react-video-ascii 1.0.1 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/components/VideoAscii.d.ts +1 -1
- package/dist/lib/ascii-props.d.ts +4 -1
- package/dist/lib/click-effect.d.ts +4 -1
- package/dist/lib/create-gl-resources.d.ts +2 -0
- package/dist/lib/device-pixel-size.d.ts +7 -0
- package/dist/lib/scatter-effect.d.ts +1 -1
- package/dist/lib/spread-effect.d.ts +1 -1
- package/dist/react-video-ascii.js +260 -192
- package/dist/react-video-ascii.umd.cjs +14 -9
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -76,6 +76,8 @@ const sources = ['/video1.mp4', '/video2.mp4'];
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| `mouseEffect` | `boolean \| MouseEffectOptions` | `true` | — | Mouse hover effects. `true` uses defaults. |
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| `clickEffect` | `boolean \| ClickEffectOptions` | `true` | — | Click effects. `true` uses defaults. |
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| `revealEffect` | `boolean \| RevealEffectOptions` | `false` | — | Reveal animation on load. `true` uses defaults. |
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| `cropFocus` | `'left' \| 'center' \| 'right'` | `'center'` | — | Determines where to anchor the cropping around. |
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| `maxDpr` | `number` | *(uncapped)* | `1–4` | Caps the device-pixel ratio the canvas renders at (renders normally at sharpest res). |
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| `className` | `string` | — | — | CSS class on the outer container. |
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---
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@@ -1,3 +1,3 @@
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import { Props } from '../lib/ascii-props';
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declare function VideoAscii({ src, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, }: Props): import("react/jsx-runtime").JSX.Element;
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declare function VideoAscii({ src, videoMode, numColsRaw, brightnessRaw, saturationRaw, bgOpacityRaw, revealEffect, chars, mouseEffect, clickEffect, charMode, className, cropFocus, maxDpr: maxDprRaw, }: Props): import("react/jsx-runtime").JSX.Element;
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export default VideoAscii;
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@@ -32,6 +32,8 @@ export interface Props {
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clickEffect?: boolean | ClickEffectOptions;
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charMode?: 'shape' | 'luminance';
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className?: string;
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cropFocus?: 'left' | 'center' | 'right';
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maxDpr?: number;
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}
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export interface ParsedProps {
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numCols: number;
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@@ -58,5 +60,6 @@ export interface ParsedProps {
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revealType: string;
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revealDuration: number;
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revealEffectFlag: number;
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maxDpr: number;
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}
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export declare function parseProps(numColsRaw: number, brightnessRaw: number, saturationRaw: number, bgOpacityRaw: number, mouseEffect: boolean | MouseEffectOptions, clickEffect: boolean | ClickEffectOptions, revealEffect: boolean | RevealEffectOptions): ParsedProps;
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export declare function parseProps(numColsRaw: number, brightnessRaw: number, saturationRaw: number, bgOpacityRaw: number, mouseEffect: boolean | MouseEffectOptions, clickEffect: boolean | ClickEffectOptions, revealEffect: boolean | RevealEffectOptions, maxDprRaw?: number): ParsedProps;
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@@ -8,8 +8,11 @@ interface ClickEffectRefs {
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clickBrightnessRef: {
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current: number;
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};
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pixelScaleRef: {
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current: number;
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};
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}
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export declare function createClickEffect({ clickEnabledRef, clickSpeedRef, clickBrightnessRef, }: ClickEffectRefs): {
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export declare function createClickEffect({ clickEnabledRef, clickSpeedRef, clickBrightnessRef, pixelScaleRef, }: ClickEffectRefs): {
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handleClick(e: MouseEvent, canvas: HTMLCanvasElement): void;
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tick(gl: WebGL2RenderingContext, canvas: HTMLCanvasElement, ripplePositionsLoc: WebGLUniformLocation | null, rippleRadiiLoc: WebGLUniformLocation | null, rippleBrightnessesLoc: WebGLUniformLocation | null): void;
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};
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@@ -20,6 +20,7 @@ export interface GLResources {
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p1ExponentLoc: WebGLUniformLocation | null;
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p1CropOffsetLoc: WebGLUniformLocation | null;
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p1CropScaleLoc: WebGLUniformLocation | null;
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p1GridOffsetLoc: WebGLUniformLocation | null;
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revealEffectFlagLoc: WebGLUniformLocation | null;
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mouseEffectFlagLoc: WebGLUniformLocation | null;
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clickEffectFlagLoc: WebGLUniformLocation | null;
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@@ -45,5 +46,6 @@ export interface GLResources {
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gridSizeLoc: WebGLUniformLocation | null;
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cropOffsetLoc: WebGLUniformLocation | null;
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cropScaleLoc: WebGLUniformLocation | null;
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gridOffsetLoc: WebGLUniformLocation | null;
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}
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export declare function createGLResources(gl: WebGL2RenderingContext): GLResources | null;
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@@ -13,7 +13,7 @@ interface ScatterRefs {
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};
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}
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export declare function createScatterEffect({ scatterEnabledRef, mouseRadiusRef, durationRef, scatterCharsRef, }: ScatterRefs): {
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setup(gl: WebGL2RenderingContext, cols: number, rows: number, cw: number, ch: number, scatterStateTexture: WebGLTexture): void;
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setup(gl: WebGL2RenderingContext, cols: number, rows: number, cw: number, ch: number, offX: number, offY: number, scatterStateTexture: WebGLTexture): void;
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handleMouseMove(x: number, y: number, t: number): void;
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handleMouseLeave(): void;
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reset(gl: WebGL2RenderingContext): void;
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@@ -13,7 +13,7 @@ interface SpreadRefs {
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};
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}
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export declare function createSpreadEffect({ spreadEnabledRef, scatterCharsRef, spreadExpandDurationRef, spreadSpeedRef, }: SpreadRefs): {
