }\n \n sv[ci] = count > 0 ? total / float(count) : 0.0;\n }\n\n float maxVal = 0.0;\n for (int d = 0; d < 6; d++) maxVal = max(maxVal, sv[d]);\n if (maxVal > 0.0) {\n for (int d = 0; d < 6; d++) sv[d] = pow(sv[d] / maxVal, u_shapeExponent) * maxVal;\n }\n\n \n uint bestChar = 0u;\n float bestDist = 1e10;\n for (int i = 0; i < u_numCharsInt; i++) {\n vec4 r0 = texelFetch(u_charVectors, ivec2(i, 0), 0);\n vec4 r1 = texelFetch(u_charVectors, ivec2(i, 1), 0);\n float dist = 0.0;\n float diffs[6] = float[6](\n sv[0] - r0.r, sv[1] - r0.g, sv[2] - r0.b, sv[3] - r0.a,\n sv[4] - r1.r, sv[5] - r1.g\n );\n for (int d = 0; d < 6; d++) {\n dist += diffs[d] * diffs[d];\n }\n if (dist < bestDist) { \n bestDist = dist; bestChar = uint(i); \n }\n }\n\n fragCharInd = uvec4(bestChar, 0u, 0u, 0u);\n}";
104
+ var f = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", p = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2 gridCoord = fragCoord - u_gridOffset;\n vec2 cellCoordF = floor(gridCoord / u_cellsize);\n bool inGrid = all(greaterThanEqual(cellCoordF, vec2(0.0))) && all(lessThan(cellCoordF, u_gridSize));\n vec2 cellCoord = clamp(cellCoordF, vec2(0.0), u_gridSize - 1.0);\n\n if (u_revealEffectFlag == 1) {\n \n float revealThreshold = (cellCoord.x + cellCoord.y) / (u_gridSize.x + u_gridSize.y - 2.0);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 2) {\n float dist = length(cellCoord / u_gridSize - vec2(0.5));\n float revealThreshold = dist / 0.7071; \n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 3) {\n float revealThreshold = hash(cellCoord);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n }\n\n vec2 cellCenter = u_gridOffset + (cellCoord + 0.5) * u_cellsize; \n \n vec2 rawUV = u_videoMode ? (fragCoord / u_resolution) : (cellCenter / u_resolution);\n vec2 sampleUV = u_cropOffset + rawUV * u_cropScale;\n\n vec3 cellColor = texture(u_texture, sampleUV).rgb;\n float luminosity = dot(cellColor, vec3(0.299, 0.587, 0.114)); \n vec3 hsl = rgb2hsl(cellColor);\n hsl.z = clamp(hsl.z * u_brightness, 0.0, 1.0);\n hsl.y = clamp(hsl.y * u_saturation, 0.0, 1.0);\n cellColor = hsl2rgb(hsl);\n\n vec2 withinCellPos = fract(gridCoord / u_cellsize);\n\n \n float glyphMask = 0.0;\n if (!u_videoMode && inGrid) {\n uint charInd;\n if (u_shapeMatching) {\n charInd = texelFetch(u_fboTexture, ivec2(cellCoord), 0).r;\n } else {\n charInd = uint(floor(luminosity * (u_numChars - 1.0)));\n }\n float atlasU = (float(charInd) + withinCellPos.x) / u_numChars;\n float atlasV = withinCellPos.y;\n glyphMask = texture(u_atlas, vec2(atlasU, atlasV)).r;\n }\n\n vec3 bgColor = cellColor * u_bgOpacity;\n\n bool scatterHit = false;\n vec3 scatterColor = vec3(0.0);\n if (u_scatterEffect && inGrid) {\n uint state = texelFetch(u_scatterStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n \n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n \n if (!scatterHit && u_spreadEffect && inGrid) { \n uint state = texelFetch(u_spreadStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n\n vec3 finalColor;\n if (scatterHit) {\n finalColor = scatterColor;\n } else {\n finalColor = u_videoMode ? cellColor : mix(bgColor, cellColor, glyphMask);\n\n if (u_mouseEffect) {\n bool inside = false;\n for (int i = 0; i < MOUSE_TRAIL_LEN; i++) {\n if (u_mouseLifeFracs[i] <= 0.0) {\n continue;\n }\n float r = u_mouseRadius * u_mouseLifeFracs[i];\n if (distance(cellCenter, u_mousePositions[i]) < r) {\n inside = true;\n break;\n }\n }\n if (inside) {\n finalColor = clamp(finalColor * u_mouseBrightness, 0.0, 1.0);\n }\n }\n\n if (u_clickEffect) {\n float boost = 1.0;\n for (int i = 0; i < MAX_RIPPLES; i++) {\n if (u_rippleBrightnesses[i] <= 1.0) {\n continue;\n }\n if (distance(cellCenter, u_ripplePositions[i]) < u_rippleRadii[i]) {\n boost *= u_rippleBrightnesses[i];\n }\n }\n if (boost > 1.0) {\n finalColor = clamp(finalColor * boost, 0.0, 1.0);\n }\n }\n }\n\n fragColor = vec4(finalColor, 1.0);\n}", m = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform sampler2D u_texture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform int u_circleN;\nuniform sampler2D u_charVectors;\nuniform int u_numCharsInt;\nuniform float u_shapeExponent;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout uvec4 fragCharInd;\n\nvoid main() {\n \n ivec2 cellCoord = ivec2(floor(gl_FragCoord.xy));\n\n const vec2 CIRCLES[6] = vec2[6](\n vec2(0.25, 0.25), vec2(0.75, 0.25),\n vec2(0.25, 0.50), vec2(0.75, 0.50),\n vec2(0.25, 0.75), vec2(0.75, 0.75)\n );\n vec2 radiusUV = vec2(u_cellsize.x / 5.0) / u_resolution * u_cropScale; \n\n float sv[6];\n for (int ci = 0; ci < 6; ci++) {\n \n vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;\n float total = 0.0;\n int count = 0;\n for (int dx = -u_circleN; dx <= u_circleN; dx++) {\n for (int dy = -u_circleN; dy <= u_circleN; dy++) {\n if (dx*dx + dy*dy <= u_circleN*u_circleN) {\n vec2 sampleUV = centerUV + vec2(float(dx), float(dy)) * radiusUV / float(u_circleN);\n vec3 sc = texture(u_texture, sampleUV).rgb;\n total += dot(sc, vec3(0.299, 0.587, 0.114));\n count++;\n }\n }\n }\n \n sv[ci] = count > 0 ? total / float(count) : 0.0;\n }\n\n float maxVal = 0.0;\n for (int d = 0; d < 6; d++) maxVal = max(maxVal, sv[d]);\n if (maxVal > 0.0) {\n for (int d = 0; d < 6; d++) sv[d] = pow(sv[d] / maxVal, u_shapeExponent) * maxVal;\n }\n\n \n uint bestChar = 0u;\n float bestDist = 1e10;\n for (int i = 0; i < u_numCharsInt; i++) {\n vec4 r0 = texelFetch(u_charVectors, ivec2(i, 0), 0);\n vec4 r1 = texelFetch(u_charVectors, ivec2(i, 1), 0);\n float dist = 0.0;\n float diffs[6] = float[6](\n sv[0] - r0.r, sv[1] - r0.g, sv[2] - r0.b, sv[3] - r0.a,\n sv[4] - r1.r, sv[5] - r1.g\n );\n for (int d = 0; d < 6; d++) {\n dist += diffs[d] * diffs[d];\n }\n if (dist < bestDist) { \n bestDist = dist; bestChar = uint(i); \n }\n }\n\n fragCharInd = uvec4(bestChar, 0u, 0u, 0u);\n}";
100
105
  //#endregion
101
106
  //#region src/lib/create-gl-resources.ts
102
- function p(e) {
103
- let t = c(e, e.VERTEX_SHADER, u), n = c(e, e.FRAGMENT_SHADER, d);
107
+ function h(e) {
108
+ let t = u(e, e.VERTEX_SHADER, f), n = u(e, e.FRAGMENT_SHADER, p);
104
109
  if (!t || !n) return null;
105
- let r = l(e, t, n);
110
+ let r = d(e, t, n);
106
111
  if (!r) return null;
107
112
  let i = new Float32Array([
108
113
  1,
@@ -123,17 +128,17 @@ function p(e) {
123
128
  e.vertexAttribPointer(o, 2, e.FLOAT, !1, 0, 0), e.enableVertexAttribArray(o), e.useProgram(r);
124
129
  let s = e.createTexture();
125
130
  e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, s), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR);
126
- let p = e.getUniformLocation(r, "u_texture");
127
- e.uniform1i(p, 0);
128
- let m = e.createTexture();
129
- e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D, m), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
131
+ let c = e.getUniformLocation(r, "u_texture");
132
+ e.uniform1i(c, 0);
133
+ let l = e.createTexture();
134
+ e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D, l), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
130
135
  let h = e.getUniformLocation(r, "u_atlas");
131
136
  e.uniform1i(h, 1);
132
137
  let g = e.createTexture();
133
138
  e.activeTexture(e.TEXTURE2), e.bindTexture(e.TEXTURE_2D, g), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
134
- let _ = c(e, e.FRAGMENT_SHADER, f);
139
+ let _ = u(e, e.FRAGMENT_SHADER, m);
135
140
  if (!_) return null;
136
- let v = l(e, t, _);
141
+ let v = d(e, t, _);
137
142
  if (!v) return null;
138
143
  e.useProgram(v), e.uniform1i(e.getUniformLocation(v, "u_texture"), 0), e.uniform1i(e.getUniformLocation(v, "u_charVectors"), 2);
139
144
  let y = e.getUniformLocation(v, "u_resolution"), b = e.getUniformLocation(v, "u_cellsize"), x = e.getUniformLocation(v, "u_circleN"), S = e.getUniformLocation(v, "u_numCharsInt"), C = e.getUniformLocation(v, "u_shapeExponent"), w = e.getUniformLocation(v, "u_cropOffset"), T = e.getUniformLocation(v, "u_cropScale"), E = e.getUniformLocation(v, "u_gridOffset"), D = e.createTexture();
@@ -151,7 +156,7 @@ function p(e) {
151
156
  fragShader: n,
152
157
  pass1FragShader: _,
153
158
  texture: s,
154
- atlasTexture: m,
159
+ atlasTexture: l,
155
160
  charVectorsTexture: g,
156
161
  fboTexture: D,
157
162
  fbo: O,
@@ -196,7 +201,7 @@ function p(e) {
196
201
  }
197
202
  //#endregion
198
203
  //#region src/lib/scatter-effect.ts
199
- function m({ scatterEnabledRef: e, mouseRadiusRef: t, durationRef: n, scatterCharsRef: r }) {
204
+ function g({ scatterEnabledRef: e, mouseRadiusRef: t, durationRef: n, scatterCharsRef: r }) {
200
205
  let i = new Uint8Array(), a = new Float32Array(), o = new Float32Array(), s = new Uint8Array(), c = null, l = null, u = 0, d = 0, f = -1, p = () => Math.floor(Math.random() * r.current.length), m = 0, h = 0, g = 1, _ = 1, v = 0, y = 0, b = null;
201
206
  return {
202
207
  setup(e, t, n, r, f, p, x, S) {
@@ -254,7 +259,7 @@ function m({ scatterEnabledRef: e, mouseRadiusRef: t, durationRef: n, scatterCha
254
259
  }
255
260
  //#endregion
256
261
  //#region src/lib/brighten-effect.ts
257
- function h({ brightenEnabledRef: e, trailLenRef: t, durationRef: n, trailDecayRef: r }) {
262
+ function _({ brightenEnabledRef: e, trailLenRef: t, durationRef: n, trailDecayRef: r }) {
258
263
  let i = [];
259
264
  return {
260
265
  handleMouseMove(n, r, a) {
@@ -277,8 +282,8 @@ function h({ brightenEnabledRef: e, trailLenRef: t, durationRef: n, trailDecayRe
277
282
  }
278
283
  //#endregion
279
284
  //#region src/lib/click-effect.ts
280
- var g = 10;
281
- function _({ clickEnabledRef: e, clickSpeedRef: t, clickBrightnessRef: n, pixelScaleRef: r }) {
