react-three-game 0.0.93 → 0.0.95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (28) hide show
  1. package/README.md +35 -77
  2. package/dist/index.d.ts +9 -6
  3. package/dist/index.js +5 -3
  4. package/dist/tools/prefabeditor/EditorTree.js +8 -12
  5. package/dist/tools/prefabeditor/EditorUI.js +4 -4
  6. package/dist/tools/prefabeditor/PrefabEditor.d.ts +12 -33
  7. package/dist/tools/prefabeditor/PrefabEditor.js +137 -161
  8. package/dist/tools/prefabeditor/PrefabRoot.d.ts +24 -12
  9. package/dist/tools/prefabeditor/PrefabRoot.js +117 -59
  10. package/dist/tools/prefabeditor/assetRuntime.d.ts +11 -17
  11. package/dist/tools/prefabeditor/assetRuntime.js +15 -15
  12. package/dist/tools/prefabeditor/components/CameraComponent.js +2 -2
  13. package/dist/tools/prefabeditor/components/DirectionalLightComponent.js +2 -2
  14. package/dist/tools/prefabeditor/components/Input.js +5 -9
  15. package/dist/tools/prefabeditor/components/MaterialComponent.d.ts +5 -2
  16. package/dist/tools/prefabeditor/components/MaterialComponent.js +40 -24
  17. package/dist/tools/prefabeditor/components/ModelComponent.js +3 -5
  18. package/dist/tools/prefabeditor/components/PointLightComponent.js +2 -2
  19. package/dist/tools/prefabeditor/components/SoundComponent.js +2 -2
  20. package/dist/tools/prefabeditor/components/SpotLightComponent.js +2 -2
  21. package/dist/tools/prefabeditor/components/SpriteComponent.d.ts +8 -0
  22. package/dist/tools/prefabeditor/components/SpriteComponent.js +27 -0
  23. package/dist/tools/prefabeditor/components/index.js +22 -14
  24. package/dist/tools/prefabeditor/prefab.d.ts +1 -2
  25. package/dist/tools/prefabeditor/prefab.js +2 -3
  26. package/dist/tools/prefabeditor/prefabStore.d.ts +0 -6
  27. package/dist/tools/prefabeditor/prefabStore.js +1 -33
  28. package/package.json +49 -49
@@ -9,8 +9,8 @@ var __rest = (this && this.__rest) || function (s, e) {
9
9
  }
10
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  return t;
11
11
  };
12
- import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
13
- import { forwardRef, useCallback, useEffect, useImperativeHandle, useMemo, useRef, useState } from "react";
12
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "react/jsx-runtime";
13
+ import { createContext, forwardRef, useCallback, useContext, useEffect, useImperativeHandle, useMemo, useRef, useState } from "react";
14
14
  import { Euler, Matrix4, } from "three";
15
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  import { useStore } from "zustand";
16
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  import { useClickValid } from "./useClickValid";
@@ -20,8 +20,8 @@ import { builtinComponents } from "./components";
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  import { loadModel, loadSound, loadTexture } from "../dragdrop";
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  import { GameInstance, GameInstanceProvider, getRepeatAxesFromModelProperties, useInstanceCheck } from "./InstanceProvider";
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  import { composeTransform, decompose } from "./utils";
23
- import { createPrefabStore, PrefabStoreProvider, useOptionalPrefabStoreApi, usePrefabChildIds, usePrefabNode, usePrefabRootId } from "./prefabStore";
24
- import { AssetRuntimeContext, CurrentNodeScope } from "./assetRuntime";
23
+ import { createPrefabStore, PrefabStoreProvider, usePrefabChildIds, usePrefabNode, usePrefabRootId } from "./prefabStore";
24
+ import { AssetRuntimeContext, NodeScope } from "./assetRuntime";
25
25
  import { gameEvents } from "./GameEvents";
26
26
  import { sound as soundManager } from "../../helpers/SoundManager";
27
27
  builtinComponents.forEach(registerComponent);
@@ -50,8 +50,20 @@ function getNodeMetadataProps(node) {
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  userData: Object.assign(Object.assign({ prefabNodeId: node.id }, (nodeName ? { prefabNodeName: nodeName } : {})), getNodeUserData(node)),
