react-three-game 0.0.98 → 0.0.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -189,7 +189,7 @@ function MaterialComponentEditor({ component, onUpdate, basePath = "", }) {
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}
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// View for Material component
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function MaterialComponentView({ properties: rawProps }) {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t;
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const { getTexture } = useAssetRuntime();
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const properties = rawProps;
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const materialSource = properties !== null && properties !== void 0 ? properties : {};
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@@ -256,22 +256,19 @@ function MaterialComponentView({ properties: rawProps }) {
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if (!properties) {
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return _jsx("meshStandardNodeMaterial", { attach: "material", color: "red", wireframe: true });
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}
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const
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(_l = texture === null || texture === void 0 ? void 0 : texture.uuid) !== null && _l !== void 0 ? _l : 'texture-pending',
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normalMapTextureName !== null && normalMapTextureName !== void 0 ? normalMapTextureName : 'none',
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(_m = normalMapTexture === null || normalMapTexture === void 0 ? void 0 : normalMapTexture.uuid) !== null && _m !== void 0 ? _m : 'normal-pending',
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].join(':');
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const sharedProps = Object.assign(Object.assign({ map: finalTexture, side: resolvedSide }, materialProps), overrides);
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const sharedProps = Object.assign(Object.assign({ map: finalTexture !== null && finalTexture !== void 0 ? finalTexture : null, side: resolvedSide, onUpdate: (material) => {
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material.needsUpdate = true;
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} }, materialProps), overrides);
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if (materialType === 'basic') {
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return _jsx("meshBasicNodeMaterial", Object.assign({ attach: "material" }, sharedProps)
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return _jsx("meshBasicNodeMaterial", Object.assign({ attach: "material" }, sharedProps));
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}
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if (materialType === 'sprite') {
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const spriteTransparent = materialSource.transparent !== false;
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return (_jsx("spriteNodeMaterial", Object.assign({ attach: "material", map: finalTexture, color: (
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return (_jsx("spriteNodeMaterial", Object.assign({ attach: "material", map: finalTexture !== null && finalTexture !== void 0 ? finalTexture : null, color: (_l = materialSource.color) !== null && _l !== void 0 ? _l : '#ffffff', opacity: (_m = materialSource.opacity) !== null && _m !== void 0 ? _m : 1, transparent: spriteTransparent, alphaTest: (_o = materialSource.alphaTest) !== null && _o !== void 0 ? _o : 0, depthTest: (_p = materialSource.depthTest) !== null && _p !== void 0 ? _p : false, depthWrite: (_q = materialSource.depthWrite) !== null && _q !== void 0 ? _q : false, toneMapped: (_r = materialSource.toneMapped) !== null && _r !== void 0 ? _r : true, onUpdate: material => {
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material.needsUpdate = true;
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} }, overrides, { rotation: rotation !== null && rotation !== void 0 ? rotation : 0, sizeAttenuation: sizeAttenuation !== null && sizeAttenuation !== void 0 ? sizeAttenuation : true })));
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}
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return (_jsx("meshStandardNodeMaterial", Object.assign({ attach: "material" }, sharedProps, { normalMap: finalNormalMap, normalScale: finalNormalMap ? [(
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return (_jsx("meshStandardNodeMaterial", Object.assign({ attach: "material" }, sharedProps, { normalMap: finalNormalMap !== null && finalNormalMap !== void 0 ? finalNormalMap : null, normalScale: finalNormalMap ? [(_s = normalScaleProp === null || normalScaleProp === void 0 ? void 0 : normalScaleProp[0]) !== null && _s !== void 0 ? _s : 1, (_t = normalScaleProp === null || normalScaleProp === void 0 ? void 0 : normalScaleProp[1]) !== null && _t !== void 0 ? _t : 1] : undefined })));
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}
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const MaterialComponent = {
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name: 'Material',
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