285
+ var v = 10;
286
+ function y({ clickEnabledRef: e, clickSpeedRef: t, clickBrightnessRef: n, pixelScaleRef: r }) {
282
287
  let i = [];
283
288
  return {
284
289
  handleClick(t, n) {
@@ -288,11 +293,11 @@ function _({ clickEnabledRef: e, clickSpeedRef: t, clickBrightnessRef: n, pixelS
288
293
  x: a,
289
294
  y: o,
290
295
  t: performance.now()
291
- }), i.length > g && i.shift();
296
+ }), i.length > v && i.shift();
292
297
  },
293
298
  tick(a, o, s, c, l) {
294
299
  if (!e.current) return;
295
- let u = performance.now(), d = Math.hypot(o.width, o.height), f = t.current * r.current, p = new Float32Array(g * 2), m = new Float32Array(g), h = new Float32Array(g);
300
+ let u = performance.now(), d = Math.hypot(o.width, o.height), f = t.current * r.current, p = new Float32Array(v * 2), m = new Float32Array(v), h = new Float32Array(v);
296
301
  for (; i.length > 0 && (u - i[0].t) * f >= d;) i.shift();
297
302
  for (let e = 0; e < i.length; e++) {
298
303
  let t = (u - i[e].t) * f, r = t / d, a = 1 + (n.current - 1) * (1 - r ** 2);
@@ -304,7 +309,7 @@ function _({ clickEnabledRef: e, clickSpeedRef: t, clickBrightnessRef: n, pixelS
304
309
  }
305
310
  //#endregion
306
311
  //#region src/lib/spread-effect.ts
307
- function v({ spreadEnabledRef: e, scatterCharsRef: t, spreadExpandDurationRef: n, spreadSpeedRef: r }) {
312
+ function b({ spreadEnabledRef: e, scatterCharsRef: t, spreadExpandDurationRef: n, spreadSpeedRef: r }) {
308
313
  let i = new Uint8Array(), a = new Uint8Array(), o = 0, s = 0, c = 1, l = 1, u = 0, d = 0, f = null, p = -1, m = -1, h = () => Math.floor(Math.random() * t.current.length), g = [
309
314
  [-1, 0],
310
315
  [1, 0],
@@ -357,7 +362,7 @@ function v({ spreadEnabledRef: e, scatterCharsRef: t, spreadExpandDurationRef: n
357
362
  }
358
363
  //#endregion
359
364
  //#region src/lib/device-pixel-size.ts
360
- function y(e, t) {
365
+ function x(e, t) {
361
366
  let n = 0, r = 0, i = !1, a = null, o = () => {
362
367
  let e = window.devicePixelRatio || 1;
363
368
  t({
@@ -394,182 +399,196 @@ function y(e, t) {
394
399
  }
395
400
  //#endregion
396
401
  //#region src/components/VideoAscii.tsx
397
- function b({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u = 1, saturationRaw: d = 1, bgOpacityRaw: f = .3, revealEffect: g = !1, chars: b = o, mouseEffect: x = !0, clickEffect: S = !0, charMode: C = "shape", className: w, cropFocus: T = "center", maxDpr: E }) {
398
- let D = t(null), O = t(null), k = t(null), A = t(null), j = t(null), { numCols: M, brightness: N, saturation: P, bgOpacity: F, mouseEnabled: I, mouseStyle: L, brightenEnabled: R, scatterEnabled: z, scatterChars: B, trailLen: V, trailDecay: H, duration: U, mouseRadius: ee, mouseBrightness: W, clickEnabled: G, clickBrightness: K, clickSpeed: q, spreadEnabled: J, spreadExpandDuration: Y, spreadSpeed: X, revealEnabled: te, revealDuration: ne, revealEffectFlag: re, maxDpr: ie } = s(l, u, d, f, x, S, g, E), ae = t(N), oe = t(P), se = t(F), ce = t(I), le = t(L), ue = t(R), de = t(z), fe = t(W), pe = t(ee), me = t(V), he = t(H), ge = t(U), Z = t(B), _e = t(G), ve = t(K), ye = t(q), be = t(J), xe = t(Y), Se = t(X), Ce = t(M), we = t(c), Te = t(T), Ee = t(0), De = t(0), Oe = t(ie), ke = t(1), Q = t(null), Ae = t(null);
402
+ function S({ src: i, mediaType: s = "auto", videoMode: u = !1, numColsRaw: d = 250, brightnessRaw: f = 1, saturationRaw: p = 1, bgOpacityRaw: m = .3, revealEffect: v = !1, chars: S = o, mouseEffect: C = !0, clickEffect: w = !0, charMode: T = "shape", className: E, cropFocus: D = "center", maxDpr: O }) {
403
+ let k = t(null), A = t(null), j = t(null), M = t(null), ee = t(null), te = t(null), { numCols: N, brightness: P, saturation: F, bgOpacity: I, mouseEnabled: L, mouseStyle: R, brightenEnabled: z, scatterEnabled: B, scatterChars: V, trailLen: H, trailDecay: U, duration: ne, mouseRadius: re, mouseBrightness: W, clickEnabled: G, clickBrightness: K, clickSpeed: q, spreadEnabled: J, spreadExpandDuration: Y, spreadSpeed: X, revealEnabled: ie, revealDuration: ae, revealEffectFlag: oe, maxDpr: Z } = l(d, f, p, m, C, w, v, O), se = c(i, s) === "image", ce = t(P), le = t(F), ue = t(I), de = t(L), fe = t(R), pe = t(z), me = t(B), he = t(W), ge = t(re), _e = t(H), ve = t(U), ye = t(ne), Q = t(V), be = t(G), xe = t(K), Se = t(q), Ce = t(J), we = t(Y), Te = t(X), Ee = t(N), De = t(u), Oe = t(D), ke = t(0), Ae = t(0), je = t(Z), Me = t(1), Ne = t(null), Pe = t(null);
399
404
  e(() => {
400
- ae.current = N, oe.current = P, se.current = F, ce.current = I, le.current = L, ue.current = R, de.current = z, fe.current = W, pe.current = ee, me.current = V, he.current = H, ge.current = U, Z.current !== B && $.current ? (Z.current = B, Me.current?.()) : Z.current = B, _e.current = G, ve.current = K, ye.current = q, be.current = J, xe.current = Y, Se.current = X, Ce.current = M, we.current = c;
405
+ ce.current = P, le.current = F, ue.current = I, de.current = L, fe.current = R, pe.current = z, me.current = B, he.current = W, ge.current = re, _e.current = H, ve.current = U, ye.current = ne, Q.current !== V && $.current ? (Q.current = V, Ie.current?.()) : Q.current = V, be.current = G, xe.current = K, Se.current = q, Ce.current = J, we.current = Y, Te.current = X, Ee.current = N, De.current = u;
401
406
  }, [
402
- N,
403
407
  P,
404
408
  F,
405
409
  I,
406
410
  L,
407
411
  R,
408
412
  z,
413
+ B,
409
414
  W,
410
- ee,
411
- V,
415
+ re,
412
416
  H,
413
417
  U,
414
- B,
418
+ ne,
419
+ V,
415
420
  G,
416
421
  K,
417
422
  q,
418
423
  J,
419
424
  Y,
420
425
  X,
421
- M,
422
- c
426
+ N,
427
+ u
423
428
  ]);
424
- let je = t(null), Me = t(null), Ne = t(null), $ = t(!1);
425
- return e(() => {
426
- $.current && je.current?.(M);
427
- }, [M]), e(() => {
428
- Te.current = T, $.current && Ee.current > 0 && Ne.current?.(Ee.current, De.current);
429
- }, [T]), e(() => {
430
- Oe.current = ie, $.current && Q.current && Ae.current?.(Q.current);
431
- }, [ie]), e(() => {
429
+ let Fe = t(null), Ie = t(null), Le = t(null), $ = t(!1);
430
+ e(() => {
431
+ $.current && Fe.current?.(N);
432
+ }, [N]), e(() => {
433
+ Oe.current = D, $.current && ke.current > 0 && Le.current?.(ke.current, Ae.current);
434
+ }, [D]), e(() => {
435
+ je.current = Z, $.current && Ne.current && Pe.current?.(Ne.current);
436
+ }, [Z]), e(() => {
432
437
  $.current = !1;
433
- let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, u = 0, d = D.current;
438
+ let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, u = 0, d = k.current;
434
439
  if (!d) return;
435
- let f = O.current;
440
+ let f = se ? j.current : A.current;
436
441
  if (!f) return;
437
- let g = d.getContext("webgl2");
438
- if (!g) return;
439
- g.pixelStorei(g.UNPACK_ALIGNMENT, 1);
440
- let x = p(g);
441
- if (!x) return;
442
- let { program: S, pass1Program: w } = x;
443
- A.current = x.atlasTexture, j.current = x.scatterAtlasTexture, g.uniform1i(x.shapeMatchingLoc, +(C === "shape")), g.uniform1i(x.revealEffectFlagLoc, re), g.uniform1f(x.revealProgressLoc, 0);
444
- let T = m({
445
- scatterEnabledRef: de,
446
- mouseRadiusRef: pe,
447
- durationRef: ge,
448
- scatterCharsRef: Z
449
- }), E = h({
450
- brightenEnabledRef: ue,
451
- trailLenRef: me,
452
- durationRef: ge,
453
- trailDecayRef: he
454
- }), M = _({
455
- clickEnabledRef: _e,
456
- clickSpeedRef: ye,
457
- clickBrightnessRef: ve,
458
- pixelScaleRef: ke
459
- }), N = v({
460
- spreadEnabledRef: be,
461
- scatterCharsRef: Z,
462
- spreadExpandDurationRef: xe,
463
- spreadSpeedRef: Se
464
- }), P, F = -1, I = -1, L = 0, R = Array.isArray(i) ? i : [i], z = R.length > 1, B = document.createElement("canvas"), V = B.getContext("2d"), H = (i) => {
442
+ let p = f instanceof HTMLVideoElement ? f : null, m = f instanceof HTMLImageElement ? f : null, v = () => f instanceof HTMLVideoElement ? {
443
+ width: f.videoWidth,
444
+ height: f.videoHeight
445
+ } : {
446
+ width: f.naturalWidth,
447
+ height: f.naturalHeight
448
+ }, C = d.getContext("webgl2");
449
+ if (!C) return;
450
+ C.pixelStorei(C.UNPACK_ALIGNMENT, 1);
451
+ let w = h(C);
452
+ if (!w) return;
453
+ let { program: E, pass1Program: D } = w;
454
+ ee.current = w.atlasTexture, te.current = w.scatterAtlasTexture, C.uniform1i(w.shapeMatchingLoc, +(T === "shape")), C.uniform1i(w.revealEffectFlagLoc, oe), C.uniform1f(w.revealProgressLoc, 0);
455
+ let O = g({
456
+ scatterEnabledRef: me,
457
+ mouseRadiusRef: ge,
458
+ durationRef: ye,
459
+ scatterCharsRef: Q
460
+ }), N = _({
461
+ brightenEnabledRef: pe,
462
+ trailLenRef: _e,
463
+ durationRef: ye,
464
+ trailDecayRef: ve
465
+ }), P = y({
466
+ clickEnabledRef: be,
467
+ clickSpeedRef: Se,
468
+ clickBrightnessRef: xe,
469
+ pixelScaleRef: Me
470
+ }), F = b({
471
+ spreadEnabledRef: Ce,
472
+ scatterCharsRef: Q,
473
+ spreadExpandDurationRef: we,
474
+ spreadSpeedRef: Te
475
+ }), I, L = -1, R = -1, z = 0, B = Array.isArray(i) ? i : [i], V = B.length > 1, H = document.createElement("canvas"), U = H.getContext("2d"), ne = (i) => {
465
476
  let f = l > 0 ? l : d.width, p = u > 0 ? u : d.height;
466
477
  r = Math.max(1, Math.floor(f / i));
467
478
  let m = r * 2;
468
- if (V.font = `${m}px monospace`, o = Math.max(1, Math.round(m * r / V.measureText("M").width)), t = Math.ceil(f / r), n = Math.ceil(p / o), s = Math.floor((f - t * r) / 2), c = Math.floor((p - n * o) / 2), g.viewport(0, 0, d.width, d.height), g.useProgram(S), g.uniform2f(x.resLoc, d.width, d.height), g.uniform2f(x.gridOffsetLoc, s, c), g.useProgram(w), g.uniform2f(x.p1ResLoc, d.width, d.height), g.uniform2f(x.p1GridOffsetLoc, s, c), g.useProgram(S), T.setup(g, t, n, r, o, s, c, x.scatterStateTexture), N.setup(g, t, n, r, o, s, c, x.spreadStateTexture), C === "shape") {