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setup(gl: WebGL2RenderingContext, cols: number, rows: number, cw: number, ch: number, spreadStateTexture: WebGLTexture): void;
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setup(gl: WebGL2RenderingContext, cols: number, rows: number, cw: number, ch: number, offX: number, offY: number, spreadStateTexture: WebGLTexture): void;
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handleClick(e: MouseEvent, canvas: HTMLCanvasElement): void;
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tick(gl: WebGL2RenderingContext): void;
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};
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@@ -51,35 +51,36 @@ function a(e, t, n) {
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//#endregion
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//#region src/lib/ascii-props.ts
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var o = " `.',-_:!;|\"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@";
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function s(e, t, n, r, i, a, o) {
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let
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let
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return
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numCols:
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brightness:
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saturation:
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bgOpacity:
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mouseEnabled:
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mouseStyle:
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brightenEnabled:
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scatterEnabled:
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scatterChars:
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trailLen:
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trailDecay:
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duration:
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mouseRadius:
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mouseBrightness:
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clickEnabled:
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clickBrightness:
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clickSpeed:
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spreadEnabled:
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spreadExpandDuration:
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spreadSpeed:
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revealEnabled:
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revealType:
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revealDuration:
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revealEffectFlag:
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function s(e, t, n, r, i, a, o, s) {
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let c = !!i, l = typeof i == "object" ? i : {}, u = l.style ?? "brighten", d = c && u !== "scatter", f = c && u === "scatter", p = l.scatterChars ?? "->o", m = l.trailLen ?? 15, h = l.trailDecay ?? 10, g = l.duration ?? 1, _ = l.radius ?? (u === "scatter" ? .05 : .08), v = l.brightness ?? 2, y = !!a, b = typeof a == "object" ? a : {}, x = b.style ?? "ripple", S = y && x !== "spread", C = y && x === "spread", w = b.brightness ?? 1.1, T = b.speed ?? 2, E = b.spreadExpandDuration ?? 1.5, D = b.spreadSpeed ?? 7.5, O = !!o, k = typeof o == "object" ? o : {}, A = k.type ?? "random", j = k.duration ?? .4, M = Math.max(20, Math.min(350, Math.round(e))), N = Math.max(0, Math.min(2, t)), P = Math.max(0, Math.min(2, n)), F = Math.max(0, Math.min(1, r));
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j = Math.max(.1, Math.min(4, j)), m = Math.max(0, Math.min(30, Math.round(m))), h = Math.max(1, Math.min(15, h)), g = Math.max(.1, Math.min(4, g)), _ = Math.max(.03, Math.min(.2, _)), v = Math.max(.2, Math.min(5, v)), w = Math.max(1.05, Math.min(2, w)), T = Math.max(.5, Math.min(4, T)), E = Math.max(.5, Math.min(5, E)), D = Math.max(.5, Math.min(10, D));
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let I = s === void 0 ? Infinity : Math.max(1, Math.min(4, s)), L;
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return L = O ? A === "diagonal" ? 1 : A === "radial" ? 2 : 3 : 0, {
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numCols: M,
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brightness: N,
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saturation: P,
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bgOpacity: F,
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mouseEnabled: c,
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mouseStyle: u,
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brightenEnabled: d,
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scatterEnabled: f,
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scatterChars: p,
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trailLen: m,
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trailDecay: h,
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duration: g,
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mouseRadius: _,
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mouseBrightness: v,
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clickEnabled: S,
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clickBrightness: w,
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clickSpeed: T,
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spreadEnabled: C,
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spreadExpandDuration: E,
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spreadSpeed: D,
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revealEnabled: O,
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revealType: A,
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revealDuration: j,
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revealEffectFlag: L,
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maxDpr: I
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};
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}
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//#endregion
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}
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//#endregion
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//#region src/shaders/vertex.glsl
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var u = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", d = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2
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var u = "#version 300 es\n\nin vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}", d = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform int u_revealEffectFlag;\nuniform bool u_videoMode;\n\nuniform float u_revealProgress;\nuniform float u_brightness;\nuniform float u_saturation;\nuniform float u_bgOpacity;\n\nuniform bool u_mouseEffect;\n#define MOUSE_TRAIL_LEN 30 \nuniform vec2 u_mousePositions[MOUSE_TRAIL_LEN];\nuniform float u_mouseLifeFracs[MOUSE_TRAIL_LEN]; \nuniform float u_mouseRadius;\nuniform float u_mouseBrightness;\n\nuniform bool u_clickEffect;\n#define MAX_RIPPLES 10\nuniform vec2 u_ripplePositions[MAX_RIPPLES];\nuniform float u_rippleRadii[MAX_RIPPLES]; \nuniform float u_rippleBrightnesses[MAX_RIPPLES]; \n\nuniform bool u_scatterEffect;\nuniform usampler2D u_scatterStateTexture; \nuniform sampler2D u_scatterAtlas; \nuniform float u_scatterNumChars;\n\nuniform bool u_spreadEffect;\nuniform usampler2D u_spreadStateTexture;\n\nuniform bool u_shapeMatching;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_atlas;\nuniform usampler2D u_fboTexture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform float u_numChars;\nuniform vec2 u_gridSize;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout vec4 fragColor;\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031); \n p3 += dot(p3, p3.yzx + 33.33); \n return fract((p3.x + p3.y) * p3.z); \n}\n\nvec3 rgb2hsl(vec3 c) {\n float maxC = max(c.r, max(c.g, c.b));\n float minC = min(c.r, min(c.g, c.b));\n float l = (maxC + minC) * 0.5;\n float d = maxC - minC;\n float h = 0.0, s = 0.0;\n if (d > 0.0) {\n s = d / (1.0 - abs(2.0 * l - 1.0));\n if (maxC == c.r) h = mod((c.g - c.b) / d, 6.0) / 6.0;\n else if (maxC == c.g) h = ((c.b - c.r) / d + 2.0) / 6.0;\n else h = ((c.r - c.g) / d + 4.0) / 6.0;\n }\n return vec3(h, s, l);\n}\n\nvec3 hsl2rgb(vec3 c) {\n float h = c.x, s = c.y, l = c.z;\n float a = s * (1.0 - abs(2.0 * l - 1.0));\n vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\n return l + a * (rgb - 0.5);\n}\n\nvoid main() {\n vec2 fragCoord = vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y); \n vec2 gridCoord = fragCoord - u_gridOffset;\n vec2 cellCoordF = floor(gridCoord / u_cellsize);\n bool inGrid = all(greaterThanEqual(cellCoordF, vec2(0.0))) && all(lessThan(cellCoordF, u_gridSize));\n vec2 cellCoord = clamp(cellCoordF, vec2(0.0), u_gridSize - 1.0);\n\n if (u_revealEffectFlag == 1) {\n \n float revealThreshold = (cellCoord.x + cellCoord.y) / (u_gridSize.x + u_gridSize.y - 2.0);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 2) {\n float dist = length(cellCoord / u_gridSize - vec2(0.5));\n float revealThreshold = dist / 0.7071; \n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n } else if (u_revealEffectFlag == 3) {\n float revealThreshold = hash(cellCoord);\n if (revealThreshold > u_revealProgress) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n }\n\n vec2 cellCenter = u_gridOffset + (cellCoord + 0.5) * u_cellsize; \n \n vec2 rawUV = u_videoMode ? (fragCoord / u_resolution) : (cellCenter / u_resolution);\n vec2 sampleUV = u_cropOffset + rawUV * u_cropScale;\n\n vec3 cellColor = texture(u_texture, sampleUV).rgb;\n float luminosity = dot(cellColor, vec3(0.299, 0.587, 0.114)); \n vec3 hsl = rgb2hsl(cellColor);\n hsl.z = clamp(hsl.z * u_brightness, 0.0, 1.0);\n hsl.y = clamp(hsl.y * u_saturation, 0.0, 1.0);\n cellColor = hsl2rgb(hsl);\n\n vec2 withinCellPos = fract(gridCoord / u_cellsize);\n\n \n float glyphMask = 0.0;\n if (!u_videoMode && inGrid) {\n uint charInd;\n if (u_shapeMatching) {\n charInd = texelFetch(u_fboTexture, ivec2(cellCoord), 0).r;\n } else {\n charInd = uint(floor(luminosity * (u_numChars - 1.0)));\n }\n float atlasU = (float(charInd) + withinCellPos.x) / u_numChars;\n float atlasV = withinCellPos.y;\n glyphMask = texture(u_atlas, vec2(atlasU, atlasV)).r;\n }\n\n vec3 bgColor = cellColor * u_bgOpacity;\n\n bool scatterHit = false;\n vec3 scatterColor = vec3(0.0);\n if (u_scatterEffect && inGrid) {\n uint state = texelFetch(u_scatterStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n \n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n \n if (!scatterHit && u_spreadEffect && inGrid) { \n uint state = texelFetch(u_spreadStateTexture, ivec2(cellCoord), 0).r;\n if (state > 0u) {\n int idx = int(state) - 1;\n float su = (float(idx) + withinCellPos.x) / u_scatterNumChars;\n float mask = texture(u_scatterAtlas, vec2(su, withinCellPos.y)).r;\n vec3 scatterBg = u_videoMode ? cellColor : bgColor;\n scatterColor = mix(scatterBg, vec3(1.0), mask);\n scatterHit = true;\n }\n }\n\n vec3 finalColor;\n if (scatterHit) {\n finalColor = scatterColor;\n } else {\n finalColor = u_videoMode ? cellColor : mix(bgColor, cellColor, glyphMask);\n\n if (u_mouseEffect) {\n bool inside = false;\n for (int i = 0; i < MOUSE_TRAIL_LEN; i++) {\n if (u_mouseLifeFracs[i] <= 0.0) {\n continue;\n }\n float r = u_mouseRadius * u_mouseLifeFracs[i];\n if (distance(cellCenter, u_mousePositions[i]) < r) {\n inside = true;\n break;\n }\n }\n if (inside) {\n finalColor = clamp(finalColor * u_mouseBrightness, 0.0, 1.0);\n }\n }\n\n if (u_clickEffect) {\n float boost = 1.0;\n for (int i = 0; i < MAX_RIPPLES; i++) {\n if (u_rippleBrightnesses[i] <= 1.0) {\n continue;\n }\n if (distance(cellCenter, u_ripplePositions[i]) < u_rippleRadii[i]) {\n boost *= u_rippleBrightnesses[i];\n }\n }\n if (boost > 1.0) {\n finalColor = clamp(finalColor * boost, 0.0, 1.0);\n }\n }\n }\n\n fragColor = vec4(finalColor, 1.0);\n}", f = "#version 300 es\n\nprecision highp float;\nprecision highp usampler2D;\n\nuniform sampler2D u_texture;\nuniform vec2 u_resolution;\nuniform vec2 u_cellsize;\nuniform int u_circleN;\nuniform sampler2D u_charVectors;\nuniform int u_numCharsInt;\nuniform float u_shapeExponent;\nuniform vec2 u_cropOffset;\nuniform vec2 u_cropScale;\nuniform vec2 u_gridOffset;\n\nout uvec4 fragCharInd;\n\nvoid main() {\n \n ivec2 cellCoord = ivec2(floor(gl_FragCoord.xy));\n\n const vec2 CIRCLES[6] = vec2[6](\n vec2(0.25, 0.25), vec2(0.75, 0.25),\n vec2(0.25, 0.50), vec2(0.75, 0.50),\n vec2(0.25, 0.75), vec2(0.75, 0.75)\n );\n vec2 radiusUV = vec2(u_cellsize.x / 5.0) / u_resolution * u_cropScale; \n\n float sv[6];\n for (int ci = 0; ci < 6; ci++) {\n \n vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;\n float total = 0.0;\n int count = 0;\n for (int dx = -u_circleN; dx <= u_circleN; dx++) {\n for (int dy = -u_circleN; dy <= u_circleN; dy++) {\n if (dx*dx + dy*dy <= u_circleN*u_circleN) {\n vec2 sampleUV = centerUV + vec2(float(dx), float(dy)) * radiusUV / float(u_circleN);\n vec3 sc = texture(u_texture, sampleUV).rgb;\n total += dot(sc, vec3(0.299, 0.587, 0.114));\n count++;\n }\n }\n }\n \n sv[ci] = count > 0 ? total / float(count) : 0.0;\n }\n\n float maxVal = 0.0;\n for (int d = 0; d < 6; d++) maxVal = max(maxVal, sv[d]);\n if (maxVal > 0.0) {\n for (int d = 0; d < 6; d++) sv[d] = pow(sv[d] / maxVal, u_shapeExponent) * maxVal;\n }\n\n \n uint bestChar = 0u;\n float bestDist = 1e10;\n for (int i = 0; i < u_numCharsInt; i++) {\n vec4 r0 = texelFetch(u_charVectors, ivec2(i, 0), 0);\n vec4 r1 = texelFetch(u_charVectors, ivec2(i, 1), 0);\n float dist = 0.0;\n float diffs[6] = float[6](\n sv[0] - r0.r, sv[1] - r0.g, sv[2] - r0.b, sv[3] - r0.a,\n sv[4] - r1.r, sv[5] - r1.g\n );\n for (int d = 0; d < 6; d++) {\n dist += diffs[d] * diffs[d];\n }\n if (dist < bestDist) { \n bestDist = dist; bestChar = uint(i); \n }\n }\n\n fragCharInd = uvec4(bestChar, 0u, 0u, 0u);\n}";
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//#endregion
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//#region src/lib/create-gl-resources.ts
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function p(e) {
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let o = e.getAttribLocation(r, "a_position");
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e.vertexAttribPointer(o, 2, e.FLOAT, !1, 0, 0), e.enableVertexAttribArray(o), e.useProgram(r);
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let s = e.createTexture();
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e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, s), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.
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e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, s), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR);
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let p = e.getUniformLocation(r, "u_texture");
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e.uniform1i(p, 0);
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let v = l(e, t, _);
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if (!v) return null;
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e.useProgram(v), e.uniform1i(e.getUniformLocation(v, "u_texture"), 0), e.uniform1i(e.getUniformLocation(v, "u_charVectors"), 2);
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let y = e.getUniformLocation(v, "u_resolution"), b = e.getUniformLocation(v, "u_cellsize"), x = e.getUniformLocation(v, "u_circleN"), S = e.getUniformLocation(v, "u_numCharsInt"), C = e.getUniformLocation(v, "u_shapeExponent"), w = e.getUniformLocation(v, "u_cropOffset"), T = e.getUniformLocation(v, "u_cropScale"), E = e.createTexture();
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e.activeTexture(e.TEXTURE5), e.bindTexture(e.TEXTURE_2D, k), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
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let y = e.getUniformLocation(v, "u_resolution"), b = e.getUniformLocation(v, "u_cellsize"), x = e.getUniformLocation(v, "u_circleN"), S = e.getUniformLocation(v, "u_numCharsInt"), C = e.getUniformLocation(v, "u_shapeExponent"), w = e.getUniformLocation(v, "u_cropOffset"), T = e.getUniformLocation(v, "u_cropScale"), E = e.getUniformLocation(v, "u_gridOffset"), D = e.createTexture();
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e.activeTexture(e.TEXTURE3), e.bindTexture(e.TEXTURE_2D, D), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
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let O = e.createFramebuffer(), k = e.createTexture();
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e.activeTexture(e.TEXTURE4), e.bindTexture(e.TEXTURE_2D, k), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
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e.activeTexture(e.TEXTURE5), e.bindTexture(e.TEXTURE_2D, A), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST);