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51
  };
52
52
  }
53
- export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedId, onSelect, onClick, onEditNodeClick, basePath = "" }, ref) => {
54
- var _a;
53
+ export var PrefabEditorMode;
54
+ (function (PrefabEditorMode) {
55
+ PrefabEditorMode["Edit"] = "edit";
56
+ PrefabEditorMode["Play"] = "play";
57
+ })(PrefabEditorMode || (PrefabEditorMode = {}));
58
+ export const SceneContext = createContext(null);
59
+ export function useScene() {
60
+ const scene = useContext(SceneContext);
61
+ if (!scene) {
62
+ throw new Error("useScene must be used within a PrefabRoot or PrefabEditor scene provider");
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+ }
64
+ return scene;
65
+ }
66
+ export const PrefabRoot = forwardRef(({ editMode, data, store, selectedId, onSelect, onClick, onEditNodeClick, basePath = "", children }, ref) => {
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67
  const [models, setModels] = useState({});
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68
  const [textures, setTextures] = useState({});
57
69
  const [sounds, setSounds] = useState({});
@@ -64,31 +76,33 @@ export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedI
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76
  const failedSounds = useRef(new Set());
65
77
  const objectRefs = useRef({});
66
78
  const nodeHandles = useRef(new Map());
67
- const parentStore = useOptionalPrefabStoreApi();
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  const [ownedStore] = useState(() => {
80
+ if (store)
81
+ return null;
69
82
  if (data)
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  return createPrefabStore(data);
71
- if (store || parentStore)
72
- return null;
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84
  throw new Error("PrefabRoot requires either a `data` or `store` prop");
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  });
75
- const resolvedStore = (_a = store !== null && store !== void 0 ? store : parentStore) !== null && _a !== void 0 ? _a : ownedStore;
86
+ const resolvedStore = store !== null && store !== void 0 ? store : ownedStore;
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87
  const usesOwnedStore = resolvedStore === ownedStore;
77
- const shouldProvideStoreContext = !parentStore || parentStore !== resolvedStore;
78
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  const rootId = useStore(resolvedStore, state => state.rootId);
79
89
  const assetManifestKey = useStore(resolvedStore, state => state.assetManifestKey);
80
90
  const availableModels = useMemo(() => (Object.assign(Object.assign({}, models), injectedModels)), [models, injectedModels]);
81
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  const availableTextures = useMemo(() => (Object.assign(Object.assign({}, textures), injectedTextures)), [textures, injectedTextures]);
82
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  const availableSounds = useMemo(() => (Object.assign(Object.assign({}, sounds), injectedSounds)), [sounds, injectedSounds]);
83
- const getNodeObject = useCallback((id) => {
93
+ const getObject = useCallback((id) => {
84
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  var _a;
85
95
  return (_a = objectRefs.current[id]) !== null && _a !== void 0 ? _a : null;
86
96
  }, []);
87
- const getNodeHandle = useCallback((id, kind) => {
97
+ const getHandle = useCallback((id, kind) => {
88
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  var _a, _b;
89
99
  return (_b = (_a = nodeHandles.current.get(id)) === null || _a === void 0 ? void 0 : _a.get(kind)) !== null && _b !== void 0 ? _b : null;
90
100
  }, []);
91
- const registerNodeHandle = useCallback((id, kind, handle) => {
101
+ const getNode = useCallback((nodeId) => {
102
+ var _a;
103
+ return (_a = resolvedStore.getState().nodesById[nodeId]) !== null && _a !== void 0 ? _a : null;