469
- e = a(b, r, o);
479
+ if (U.font = `${m}px monospace`, o = Math.max(1, Math.round(m * r / U.measureText("M").width)), t = Math.ceil(f / r), n = Math.ceil(p / o), s = Math.floor((f - t * r) / 2), c = Math.floor((p - n * o) / 2), C.viewport(0, 0, d.width, d.height), C.useProgram(E), C.uniform2f(w.resLoc, d.width, d.height), C.uniform2f(w.gridOffsetLoc, s, c), C.useProgram(D), C.uniform2f(w.p1ResLoc, d.width, d.height), C.uniform2f(w.p1GridOffsetLoc, s, c), C.useProgram(E), O.setup(C, t, n, r, o, s, c, w.scatterStateTexture), F.setup(C, t, n, r, o, s, c, w.spreadStateTexture), T === "shape") {
480
+ e = a(S, r, o);
470
481
  let i = e.length, s = new Float32Array(i * 8);
471
482
  for (let t = 0; t < i; t++) {
472
483
  let n = e[t].vector;
473
484
  s[t * 4 + 0] = n[0], s[t * 4 + 1] = n[1], s[t * 4 + 2] = n[2], s[t * 4 + 3] = n[3], s[i * 4 + t * 4 + 0] = n[4], s[i * 4 + t * 4 + 1] = n[5];
474
485
  }
475
- g.activeTexture(g.TEXTURE2), g.bindTexture(g.TEXTURE_2D, x.charVectorsTexture), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA32F, i, 2, 0, g.RGBA, g.FLOAT, s), g.activeTexture(g.TEXTURE3), g.bindTexture(g.TEXTURE_2D, x.fboTexture), g.texImage2D(g.TEXTURE_2D, 0, g.R8UI, t, n, 0, g.RED_INTEGER, g.UNSIGNED_BYTE, null), g.bindFramebuffer(g.FRAMEBUFFER, x.fbo), g.framebufferTexture2D(g.FRAMEBUFFER, g.COLOR_ATTACHMENT0, g.TEXTURE_2D, x.fboTexture, 0), g.bindFramebuffer(g.FRAMEBUFFER, null);
486
+ C.activeTexture(C.TEXTURE2), C.bindTexture(C.TEXTURE_2D, w.charVectorsTexture), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA32F, i, 2, 0, C.RGBA, C.FLOAT, s), C.activeTexture(C.TEXTURE3), C.bindTexture(C.TEXTURE_2D, w.fboTexture), C.texImage2D(C.TEXTURE_2D, 0, C.R8UI, t, n, 0, C.RED_INTEGER, C.UNSIGNED_BYTE, null), C.bindFramebuffer(C.FRAMEBUFFER, w.fbo), C.framebufferTexture2D(C.FRAMEBUFFER, C.COLOR_ATTACHMENT0, C.TEXTURE_2D, w.fboTexture, 0), C.bindFramebuffer(C.FRAMEBUFFER, null);
476
487
  let c = Math.max(1, Math.round(r / 5));
477
- g.useProgram(w), g.uniform2f(x.p1CellsizeLoc, r, o), g.uniform1i(x.p1CircleNLoc, c), g.uniform1i(x.p1NumCharsLoc, i), g.uniform1f(x.p1ExponentLoc, 2), g.useProgram(S);
488
+ C.useProgram(D), C.uniform2f(w.p1CellsizeLoc, r, o), C.uniform1i(w.p1CircleNLoc, c), C.uniform1i(w.p1NumCharsLoc, i), C.uniform1f(w.p1ExponentLoc, 2), C.useProgram(E);
478
489
  }
479
- g.uniform2f(x.gridSizeLoc, t, n), B.width = b.length * r, B.height = o, V.font = `${o}px monospace`, V.fillStyle = "black", V.fillRect(0, 0, b.length * r, o), V.fillStyle = "white", V.textBaseline = "top";
480
- for (let e = 0; e < b.length; e++) V.fillText(b[e], e * r, 0);
481
- g.activeTexture(g.TEXTURE1), g.bindTexture(g.TEXTURE_2D, A.current), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, B), g.uniform1f(x.numLoc, b.length), g.uniform2f(x.sizeLoc, r, o), U();
482
- }, U = () => {
483
- let e = Z.current;
484
- B.width = e.length * r, B.height = o, V.fillStyle = "black", V.fillRect(0, 0, B.width, o), V.fillStyle = "white", V.textBaseline = "top", V.font = `${o}px monospace`;
485
- for (let t = 0; t < e.length; t++) V.fillText(e[t], t * r, 0);
486
- g.activeTexture(g.TEXTURE4), g.bindTexture(g.TEXTURE_2D, j.current), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, B), g.uniform1f(x.scatterNumCharsLoc, e.length), T.reset(g);
490
+ C.uniform2f(w.gridSizeLoc, t, n), H.width = S.length * r, H.height = o, U.font = `${o}px monospace`, U.fillStyle = "black", U.fillRect(0, 0, S.length * r, o), U.fillStyle = "white", U.textBaseline = "top";
491
+ for (let e = 0; e < S.length; e++) U.fillText(S[e], e * r, 0);
492
+ C.activeTexture(C.TEXTURE1), C.bindTexture(C.TEXTURE_2D, ee.current), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, H), C.uniform1f(w.numLoc, S.length), C.uniform2f(w.sizeLoc, r, o), re();
493
+ }, re = () => {
494
+ let e = Q.current;
495
+ H.width = e.length * r, H.height = o, U.fillStyle = "black", U.fillRect(0, 0, H.width, o), U.fillStyle = "white", U.textBaseline = "top", U.font = `${o}px monospace`;
496
+ for (let t = 0; t < e.length; t++) U.fillText(e[t], t * r, 0);
497
+ C.activeTexture(C.TEXTURE4), C.bindTexture(C.TEXTURE_2D, te.current), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, H), C.uniform1f(w.scatterNumCharsLoc, e.length), O.reset(C);
487
498
  };
488
- je.current = H, Me.current = U;
489
- let ee = (e, t) => {
490
- l = Math.round(e), u = Math.round(t), Ee.current = l, De.current = u, d.width = l, d.height = u, H(Ce.current);
491
- let n = f.videoWidth / f.videoHeight, r = d.width / d.height, i = 1, a = 1, o = 0, s = 0;
492
- if (r > n) a = n / r, s = (1 - a) / 2;
499
+ Fe.current = ne, Ie.current = re;
500
+ let W = (e, t) => {
501
+ l = Math.round(e), u = Math.round(t), ke.current = l, Ae.current = u, d.width = l, d.height = u, ne(Ee.current);
502
+ let n = v(), r = n.width / n.height, i = d.width / d.height, a = 1, o = 1, s = 0, c = 0;
503
+ if (i > r) o = r / i, c = (1 - o) / 2;
493
504
  else {
494
- i = r / n;
495
- let e = Te.current, t = e === "left" ? .25 : e === "right" ? .75 : .5;
496
- o = Math.max(0, Math.min(1 - i, t - i / 2));
505
+ a = i / r;
506
+ let e = Oe.current, t = e === "left" ? .25 : e === "right" ? .75 : .5;
507
+ s = Math.max(0, Math.min(1 - a, t - a / 2));
497
508
  }
498
- g.uniform2f(x.cropOffsetLoc, o, s), g.uniform2f(x.cropScaleLoc, i, a), g.useProgram(w), g.uniform2f(x.p1CropOffsetLoc, o, s), g.uniform2f(x.p1CropScaleLoc, i, a), g.useProgram(S);
499
- };
500
- Ne.current = ee;
501
- let W = (e) => {
502
- Q.current = e;
503
- let t = Math.min(1, Oe.current / (window.devicePixelRatio || 1)), n = Math.max(1, Math.round(e.width * t)), r = Math.max(1, Math.round(e.height * t));
504
- ke.current = e.cssWidth > 0 ? n / e.cssWidth : 1, ee(n, r);
509
+ C.uniform2f(w.cropOffsetLoc, s, c), C.uniform2f(w.cropScaleLoc, a, o), C.useProgram(D), C.uniform2f(w.p1CropOffsetLoc, s, c), C.uniform2f(w.p1CropScaleLoc, a, o), C.useProgram(E);
505
510
  };
506
- Ae.current = W;
511
+ Le.current = W;
507
512
  let G = (e) => {
508
- if (!ce.current) return;
513
+ Ne.current = e;
514
+ let t = Math.min(1, je.current / (window.devicePixelRatio || 1)), n = Math.max(1, Math.round(e.width * t)), r = Math.max(1, Math.round(e.height * t));
515
+ Me.current = e.cssWidth > 0 ? n / e.cssWidth : 1, W(n, r);
516
+ };
517
+ Pe.current = G;
518
+ let K = (e) => {
519
+ if (!de.current) return;
509
520
  let t = d.getBoundingClientRect(), n = (e.clientX - t.left) * (d.width / t.width), r = (e.clientY - t.top) * (d.height / t.height), i = performance.now();
510
- E.handleMouseMove(n, r, i), T.handleMouseMove(n, r, i);
521
+ N.handleMouseMove(n, r, i), O.handleMouseMove(n, r, i);
511
522
  };
512
- d.addEventListener("mousemove", G);
513
- let K = () => T.handleMouseLeave();
514
- d.addEventListener("mouseleave", K);
515
- let q = (e) => {
516
- M.handleClick(e, d), N.handleClick(e, d);
523
+ d.addEventListener("mousemove", K);
524
+ let q = () => O.handleMouseLeave();
525
+ d.addEventListener("mouseleave", q);
526
+ let J = (e) => {
527
+ P.handleClick(e, d), F.handleClick(e, d);
517
528
  };
518
- d.addEventListener("click", q);
519
- let J = () => {
520
- if (g.uniform1i(x.videoModeLoc, +!!we.current), g.uniform1f(x.brightnessLoc, ae.current), g.uniform1f(x.saturationLoc, oe.current), g.uniform1f(x.bgOpacityLoc, se.current), g.uniform1i(x.mouseEffectFlagLoc, +!!ue.current), g.uniform1i(x.scatterEffectFlagLoc, +!!de.current), g.uniform1i(x.clickEffectFlagLoc, +!!_e.current), g.uniform1i(x.spreadEffectFlagLoc, +!!be.current), g.uniform1f(x.mouseBrightnessLoc, fe.current), g.uniform1f(x.mouseRadiusLoc, Math.min(d.width, d.height) * pe.current), te) {
521
- let e = I < 0 ? 0 : Math.min(1, (performance.now() - I) / (ne * 1e3));
522
- g.uniform1f(x.revealProgressLoc, e);
529
+ d.addEventListener("click", J);
530
+ let Y = () => {
531
+ if (C.uniform1i(w.videoModeLoc, +!!De.current), C.uniform1f(w.brightnessLoc, ce.current), C.uniform1f(w.saturationLoc, le.current), C.uniform1f(w.bgOpacityLoc, ue.current), C.uniform1i(w.mouseEffectFlagLoc, +!!pe.current), C.uniform1i(w.scatterEffectFlagLoc, +!!me.current), C.uniform1i(w.clickEffectFlagLoc, +!!be.current), C.uniform1i(w.spreadEffectFlagLoc, +!!Ce.current), C.uniform1f(w.mouseBrightnessLoc, he.current), C.uniform1f(w.mouseRadiusLoc, Math.min(d.width, d.height) * ge.current), ie) {
532
+ let e = R < 0 ? 0 : Math.min(1, (performance.now() - R) / (ae * 1e3));
533
+ C.uniform1f(w.revealProgressLoc, e);
523
534
  }
524
- $.current && f.currentTime != F && f.readyState >= 2 && (g.activeTexture(g.TEXTURE0), g.bindTexture(g.TEXTURE_2D, x.texture), g.texSubImage2D(g.TEXTURE_2D, 0, 0, 0, g.RGBA, g.UNSIGNED_BYTE, f), F = f.currentTime), E.tick(g, x.mousePositionsLoc, x.mouseLifeFracsLoc), T.tick(g, d), M.tick(g, d, x.ripplePositionsLoc, x.rippleRadiiLoc, x.rippleBrightnessesLoc), N.tick(g), C === "shape" && (g.bindFramebuffer(g.FRAMEBUFFER, x.fbo), g.viewport(0, 0, t, n), g.useProgram(w), g.drawArrays(g.TRIANGLES, 0, 6), g.bindFramebuffer(g.FRAMEBUFFER, null), g.viewport(0, 0, d.width, d.height), g.useProgram(S)), g.drawArrays(g.TRIANGLES, 0, 6), P = requestAnimationFrame(J);
525
- }, Y = () => {
526
- let e = k.current, t = Q.current;
527
- if (t && t.width > 0 && t.height > 0) W(t);
535