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return e.activeTexture(e.TEXTURE6), e.bindTexture(e.TEXTURE_2D, j), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST), e.useProgram(r), e.uniform1i(e.getUniformLocation(r, "u_fboTexture"), 3), e.uniform1i(e.getUniformLocation(r, "u_scatterAtlas"), 4), e.uniform1i(e.getUniformLocation(r, "u_scatterStateTexture"), 5), e.uniform1i(e.getUniformLocation(r, "u_spreadStateTexture"), 6), {
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texture: s,
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atlasTexture: m,
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fboTexture: D,
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p1CellsizeLoc: b,
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p1CircleNLoc: x,
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p1ExponentLoc: C,
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p1CropOffsetLoc: w,
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p1CropScaleLoc: T,
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p1GridOffsetLoc: E,
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revealEffectFlagLoc: e.getUniformLocation(r, "u_revealEffectFlag"),
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mouseEffectFlagLoc: e.getUniformLocation(r, "u_mouseEffect"),
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clickEffectFlagLoc: e.getUniformLocation(r, "u_clickEffect"),
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numLoc: e.getUniformLocation(r, "u_numChars"),
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gridSizeLoc: e.getUniformLocation(r, "u_gridSize"),
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cropOffsetLoc: e.getUniformLocation(r, "u_cropOffset"),
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cropScaleLoc: e.getUniformLocation(r, "u_cropScale")
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};
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}
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//#endregion
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//#region src/lib/scatter-effect.ts
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function m({ scatterEnabledRef: e, mouseRadiusRef: t, durationRef: n, scatterCharsRef: r }) {
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let i = new Uint8Array(), a = new Float32Array(), o = new Float32Array(), s = new Uint8Array(), c = null, l = null, u = 0, d = 0, f = -1, p = () => Math.floor(Math.random() * r.current.length), m = 0, h = 0, g = 1, _ = 1, v = null;
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let i = new Uint8Array(), a = new Float32Array(), o = new Float32Array(), s = new Uint8Array(), c = null, l = null, u = 0, d = 0, f = -1, p = () => Math.floor(Math.random() * r.current.length), m = 0, h = 0, g = 1, _ = 1, v = 0, y = 0, b = null;
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return {
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setup(e, t, n, r, f, p) {
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let
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i = new Uint8Array(
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setup(e, t, n, r, f, p, x, S) {
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m = t, h = n, g = r, _ = f, v = p, y = x, b = S;
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let C = t * n;
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i = new Uint8Array(C), a = new Float32Array(C), o = new Float32Array(C), s = new Uint8Array(C), c = null, l = null, u = 0, d = 0, e.activeTexture(e.TEXTURE5), e.bindTexture(e.TEXTURE_2D, S), e.texImage2D(e.TEXTURE_2D, 0, e.R8UI, t, n, 0, e.RED_INTEGER, e.UNSIGNED_BYTE, i);
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},
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handleMouseMove(t, n, r) {
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e.current && (l = c, c = {
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},
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reset(e) {
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i.fill(0), b && m > 0 && (e.activeTexture(e.TEXTURE5), e.bindTexture(e.TEXTURE_2D, b), e.texSubImage2D(e.TEXTURE_2D, 0, 0, 0, m, h, e.RED_INTEGER, e.UNSIGNED_BYTE, i));
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},
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tick(r,
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tick(r, x) {
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if (!e.current || m === 0 || h === 0) return;
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let
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f =
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let
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if (c &&
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let S = performance.now(), C = f < 0 ? 0 : Math.min(.1, (S - f) / 1e3);
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f = S;
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let w = Math.min(x.width, x.height) * t.current, T = !1;
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if (c && S - c.t < 80) {
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if (l) {
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let e = (c.t - l.t) / 1e3;
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if (e > 0 && e < .2) {
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}
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} else u = 0, d = 0;
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Math.hypot(u, d) > g * 2 && (
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Math.hypot(u, d) > g * 2 && (T = !0);
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} else u *= .6, d *= .6;
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if (s.fill(0),
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let e = c.x, t = c.y, n = Math.max(0, Math.floor((e -
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if (s.fill(0), T && c && w > 0) {
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let i = new Uint8Array(), a = new Uint8Array(), o = 0, s = 0, c = 1, l = 1, u = 0, d = 0, f = null, p = -1, m = -1, h = () => Math.floor(Math.random() * t.current.length), g = [
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[-1, 0],
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[1, 0],
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[0, -1],
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i = new Uint8Array(
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setup(e, t, n, r, h, g, _, v) {
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o = t, s = n, c = r, l = h, u = g, d = _, f = v;
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let y = t * n;
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i = new Uint8Array(y), a = new Uint8Array(y), m = -1, p = -1, e.activeTexture(e.TEXTURE6), e.bindTexture(e.TEXTURE_2D, v), e.texImage2D(e.TEXTURE_2D, 0, e.R8UI, t, n, 0, e.RED_INTEGER, e.UNSIGNED_BYTE, i);
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|
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if (
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let
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i[
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let f = r.getBoundingClientRect(), p = (t.clientX - f.left) * (r.width / f.width), g = (t.clientY - f.top) * (r.height / f.height), _ = Math.floor((p - u) / c), v = Math.floor((g - d) / l);
|
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|
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if (_ < 0 || _ >= o || v < 0 || v >= s) return;
|
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let y = v * o + _;
|
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|
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i[y] = 1 + h(), a[y] = 1, m = performance.now() + n.current * 1e3;
|
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|
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|
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tick(t) {
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|
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|
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|
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let n = performance.now(), c = p < 0 ? 0 : Math.min(.1, (n - p) / 1e3);
|
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p = n;
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let l = m > 0 && n < m;
|
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|