104
+ }, [resolvedStore]);
105
+ const registerHandle = useCallback((id, kind, handle) => {
92
106
  const current = nodeHandles.current.get(id);
93
107
  if (handle == null) {
94
108
  if (!current)
@@ -105,20 +119,33 @@ export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedI
105
119
  }
106
120
  nodeHandles.current.set(id, new Map([[kind, handle]]));
107
121
  }, []);
108
- useImperativeHandle(ref, () => ({
122
+ const sceneValue = useMemo(() => ({
109
123
  get root() {
110
124
  var _a;
111
125
  return (_a = objectRefs.current[rootId]) !== null && _a !== void 0 ? _a : null;
112
126
  },
113
- getNodeObject,
114
- getNodeHandle,
127
+ mode: editMode ? PrefabEditorMode.Edit : PrefabEditorMode.Play,
128
+ get: getNode,
129
+ getObject,
130
+ getHandle,
131
+ add: (node, parentId) => {
132
+ const state = resolvedStore.getState();
133
+ state.addChild(parentId !== null && parentId !== void 0 ? parentId : state.rootId, node);
134
+ return node;
135
+ },
136
+ update: (id, fn) => resolvedStore.getState().updateNode(id, fn),
137
+ remove: (id) => resolvedStore.getState().deleteNode(id),
138
+ duplicate: (id) => resolvedStore.getState().duplicateNode(id),
139
+ move: (draggedId, targetId, position) => resolvedStore.getState().moveNode(draggedId, targetId, position),
140
+ replace: (prefab) => resolvedStore.getState().replacePrefab(prefab),
115
141
  addModel: (path, model) => setInjectedModels(prev => (Object.assign(Object.assign({}, prev), { [path]: model }))),
116
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  addTexture: (path, texture) => setInjectedTextures(prev => (Object.assign(Object.assign({}, prev), { [path]: texture }))),
117
143
  addSound: (path, sound) => {
118
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  soundManager.setBuffer(path, sound);
119
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  setInjectedSounds(prev => (Object.assign(Object.assign({}, prev), { [path]: sound })));
120
146
  },
121
- }), [getNodeHandle, getNodeObject, rootId]);
147
+ }), [editMode, getHandle, getNode, getObject, resolvedStore, rootId]);
148
+ useImperativeHandle(ref, () => sceneValue, [sceneValue]);
122
149
  const registerRef = useCallback((id, obj) => {
123
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  objectRefs.current[id] = obj;
124
151
  }, []);
@@ -153,31 +180,27 @@ export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedI
153
180
  return;
154
181
  loading.current.add(file);
155
182
  void loader(resolveAssetPath(basePath, file)).then(result => {
183
+ loading.current.delete(file);
156
184
  if (!result.success) {
157
185
  console.warn(`Failed to load asset: ${file}`, result.error);
158
- loading.current.delete(file);
159
186
  failed.add(file);
160
187
  }
161
188
  });
162
189
  };
163
- modelsToLoad.forEach(file => loadAsset(file, models, injectedModels, failedModels.current, (path) => loadModel(path).then(result => {
164
- const model = result.model;
165
- if (result.success && model) {
166
- setModels(m => (Object.assign(Object.assign({}, m), { [file]: model })));
167
- }
190
+ modelsToLoad.forEach(file => loadAsset(file, models, injectedModels, failedModels.current, path => loadModel(path).then(result => {
191
+ if (result.success && result.model)
192
+ setModels(m => (Object.assign(Object.assign({}, m), { [file]: result.model })));
168
193
  return result;
169
194
  })));
170
- texturesToLoad.forEach(file => loadAsset(file, textures, injectedTextures, failedTextures.current, (path) => loadTexture(path).then(result => {
171
- if (result.success && result.texture) {
195
+ texturesToLoad.forEach(file => loadAsset(file, textures, injectedTextures, failedTextures.current, path => loadTexture(path).then(result => {
196
+ if (result.success && result.texture)
172
197
  setTextures(t => (Object.assign(Object.assign({}, t), { [file]: result.texture })));
173
- }
174
198
  return result;
175
199
  })));
176