+ $.current && p && p.currentTime != L && p.readyState >= 2 && (C.activeTexture(C.TEXTURE0), C.bindTexture(C.TEXTURE_2D, w.texture), C.texSubImage2D(C.TEXTURE_2D, 0, 0, 0, C.RGBA, C.UNSIGNED_BYTE, p), L = p.currentTime), N.tick(C, w.mousePositionsLoc, w.mouseLifeFracsLoc), O.tick(C, d), P.tick(C, d, w.ripplePositionsLoc, w.rippleRadiiLoc, w.rippleBrightnessesLoc), F.tick(C), T === "shape" && (C.bindFramebuffer(C.FRAMEBUFFER, w.fbo), C.viewport(0, 0, t, n), C.useProgram(D), C.drawArrays(C.TRIANGLES, 0, 6), C.bindFramebuffer(C.FRAMEBUFFER, null), C.viewport(0, 0, d.width, d.height), C.useProgram(E)), C.drawArrays(C.TRIANGLES, 0, 6), I = requestAnimationFrame(Y);
536
+ }, X = () => {
537
+ let e = M.current, t = Ne.current;
538
+ if (t && t.width > 0 && t.height > 0) G(t);
528
539
  else {
529
- let t = window.devicePixelRatio || 1, n = e.clientWidth || f.videoWidth, r = e.clientHeight || f.videoHeight;
530
- W({
531
- width: Math.round(n * t),
532
- height: Math.round(r * t),
533
- cssWidth: n,
534
- cssHeight: r
540
+ let t = window.devicePixelRatio || 1, n = v(), r = e.clientWidth || n.width, i = e.clientHeight || n.height;
541
+ G({
542
+ width: Math.round(r * t),
543
+ height: Math.round(i * t),
544
+ cssWidth: r,
545
+ cssHeight: i
535
546
  });
536
547
  }
537
- g.activeTexture(g.TEXTURE0), g.bindTexture(g.TEXTURE_2D, x.texture), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, f), f.play(), I = performance.now(), $.current = !0, P = requestAnimationFrame(J);
538
- }, X = () => {
539
- L = (L + 1) % R.length, f.src = R[L], f.load(), f.addEventListener("canplay", () => f.play(), { once: !0 });
540
- }, ie = k.current ? y(k.current, (e) => {
541
- Q.current = e, $.current && e.width > 0 && e.height > 0 && W(e);
548
+ C.activeTexture(C.TEXTURE0), C.bindTexture(C.TEXTURE_2D, w.texture), C.texImage2D(C.TEXTURE_2D, 0, C.RGBA, C.RGBA, C.UNSIGNED_BYTE, f), p?.play(), R = performance.now(), $.current = !0, I = requestAnimationFrame(Y);
549
+ }, Z = () => {
550
+ p && (z = (z + 1) % B.length, p.src = B[z], p.load(), p.addEventListener("canplay", () => p.play(), { once: !0 }));
551
+ }, fe = M.current ? x(M.current, (e) => {
552
+ Ne.current = e, $.current && e.width > 0 && e.height > 0 && G(e);
542
553
  }) : () => {};
543
- return f.addEventListener("loadeddata", Y, { once: !0 }), z && f.addEventListener("ended", X), f.readyState >= 2 && f.currentSrc.endsWith(R[0]) ? Y() : f.currentSrc.endsWith(R[0]) || f.load(), () => {
544
- ie(), je.current = null, Me.current = null, Ne.current = null, Ae.current = null, $.current = !1, cancelAnimationFrame(P), f.removeEventListener("loadeddata", Y), z && f.removeEventListener("ended", X), d.removeEventListener("mousemove", G), d.removeEventListener("mouseleave", K), d.removeEventListener("click", q), g.deleteTexture(x.texture), g.deleteTexture(x.charVectorsTexture), g.deleteFramebuffer(x.fbo), g.deleteTexture(x.fboTexture), g.deleteBuffer(x.buffer), g.deleteShader(x.vertShader), g.deleteShader(x.fragShader), g.deleteShader(x.pass1FragShader), g.deleteProgram(S), g.deleteProgram(w), g.deleteTexture(A.current), g.deleteTexture(j.current), g.deleteTexture(x.scatterStateTexture), g.deleteTexture(x.spreadStateTexture);
554
+ return p ? (p.addEventListener("loadeddata", X, { once: !0 }), V && p.addEventListener("ended", Z), p.readyState >= 2 && p.currentSrc.endsWith(B[0]) ? X() : p.currentSrc.endsWith(B[0]) || p.load()) : m && (m.complete && m.naturalWidth > 0 ? X() : m.addEventListener("load", X, { once: !0 })), () => {
555
+ fe(), Fe.current = null, Ie.current = null, Le.current = null, Pe.current = null, $.current = !1, cancelAnimationFrame(I), p ? (p.removeEventListener("loadeddata", X), V && p.removeEventListener("ended", Z)) : m?.removeEventListener("load", X), d.removeEventListener("mousemove", K), d.removeEventListener("mouseleave", q), d.removeEventListener("click", J), C.deleteTexture(w.texture), C.deleteTexture(w.charVectorsTexture), C.deleteFramebuffer(w.fbo), C.deleteTexture(w.fboTexture), C.deleteBuffer(w.buffer), C.deleteShader(w.vertShader), C.deleteShader(w.fragShader), C.deleteShader(w.pass1FragShader), C.deleteProgram(E), C.deleteProgram(D), C.deleteTexture(ee.current), C.deleteTexture(te.current), C.deleteTexture(w.scatterStateTexture), C.deleteTexture(w.spreadStateTexture);
545
556
  };
546
557
  }, [
547
558
  i,
548
- C,
549
- b,
550
- re,
551
- ne,
552
- te
553
- ]), /* @__PURE__ */ r("div", {
554
- ref: k,
555
- className: w,
559
+ T,
560
+ S,
561
+ oe,
562
+ ae,
563
+ ie,
564
+ se
565
+ ]);
566
+ let Re = Array.isArray(i) ? i[0] : i;
567
+ return /* @__PURE__ */ r("div", {
568
+ ref: M,
569
+ className: E,
556
570
  style: {
557
571
  height: "100%",
558
572
  width: "100%"
559
573
  },
560
- children: [/* @__PURE__ */ n("video", {
561
- ref: O,
574
+ children: [se ? /* @__PURE__ */ n("img", {
575
+ ref: j,
576
+ src: Re,
577
+ alt: "",
578
+ style: { display: "none" }
579
+ }) : /* @__PURE__ */ n("video", {
580
+ ref: A,
562
581
  muted: !0,
563
582
  playsInline: !0,
564
583
  autoPlay: !0,
565
584
  loop: !Array.isArray(i) || i.length === 1,
566
585
  style: { display: "none" },
567
586
  children: /* @__PURE__ */ n("source", {
568
- src: Array.isArray(i) ? i[0] : i,
587
+ src: Re,
569
588
  type: "video/mp4"
570
589
  })
571
590
  }), /* @__PURE__ */ n("canvas", {
572
- ref: D,
591
+ ref: k,
573
592
  style: {
574
593
  width: "100%",
575
594
  height: "100%",
@@ -579,4 +598,4 @@ function b({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u =
579
598
  });
580
599
  }
581
600
  //#endregion
582
- export { b as VideoAscii };
601
+ export { S as VideoAscii };
@@ -1,10 +1,10 @@
1
- (function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`;function o(e,t,n,r,i,a,o,s){let c=!!i,l=typeof i==`object`?i:{},u=l.style??`brighten`,d=c&&u!==`scatter`,f=c&&u===`scatter`,p=l.scatterChars??`->o`,m=l.trailLen??15,h=l.trailDecay??10,g=l.duration??1,_=l.radius??(u===`scatter`?.05:.08),v=l.brightness??2,y=!!a,b=typeof a==`object`?a:{},x=b.style??`ripple`,S=y&&x!==`spread`,C=y&&x===`spread`,w=b.brightness??1.1,T=b.speed??2,E=b.spreadExpandDuration??1.5,D=b.spreadSpeed??7.5,O=!!o,k=typeof o==`object`?o:{},A=k.type??`random`,j=k.duration??.4,M=Math.max(20,Math.min(350,Math.round(e))),N=Math.max(0,Math.min(2,t)),P=Math.max(0,Math.min(2,n)),F=Math.max(0,Math.min(1,r));j=Math.max(.1,Math.min(4,j)),m=Math.max(0,Math.min(30,Math.round(m))),h=Math.max(1,Math.min(15,h)),g=Math.max(.1,Math.min(4,g)),_=Math.max(.03,Math.min(.2,_)),v=Math.max(.2,Math.min(5,v)),w=Math.max(1.05,Math.min(2,w)),T=Math.max(.5,Math.min(4,T)),E=Math.max(.5,Math.min(5,E)),D=Math.max(.5,Math.min(10,D));let I=s===void 0?1/0:Math.max(1,Math.min(4,s)),L;return L=O?A===`diagonal`?1:A===`radial`?2:3:0,{numCols:M,brightness:N,saturation:P,bgOpacity:F,mouseEnabled:c,mouseStyle:u,brightenEnabled:d,scatterEnabled:f,scatterChars:p,trailLen:m,trailDecay:h,duration:g,mouseRadius:_,mouseBrightness:v,clickEnabled:S,clickBrightness:w,clickSpeed:T,spreadEnabled:C,spreadExpandDuration:E,spreadSpeed:D,revealEnabled:O,revealType:A,revealDuration:j,revealEffectFlag:L,maxDpr:I}}function s(e,t,n){let r=e.createShader(t);if(!r)throw Error(`Failed to create shader`);return e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)?r:(console.log(e.getShaderInfoLog(r)),e.deleteShader(r),null)}function c(e,t,n){let r=e.createProgram();return e.attachShader(r,t),e.attachShader(r,n),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?r:(console.log(e.getProgramInfoLog(r)),e.deleteProgram(r),null)}var l=`#version 300 es
1
+ (function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`,o=/\.(png|jpe?g|gif|webp|avif|bmp|svg)(?:[?#].*)?$/i;function s(e,t){if(t!==`auto`)return t;let n=Array.isArray(e)?e[0]:e;return o.test(n)?`image`:`video`}function c(e,t,n,r,i,a,o,s){let c=!!i,l=typeof i==`object`?i:{},u=l.style??`brighten`,d=c&&u!==`scatter`,f=c&&u===`scatter`,p=l.scatterChars??`->o`,m=l.trailLen??15,h=l.trailDecay??10,g=l.duration??1,_=l.radius??(u===`scatter`?.05:.08),v=l.brightness??2,y=!!a,b=typeof a==`object`?a:{},x=b.style??`ripple`,S=y&&x!==`spread`,C=y&&x===`spread`,w=b.brightness??1.1,T=b.speed??2,E=b.spreadExpandDuration??1.5,D=b.spreadSpeed??7.5,O=!!o,k=typeof o==`object`?o:{},A=k.type??`random`,j=k.duration??.4,ee=Math.max(20,Math.min(350,Math.round(e))),M=Math.max(0,Math.min(2,t)),N=Math.max(0,Math.min(2,n)),P=Math.max(0,Math.min(1,r));j=Math.max(.1,Math.min(4,j)),m=Math.max(0,Math.min(30,Math.round(m))),h=Math.max(1,Math.min(15,h)),g=Math.max(.1,Math.min(4,g)),_=Math.max(.03,Math.min(.2,_)),v=Math.max(.2,Math.min(5,v)),w=Math.max(1.05,Math.min(2,w)),T=Math.max(.5,Math.min(4,T)),E=Math.max(.5,Math.min(5,E)),D=Math.max(.5,Math.min(10,D));let F=s===void 0?1/0:Math.max(1,Math.min(4,s)),I;return I=O?A===`diagonal`?1:A===`radial`?2:3:0,{numCols:ee,brightness:M,saturation:N,bgOpacity:P,mouseEnabled:c,mouseStyle:u,brightenEnabled:d,scatterEnabled:f,scatterChars:p,trailLen:m,trailDecay:h,duration:g,mouseRadius:_,mouseBrightness:v,clickEnabled:S,clickBrightness:w,clickSpeed:T,spreadEnabled:C,spreadExpandDuration:E,spreadSpeed:D,revealEnabled:O,revealType:A,revealDuration:j,revealEffectFlag:I,maxDpr:F}}function l(e,t,n){let r=e.createShader(t);if(!r)throw Error(`Failed to create shader`);return e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)?r:(console.log(e.getShaderInfoLog(r)),e.deleteShader(r),null)}function u(e,t,n){let r=e.createProgram();return e.attachShader(r,t),e.attachShader(r,n),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?r:(console.log(e.getProgramInfoLog(r)),e.deleteProgram(r),null)}var d=`#version 300 es
2
2
 
3
3
  in vec2 a_position;
4
4
 
5
5
  void main() {
6
6
  gl_Position = vec4(a_position, 0.0, 1.0);
7
- }`,u=`#version 300 es
7
+ }`,f=`#version 300 es
8
8
 
9
9
  precision highp float;
10
10
  precision highp usampler2D;
@@ -207,7 +207,7 @@ void main() {
207
207