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if (!l && m > 0) {
|
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|
for (let e = 0; e < i.length; e++) a[e] === 1 && (a[e] = 2);
|
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|
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|
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|
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|
|
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|
}
|
|
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336
|
if (c > 0) for (let e = 0; e < s; e++) for (let t = 0; t < o; t++) {
|
|
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|
let n = e * o + t;
|
|
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|
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|
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|
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if (l && a[n] === 1) for (let [n, l] of
|
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|
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if (l && a[n] === 1) for (let [n, l] of g) {
|
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|
let u = e + n, d = t + l;
|
|
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341
|
if (u < 0 || u >= s || d < 0 || d >= o) continue;
|
|
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342
|
let f = u * o + d;
|
|
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|
-
a[f] === 0 && Math.random() < r.current * c && (i[f] = 1 +
|
|
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|
+
a[f] === 0 && Math.random() < r.current * c && (i[f] = 1 + h(), a[f] = 1);
|
|
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344
|
}
|
|
342
|
-
else if (a[n] === 2) for (let [l, u] of
|
|
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|
+
else if (a[n] === 2) for (let [l, u] of g) {
|
|
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346
|
let d = e + l, f = t + u;
|
|
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347
|
if (d < 0 || d >= s || f < 0 || f >= o || i[d * o + f] === 0) {
|
|
345
348
|
Math.random() < r.current * c && (i[n] = 0, a[n] = 0);
|
|
@@ -348,149 +351,214 @@ function v({ spreadEnabledRef: e, scatterCharsRef: t, spreadExpandDurationRef: n
|
|
|
348
351
|
}
|
|
349
352
|
}
|
|
350
353
|
}
|
|
351
|
-
t.activeTexture(t.TEXTURE6), t.bindTexture(t.TEXTURE_2D,
|
|
354
|
+
t.activeTexture(t.TEXTURE6), t.bindTexture(t.TEXTURE_2D, f), t.texSubImage2D(t.TEXTURE_2D, 0, 0, 0, o, s, t.RED_INTEGER, t.UNSIGNED_BYTE, i);
|
|
352
355
|
}
|
|
353
356
|
};
|
|
354
357
|
}
|
|
355
358
|
//#endregion
|
|
359
|
+
//#region src/lib/device-pixel-size.ts
|
|
360
|
+
function y(e, t) {
|
|
361
|
+
let n = 0, r = 0, i = !1, a = null, o = () => {
|
|
362
|
+
let e = window.devicePixelRatio || 1;
|
|
363
|
+
t({
|
|
364
|
+
width: Math.round(n * e),
|
|
365
|
+
height: Math.round(r * e),
|
|
366
|
+
cssWidth: n,
|
|
367
|
+
cssHeight: r
|
|
368
|
+
});
|
|
369
|
+
}, s = () => {
|
|
370
|
+
a?.();
|
|
371
|
+
let e = window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`), t = () => {
|
|
372
|
+
i || (o(), s());
|
|
373
|
+
};
|
|
374
|
+
e.addEventListener("change", t, { once: !0 }), a = () => e.removeEventListener("change", t);
|
|
375
|
+
}, c = new ResizeObserver((e) => {
|
|
376
|
+
let i = e[0], a = i.contentBoxSize?.[0];
|
|
377
|
+
n = a ? a.inlineSize : i.contentRect.width, r = a ? a.blockSize : i.contentRect.height;
|
|
378
|
+
let s = i.devicePixelContentBoxSize?.[0];
|
|
379
|
+
s ? t({
|
|
380
|
+
width: s.inlineSize,
|
|
381
|
+
height: s.blockSize,
|
|
382
|
+
cssWidth: n,
|
|
383
|
+
cssHeight: r
|
|
384
|
+
}) : o();
|
|
385
|
+
});
|
|
386
|
+
try {
|
|
387
|
+
c.observe(e, { box: "device-pixel-content-box" });
|
|
388
|
+
} catch {
|
|
389
|
+
c.observe(e), s();
|
|
390
|
+
}
|
|
391
|
+
return () => {
|
|
392
|
+
i = !0, c.disconnect(), a?.();
|
|
393
|
+
};
|
|
394
|
+
}
|
|
395
|
+
//#endregion
|
|
356
396
|
//#region src/components/VideoAscii.tsx
|
|
357
|
-
function
|
|
358
|
-
let
|
|
397
|
+
function b({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u = 1, saturationRaw: d = 1, bgOpacityRaw: f = .3, revealEffect: g = !1, chars: b = o, mouseEffect: x = !0, clickEffect: S = !0, charMode: C = "shape", className: w, cropFocus: T = "center", maxDpr: E }) {
|
|
398
|
+
let D = t(null), O = t(null), k = t(null), A = t(null), j = t(null), { numCols: M, brightness: N, saturation: P, bgOpacity: F, mouseEnabled: I, mouseStyle: L, brightenEnabled: R, scatterEnabled: z, scatterChars: B, trailLen: V, trailDecay: H, duration: U, mouseRadius: ee, mouseBrightness: W, clickEnabled: G, clickBrightness: K, clickSpeed: q, spreadEnabled: J, spreadExpandDuration: Y, spreadSpeed: X, revealEnabled: te, revealDuration: ne, revealEffectFlag: re, maxDpr: ie } = s(l, u, d, f, x, S, g, E), ae = t(N), oe = t(P), se = t(F), ce = t(I), le = t(L), ue = t(R), de = t(z), fe = t(W), pe = t(ee), me = t(V), he = t(H), ge = t(U), Z = t(B), _e = t(G), ve = t(K), ye = t(q), be = t(J), xe = t(Y), Se = t(X), Ce = t(M), we = t(c), Te = t(T), Ee = t(0), De = t(0), Oe = t(ie), ke = t(1), Q = t(null), Ae = t(null);
|
|
359
399
|
e(() => {
|
|
360
|
-
|
|
400
|
+
ae.current = N, oe.current = P, se.current = F, ce.current = I, le.current = L, ue.current = R, de.current = z, fe.current = W, pe.current = ee, me.current = V, he.current = H, ge.current = U, Z.current !== B && $.current ? (Z.current = B, Me.current?.()) : Z.current = B, _e.current = G, ve.current = K, ye.current = q, be.current = J, xe.current = Y, Se.current = X, Ce.current = M, we.current = c;
|
|
361
401
|
}, [
|
|
362
|
-
A,
|
|
363
|
-
j,
|
|
364
|
-
M,
|
|
365
402
|
N,
|
|
366
403
|
P,
|
|
367
404
|
F,
|
|
368
405
|
I,
|
|
369
|
-
|
|
370
|
-
V,
|
|
406
|
+
L,
|
|
371
407
|
R,
|
|
372
408
|
z,
|
|
373
|
-
B,
|
|
374
|
-
L,
|
|
375
|
-
U,
|
|
376
409
|
W,
|
|
410
|
+
ee,
|
|
411
|
+
V,
|
|
412
|
+
H,
|
|
413
|
+
U,
|
|
414
|
+
B,
|
|
377
415
|
G,
|
|
378
416
|
K,
|
|
379
417
|
q,
|
|
380
418
|
J,
|
|
381
|
-
|
|
419
|
+
Y,
|
|
420
|
+
X,
|
|
421
|
+
M,
|
|
382
422
|
c
|
|
383
423
|
]);
|
|
384
|
-
let
|
|
424
|
+
let je = t(null), Me = t(null), Ne = t(null), $ = t(!1);
|
|
385
425
|
return e(() => {
|
|
386
|
-
$.current &&
|
|
387
|
-
}, [
|
|
426
|
+
$.current && je.current?.(M);
|
|
427
|
+
}, [M]), e(() => {
|
|
428
|
+
Te.current = T, $.current && Ee.current > 0 && Ne.current?.(Ee.current, De.current);
|
|
429
|
+
}, [T]), e(() => {
|
|
430
|
+
Oe.current = ie, $.current && Q.current && Ae.current?.(Q.current);
|
|
431
|
+
}, [ie]), e(() => {
|
|
388
432
|
$.current = !1;
|
|
389
|
-
let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l =
|
|
390
|
-
if (!l) return;
|
|
391
|
-
let u = T.current;
|
|
392
|
-
if (!u) return;
|
|
393
|
-
let d = l.getContext("webgl2");
|
|
433
|
+
let e = [], t = 0, n = 0, r = 1, o = 1, s = 0, c = 0, l = 0, u = 0, d = D.current;
|
|
394
434
|
if (!d) return;
|
|
395
|
-
|
|
396
|
-
let f = p(d);
|
|
435
|
+
let f = O.current;
|
|
397
436
|
if (!f) return;
|
|
398
|
-
let
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
durationRef:
|
|
409
|
-
|
|
410
|
-
}),
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
437
|
+
let g = d.getContext("webgl2");
|
|
438
|
+
if (!g) return;
|
|
439
|
+
g.pixelStorei(g.UNPACK_ALIGNMENT, 1);
|
|
440
|
+
let x = p(g);
|
|
441
|
+
if (!x) return;
|
|
442
|
+
let { program: S, pass1Program: w } = x;
|
|
443
|
+
A.current = x.atlasTexture, j.current = x.scatterAtlasTexture, g.uniform1i(x.shapeMatchingLoc, +(C === "shape")), g.uniform1i(x.revealEffectFlagLoc, re), g.uniform1f(x.revealProgressLoc, 0);
|
|
444
|
+
let T = m({
|
|
445
|
+
scatterEnabledRef: de,
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465
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let f = l > 0 ? l : d.width, p = u > 0 ? u : d.height;
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r = Math.max(1, Math.floor(f / i));
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422
467
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let m = r * 2;
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423
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if (
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424
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e = a(
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468