- soundsToLoad.forEach(file => loadAsset(file, sounds, injectedSounds, failedSounds.current, (path) => loadSound(path).then(result => {
200
+ soundsToLoad.forEach(file => loadAsset(file, sounds, injectedSounds, failedSounds.current, path => loadSound(path).then(result => {
177
201
  if (result.success && result.sound) {
178
202
  soundManager.setBuffer(file, result.sound);
179
- setSounds(current => (Object.assign(Object.assign({}, current), { [file]: result.sound })));
180
- loading.current.delete(file);
203
+ setSounds(s => (Object.assign(Object.assign({}, s), { [file]: result.sound })));
181
204
  }
182
205
  return result;
183
206
  })));
@@ -185,14 +208,14 @@ export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedI
185
208
  syncAssets();
186
209
  }, [resolvedStore, assetManifestKey, basePath, injectedModels, injectedSounds, injectedTextures, models, sounds, textures]);
187
210
  const assetRuntime = useMemo(() => ({
188
- registerNodeHandle,
189
- getNodeHandle,
190
- getNodeObject,
211
+ registerHandle,
212
+ getHandle,
213
+ getObject,
191
214
  getModel: (path) => { var _a; return (_a = availableModels[path]) !== null && _a !== void 0 ? _a : null; },
192
215
  getTexture: (path) => { var _a; return (_a = availableTextures[path]) !== null && _a !== void 0 ? _a : null; },
193
216
  getSound: (path) => { var _a; return (_a = availableSounds[path]) !== null && _a !== void 0 ? _a : null; },
194
217
  getAssetRevision: () => `${Object.keys(availableTextures).sort().join('|')}::${Object.keys(availableModels).sort().join('|')}`,
195
- }), [registerNodeHandle, getNodeHandle, getNodeObject, availableModels, availableTextures, availableSounds]);
218
+ }), [registerHandle, getHandle, getObject, availableModels, availableTextures, availableSounds]);
196
219
  const handleNodeClick = useCallback((event, nodeId, fallbackObject) => {
197
220
  const node = resolvedStore.getState().nodesById[nodeId];
198
221
  if (!node)
@@ -201,14 +224,10 @@ export const PrefabRootInternal = forwardRef(({ editMode, data, store, selectedI
201
224
  emitNodePointerEvent(clickEventName, event, nodeId, node, fallbackObject);
202
225
  onClick === null || onClick === void 0 ? void 0 : onClick(event, node);
203
226
  }, [onClick, resolvedStore]);
204
- const content = (_jsx(GameInstanceProvider, { models: availableModels, selectedId: selectedId, editMode: editMode, onSelect: editMode ? onSelect : undefined, onClick: editMode ? undefined : handleNodeClick, registerRef: registerRef, children: _jsx(StoreRootNode, { selectedId: selectedId, onSelect: editMode ? onSelect : undefined, onClick: editMode ? undefined : handleNodeClick, onEditNodeClick: editMode ? onEditNodeClick : undefined, registerRef: registerRef, loadedModels: availableModels, editMode: editMode, parentMatrix: IDENTITY }) }));
205
- const runtimeContent = _jsx(AssetRuntimeContext.Provider, { value: assetRuntime, children: content });
206
- if (!shouldProvideStoreContext) {
207
- return runtimeContent;
208
- }
227
+ const content = (_jsxs(GameInstanceProvider, { models: availableModels, selectedId: selectedId, editMode: editMode, onSelect: editMode ? onSelect : undefined, onClick: editMode ? undefined : handleNodeClick, registerRef: registerRef, children: [_jsx(StoreRootNode, { selectedId: selectedId, onSelect: editMode ? onSelect : undefined, onClick: editMode ? undefined : handleNodeClick, onEditNodeClick: editMode ? onEditNodeClick : undefined, registerRef: registerRef, loadedModels: availableModels, editMode: editMode, parentMatrix: IDENTITY }), children] }));
228
+ const runtimeContent = (_jsx(SceneContext.Provider, { value: sceneValue, children: _jsx(AssetRuntimeContext.Provider, { value: assetRuntime, children: content }) }));
209
229
  return _jsx(PrefabStoreProvider, { store: resolvedStore, children: runtimeContent });
210
230
  });
211
- export const PrefabRoot = PrefabRootInternal;
212
231
  function StoreRootNode(props) {
213
232