  }
208
208
 
209
209
  fragColor = vec4(finalColor, 1.0);
210
- }`,d=`#version 300 es
210
+ }`,p=`#version 300 es
211
211
 
212
212
  precision highp float;
213
213
  precision highp usampler2D;
@@ -282,4 +282,4 @@ void main() {
282
282
  }
283
283
 
284
284
  fragCharInd = uvec4(bestChar, 0u, 0u, 0u);
285
- }`;function f(e){let t=s(e,e.VERTEX_SHADER,l),n=s(e,e.FRAGMENT_SHADER,u);if(!t||!n)return null;let r=c(e,t,n);if(!r)return null;let i=new Float32Array([1,1,-1,1,1,-1,-1,-1,-1,1,1,-1]),a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a),e.bufferData(e.ARRAY_BUFFER,i,e.STATIC_DRAW);let o=e.getAttribLocation(r,`a_position`);e.vertexAttribPointer(o,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),e.useProgram(r);let f=e.createTexture();e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,f),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR);let p=e.getUniformLocation(r,`u_texture`);e.uniform1i(p,0);let m=e.createTexture();e.activeTexture(e.TEXTURE1),e.bindTexture(e.TEXTURE_2D,m),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let h=e.getUniformLocation(r,`u_atlas`);e.uniform1i(h,1);let g=e.createTexture();e.activeTexture(e.TEXTURE2),e.bindTexture(e.TEXTURE_2D,g),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let _=s(e,e.FRAGMENT_SHADER,d);if(!_)return null;let v=c(e,t,_);if(!v)return null;e.useProgram(v),e.uniform1i(e.getUniformLocation(v,`u_texture`),0),e.uniform1i(e.getUniformLocation(v,`u_charVectors`),2);let y=e.getUniformLocation(v,`u_resolution`),b=e.getUniformLocation(v,`u_cellsize`),x=e.getUniformLocation(v,`u_circleN`),S=e.getUniformLocation(v,`u_numCharsInt`),C=e.getUniformLocation(v,`u_shapeExponent`),w=e.getUniformLocation(v,`u_cropOffset`),T=e.getUniformLocation(v,`u_cropScale`),E=e.getUniformLocation(v,`u_gridOffset`),D=e.createTexture();e.activeTexture(e.TEXTURE3),e.bindTexture(e.TEXTURE_2D,D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let O=e.createFramebuffer(),k=e.createTexture();e.activeTexture(e.TEXTURE4),e.bindTexture(e.TEXTURE_2D,k),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let A=e.createTexture();e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,A),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let j=e.createTexture();return e.activeTexture(e.TEXTURE6),e.bindTexture(e.TEXTURE_2D,j),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.useProgram(r),e.uniform1i(e.getUniformLocation(r,`u_fboTexture`),3),e.uniform1i(e.getUniformLocation(r,`u_scatterAtlas`),4),e.uniform1i(e.getUniformLocation(r,`u_scatterStateTexture`),5),e.uniform1i(e.getUniformLocation(r,`u_spreadStateTexture`),6),{program:r,pass1Program:v,buffer:a,vertShader:t,fragShader:n,pass1FragShader:_,texture:f,atlasTexture:m,charVectorsTexture:g,fboTexture:D,fbo:O,scatterAtlasTexture:k,scatterStateTexture:A,spreadStateTexture:j,p1ResLoc:y,p1CellsizeLoc:b,p1CircleNLoc:x,p1NumCharsLoc:S,p1ExponentLoc:C,p1CropOffsetLoc:w,p1CropScaleLoc:T,p1GridOffsetLoc:E,revealEffectFlagLoc:e.getUniformLocation(r,`u_revealEffectFlag`),mouseEffectFlagLoc:e.getUniformLocation(r,`u_mouseEffect`),clickEffectFlagLoc:e.getUniformLocation(r,`u_clickEffect`),shapeMatchingLoc:e.getUniformLocation(r,`u_shapeMatching`),revealProgressLoc:e.getUniformLocation(r,`u_revealProgress`),brightnessLoc:e.getUniformLocation(r,`u_brightness`),saturationLoc:e.getUniformLocation(r,`u_saturation`),bgOpacityLoc:e.getUniformLocation(r,`u_bgOpacity`),mouseBrightnessLoc:e.getUniformLocation(r,`u_mouseBrightness`),mousePositionsLoc:e.getUniformLocation(r,`u_mousePositions`),mouseLifeFracsLoc:e.getUniformLocation(r,`u_mouseLifeFracs`),mouseRadiusLoc:e.getUniformLocation(r,`u_mouseRadius`),ripplePositionsLoc:e.getUniformLocation(r,`u_ripplePositions`),rippleRadiiLoc:e.getUniformLocation(r,`u_rippleRadii`),rippleBrightnessesLoc:e.getUniformLocation(r,`u_rippleBrightnesses`),scatterEffectFlagLoc:e.getUniformLocation(r,`u_scatterEffect`),scatterNumCharsLoc:e.getUniformLocation(r,`u_scatterNumChars`),spreadEffectFlagLoc:e.getUniformLocation(r,`u_spreadEffect`),videoModeLoc:e.getUniformLocation(r,`u_videoMode`),resLoc:e.getUniformLocation(r,`u_resolution`),sizeLoc:e.getUniformLocation(r,`u_cellsize`),numLoc:e.getUniformLocation(r,`u_numChars`),gridSizeLoc:e.getUniformLocation(r,`u_gridSize`),cropOffsetLoc:e.getUniformLocation(r,`u_cropOffset`),cropScaleLoc:e.getUniformLocation(r,`u_cropScale`),gridOffsetLoc:e.getUniformLocation(r,`u_gridOffset`)}}function p({scatterEnabledRef:e,mouseRadiusRef:t,durationRef:n,scatterCharsRef:r}){let i=new Uint8Array,a=new Float32Array,o=new Float32Array,s=new Uint8Array,c=null,l=null,u=0,d=0,f=-1,p=()=>Math.floor(Math.random()*r.current.length),m=0,h=0,g=1,_=1,v=0,y=0,b=null;return{setup(e,t,n,r,f,p,x,S){m=t,h=n,g=r,_=f,v=p,y=x,b=S;let C=t*n;i=new Uint8Array(C),a=new Float32Array(C),o=new Float32Array(C),s=new Uint8Array(C),c=null,l=null,u=0,d=0,e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,S),e.texImage2D(e.TEXTURE_2D,0,e.R8UI,t,n,0,e.RED_INTEGER,e.UNSIGNED_BYTE,i)},handleMouseMove(t,n,r){e.current&&(l=c,c={x:t,y:n,t:r})},handleMouseLeave(){c=null,l=null,u=0,d=0},reset(e){i.fill(0),b&&m>0&&(e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,b),e.texSubImage2D(e.TEXTURE_2D,0,0,0,m,h,e.RED_INTEGER,e.UNSIGNED_BYTE,i))},tick(r,x){if(!e.current||m===0||h===0)return;let S=performance.now(),C=f<0?0:Math.min(.1,(S-f)/1e3);f=S;let w=Math.min(x.width,x.height)*t.current,T=!1;if(c&&S-c.t<80){if(l){let e=(c.t-l.t)/1e3;if(e>0&&e<.2){let t=(c.x-l.x)/e,n=(c.y-l.y)/e;u=u*.7+t*.3,d=d*.7+n*.3}}else u=0,d=0;Math.hypot(u,d)>g*2&&(T=!0)}else u*=.6,d*=.6;if(s.fill(0),T&&c&&w>0){let e=c.x,t=c.y,n=Math.max(0,Math.floor((e-v-w)/g)),r=Math.min(m-1,Math.floor((e-v+w)/g)),l=Math.max(0,Math.floor((t-y-w)/_)),u=Math.min(h-1,Math.floor((t-y+w)/_));for(let c=l;c<=u;c++)for(let l=n;l<=r;l++){let n=v+(l+.5)*g,r=y+(c+.5)*_;if(Math.hypot(n-e,r-t)>w)continue;let u=c*m+l;s[u]=1,i[u]===0&&(i[u]=1+p(),o[u]=.5+Math.random()*2),a[u]=1}}let E=n.current;if(C>0)for(let e=0;e<h;e++)for(let t=0;t<m;t++){let n=e*m+t;if(i[n]===0||s[n])continue;let r=t>0?i[n-1]!==0:!1,c=t<m-1?i[n+1]!==0:!1,l=e>0?i[n-m]!==0:!1,u=e<h-1?i[n+m]!==0:!1,d=(!r||!c||!l||!u?5:1)*o[n]/E;a[n]-=d*C,a[n]<=0&&(i[n]=0)}r.activeTexture(r.TEXTURE5),r.bindTexture(r.TEXTURE_2D,b),r.texSubImage2D(r.TEXTURE_2D,0,0,0,m,h,r.RED_INTEGER,r.UNSIGNED_BYTE,i)}}}function m({brightenEnabledRef:e,trailLenRef:t,durationRef:n,trailDecayRef:r}){let i=[];return{handleMouseMove(n,r,a){e.current&&(i.push({x:n,y:r,t:a}),i.length>t.current&&i.shift())},tick(a,o,s){if(!e.current)return;let c=performance.now(),l=new Float32Array(t.current*2),u=new Float32Array(t.current);for(let e=0;e<i.length;e++){let t=c-i[e].t,a=Math.max(0,1-t/(n.current*1e3))**r.current;l[e*2]=i[e].x,l[e*2+1]=i[e].y,u[e]=a}a.uniform2fv(o,l),a.uniform1fv(s,u)}}}var h=10;function g({clickEnabledRef:e,clickSpeedRef:t,clickBrightnessRef:n,pixelScaleRef:r}){let i=[];return{handleClick(t,n){if(!e.current)return;let r=n.getBoundingClientRect(),a=(t.clientX-r.left)*(n.width/r.width),o=(t.clientY-r.top)*(n.height/r.height);i.push({x:a,y:o,t:performance.now()}),i.length>h&&i.shift()},tick(a,o,s,c,l){if(!e.current)return;let u=performance.now(),d=Math.hypot(o.width,o.height),f=t.current*r.current,p=new Float32Array(h*2),m=new Float32Array(h),g=new Float32Array(h);for(;i.length>0&&(u-i[0].t)*f>=d;)i.shift();for(let e=0;e<i.length;e++){let t=(u-i[e].t)*f,r=t/d,a=1+(n.current-1)*(1-r**2);p[e*2]=i[e].x,p[e*2+1]=i[e].y,m[e]=t,g[e]=a}a.uniform2fv(s,p),a.uniform1fv(c,m),a.uniform1fv(l,g)}}}function _({spreadEnabledRef:e,scatterCharsRef:t,spreadExpandDurationRef:n,spreadSpeedRef:r}){let i=new Uint8Array,a=new Uint8Array,o=0,s=0,c=1,l=1,u=0,d=0,f=null,p=-1,m=-1,h=()=>Math.floor(Math.random()*t.current.length),g=[[-1,0],[1,0],[0,-1],[0,1]];return{setup(e,t,n,r,h,g,_,v){o=t,s=n,c=r,l=h,u=g,d=_,f=v;let y=t*n;i=new Uint8Array(y),a=new Uint8Array(y),m=-1,p=-1,e.activeTexture(e.TEXTURE6),e.bindTexture(e.TEXTURE_2D,v),e.texImage2D(e.TEXTURE_2D,0,e.R8UI,t,n,0,e.RED_INTEGER,e.UNSIGNED_BYTE,i)},handleClick(t,r){if(!e.current||o===0)return;let f=r.getBoundingClientRect(),p=(t.clientX-f.left)*(r.width/f.width),g=(t.clientY-f.top)*(r.height/f.height),_=Math.floor((p-u)/c),v=Math.floor((g-d)/l);if(_<0||_>=o||v<0||v>=s)return;let y=v*o+_;i[y]=1+h(),a[y]=1,m=performance.now()+n.current*1e3},tick(t){if(!e.current||o===0||s===0)return;let n=performance.now(),c=p<0?0:Math.min(.1,(n-p)/1e3);p=n;let l=m>0&&n<m;if(!l&&m>0){for(let e=0;e<i.length;e++)a[e]===1&&(a[e]=2);m=-1}if(c>0)for(let e=0;e<s;e++)for(let t=0;t<o;t++){let n=e*o+t;if(a[n]!==0){if(l&&a[n]===1)for(let[n,l]of g){let u=e+n,d=t+l;if(u<0||u>=s||d<0||d>=o)continue;let f=u*o+d;a[f]===0&&Math.random()<r.current*c&&(i[f]=1+h(),a[f]=1)}else if(a[n]===2)for(let[l,u]of g){let d=e+l,f=t+u;if(d<0||d>=s||f<0||f>=o||i[d*o+f]===0){Math.random()<r.current*c&&(i[n]=0,a[n]=0);break}}}}t.activeTexture(t.TEXTURE6),t.bindTexture(t.TEXTURE_2D,f),t.texSubImage2D(t.TEXTURE_2D,0,0,0,o,s,t.RED_INTEGER,t.UNSIGNED_BYTE,i)}}}function v(e,t){let n=0,r=0,i=!1,a=null,o=()=>{let e=window.devicePixelRatio||1;t({width:Math.round(n*e),height:Math.round(r*e),cssWidth:n,cssHeight:r})},s=()=>{a?.();let e=window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`),t=()=>{i||(o(),s())};e.addEventListener(`change`,t,{once:!0}),a=()=>e.removeEventListener(`change`,t)},c=new ResizeObserver(e=>{let i=e[0],a=i.contentBoxSize?.[0];n=a?a.inlineSize:i.contentRect.width,r=a?a.blockSize:i.contentRect.height;let s=i.devicePixelContentBoxSize?.[0];s?t({width:s.inlineSize,height:s.blockSize,cssWidth:n,cssHeight:r}):o()});try{c.observe(e,{box:`device-pixel-content-box`})}catch{c.observe(e),s()}return()=>{i=!0,c.disconnect(),a?.