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if (V.font = `${m}px monospace`, o = Math.max(1, Math.round(m * r / V.measureText("M").width)), t = Math.ceil(f / r), n = Math.ceil(p / o), s = Math.floor((f - t * r) / 2), c = Math.floor((p - n * o) / 2), g.viewport(0, 0, d.width, d.height), g.useProgram(S), g.uniform2f(x.resLoc, d.width, d.height), g.uniform2f(x.gridOffsetLoc, s, c), g.useProgram(w), g.uniform2f(x.p1ResLoc, d.width, d.height), g.uniform2f(x.p1GridOffsetLoc, s, c), g.useProgram(S), T.setup(g, t, n, r, o, s, c, x.scatterStateTexture), N.setup(g, t, n, r, o, s, c, x.spreadStateTexture), C === "shape") {
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e = a(b, r, o);
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425
470
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let i = e.length, s = new Float32Array(i * 8);
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426
471
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for (let t = 0; t < i; t++) {
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427
472
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let n = e[t].vector;
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428
473
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s[t * 4 + 0] = n[0], s[t * 4 + 1] = n[1], s[t * 4 + 2] = n[2], s[t * 4 + 3] = n[3], s[i * 4 + t * 4 + 0] = n[4], s[i * 4 + t * 4 + 1] = n[5];
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429
474
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}
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430
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475
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g.activeTexture(g.TEXTURE2), g.bindTexture(g.TEXTURE_2D, x.charVectorsTexture), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA32F, i, 2, 0, g.RGBA, g.FLOAT, s), g.activeTexture(g.TEXTURE3), g.bindTexture(g.TEXTURE_2D, x.fboTexture), g.texImage2D(g.TEXTURE_2D, 0, g.R8UI, t, n, 0, g.RED_INTEGER, g.UNSIGNED_BYTE, null), g.bindFramebuffer(g.FRAMEBUFFER, x.fbo), g.framebufferTexture2D(g.FRAMEBUFFER, g.COLOR_ATTACHMENT0, g.TEXTURE_2D, x.fboTexture, 0), g.bindFramebuffer(g.FRAMEBUFFER, null);
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431
476
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let c = Math.max(1, Math.round(r / 5));
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432
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-
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477
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g.useProgram(w), g.uniform2f(x.p1CellsizeLoc, r, o), g.uniform1i(x.p1CircleNLoc, c), g.uniform1i(x.p1NumCharsLoc, i), g.uniform1f(x.p1ExponentLoc, 2), g.useProgram(S);
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433
478
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}
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434
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-
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435
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-
for (let e = 0; e <
|
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436
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-
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437
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-
},
|
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438
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-
let e =
|
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439
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-
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440
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-
for (let t = 0; t < e.length; t++)
|
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441
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-
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479
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g.uniform2f(x.gridSizeLoc, t, n), B.width = b.length * r, B.height = o, V.font = `${o}px monospace`, V.fillStyle = "black", V.fillRect(0, 0, b.length * r, o), V.fillStyle = "white", V.textBaseline = "top";
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480
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for (let e = 0; e < b.length; e++) V.fillText(b[e], e * r, 0);
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481
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g.activeTexture(g.TEXTURE1), g.bindTexture(g.TEXTURE_2D, A.current), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, B), g.uniform1f(x.numLoc, b.length), g.uniform2f(x.sizeLoc, r, o), U();
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482
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}, U = () => {
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483
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let e = Z.current;
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484
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B.width = e.length * r, B.height = o, V.fillStyle = "black", V.fillRect(0, 0, B.width, o), V.fillStyle = "white", V.textBaseline = "top", V.font = `${o}px monospace`;
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485
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for (let t = 0; t < e.length; t++) V.fillText(e[t], t * r, 0);
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486
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g.activeTexture(g.TEXTURE4), g.bindTexture(g.TEXTURE_2D, j.current), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, B), g.uniform1f(x.scatterNumCharsLoc, e.length), T.reset(g);
|
|
442
487
|
};
|
|
443
|
-
|
|
444
|
-
let
|
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445
|
-
|
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446
|
-
let n =
|
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447
|
-
r > n
|
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448
|
-
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449
|
-
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450
|
-
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451
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-
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488
|
+
je.current = H, Me.current = U;
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489
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let ee = (e, t) => {
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490
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l = Math.round(e), u = Math.round(t), Ee.current = l, De.current = u, d.width = l, d.height = u, H(Ce.current);
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491
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let n = f.videoWidth / f.videoHeight, r = d.width / d.height, i = 1, a = 1, o = 0, s = 0;
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492
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if (r > n) a = n / r, s = (1 - a) / 2;
|
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493
|
+
else {
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494
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i = r / n;
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495
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let e = Te.current, t = e === "left" ? .25 : e === "right" ? .75 : .5;
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496
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o = Math.max(0, Math.min(1 - i, t - i / 2));
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497
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}
|
|
498
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g.uniform2f(x.cropOffsetLoc, o, s), g.uniform2f(x.cropScaleLoc, i, a), g.useProgram(w), g.uniform2f(x.p1CropOffsetLoc, o, s), g.uniform2f(x.p1CropScaleLoc, i, a), g.useProgram(S);
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452
499
|
};
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453
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-
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454
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-
let U = () => x.handleMouseLeave();
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455
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-
l.addEventListener("mouseleave", U);
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500
|
+
Ne.current = ee;
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456
501
|
let W = (e) => {
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457
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-
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502
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Q.current = e;
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503
|
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let t = Math.min(1, Oe.current / (window.devicePixelRatio || 1)), n = Math.max(1, Math.round(e.width * t)), r = Math.max(1, Math.round(e.height * t));