  const rootId = usePrefabRootId();
214
233
  return _jsx(GameObjectRenderer, Object.assign({}, props, { nodeId: rootId }));
@@ -221,11 +240,12 @@ function getClickEventName(component) {
221
240
  return typeof eventName === 'string' && eventName.trim() ? eventName.trim() : null;
222
241
  }
223
242
  function analyzeNodeComponents(node) {
224
- var _a, _b, _c;
243
+ var _a, _b, _c, _d;
225
244
  let bufferGeometry;
226
245
  let geometry;
227
246
  let material;
228
247
  let model;
248
+ let sprite;
229
249
  const composition = [];
230
250
  for (const [key, component] of Object.entries((_a = node.components) !== null && _a !== void 0 ? _a : {})) {
231
251
  if (!(component === null || component === void 0 ? void 0 : component.type))
@@ -245,6 +265,9 @@ function analyzeNodeComponents(node) {
245
265
  case "Model":
246
266
  model = component;
247
267
  break;
268
+ case "Sprite":
269
+ sprite = component;
270
+ break;
248
271
  default: {
249
272
  const def = getComponentDef(component.type);
250
273
  if (!(def === null || def === void 0 ? void 0 : def.View))
@@ -262,7 +285,8 @@ function analyzeNodeComponents(node) {
262
285
  geometry: bufferGeometry !== null && bufferGeometry !== void 0 ? bufferGeometry : geometry,
263
286
  material,
264
287
  model,
265
- clickEventName: (_c = (_b = getClickEventName(bufferGeometry)) !== null && _b !== void 0 ? _b : getClickEventName(geometry)) !== null && _c !== void 0 ? _c : getClickEventName(model),
288
+ sprite,
289
+ clickEventName: (_d = (_c = (_b = getClickEventName(bufferGeometry)) !== null && _b !== void 0 ? _b : getClickEventName(geometry)) !== null && _c !== void 0 ? _c : getClickEventName(model)) !== null && _d !== void 0 ? _d : getClickEventName(sprite),
266
290
  composition,
267
291
  };
268
292
  }
@@ -379,7 +403,7 @@ function StandardNode({ nodeId, selectedId, onSelect, onClick, onEditNodeClick,
379
403
  const inner = renderNodeContent(analyzedComponents, loadedModels, primaryClickHandlers, childNodes);
380
404
  const editAnchor = editMode ? (_jsx("mesh", { visible: false, children: _jsx("boxGeometry", { args: [0.01, 0.01, 0.01] }) })) : null;
381
405
  const standardNode = (_jsxs("group", Object.assign({ ref: handleGroupRef }, groupProps, { visible: nodeVisible }, (editMode ? editClickHandlers : undefined), { children: [editAnchor, inner] })));
382
- return (_jsx(CurrentNodeScope, { nodeId: nodeId, editMode: editMode, isSelected: isSelected, children: standardNode }));
406
+ return (_jsx(NodeScope, { nodeId: nodeId, editMode: editMode, isSelected: isSelected, children: standardNode }));
383
407
  }
384
408
  function ChildNodes(_a) {
385
409
  var { childIds, parentMatrix } = _a, props = __rest(_a, ["childIds", "parentMatrix"]);
@@ -452,24 +476,58 @@ function getNodeTransformProps(node) {
452
476
  function renderNodeContent(analyzedComponents, loadedModels, primaryClickHandlers, childNodes) {
453
477
  var _a, _b, _c, _d;
454
478
  const geometry = analyzedComponents.geometry;
455
- const geometryDef = analyzedComponents.geometry && getComponentDef(analyzedComponents.geometry.type);
456
- const materialDef = analyzedComponents.material && getComponentDef(analyzedComponents.material.type);
457
- const modelDef = analyzedComponents.model && getComponentDef(analyzedComponents.model.type);
458
- const geometryProperties = (_a = geometry === null || geometry === void 0 ? void 0 : geometry.properties) !== null && _a !== void 0 ? _a : {};
459
- const meshVisible = geometryProperties.visible !== false;
460
- const meshCastShadow = meshVisible && geometryProperties.castShadow !== false;
461
- const meshReceiveShadow = meshVisible && geometryProperties.receiveShadow !== false;
462
- let primaryContent = null;
463
- if (((_b = analyzedComponents.geometry) === null || _b === void 0 ? void 0 : _b.type) && (geometryDef === null || geometryDef === void 0 ? void 0 : geometryDef.View)) {
464