()}}function y({src:e,videoMode:r=!1,numColsRaw:s=250,brightnessRaw:c=1,saturationRaw:l=1,bgOpacityRaw:u=.3,revealEffect:d=!1,chars:h=a,mouseEffect:y=!0,clickEffect:b=!0,charMode:x=`shape`,className:S,cropFocus:C=`center`,maxDpr:w}){let T=(0,t.useRef)(null),E=(0,t.useRef)(null),D=(0,t.useRef)(null),O=(0,t.useRef)(null),k=(0,t.useRef)(null),{numCols:A,brightness:j,saturation:M,bgOpacity:N,mouseEnabled:P,mouseStyle:F,brightenEnabled:I,scatterEnabled:L,scatterChars:R,trailLen:z,trailDecay:B,duration:V,mouseRadius:H,mouseBrightness:U,clickEnabled:W,clickBrightness:G,clickSpeed:K,spreadEnabled:q,spreadExpandDuration:J,spreadSpeed:Y,revealEnabled:ee,revealDuration:te,revealEffectFlag:ne,maxDpr:X}=o(s,c,l,u,y,b,d,w),re=(0,t.useRef)(j),ie=(0,t.useRef)(M),ae=(0,t.useRef)(N),oe=(0,t.useRef)(P),se=(0,t.useRef)(F),ce=(0,t.useRef)(I),le=(0,t.useRef)(L),ue=(0,t.useRef)(U),de=(0,t.useRef)(H),fe=(0,t.useRef)(z),pe=(0,t.useRef)(B),me=(0,t.useRef)(V),Z=(0,t.useRef)(R),he=(0,t.useRef)(W),ge=(0,t.useRef)(G),_e=(0,t.useRef)(K),ve=(0,t.useRef)(q),ye=(0,t.useRef)(J),be=(0,t.useRef)(Y),xe=(0,t.useRef)(A),Se=(0,t.useRef)(r),Ce=(0,t.useRef)(C),we=(0,t.useRef)(0),Te=(0,t.useRef)(0),Ee=(0,t.useRef)(X),De=(0,t.useRef)(1),Q=(0,t.useRef)(null),Oe=(0,t.useRef)(null);(0,t.useEffect)(()=>{re.current=j,ie.current=M,ae.current=N,oe.current=P,se.current=F,ce.current=I,le.current=L,ue.current=U,de.current=H,fe.current=z,pe.current=B,me.current=V,Z.current!==R&&$.current?(Z.current=R,Ae.current?.()):Z.current=R,he.current=W,ge.current=G,_e.current=K,ve.current=q,ye.current=J,be.current=Y,xe.current=A,Se.current=r},[j,M,N,P,F,I,L,U,H,z,B,V,R,W,G,K,q,J,Y,A,r]);let ke=(0,t.useRef)(null),Ae=(0,t.useRef)(null),je=(0,t.useRef)(null),$=(0,t.useRef)(!1);return(0,t.useEffect)(()=>{$.current&&ke.current?.(A)},[A]),(0,t.useEffect)(()=>{Ce.current=C,$.current&&we.current>0&&je.current?.(we.current,Te.current)},[C]),(0,t.useEffect)(()=>{Ee.current=X,$.current&&Q.current&&Oe.current?.(Q.current)},[X]),(0,t.useEffect)(()=>{$.current=!1;let t=[],n=0,r=0,a=1,o=1,s=0,c=0,l=0,u=0,d=T.current;if(!d)return;let y=E.current;if(!y)return;let b=d.getContext(`webgl2`);if(!b)return;b.pixelStorei(b.UNPACK_ALIGNMENT,1);let S=f(b);if(!S)return;let{program:C,pass1Program:w}=S;O.current=S.atlasTexture,k.current=S.scatterAtlasTexture,b.uniform1i(S.shapeMatchingLoc,+(x===`shape`)),b.uniform1i(S.revealEffectFlagLoc,ne),b.uniform1f(S.revealProgressLoc,0);let A=p({scatterEnabledRef:le,mouseRadiusRef:de,durationRef:me,scatterCharsRef:Z}),j=m({brightenEnabledRef:ce,trailLenRef:fe,durationRef:me,trailDecayRef:pe}),M=g({clickEnabledRef:he,clickSpeedRef:_e,clickBrightnessRef:ge,pixelScaleRef:De}),N=_({spreadEnabledRef:ve,scatterCharsRef:Z,spreadExpandDurationRef:ye,spreadSpeedRef:be}),P,F=-1,I=-1,L=0,R=Array.isArray(e)?e:[e],z=R.length>1,B=document.createElement(`canvas`),V=B.getContext(`2d`),H=e=>{let f=l>0?l:d.width,p=u>0?u:d.height;a=Math.max(1,Math.floor(f/e));let m=a*2;if(V.font=`${m}px monospace`,o=Math.max(1,Math.round(m*a/V.measureText(`M`).width)),n=Math.ceil(f/a),r=Math.ceil(p/o),s=Math.floor((f-n*a)/2),c=Math.floor((p-r*o)/2),b.viewport(0,0,d.width,d.height),b.useProgram(C),b.uniform2f(S.resLoc,d.width,d.height),b.uniform2f(S.gridOffsetLoc,s,c),b.useProgram(w),b.uniform2f(S.p1ResLoc,d.width,d.height),b.uniform2f(S.p1GridOffsetLoc,s,c),b.useProgram(C),A.setup(b,n,r,a,o,s,c,S.scatterStateTexture),N.setup(b,n,r,a,o,s,c,S.spreadStateTexture),x===`shape`){t=i(h,a,o);let e=t.length,s=new Float32Array(e*8);for(let n=0;n<e;n++){let r=t[n].vector;s[n*4+0]=r[0],s[n*4+1]=r[1],s[n*4+2]=r[2],s[n*4+3]=r[3],s[e*4+n*4+0]=r[4],s[e*4+n*4+1]=r[5]}b.activeTexture(b.TEXTURE2),b.bindTexture(b.TEXTURE_2D,S.charVectorsTexture),b.texImage2D(b.TEXTURE_2D,0,b.RGBA32F,e,2,0,b.RGBA,b.FLOAT,s),b.activeTexture(b.TEXTURE3),b.bindTexture(b.TEXTURE_2D,S.fboTexture),b.texImage2D(b.TEXTURE_2D,0,b.R8UI,n,r,0,b.RED_INTEGER,b.UNSIGNED_BYTE,null),b.bindFramebuffer(b.FRAMEBUFFER,S.fbo),b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,S.fboTexture,0),b.bindFramebuffer(b.FRAMEBUFFER,null);let c=Math.max(1,Math.round(a/5));b.useProgram(w),b.uniform2f(S.p1CellsizeLoc,a,o),b.uniform1i(S.p1CircleNLoc,c),b.uniform1i(S.p1NumCharsLoc,e),b.uniform1f(S.p1ExponentLoc,2),b.useProgram(C)}b.uniform2f(S.gridSizeLoc,n,r),B.width=h.length*a,B.height=o,V.font=`${o}px monospace`,V.fillStyle=`black`,V.fillRect(0,0,h.length*a,o),V.fillStyle=`white`,V.textBaseline=`top`;for(let e=0;e<h.length;e++)V.fillText(h[e],e*a,0);b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,O.current),b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,B),b.uniform1f(S.numLoc,h.length),b.uniform2f(S.sizeLoc,a,o),U()},U=()=>{let e=Z.current;B.width=e.length*a,B.height=o,V.fillStyle=`black`,V.fillRect(0,0,B.width,o),V.fillStyle=`white`,V.textBaseline=`top`,V.font=`${o}px monospace`;for(let t=0;t<e.length;t++)V.fillText(e[t],t*a,0);b.activeTexture(b.TEXTURE4),b.bindTexture(b.TEXTURE_2D,k.current),b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,B),b.uniform1f(S.scatterNumCharsLoc,e.length),A.reset(b)};ke.current=H,Ae.current=U;let W=(e,t)=>{l=Math.round(e),u=Math.round(t),we.current=l,Te.current=u,d.width=l,d.height=u,H(xe.current);let n=y.videoWidth/y.videoHeight,r=d.width/d.height,i=1,a=1,o=0,s=0;if(r>n)a=n/r,s=(1-a)/2;else{i=r/n;let e=Ce.current,t=e===`left`?.25:e===`right`?.75:.5;o=Math.max(0,Math.min(1-i,t-i/2))}b.uniform2f(S.cropOffsetLoc,o,s),b.uniform2f(S.cropScaleLoc,i,a),b.useProgram(w),b.uniform2f(S.p1CropOffsetLoc,o,s),b.uniform2f(S.p1CropScaleLoc,i,a),b.useProgram(C)};je.current=W;let G=e=>{Q.current=e;let t=Math.min(1,Ee.current/(window.devicePixelRatio||1)),n=Math.max(1,Math.round(e.width*t)),r=Math.max(1,Math.round(e.height*t));De.current=e.cssWidth>0?n/e.cssWidth:1,W(n,r)};Oe.current=G;let K=e=>{if(!oe.current)return;let t=d.getBoundingClientRect(),n=(e.clientX-t.left)*(d.width/t.width),r=(e.clientY-t.top)*(d.height/t.height),i=performance.now();j.handleMouseMove(n,r,i),A.handleMouseMove(n,r,i)};d.addEventListener(`mousemove`,K);let q=()=>A.handleMouseLeave();d.addEventListener(`mouseleave`,q);let J=e=>{M.handleClick(e,d),N.handleClick(e,d)};d.addEventListener(`click`,J);let Y=()=>{if(b.uniform1i(S.videoModeLoc,+!!Se.current),b.uniform1f(S.brightnessLoc,re.current),b.uniform1f(S.saturationLoc,ie.current),b.uniform1f(S.bgOpacityLoc,ae.current),b.uniform1i(S.mouseEffectFlagLoc,+!!ce.current),b.uniform1i(S.scatterEffectFlagLoc,+!!le.current),b.uniform1i(S.clickEffectFlagLoc,+!!he.current),b.uniform1i(S.spreadEffectFlagLoc,+!!ve.current),b.uniform1f(S.mouseBrightnessLoc,ue.current),b.uniform1f(S.mouseRadiusLoc,Math.min(d.width,d.height)*de.current),ee){let e=I<0?0:Math.min(1,(performance.now()-I)/(te*1e3));b.uniform1f(S.revealProgressLoc,e)}$.current&&y.currentTime!=F&&y.readyState>=2&&(b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,S.texture),b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,y),F=y.currentTime),j.tick(b,S.mousePositionsLoc,S.mouseLifeFracsLoc),A.tick(b,d),M.tick(b,d,S.ripplePositionsLoc,S.rippleRadiiLoc,S.rippleBrightnessesLoc),N.tick(b),x===`shape`&&(b.bindFramebuffer(b.FRAMEBUFFER,S.fbo),b.viewport(0,0,n,r),b.useProgram(w),b.drawArrays(b.TRIANGLES,0,6),b.bindFramebuffer(b.FRAMEBUFFER,null),b.viewport(0,0,d.width,d.height),b.useProgram(C)),b.drawArrays(b.TRIANGLES,0,6),P=requestAnimationFrame(Y)},X=()=>{let e=D.current,t=Q.current;if(t&&t.width>0&&t.height>0)G(t);else{let t=window.devicePixelRatio||1,n=e.clientWidth||y.videoWidth,r=e.clientHeight||y.videoHeight;G({width:Math.round(n*t),height:Math.round(r*t),cssWidth:n,cssHeight:r})}b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,S.texture),b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,y),y.play(),I=performance.now(),$.current=!0,P=requestAnimationFrame(Y)},se=()=>{L=(L+1)%R.length,y.src=R[L],y.load(),y.addEventListener(`canplay`,()=>y.play(),{once:!0})},Me=D.current?v(D.current,e=>{Q.current=e,$.current&&e.width>0&&e.height>0&&G(e)}):()=>{};return y.addEventListener(`loadeddata`,X,{once:!0}),z&&y.addEventListener(`ended`,se),y.readyState>=2&&y.currentSrc.endsWith(R[0])?X():y.currentSrc.endsWith(R[0])||y.load(),()=>{Me(),ke.current=null,Ae.current=null,je.current=null,Oe.current=null,$.current=!1,cancelAnimationFrame(P),y.removeEventListener(`loadeddata`,X),z&&y.removeEventListener(`ended`,se),d.removeEventListener(`mousemove`,K),d.removeEventListener(`mouseleave`,q),d.removeEventListener(`click`,J),b.deleteTexture(S.texture),b.deleteTexture(S.charVectorsTexture),b.deleteFramebuffer(S.fbo),b.deleteTexture(S.fboTexture),b.deleteBuffer(S.buffer),b.deleteShader(S.vertShader),b.deleteShader(S.fragShader),b.deleteShader(S.pass1FragShader),b.deleteProgram(C),b.deleteProgram(w),b.deleteTexture(O.current),b.deleteTexture(k.current),b.deleteTexture(S.scatterStateTexture),b.deleteTexture(S.spreadStateTexture)}},[e,x,h,ne,te,ee]),(0,n.jsxs)(`div`,{ref:D,className:S,style:{height:`100%`,width:`100%`},children:[(0,n.jsx)(`video`,{ref:E,muted:!0,playsInline:!0,autoPlay:!0,loop:!Array.isArray(e)||e.length===1,style:{display:`none`},children:(0,n.jsx)(`source`,{src:Array.isArray(e)?e[0]:e,type:`video/mp4`})}),(0,n.jsx)(`canvas`,{ref:T,style:{width:`100%`,height:`100%`,display:`block`}})]})}e.VideoAscii=y});
285