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504
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+
ke.current = e.cssWidth > 0 ? n / e.cssWidth : 1, ee(n, r);
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505
|
+
};
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506
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Ae.current = W;
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507
|
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let G = (e) => {
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|
508
|
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if (!ce.current) return;
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509
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let t = d.getBoundingClientRect(), n = (e.clientX - t.left) * (d.width / t.width), r = (e.clientY - t.top) * (d.height / t.height), i = performance.now();
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510
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+
E.handleMouseMove(n, r, i), T.handleMouseMove(n, r, i);
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|
458
511
|
};
|
|
459
|
-
|
|
460
|
-
let
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
512
|
+
d.addEventListener("mousemove", G);
|
|
513
|
+
let K = () => T.handleMouseLeave();
|
|
514
|
+
d.addEventListener("mouseleave", K);
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|
515
|
+
let q = (e) => {
|
|
516
|
+
M.handleClick(e, d), N.handleClick(e, d);
|
|
517
|
+
};
|
|
518
|
+
d.addEventListener("click", q);
|
|
519
|
+
let J = () => {
|
|
520
|
+
if (g.uniform1i(x.videoModeLoc, +!!we.current), g.uniform1f(x.brightnessLoc, ae.current), g.uniform1f(x.saturationLoc, oe.current), g.uniform1f(x.bgOpacityLoc, se.current), g.uniform1i(x.mouseEffectFlagLoc, +!!ue.current), g.uniform1i(x.scatterEffectFlagLoc, +!!de.current), g.uniform1i(x.clickEffectFlagLoc, +!!_e.current), g.uniform1i(x.spreadEffectFlagLoc, +!!be.current), g.uniform1f(x.mouseBrightnessLoc, fe.current), g.uniform1f(x.mouseRadiusLoc, Math.min(d.width, d.height) * pe.current), te) {
|
|
521
|
+
let e = I < 0 ? 0 : Math.min(1, (performance.now() - I) / (ne * 1e3));
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|
522
|
+
g.uniform1f(x.revealProgressLoc, e);
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|
464
523
|
}
|
|
465
|
-
$.current &&
|
|
466
|
-
},
|
|
467
|
-
let e =
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
524
|
+
$.current && f.currentTime != F && f.readyState >= 2 && (g.activeTexture(g.TEXTURE0), g.bindTexture(g.TEXTURE_2D, x.texture), g.texSubImage2D(g.TEXTURE_2D, 0, 0, 0, g.RGBA, g.UNSIGNED_BYTE, f), F = f.currentTime), E.tick(g, x.mousePositionsLoc, x.mouseLifeFracsLoc), T.tick(g, d), M.tick(g, d, x.ripplePositionsLoc, x.rippleRadiiLoc, x.rippleBrightnessesLoc), N.tick(g), C === "shape" && (g.bindFramebuffer(g.FRAMEBUFFER, x.fbo), g.viewport(0, 0, t, n), g.useProgram(w), g.drawArrays(g.TRIANGLES, 0, 6), g.bindFramebuffer(g.FRAMEBUFFER, null), g.viewport(0, 0, d.width, d.height), g.useProgram(S)), g.drawArrays(g.TRIANGLES, 0, 6), P = requestAnimationFrame(J);
|
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525
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+
}, Y = () => {
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526
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let e = k.current, t = Q.current;
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527
|
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if (t && t.width > 0 && t.height > 0) W(t);
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|
528
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else {
|
|
529
|
+
let t = window.devicePixelRatio || 1, n = e.clientWidth || f.videoWidth, r = e.clientHeight || f.videoHeight;
|
|
530
|
+
W({
|
|
531
|
+
width: Math.round(n * t),
|
|
532
|
+
height: Math.round(r * t),
|
|
533
|
+
cssWidth: n,
|
|
534
|
+
cssHeight: r
|
|
535
|
+
});
|
|
536
|
+
}
|
|
537
|
+
g.activeTexture(g.TEXTURE0), g.bindTexture(g.TEXTURE_2D, x.texture), g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, g.RGBA, g.UNSIGNED_BYTE, f), f.play(), I = performance.now(), $.current = !0, P = requestAnimationFrame(J);
|
|
538
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+
}, X = () => {
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|
539
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L = (L + 1) % R.length, f.src = R[L], f.load(), f.addEventListener("canplay", () => f.play(), { once: !0 });
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|
540
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}, ie = k.current ? y(k.current, (e) => {
|
|
541
|
+
Q.current = e, $.current && e.width > 0 && e.height > 0 && W(e);
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|
542
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}) : () => {};
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|
543
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return f.addEventListener("loadeddata", Y, { once: !0 }), z && f.addEventListener("ended", X), f.readyState >= 2 && f.currentSrc.endsWith(R[0]) ? Y() : f.currentSrc.endsWith(R[0]) || f.load(), () => {
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|
544
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ie(), je.current = null, Me.current = null, Ne.current = null, Ae.current = null, $.current = !1, cancelAnimationFrame(P), f.removeEventListener("loadeddata", Y), z && f.removeEventListener("ended", X), d.removeEventListener("mousemove", G), d.removeEventListener("mouseleave", K), d.removeEventListener("click", q), g.deleteTexture(x.texture), g.deleteTexture(x.charVectorsTexture), g.deleteFramebuffer(x.fbo), g.deleteTexture(x.fboTexture), g.deleteBuffer(x.buffer), g.deleteShader(x.vertShader), g.deleteShader(x.fragShader), g.deleteShader(x.pass1FragShader), g.deleteProgram(S), g.deleteProgram(w), g.deleteTexture(A.current), g.deleteTexture(j.current), g.deleteTexture(x.scatterStateTexture), g.deleteTexture(x.spreadStateTexture);
|
|
477
545
|
};
|
|
478
546
|
}, [
|
|
479
547
|
i,
|
|
480
|
-
|
|
481
|
-
|
|
548
|
+
C,
|
|
549
|
+
b,
|
|
550
|
+
re,
|
|
482
551
|
ne,
|
|
483
|
-
te
|
|
484
|
-
ee
|
|
552
|
+
te
|
|
485
553
|
]), /* @__PURE__ */ r("div", {
|
|
486
|
-
ref:
|
|
487
|
-
className:
|
|
554
|
+
ref: k,
|
|
555
|
+
className: w,
|
|
488
556
|
style: {
|
|
489
557
|
height: "100%",
|
|
490
558
|
width: "100%"
|
|
491
559
|
},
|
|
492
560
|
children: [/* @__PURE__ */ n("video", {
|
|
493
|
-
ref:
|
|
561
|
+
ref: O,
|
|
494
562
|
muted: !0,
|
|
495
563
|
playsInline: !0,
|
|
496
564
|
autoPlay: !0,
|
|
@@ -501,7 +569,7 @@ function y({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u =
|
|
|
501
569
|
type: "video/mp4"
|
|
502
570
|
})
|
|
503
571
|
}), /* @__PURE__ */ n("canvas", {
|
|
504
|
-
ref:
|
|
572
|
+
ref: D,
|
|
505
573
|
style: {
|
|
506
574
|
width: "100%",
|
|
507
575
|
height: "100%",
|
|
@@ -511,4 +579,4 @@ function y({ src: i, videoMode: c = !1, numColsRaw: l = 250, brightnessRaw: u =
|
|
|
511
579
|
});
|
|
512
580
|
}
|
|
513
581
|
//#endregion
|
|
514
|
-
export {
|
|
582
|
+
export { b as VideoAscii };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
(function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`;function o(e,t,n,r,i,a,o){let
|
|
1
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+