- primaryContent = (_jsxs("mesh", Object.assign({ visible: meshVisible, castShadow: meshCastShadow, receiveShadow: meshReceiveShadow }, primaryClickHandlers, { children: [_jsx(geometryDef.View, { properties: analyzedComponents.geometry.properties }), analyzedComponents.material && (materialDef === null || materialDef === void 0 ? void 0 : materialDef.View) && (_jsx(materialDef.View, { properties: analyzedComponents.material.properties }, "material"))] })));
479
+ const model = analyzedComponents.model;
480
+ const material = analyzedComponents.material;
481
+ const sprite = analyzedComponents.sprite;
482
+ const shapeKind = (sprite === null || sprite === void 0 ? void 0 : sprite.type) ? 'sprite' : (geometry === null || geometry === void 0 ? void 0 : geometry.type) ? 'mesh' : (model === null || model === void 0 ? void 0 : model.type) ? 'model' : 'none';
483
+ let materialContent = null;
484
+ switch (shapeKind) {
485
+ case 'sprite': {
486
+ const materialDef = (material === null || material === void 0 ? void 0 : material.type) ? getComponentDef(material.type) : undefined;
487
+ if ((material === null || material === void 0 ? void 0 : material.properties) && (materialDef === null || materialDef === void 0 ? void 0 : materialDef.View)) {
488
+ const materialIsSprite = material.properties.materialType === 'sprite';
489
+ materialContent = (_jsx(materialDef.View, { properties: Object.assign(Object.assign({}, material.properties), { materialType: 'sprite', transparent: materialIsSprite ? material.properties.transparent : true, depthTest: materialIsSprite ? material.properties.depthTest : false, depthWrite: materialIsSprite ? material.properties.depthWrite : false }) }, "material"));
490
+ }
491
+ break;
492
+ }
493
+ case 'mesh': {
494
+ const materialDef = (material === null || material === void 0 ? void 0 : material.type) ? getComponentDef(material.type) : undefined;
495
+ if ((material === null || material === void 0 ? void 0 : material.properties) && (materialDef === null || materialDef === void 0 ? void 0 : materialDef.View)) {
496
+ materialContent = _jsx(materialDef.View, { properties: material.properties }, "material");
497
+ }
498
+ break;
499
+ }
465
500
  }
466
- else if (((_c = analyzedComponents.model) === null || _c === void 0 ? void 0 : _c.type)
467
- && (modelDef === null || modelDef === void 0 ? void 0 : modelDef.View)
468
- && !((_d = analyzedComponents.model.properties) === null || _d === void 0 ? void 0 : _d.instanced)
469
- && isNodeReady(analyzedComponents.model, loadedModels)) {
470
- primaryContent = primaryClickHandlers ? (_jsx("group", Object.assign({}, primaryClickHandlers, { children: _jsx(modelDef.View, { properties: analyzedComponents.model.properties }) }))) : (_jsx(modelDef.View, { properties: analyzedComponents.model.properties }));
501
+ let primaryContent = null;
502
+ let contentChildren = childNodes;
503
+ switch (shapeKind) {
504
+ case 'sprite': {
505
+ primaryContent = (_jsxs("sprite", Object.assign({ center: (_b = (_a = sprite === null || sprite === void 0 ? void 0 : sprite.properties) === null || _a === void 0 ? void 0 : _a.center) !== null && _b !== void 0 ? _b : [0.5, 0.5] }, primaryClickHandlers, { children: [materialContent, childNodes] })));
506
+ contentChildren = null;
507
+ break;
508
+ }
509
+ case 'mesh': {
510
+ const geometryDef = (geometry === null || geometry === void 0 ? void 0 : geometry.type) ? getComponentDef(geometry.type) : undefined;
511
+ if (!(geometry === null || geometry === void 0 ? void 0 : geometry.properties) || !(geometryDef === null || geometryDef === void 0 ? void 0 : geometryDef.View))
512
+ break;
513
+ const GeometryView = geometryDef.View;
514
+ const geometryProperties = (_c = geometry.properties) !== null && _c !== void 0 ? _c : {};
515
+ const visible = geometryProperties.visible !== false;
516