+ }`;function m(e){let t=l(e,e.VERTEX_SHADER,d),n=l(e,e.FRAGMENT_SHADER,f);if(!t||!n)return null;let r=u(e,t,n);if(!r)return null;let i=new Float32Array([1,1,-1,1,1,-1,-1,-1,-1,1,1,-1]),a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a),e.bufferData(e.ARRAY_BUFFER,i,e.STATIC_DRAW);let o=e.getAttribLocation(r,`a_position`);e.vertexAttribPointer(o,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),e.useProgram(r);let s=e.createTexture();e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,s),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR);let c=e.getUniformLocation(r,`u_texture`);e.uniform1i(c,0);let m=e.createTexture();e.activeTexture(e.TEXTURE1),e.bindTexture(e.TEXTURE_2D,m),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let h=e.getUniformLocation(r,`u_atlas`);e.uniform1i(h,1);let g=e.createTexture();e.activeTexture(e.TEXTURE2),e.bindTexture(e.TEXTURE_2D,g),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let _=l(e,e.FRAGMENT_SHADER,p);if(!_)return null;let v=u(e,t,_);if(!v)return null;e.useProgram(v),e.uniform1i(e.getUniformLocation(v,`u_texture`),0),e.uniform1i(e.getUniformLocation(v,`u_charVectors`),2);let y=e.getUniformLocation(v,`u_resolution`),b=e.getUniformLocation(v,`u_cellsize`),x=e.getUniformLocation(v,`u_circleN`),S=e.getUniformLocation(v,`u_numCharsInt`),C=e.getUniformLocation(v,`u_shapeExponent`),w=e.getUniformLocation(v,`u_cropOffset`),T=e.getUniformLocation(v,`u_cropScale`),E=e.getUniformLocation(v,`u_gridOffset`),D=e.createTexture();e.activeTexture(e.TEXTURE3),e.bindTexture(e.TEXTURE_2D,D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let O=e.createFramebuffer(),k=e.createTexture();e.activeTexture(e.TEXTURE4),e.bindTexture(e.TEXTURE_2D,k),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let A=e.createTexture();e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,A),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let j=e.createTexture();return e.activeTexture(e.TEXTURE6),e.bindTexture(e.TEXTURE_2D,j),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.useProgram(r),e.uniform1i(e.getUniformLocation(r,`u_fboTexture`),3),e.uniform1i(e.getUniformLocation(r,`u_scatterAtlas`),4),e.uniform1i(e.getUniformLocation(r,`u_scatterStateTexture`),5),e.uniform1i(e.getUniformLocation(r,`u_spreadStateTexture`),6),{program:r,pass1Program:v,buffer:a,vertShader:t,fragShader:n,pass1FragShader:_,texture:s,atlasTexture:m,charVectorsTexture:g,fboTexture:D,fbo:O,scatterAtlasTexture:k,scatterStateTexture:A,spreadStateTexture:j,p1ResLoc:y,p1CellsizeLoc:b,p1CircleNLoc:x,p1NumCharsLoc:S,p1ExponentLoc:C,p1CropOffsetLoc:w,p1CropScaleLoc:T,p1GridOffsetLoc:E,revealEffectFlagLoc:e.getUniformLocation(r,`u_revealEffectFlag`),mouseEffectFlagLoc:e.getUniformLocation(r,`u_mouseEffect`),clickEffectFlagLoc:e.getUniformLocation(r,`u_clickEffect`),shapeMatchingLoc:e.getUniformLocation(r,`u_shapeMatching`),revealProgressLoc:e.getUniformLocation(r,`u_revealProgress`),brightnessLoc:e.getUniformLocation(r,`u_brightness`),saturationLoc:e.getUniformLocation(r,`u_saturation`),bgOpacityLoc:e.getUniformLocation(r,`u_bgOpacity`),mouseBrightnessLoc:e.getUniformLocation(r,`u_mouseBrightness`),mousePositionsLoc:e.getUniformLocation(r,`u_mousePositions`),mouseLifeFracsLoc:e.getUniformLocation(r,`u_mouseLifeFracs`),mouseRadiusLoc:e.getUniformLocation(r,`u_mouseRadius`),ripplePositionsLoc:e.getUniformLocation(r,`u_ripplePositions`),rippleRadiiLoc:e.getUniformLocation(r,`u_rippleRadii`),rippleBrightnessesLoc:e.getUniformLocation(r,`u_rippleBrightnesses`),scatterEffectFlagLoc:e.getUniformLocation(r,`u_scatterEffect`),scatterNumCharsLoc:e.getUniformLocation(r,`u_scatterNumChars`),spreadEffectFlagLoc:e.getUniformLocation(r,`u_spreadEffect`),videoModeLoc:e.getUniformLocation(r,`u_videoMode`),resLoc:e.getUniformLocation(r,`u_resolution`),sizeLoc:e.getUniformLocation(r,`u_cellsize`),numLoc:e.getUniformLocation(r,`u_numChars`),gridSizeLoc:e.getUniformLocation(r,`u_gridSize`),cropOffsetLoc:e.getUniformLocation(r,`u_cropOffset`),cropScaleLoc:e.getUniformLocation(r,`u_cropScale`),gridOffsetLoc:e.getUniformLocation(r,`u_gridOffset`)}}function h({scatterEnabledRef:e,mouseRadiusRef:t,durationRef:n,scatterCharsRef:r}){let i=new Uint8Array,a=new Float32Array,o=new Float32Array,s=new Uint8Array,c=null,l=null,u=0,d=0,f=-1,p=()=>Math.floor(Math.random()*r.current.length),m=0,h=0,g=1,_=1,v=0,y=0,b=null;return{setup(e,t,n,r,f,p,x,S){m=t,h=n,g=r,_=f,v=p,y=x,b=S;let C=t*n;i=new Uint8Array(C),a=new Float32Array(C),o=new Float32Array(C),s=new Uint8Array(C),c=null,l=null,u=0,d=0,e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,S),e.texImage2D(e.TEXTURE_2D,0,e.R8UI,t,n,0,e.RED_INTEGER,e.UNSIGNED_BYTE,i)},handleMouseMove(t,n,r){e.current&&(l=c,c={x:t,y:n,t:r})},handleMouseLeave(){c=null,l=null,u=0,d=0},reset(e){i.fill(0),b&&m>0&&(e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,b),e.texSubImage2D(e.TEXTURE_2D,0,0,0,m,h,e.RED_INTEGER,e.UNSIGNED_BYTE,i))},tick(r,x){if(!e.current||m===0||h===0)return;let S=performance.now(),C=f<0?0:Math.min(.1,(S-f)/1e3);f=S;let w=Math.min(x.width,x.height)*t.current,T=!1;if(c&&S-c.t<80){if(l){let e=(c.t-l.t)/1e3;if(e>0&&e<.2){let t=(c.x-l.x)/e,n=(c.y-l.y)/e;u=u*.7+t*.3,d=d*.7+n*.3}}else u=0,d=0;Math.hypot(u,d)>g*2&&(T=!0)}else u*=.6,d*=.6;if(s.fill(0),T&&c&&w>0){let e=c.x,t=c.y,n=Math.max(0,Math.floor((e-v-w)/g)),r=Math.min(m-1,Math.floor((e-v+w)/g)),l=Math.max(0,Math.floor((t-y-w)/_)),u=Math.min(h-1,Math.floor((t-y+w)/_));for(let c=l;c<=u;c++)for(let l=n;l<=r;l++){let n=v+(l+.5)*g,r=y+(c+.5)*_;if(Math.hypot(n-e,r-t)>w)continue;let u=c*m+l;s[u]=1,i[u]===0&&(i[u]=1+p(),o[u]=.5+Math.random()*2),a[u]=1}}let E=n.current;if(C>0)for(let e=0;e<h;e++)for(let t=0;t<m;t++){let n=e*m+t;if(i[n]===0||s[n])continue;let r=t>0?i[n-1]!==0:!1,c=t<m-1?i[n+1]!==0:!1,l=e>0?i[n-m]!==0:!1,u=e<h-1?i[n+m]!==0:!1,d=(!r||!c||!l||!u?5:1)*o[n]/E;a[n]-=d*C,a[n]<=0&&(i[n]=0)}r.activeTexture(r.TEXTURE5),r.bindTexture(r.TEXTURE_2D,b),r.texSubImage2D(r.TEXTURE_2D,0,0,0,m,h,r.RED_INTEGER,r.UNSIGNED_BYTE,i)}}}function g({brightenEnabledRef:e,trailLenRef:t,durationRef:n,trailDecayRef:r}){let i=[];return{handleMouseMove(n,r,a){e.current&&(i.push({x:n,y:r,t:a}),i.length>t.current&&i.shift())},tick(a,o,s){if(!e.current)return;let c=performance.now(),l=new Float32Array(t.current*2),u=new Float32Array(t.current);for(let e=0;e<i.length;e++){let t=c-i[e].t,a=Math.max(0,1-t/(n.current*1e3))**r.current;l[e*2]=i[e].x,l[e*2+1]=i[e].y,u[e]=a}a.uniform2fv(o,l),a.uniform1fv(s,u)}}}var _=10;function v({clickEnabledRef:e,clickSpeedRef:t,clickBrightnessRef:n,pixelScaleRef:r}){let i=[];return{handleClick(t,n){if(!e.current)return;let r=n.getBoundingClientRect(),a=(t.clientX-r.left)*(n.width/r.width),o=(t.clientY-r.top)*(n.height/r.height);i.push({x:a,y:o,t:performance.now()}),i.length>_&&i.shift()},tick(a,o,s,c,l){if(!e.current)return;let u=performance.now(),d=Math.hypot(o.width,o.height),f=t.current*r.current,p=new Float32Array(_*2),m=new Float32Array(_),h=new Float32Array(_);for(;i.length>0&&(u-i[0].t)*f>=d;)i.shift();for(let e=0;e<i.length;e++){let t=(u-i[e].t)*f,r=t/d,a=1+(n.current-1)*(1-r**2);p[e*2]=i[e].x,p[e*2+1]=i[e].y,m[e]=t,h[e]=a}a.uniform2fv(s,p),a.uniform1fv(c,m),a.uniform1fv(l,h)}}}function y({spreadEnabledRef:e,scatterCharsRef:t,spreadExpandDurationRef:n,spreadSpeedRef:r}){let i=new Uint8Array,a=new Uint8Array,o=0,s=0,c=1,l=1,u=0,d=0,f=null,p=-1,m=-1,h=()=>Math.floor(Math.random()*t.current.length),g=[[-1,0],[1,0],[0,-1],[0,1]];return{setup(e,t,n,r,h,g,_,v){o=t,s=n,c=r,l=h,u=g,d=_,f=v;let y=t*n;i=new Uint8Array(y),a=new Uint8Array(y),m=-1,p=-1,e.activeTexture(e.TEXTURE6),e.bindTexture(e.TEXTURE_2D,v),e.texImage2D(e.TEXTURE_2D,0,e.R8UI,t,n,0,e.RED_INTEGER,e.UNSIGNED_BYTE,i)},handleClick(t,r){if(!e.current||o===0)return;let f=r.getBoundingClientRect(),p=(t.clientX-f.left)*(r.width/f.width),g=(t.clientY-f.top)*(r.height/f.height),_=Math.floor((p-u)/c),v=Math.floor((g-d)/l);if(_<0||_>=o||v<0||v>=s)return;let y=v*o+_;i[y]=1+h(),a[y]=1,m=performance.now()+n.current*1e3},tick(t){if(!e.current||o===0||s===0)return;let n=performance.now(),c=p<0?0:Math.min(.1,(n-p)/1e3);p=n;let l=m>0&&n<m;if(!l&&m>0){for(let e=0;e<i.length;e++)a[e]===1&&(a[e]=2);m=-1}if(c>0)for(let e=0;e<s;e++)for(let t=0;t<o;t++){let n=e*o+t;if(a[n]!==0){if(l&&a[n]===1)for(let[n,l]of g){let u=e+n,d=t+l;if(u<0||u>=s||d<0||d>=o)continue;let f=u*o+d;a[f]===0&&Math.random()<r.current*c&&(i[f]=1+h(),a[f]=1)}else if(a[n]===2)for(let[l,u]of g){let d=e+l,f=t+u;if(d<0||d>=s||f<0||f>=o||i[d*o+f]===0){Math.random()<r.current*c&&(i[n]=0,a[n]=0);break}}}}t.activeTexture(t.TEXTURE6),t.bindTexture(t.TEXTURE_2D,f),t.texSubImage2D(t.TEXTURE_2D,0,0,0,o,s,t.RED_INTEGER,t.UNSIGNED_BYTE,i)}}}function b(e,t){let n=0,r=0,i=!1,a=null,o=()=>{let e=window.devicePixelRatio||1;t({width:Math.round(n*e),height:Math.round(r*e),cssWidth:n,cssHeight:r})},s=()=>{a?.();let e=window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`),t=()=>{i||(o(),s())};e.addEventListener(`change`,t,{once:!0}),a=()=>e.removeEventListener(`change`,t)},c=new ResizeObserver(e=>{let i=e[0],a=i.contentBoxSize?.[0];n=a?a.inlineSize:i.contentRect.width,r=a?a.blockSize:i.contentRect.height;let s=i.devicePixelContentBoxSize?.[0];s?t({width:s.inlineSize,height:s.blockSize,cssWidth:n,cssHeight:r}):o()});try{c.observe(e,{box:`device-pixel-content-box`})}catch{c.observe(e),s()}return()=>{i=!0,c.disconnect(),a?.