(function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`react`),require(`react/jsx-runtime`)):typeof define==`function`&&define.amd?define([`exports`,`react`,`react/jsx-runtime`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.ReactVideoAscii={},e.React,e.ReactJSXRuntime))})(this,function(e,t,n){Object.defineProperty(e,Symbol.toStringTag,{value:`Module`});var r=[[.25,.25],[.75,.25],[.25,.5],[.75,.5],[.25,.75],[.75,.75]];function i(e,t,n){let i=[],a=document.createElement(`canvas`);a.width=t,a.height=n;let o=a.getContext(`2d`,{willReadFrequently:!0});if(!o)return[];o.font=`${n}px monospace`,o.textBaseline=`top`;let s=t/5;for(let a of e){o.fillStyle=`black`,o.fillRect(0,0,t,n),o.fillStyle=`white`,o.fillText(a,0,0);let e=o.getImageData(0,0,t,n),c=[];for(let[i,a]of r){let r=i*t,o=a*n,l=0,u=0;for(let n=Math.floor(r-s);n<=Math.ceil(r+s);n+=1)for(let i=Math.floor(o-s);i<=Math.ceil(o+s);i+=1){let a=r-n,c=o-i;if(a*a+c*c<=s*s){let r=(i*t+n)*4,a=e.data[r];l+=a/255,u++}}let d=u>0?l/u:0;c.push(d)}i.push({char:a,vector:c})}let c=[,,,,,,].fill(0);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]>c[t]&&(c[t]=e[t]);for(let{vector:e}of i)for(let t=0;t<6;++t)e[t]/=c[t];return i}var a=` \`.',-_:!;|"~+^lr[](\\/L)>t<v=Tz?icf1{sIxY*jJno}CZyVwmSXRqM$O%#9&NW0Q@`;function o(e,t,n,r,i,a,o,s){let c=!!i,l=typeof i==`object`?i:{},u=l.style??`brighten`,d=c&&u!==`scatter`,f=c&&u===`scatter`,p=l.scatterChars??`->o`,m=l.trailLen??15,h=l.trailDecay??10,g=l.duration??1,_=l.radius??(u===`scatter`?.05:.08),v=l.brightness??2,y=!!a,b=typeof a==`object`?a:{},x=b.style??`ripple`,S=y&&x!==`spread`,C=y&&x===`spread`,w=b.brightness??1.1,T=b.speed??2,E=b.spreadExpandDuration??1.5,D=b.spreadSpeed??7.5,O=!!o,k=typeof o==`object`?o:{},A=k.type??`random`,j=k.duration??.4,M=Math.max(20,Math.min(350,Math.round(e))),N=Math.max(0,Math.min(2,t)),P=Math.max(0,Math.min(2,n)),F=Math.max(0,Math.min(1,r));j=Math.max(.1,Math.min(4,j)),m=Math.max(0,Math.min(30,Math.round(m))),h=Math.max(1,Math.min(15,h)),g=Math.max(.1,Math.min(4,g)),_=Math.max(.03,Math.min(.2,_)),v=Math.max(.2,Math.min(5,v)),w=Math.max(1.05,Math.min(2,w)),T=Math.max(.5,Math.min(4,T)),E=Math.max(.5,Math.min(5,E)),D=Math.max(.5,Math.min(10,D));let I=s===void 0?1/0:Math.max(1,Math.min(4,s)),L;return L=O?A===`diagonal`?1:A===`radial`?2:3:0,{numCols:M,brightness:N,saturation:P,bgOpacity:F,mouseEnabled:c,mouseStyle:u,brightenEnabled:d,scatterEnabled:f,scatterChars:p,trailLen:m,trailDecay:h,duration:g,mouseRadius:_,mouseBrightness:v,clickEnabled:S,clickBrightness:w,clickSpeed:T,spreadEnabled:C,spreadExpandDuration:E,spreadSpeed:D,revealEnabled:O,revealType:A,revealDuration:j,revealEffectFlag:L,maxDpr:I}}function s(e,t,n){let r=e.createShader(t);if(!r)throw Error(`Failed to create shader`);return e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)?r:(console.log(e.getShaderInfoLog(r)),e.deleteShader(r),null)}function c(e,t,n){let r=e.createProgram();return e.attachShader(r,t),e.attachShader(r,n),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?r:(console.log(e.getProgramInfoLog(r)),e.deleteProgram(r),null)}var l=`#version 300 es
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uniform float u_shapeExponent;
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float sv[6];
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vec2 centerUV = u_cropOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize / u_resolution * u_cropScale;
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vec2 centerUV = u_cropOffset + (u_gridOffset + (vec2(cellCoord) + CIRCLES[ci]) * u_cellsize) / u_resolution * u_cropScale;
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float total = 0.0;
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int count = 0;
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for (int dx = -u_circleN; dx <= u_circleN; dx++) {
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fragCharInd = uvec4(bestChar, 0u, 0u, 0u);
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}`;function f(e){let t=s(e,e.VERTEX_SHADER,l),n=s(e,e.FRAGMENT_SHADER,u);if(!t||!n)return null;let r=c(e,t,n);if(!r)return null;let i=new Float32Array([1,1,-1,1,1,-1,-1,-1,-1,1,1,-1]),a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a),e.bufferData(e.ARRAY_BUFFER,i,e.STATIC_DRAW);let o=e.getAttribLocation(r,`a_position`);e.vertexAttribPointer(o,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),e.useProgram(r);let f=e.createTexture();e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,f),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let p=e.getUniformLocation(r,`u_texture`);e.uniform1i(p,0);let m=e.createTexture();e.activeTexture(e.TEXTURE1),e.bindTexture(e.TEXTURE_2D,m),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let h=e.getUniformLocation(r,`u_atlas`);e.uniform1i(h,1);let g=e.createTexture();e.activeTexture(e.TEXTURE2),e.bindTexture(e.TEXTURE_2D,g),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let _=s(e,e.FRAGMENT_SHADER,d);if(!_)return null;let v=c(e,t,_);if(!v)return null;e.useProgram(v),e.uniform1i(e.getUniformLocation(v,`u_texture`),0),e.uniform1i(e.getUniformLocation(v,`u_charVectors`),2);let y=e.getUniformLocation(v,`u_resolution`),b=e.getUniformLocation(v,`u_cellsize`),x=e.getUniformLocation(v,`u_circleN`),S=e.getUniformLocation(v,`u_numCharsInt`),C=e.getUniformLocation(v,`u_shapeExponent`),w=e.getUniformLocation(v,`u_cropOffset`),T=e.getUniformLocation(v,`u_cropScale`),E=e.createTexture();e.activeTexture(e.TEXTURE3),e.bindTexture(e.TEXTURE_2D,E),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let D=e.createFramebuffer(),O=e.createTexture();e.activeTexture(e.TEXTURE4),e.bindTexture(e.TEXTURE_2D,O),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let k=e.createTexture();e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,k),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);let A=e.createTexture();return e.activeTexture(e.TEXTURE6),e.bindTexture(e.TEXTURE_2D,A),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.useProgram(r),e.uniform1i(e.getUniformLocation(r,`u_fboTexture`),3),e.uniform1i(e.getUniformLocation(r,`u_scatterAtlas`),4),e.uniform1i(e.getUniformLocation(r,`u_scatterStateTexture`),5),e.uniform1i(e.getUniformLocation(r,`u_spreadStateTexture`),6),{program:r,pass1Program:v,buffer:a,vertShader:t,fragShader:n,pass1FragShader:_,texture:f,atlasTexture:m,charVectorsTexture:g,fboTexture:E,fbo:D,scatterAtlasTexture:O,scatterStateTexture:k,spreadStateTexture:A,p1ResLoc:y,p1CellsizeLoc:b,p1CircleNLoc:x,p1NumCharsLoc:S,p1ExponentLoc:C,p1CropOffsetLoc:w,p1CropScaleLoc:T,revealEffectFlagLoc:e.getUniformLocation(r,`u_revealEffectFlag`),mouseEffectFlagLoc:e.getUniformLocation(r,`u_mouseEffect`),clickEffectFlagLoc:e.getUniformLocation(r,`u_clickEffect`),shapeMatchingLoc:e.getUniformLocation(r,`u_shapeMatching`),revealProgressLoc:e.getUniformLocation(r,`u_revealProgress`),brightnessLoc:e.getUniformLocation(r,`u_brightness`),saturationLoc:e.getUniformLocation(r,`u_saturation`),bgOpacityLoc:e.getUniformLocation(r,`u_bgOpacity`),mouseBrightnessLoc:e.getUniformLocation(r,`u_mouseBrightness`),mousePositionsLoc:e.getUniformLocation(r,`u_mousePositions`),mouseLifeFracsLoc:e.getUniformLocation(r,`u_mouseLifeFracs`),mouseRadiusLoc:e.getUniformLocation(r,`u_mouseRadius`),ripplePositionsLoc:e.getUniformLocation(r,`u_ripplePositions`),rippleRadiiLoc:e.getUniformLocation(r,`u_rippleRadii`),rippleBrightnessesLoc:e.getUniformLocation(r,`u_rippleBrightnesses`),scatterEffectFlagLoc:e.getUniformLocation(r,`u_scatterEffect`),scatterNumCharsLoc:e.getUniformLocation(r,`u_scatterNumChars`),spreadEffectFlagLoc:e.getUniformLocation(r,`u_spreadEffect`),videoModeLoc:e.getUniformLocation(r,`u_videoMode`),resLoc:e.getUniformLocation(r,`u_resolution`),sizeLoc:e.getUniformLocation(r,`u_cellsize`),numLoc:e.getUniformLocation(r,`u_numChars`),gridSizeLoc:e.getUniformLocation(r,`u_gridSize`),cropOffsetLoc:e.getUniformLocation(r,`u_cropOffset`),cropScaleLoc:e.getUniformLocation(r,`u_cropScale`)}}function p({scatterEnabledRef:e,mouseRadiusRef:t,durationRef:n,scatterCharsRef:r}){let i=new Uint8Array,a=new Float32Array,o=new Float32Array,s=new Uint8Array,c=null,l=null,u=0,d=0,f=-1,p=()=>Math.floor(Math.random()*r.current.length),m=0,h=0,g=1,_=1,v=null;return{setup(e,t,n,r,f,p){m=t,h=n,g=r,_=f,v=p;let y=t*n;i=new Uint8Array(y),a=new Float32Array(y),o=new Float32Array(y),s=new Uint8Array(y),c=null,l=null,u=0,d=0,e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,p),e.texImage2D(e.TEXTURE_2D,0,e.R8UI,t,n,0,e.RED_INTEGER,e.UNSIGNED_BYTE,i)},handleMouseMove(t,n,r){e.current&&(l=c,c={x:t,y:n,t:r})},handleMouseLeave(){c=null,l=null,u=0,d=0},reset(e){i.fill(0),v&&m>0&&(e.activeTexture(e.TEXTURE5),e.bindTexture(e.TEXTURE_2D,v),e.texSubImage2D(e.TEXTURE_2D,0,0,0,m,h,e.RED_INTEGER,e.UNSIGNED_BYTE,i))},tick(r,y){if(!e.current||m===0||h===0)return;let b=performance.now(),x=f<0?0:Math.min(.1,(b-f)/1e3);f=b;let S=Math.min(y.width,y.height)*t.current,C=!1;if(c&&b-c.t<80){if(l){let 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|
|
285
|
+
}`;function f(e){let t=s(e,e.VERTEX_SHADER,l),n=s(e,e.FRAGMENT_SHADER,u);if(!t||!n)return null;let r=c(e,t,n);if(!r)return null;let i=new Float32Array([1,1,-1,1,1,-1,-1,-1,-1,1,1,-1]),a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a),e.bufferData(e.ARRAY_BUFFER,i,e.STATIC_DRAW);let o=e.getAttribLocation(r,`a_position`);e.vertexAttribPointer(o,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),e.useProgram(r);let f=e.createTexture();e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,f),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR);let p=e.getUniformLocation(r,`u_texture`);e.uniform1i(p,0);let 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