+ primaryContent = (_jsxs("mesh", Object.assign({ visible: visible, castShadow: visible && geometryProperties.castShadow !== false, receiveShadow: visible && geometryProperties.receiveShadow !== false }, primaryClickHandlers, { children: [_jsx(GeometryView, { properties: geometry.properties }), materialContent] })));
517
+ break;
518
+ }
519
+ case 'model': {
520
+ if (!(model === null || model === void 0 ? void 0 : model.type) || ((_d = model.properties) === null || _d === void 0 ? void 0 : _d.instanced) || !isNodeReady(model, loadedModels))
521
+ break;
522
+ const modelDef = getComponentDef(model.type);
523
+ if (!(modelDef === null || modelDef === void 0 ? void 0 : modelDef.View))
524
+ break;
525
+ const modelContent = _jsx(modelDef.View, { properties: model.properties });
526
+ primaryContent = primaryClickHandlers ? _jsx("group", Object.assign({}, primaryClickHandlers, { children: modelContent })) : modelContent;
527
+ break;
528
+ }
471
529
  }
472
- let content = _jsxs(_Fragment, { children: [primaryContent, childNodes] });
530
+ let content = _jsxs(_Fragment, { children: [primaryContent, contentChildren] });
473
531
  for (const { key, View, properties } of analyzedComponents.composition) {
474
532
  content = (_jsx(View, { properties: properties, children: content }, key));
475
533
  }
@@ -1,36 +1,30 @@
1
1
  import { type ReactNode } from "react";
2
2
  import type { Object3D, Texture } from "three";
3
3
  export interface AssetRuntime {
4
- registerNodeHandle: (id: string, kind: string, handle: unknown) => void;
5
- getNodeHandle: <T = unknown>(id: string, kind: string) => T | null;
4
+ registerHandle: (id: string, kind: string, handle: unknown) => void;
5
+ getHandle: <T = unknown>(id: string, kind: string) => T | null;
6
6
  getModel: (path: string) => Object3D | null;
7
7
  getTexture: (path: string) => Texture | null;
8
8
  getSound: (path: string) => AudioBuffer | null;
9
9
  getAssetRevision: () => string;
10
- getNodeObject: (id: string) => Object3D | null;
10
+ getObject: (id: string) => Object3D | null;
11
11
  }
12
- export interface AssetRuntimeContextValue extends AssetRuntime {
13
- }
14
- export interface CurrentNodeRuntime {
12
+ export interface NodeApi {
15
13
  nodeId: string;
16
14
  editMode?: boolean;
17
15
  isSelected?: boolean;
18
- getCurrentNodeObject: <T extends Object3D = Object3D>() => T | null;
19
- getCurrentNodeHandle: <T = unknown>(kind: string) => T | null;
16
+ getObject: <T extends Object3D = Object3D>() => T | null;
17
+ getHandle: <T = unknown>(kind: string) => T | null;
20
18
  }
21
19
  export interface LiveRef<T> {
22
20
  readonly current: T | null;
23
21
  }
24
- export type LiveObjectRef<T extends Object3D = Object3D> = LiveRef<T>;
25
- export type LiveHandleRef<T = unknown> = LiveRef<T>;
26
- export type CurrentNodeObjectRef<T extends Object3D = Object3D> = LiveObjectRef<T>;
27
- export type CurrentNodeHandleRef<T = unknown> = LiveHandleRef<T>;
28
- export declare const AssetRuntimeContext: import("react").Context<AssetRuntimeContextValue | null>;
22
+ export declare const AssetRuntimeContext: import("react").Context<AssetRuntime | null>;
29
23
  export declare function useAssetRuntime(): AssetRuntime;
30
- export declare function useCurrentNode(): CurrentNodeRuntime;
31
- export declare function useCurrentNodeObject<T extends Object3D = Object3D>(): LiveRef<T>;
32
- export declare function useCurrentNodeHandle<T = unknown>(kind: string): LiveRef<T>;
33
- export declare function CurrentNodeScope({ nodeId, editMode, isSelected, children, }: {
24
+ export declare function useNode(): NodeApi;
25
+ export declare function useNodeObject<T extends Object3D = Object3D>(): LiveRef<T>;
26
+ export declare function useNodeHandle<T = unknown>(kind: string): LiveRef<T>;
27
+ export declare function NodeScope({ nodeId, editMode, isSelected, children, }: {
34
28
  nodeId: string;
35
29
  editMode?: boolean;
36
30
  isSelected?: boolean;
@@ -1,37 +1,37 @@
1
1
  import { jsx as _jsx } from "react/jsx-runtime";
2
2
  import { createContext, useContext, useMemo } from "react";
