react-three-game 0.0.97 → 0.0.98
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -18,7 +18,7 @@ import { FieldRenderer, Label, NumberInput } from './Input';
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import { useAssetRuntime } from '../assetRuntime';
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import { MeshBasicNodeMaterial, MeshStandardNodeMaterial, SpriteNodeMaterial } from 'three/webgpu';
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import { TexturePicker } from '../../assetviewer/page';
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import { RepeatWrapping, ClampToEdgeWrapping,
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import { RepeatWrapping, ClampToEdgeWrapping, NoColorSpace, SRGBColorSpace, NearestFilter, LinearFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, FrontSide, BackSide, DoubleSide, } from 'three';
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function Vector2Editor({ label, value, onChange, min, max, step, }) {
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var _a, _b;
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return (_jsxs("div", { style: { display: 'flex', gap: 2 }, children: [_jsxs("div", { style: { flex: 1 }, children: [_jsxs(Label, { children: [label, " X"] }), _jsx(NumberInput, { value: (_a = value === null || value === void 0 ? void 0 : value[0]) !== null && _a !== void 0 ? _a : 0, onChange: x => { var _a; return onChange([x, (_a = value === null || value === void 0 ? void 0 : value[1]) !== null && _a !== void 0 ? _a : 0]); }, min: min, max: max, step: step, style: { width: '100%', minWidth: 0, boxSizing: 'border-box' } })] }), _jsxs("div", { style: { flex: 1 }, children: [_jsxs(Label, { children: [label, " Y"] }), _jsx(NumberInput, { value: (_b = value === null || value === void 0 ? void 0 : value[1]) !== null && _b !== void 0 ? _b : 0, onChange: y => { var _a; return onChange([(_a = value === null || value === void 0 ? void 0 : value[0]) !== null && _a !== void 0 ? _a : 0, y]); }, min: min, max: max, step: step, style: { width: '100%', minWidth: 0, boxSizing: 'border-box' } })] })] }));
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@@ -189,7 +189,7 @@ function MaterialComponentEditor({ component, onUpdate, basePath = "", }) {
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}
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// View for Material component
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function MaterialComponentView({ properties: rawProps }) {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t;
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v;
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const { getTexture } = useAssetRuntime();
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const properties = rawProps;
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const materialSource = properties !== null && properties !== void 0 ? properties : {};
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@@ -235,7 +235,7 @@ function MaterialComponentView({ properties: rawProps }) {
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repeat,
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repeatCount,
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offset,
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colorSpace:
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colorSpace: NoColorSpace,
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generateMipmaps,
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minFilter: resolvedMinFilter,
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magFilter: resolvedMagFilter,
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@@ -256,16 +256,22 @@ function MaterialComponentView({ properties: rawProps }) {
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if (!properties) {
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return _jsx("meshStandardNodeMaterial", { attach: "material", color: "red", wireframe: true });
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}
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const materialKey =
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const materialKey = [
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materialType,
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textureName !== null && textureName !== void 0 ? textureName : 'none',
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(_l = texture === null || texture === void 0 ? void 0 : texture.uuid) !== null && _l !== void 0 ? _l : 'texture-pending',
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normalMapTextureName !== null && normalMapTextureName !== void 0 ? normalMapTextureName : 'none',
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(_m = normalMapTexture === null || normalMapTexture === void 0 ? void 0 : normalMapTexture.uuid) !== null && _m !== void 0 ? _m : 'normal-pending',
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].join(':');
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const sharedProps = Object.assign(Object.assign({ map: finalTexture, side: resolvedSide }, materialProps), overrides);
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if (materialType === 'basic') {
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return _jsx("meshBasicNodeMaterial", Object.assign({ attach: "material" }, sharedProps), materialKey);
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}
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if (materialType === 'sprite') {
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const spriteTransparent = materialSource.transparent !== false;
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return (_jsx("spriteNodeMaterial", Object.assign({ attach: "material", map: finalTexture, color: (
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return (_jsx("spriteNodeMaterial", Object.assign({ attach: "material", map: finalTexture, color: (_o = materialSource.color) !== null && _o !== void 0 ? _o : '#ffffff', opacity: (_p = materialSource.opacity) !== null && _p !== void 0 ? _p : 1, transparent: spriteTransparent, alphaTest: (_q = materialSource.alphaTest) !== null && _q !== void 0 ? _q : 0, depthTest: (_r = materialSource.depthTest) !== null && _r !== void 0 ? _r : false, depthWrite: (_s = materialSource.depthWrite) !== null && _s !== void 0 ? _s : false, toneMapped: (_t = materialSource.toneMapped) !== null && _t !== void 0 ? _t : true }, overrides, { rotation: rotation !== null && rotation !== void 0 ? rotation : 0, sizeAttenuation: sizeAttenuation !== null && sizeAttenuation !== void 0 ? sizeAttenuation : true }), materialKey));
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}
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return (_jsx("meshStandardNodeMaterial", Object.assign({ attach: "material" }, sharedProps, { normalMap: finalNormalMap, normalScale: finalNormalMap ? [(
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return (_jsx("meshStandardNodeMaterial", Object.assign({ attach: "material" }, sharedProps, { normalMap: finalNormalMap, normalScale: finalNormalMap ? [(_u = normalScaleProp === null || normalScaleProp === void 0 ? void 0 : normalScaleProp[0]) !== null && _u !== void 0 ? _u : 1, (_v = normalScaleProp === null || normalScaleProp === void 0 ? void 0 : normalScaleProp[1]) !== null && _v !== void 0 ? _v : 1] : undefined }), materialKey));
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}
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const MaterialComponent = {
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name: 'Material',
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