()}}function x({src:e,mediaType:r=`auto`,videoMode:o=!1,numColsRaw:l=250,brightnessRaw:u=1,saturationRaw:d=1,bgOpacityRaw:f=.3,revealEffect:p=!1,chars:_=a,mouseEffect:x=!0,clickEffect:S=!0,charMode:C=`shape`,className:w,cropFocus:T=`center`,maxDpr:E}){let D=(0,t.useRef)(null),O=(0,t.useRef)(null),k=(0,t.useRef)(null),A=(0,t.useRef)(null),j=(0,t.useRef)(null),ee=(0,t.useRef)(null),{numCols:M,brightness:N,saturation:P,bgOpacity:F,mouseEnabled:I,mouseStyle:L,brightenEnabled:R,scatterEnabled:z,scatterChars:B,trailLen:V,trailDecay:H,duration:U,mouseRadius:W,mouseBrightness:te,clickEnabled:ne,clickBrightness:G,clickSpeed:K,spreadEnabled:q,spreadExpandDuration:J,spreadSpeed:Y,revealEnabled:re,revealDuration:ie,revealEffectFlag:ae,maxDpr:X}=c(l,u,d,f,x,S,p,E),oe=s(e,r)===`image`,se=(0,t.useRef)(N),ce=(0,t.useRef)(P),le=(0,t.useRef)(F),ue=(0,t.useRef)(I),Z=(0,t.useRef)(L),de=(0,t.useRef)(R),fe=(0,t.useRef)(z),pe=(0,t.useRef)(te),me=(0,t.useRef)(W),he=(0,t.useRef)(V),ge=(0,t.useRef)(H),_e=(0,t.useRef)(U),Q=(0,t.useRef)(B),ve=(0,t.useRef)(ne),ye=(0,t.useRef)(G),be=(0,t.useRef)(K),xe=(0,t.useRef)(q),Se=(0,t.useRef)(J),Ce=(0,t.useRef)(Y),we=(0,t.useRef)(M),Te=(0,t.useRef)(o),Ee=(0,t.useRef)(T),De=(0,t.useRef)(0),Oe=(0,t.useRef)(0),ke=(0,t.useRef)(X),Ae=(0,t.useRef)(1),je=(0,t.useRef)(null),Me=(0,t.useRef)(null);(0,t.useEffect)(()=>{se.current=N,ce.current=P,le.current=F,ue.current=I,Z.current=L,de.current=R,fe.current=z,pe.current=te,me.current=W,he.current=V,ge.current=H,_e.current=U,Q.current!==B&&$.current?(Q.current=B,Pe.current?.()):Q.current=B,ve.current=ne,ye.current=G,be.current=K,xe.current=q,Se.current=J,Ce.current=Y,we.current=M,Te.current=o},[N,P,F,I,L,R,z,te,W,V,H,U,B,ne,G,K,q,J,Y,M,o]);let Ne=(0,t.useRef)(null),Pe=(0,t.useRef)(null),Fe=(0,t.useRef)(null),$=(0,t.useRef)(!1);(0,t.useEffect)(()=>{$.current&&Ne.current?.(M)},[M]),(0,t.useEffect)(()=>{Ee.current=T,$.current&&De.current>0&&Fe.current?.(De.current,Oe.current)},[T]),(0,t.useEffect)(()=>{ke.current=X,$.current&&je.current&&Me.current?.(je.current)},[X]),(0,t.useEffect)(()=>{$.current=!1;let t=[],n=0,r=0,a=1,o=1,s=0,c=0,l=0,u=0,d=D.current;if(!d)return;let f=oe?k.current:O.current;if(!f)return;let p=f instanceof HTMLVideoElement?f:null,x=f instanceof HTMLImageElement?f:null,S=()=>f instanceof HTMLVideoElement?{width:f.videoWidth,height:f.videoHeight}:{width:f.naturalWidth,height:f.naturalHeight},w=d.getContext(`webgl2`);if(!w)return;w.pixelStorei(w.UNPACK_ALIGNMENT,1);let T=m(w);if(!T)return;let{program:E,pass1Program:M}=T;j.current=T.atlasTexture,ee.current=T.scatterAtlasTexture,w.uniform1i(T.shapeMatchingLoc,+(C===`shape`)),w.uniform1i(T.revealEffectFlagLoc,ae),w.uniform1f(T.revealProgressLoc,0);let N=h({scatterEnabledRef:fe,mouseRadiusRef:me,durationRef:_e,scatterCharsRef:Q}),P=g({brightenEnabledRef:de,trailLenRef:he,durationRef:_e,trailDecayRef:ge}),F=v({clickEnabledRef:ve,clickSpeedRef:be,clickBrightnessRef:ye,pixelScaleRef:Ae}),I=y({spreadEnabledRef:xe,scatterCharsRef:Q,spreadExpandDurationRef:Se,spreadSpeedRef:Ce}),L,R=-1,z=-1,B=0,V=Array.isArray(e)?e:[e],H=V.length>1,U=document.createElement(`canvas`),W=U.getContext(`2d`),te=e=>{let f=l>0?l:d.width,p=u>0?u:d.height;a=Math.max(1,Math.floor(f/e));let m=a*2;if(W.font=`${m}px monospace`,o=Math.max(1,Math.round(m*a/W.measureText(`M`).width)),n=Math.ceil(f/a),r=Math.ceil(p/o),s=Math.floor((f-n*a)/2),c=Math.floor((p-r*o)/2),w.viewport(0,0,d.width,d.height),w.useProgram(E),w.uniform2f(T.resLoc,d.width,d.height),w.uniform2f(T.gridOffsetLoc,s,c),w.useProgram(M),w.uniform2f(T.p1ResLoc,d.width,d.height),w.uniform2f(T.p1GridOffsetLoc,s,c),w.useProgram(E),N.setup(w,n,r,a,o,s,c,T.scatterStateTexture),I.setup(w,n,r,a,o,s,c,T.spreadStateTexture),C===`shape`){t=i(_,a,o);let e=t.length,s=new Float32Array(e*8);for(let n=0;n<e;n++){let r=t[n].vector;s[n*4+0]=r[0],s[n*4+1]=r[1],s[n*4+2]=r[2],s[n*4+3]=r[3],s[e*4+n*4+0]=r[4],s[e*4+n*4+1]=r[5]}w.activeTexture(w.TEXTURE2),w.bindTexture(w.TEXTURE_2D,T.charVectorsTexture),w.texImage2D(w.TEXTURE_2D,0,w.RGBA32F,e,2,0,w.RGBA,w.FLOAT,s),w.activeTexture(w.TEXTURE3),w.bindTexture(w.TEXTURE_2D,T.fboTexture),w.texImage2D(w.TEXTURE_2D,0,w.R8UI,n,r,0,w.RED_INTEGER,w.UNSIGNED_BYTE,null),w.bindFramebuffer(w.FRAMEBUFFER,T.fbo),w.framebufferTexture2D(w.FRAMEBUFFER,w.COLOR_ATTACHMENT0,w.TEXTURE_2D,T.fboTexture,0),w.bindFramebuffer(w.FRAMEBUFFER,null);let c=Math.max(1,Math.round(a/5));w.useProgram(M),w.uniform2f(T.p1CellsizeLoc,a,o),w.uniform1i(T.p1CircleNLoc,c),w.uniform1i(T.p1NumCharsLoc,e),w.uniform1f(T.p1ExponentLoc,2),w.useProgram(E)}w.uniform2f(T.gridSizeLoc,n,r),U.width=_.length*a,U.height=o,W.font=`${o}px monospace`,W.fillStyle=`black`,W.fillRect(0,0,_.length*a,o),W.fillStyle=`white`,W.textBaseline=`top`;for(let e=0;e<_.length;e++)W.fillText(_[e],e*a,0);w.activeTexture(w.TEXTURE1),w.bindTexture(w.TEXTURE_2D,j.current),w.texImage2D(w.TEXTURE_2D,0,w.RGBA,w.RGBA,w.UNSIGNED_BYTE,U),w.uniform1f(T.numLoc,_.length),w.uniform2f(T.sizeLoc,a,o),ne()},ne=()=>{let e=Q.current;U.width=e.length*a,U.height=o,W.fillStyle=`black`,W.fillRect(0,0,U.width,o),W.fillStyle=`white`,W.textBaseline=`top`,W.font=`${o}px monospace`;for(let t=0;t<e.length;t++)W.fillText(e[t],t*a,0);w.activeTexture(w.TEXTURE4),w.bindTexture(w.TEXTURE_2D,ee.current),w.texImage2D(w.TEXTURE_2D,0,w.RGBA,w.RGBA,w.UNSIGNED_BYTE,U),w.uniform1f(T.scatterNumCharsLoc,e.length),N.reset(w)};Ne.current=te,Pe.current=ne;let G=(e,t)=>{l=Math.round(e),u=Math.round(t),De.current=l,Oe.current=u,d.width=l,d.height=u,te(we.current);let n=S(),r=n.width/n.height,i=d.width/d.height,a=1,o=1,s=0,c=0;if(i>r)o=r/i,c=(1-o)/2;else{a=i/r;let e=Ee.current,t=e===`left`?.25:e===`right`?.75:.5;s=Math.max(0,Math.min(1-a,t-a/2))}w.uniform2f(T.cropOffsetLoc,s,c),w.uniform2f(T.cropScaleLoc,a,o),w.useProgram(M),w.uniform2f(T.p1CropOffsetLoc,s,c),w.uniform2f(T.p1CropScaleLoc,a,o),w.useProgram(E)};Fe.current=G;let K=e=>{je.current=e;let t=Math.min(1,ke.current/(window.devicePixelRatio||1)),n=Math.max(1,Math.round(e.width*t)),r=Math.max(1,Math.round(e.height*t));Ae.current=e.cssWidth>0?n/e.cssWidth:1,G(n,r)};Me.current=K;let q=e=>{if(!ue.current)return;let t=d.getBoundingClientRect(),n=(e.clientX-t.left)*(d.width/t.width),r=(e.clientY-t.top)*(d.height/t.height),i=performance.now();P.handleMouseMove(n,r,i),N.handleMouseMove(n,r,i)};d.addEventListener(`mousemove`,q);let J=()=>N.handleMouseLeave();d.addEventListener(`mouseleave`,J);let Y=e=>{F.handleClick(e,d),I.handleClick(e,d)};d.addEventListener(`click`,Y);let X=()=>{if(w.uniform1i(T.videoModeLoc,+!!Te.current),w.uniform1f(T.brightnessLoc,se.current),w.uniform1f(T.saturationLoc,ce.current),w.uniform1f(T.bgOpacityLoc,le.current),w.uniform1i(T.mouseEffectFlagLoc,+!!de.current),w.uniform1i(T.scatterEffectFlagLoc,+!!fe.current),w.uniform1i(T.clickEffectFlagLoc,+!!ve.current),w.uniform1i(T.spreadEffectFlagLoc,+!!xe.current),w.uniform1f(T.mouseBrightnessLoc,pe.current),w.uniform1f(T.mouseRadiusLoc,Math.min(d.width,d.height)*me.current),re){let e=z<0?0:Math.min(1,(performance.now()-z)/(ie*1e3));w.uniform1f(T.revealProgressLoc,e)}$.current&&p&&p.currentTime!=R&&p.readyState>=2&&(w.activeTexture(w.TEXTURE0),w.bindTexture(w.TEXTURE_2D,T.texture),w.texSubImage2D(w.TEXTURE_2D,0,0,0,w.RGBA,w.UNSIGNED_BYTE,p),R=p.currentTime),P.tick(w,T.mousePositionsLoc,T.mouseLifeFracsLoc),N.tick(w,d),F.tick(w,d,T.ripplePositionsLoc,T.rippleRadiiLoc,T.rippleBrightnessesLoc),I.tick(w),C===`shape`&&(w.bindFramebuffer(w.FRAMEBUFFER,T.fbo),w.viewport(0,0,n,r),w.useProgram(M),w.drawArrays(w.TRIANGLES,0,6),w.bindFramebuffer(w.FRAMEBUFFER,null),w.viewport(0,0,d.width,d.height),w.useProgram(E)),w.drawArrays(w.TRIANGLES,0,6),L=requestAnimationFrame(X)},Z=()=>{let e=A.current,t=je.current;if(t&&t.width>0&&t.height>0)K(t);else{let t=window.devicePixelRatio||1,n=S(),r=e.clientWidth||n.width,i=e.clientHeight||n.height;K({width:Math.round(r*t),height:Math.round(i*t),cssWidth:r,cssHeight:i})}w.activeTexture(w.TEXTURE0),w.bindTexture(w.TEXTURE_2D,T.texture),w.texImage2D(w.TEXTURE_2D,0,w.RGBA,w.RGBA,w.UNSIGNED_BYTE,f),p?.play(),z=performance.now(),$.current=!0,L=requestAnimationFrame(X)},Ie=()=>{p&&(B=(B+1)%V.length,p.src=V[B],p.load(),p.addEventListener(`canplay`,()=>p.play(),{once:!0}))},Le=A.current?b(A.current,e=>{je.current=e,$.current&&e.width>0&&e.height>0&&K(e)}):()=>{};return p?(p.addEventListener(`loadeddata`,Z,{once:!0}),H&&p.addEventListener(`ended`,Ie),p.readyState>=2&&p.currentSrc.endsWith(V[0])?Z():p.currentSrc.endsWith(V[0])||p.load()):x&&(x.complete&&x.naturalWidth>0?Z():x.addEventListener(`load`,Z,{once:!0})),()=>{Le(),Ne.current=null,Pe.current=null,Fe.current=null,Me.current=null,$.current=!1,cancelAnimationFrame(L),p?(p.removeEventListener(`loadeddata`,Z),H&&p.removeEventListener(`ended`,Ie)):x?.removeEventListener(`load`,Z),d.removeEventListener(`mousemove`,q),d.removeEventListener(`mouseleave`,J),d.removeEventListener(`click`,Y),w.deleteTexture(T.texture),w.deleteTexture(T.charVectorsTexture),w.deleteFramebuffer(T.fbo),w.deleteTexture(T.fboTexture),w.deleteBuffer(T.buffer),w.deleteShader(T.vertShader),w.deleteShader(T.fragShader),w.deleteShader(T.pass1FragShader),w.deleteProgram(E),w.deleteProgram(M),w.deleteTexture(j.current),w.deleteTexture(ee.current),w.deleteTexture(T.scatterStateTexture),w.deleteTexture(T.spreadStateTexture)}},[e,C,_,ae,ie,re,oe]);let Ie=Array.isArray(e)?e[0]:e;return(0,n.jsxs)(`div`,{ref:A,className:w,style:{height:`100%`,width:`100%`},children:[oe?(0,n.jsx)(`img`,{ref:k,src:Ie,alt:``,style:{display:`none`}}):(0,n.jsx)(`video`,{ref:O,muted:!0,playsInline:!0,autoPlay:!0,loop:!Array.isArray(e)||e.length===1,style:{display:`none`},children:(0,n.jsx)(`source`,{src:Ie,type:`video/mp4`})}),(0,n.jsx)(`canvas`,{ref:D,style:{width:`100%`,height:`100%`,display:`block`}})]})}e.VideoAscii=x});
package/package.json CHANGED
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "name": "react-video-ascii",
3
- "version": "1.2.0",
3
+ "version": "1.3.0",
4
4
  "type": "module",
5
- "description": "React component that renders videos as ASCII animations using WebGL2.",
5
+ "description": "React component that renders videos and images as ASCII animations using WebGL2.",
6
6
  "author": "Lucas Jin",
7
7
  "repository": {
8
8
  "type": "git",