3
3
  export const AssetRuntimeContext = createContext(null);
4
- const CurrentNodeRuntimeContext = createContext(null);
4
+ const NodeContext = createContext(null);
5
5
  export function useAssetRuntime() {
6
6
  const ctx = useContext(AssetRuntimeContext);
7
7
  if (!ctx)
8
8
  throw new Error("useAssetRuntime must be used inside <PrefabRoot>");
9
9
  return ctx;
10
10
  }
11
- export function useCurrentNode() {
12
- const ctx = useContext(CurrentNodeRuntimeContext);
11
+ export function useNode() {
12
+ const ctx = useContext(NodeContext);
13
13
  if (!ctx)
14
- throw new Error("useCurrentNode must be used inside a component View rendered by <PrefabRoot>");
14
+ throw new Error("useNode must be used inside a component View rendered by <PrefabRoot>");
15
15
  return ctx;
16
16
  }
17
- export function useCurrentNodeObject() {
18
- const { getCurrentNodeObject } = useCurrentNode();
19
- return useMemo(() => ({ get current() { return getCurrentNodeObject(); } }), [getCurrentNodeObject]);
17
+ export function useNodeObject() {
18
+ const { getObject } = useNode();
19
+ return useMemo(() => ({ get current() { return getObject(); } }), [getObject]);
20
20
  }
21
- export function useCurrentNodeHandle(kind) {
22
- const { getCurrentNodeHandle } = useCurrentNode();
23
- return useMemo(() => ({ get current() { return getCurrentNodeHandle(kind); } }), [getCurrentNodeHandle, kind]);
21
+ export function useNodeHandle(kind) {
22
+ const { getHandle } = useNode();
23
+ return useMemo(() => ({ get current() { return getHandle(kind); } }), [getHandle, kind]);
24
24
  }
25
- export function CurrentNodeScope({ nodeId, editMode, isSelected, children, }) {
25
+ export function NodeScope({ nodeId, editMode, isSelected, children, }) {
26
26
  const asset = useContext(AssetRuntimeContext);
27
27
  if (!asset)
28
- throw new Error("CurrentNodeScope must be used inside <PrefabRoot>");
28
+ throw new Error("NodeScope must be used inside <PrefabRoot>");
29
29
  const value = useMemo(() => ({
30
30
  nodeId,
31
31
  editMode,
32
32
  isSelected,
33
- getCurrentNodeObject: () => asset.getNodeObject(nodeId),
34
- getCurrentNodeHandle: (kind) => asset.getNodeHandle(nodeId, kind),
33
+ getObject: () => asset.getObject(nodeId),
34
+ getHandle: (kind) => asset.getHandle(nodeId, kind),
35
35
  }), [asset, editMode, isSelected, nodeId]);
36
- return _jsx(CurrentNodeRuntimeContext.Provider, { value: value, children: children });
36
+ return _jsx(NodeContext.Provider, { value: value, children: children });
37
37
  }
@@ -3,7 +3,7 @@ import { OrthographicCamera, PerspectiveCamera, useHelper } from '@react-three/d
3
3
  import { useRef } from 'react';
4
4
  import { CameraHelper } from 'three';
5
5
  import { useFrame, useThree } from '@react-three/fiber';
6
- import { useCurrentNode } from '../assetRuntime';
6
+ import { useNode } from '../assetRuntime';
7
7
  import { FieldGroup, NumberField, SelectField } from './Input';
8
8
  const CAMERA_PROJECTION_OPTIONS = [
9
9
  { value: 'perspective', label: 'Perspective' },
@@ -25,7 +25,7 @@ function CameraComponentEditor({ component, onUpdate }) {
25
25
  }
26
26
  function CameraComponentView({ properties, children }) {
27
27
  var _a;
28
- const { editMode, isSelected } = useCurrentNode();
28
+ const { editMode, isSelected } = useNode();
29
29
  const { size } = useThree();
30
30
  const merged = Object.assign(Object.assign({}, cameraDefaults), properties);
31
31
  const projection = (_a = merged.projection) !== null && _a !== void 0 ? _a : cameraDefaults.projection;
@@ -3,7 +3,7 @@ import { useHelper } from "@react-three/drei";
3
3
  import { useRef, useEffect, useState } from "react";
4
4
  import { useFrame } from "@react-three/fiber";
5
5
  import { CameraHelper } from "three";
6
- import { useCurrentNode } from "../assetRuntime";
6
+ import { useNode } from "../assetRuntime";
7
7
  import { BooleanField, ColorField, NumberField, NumberInput, Vector3Input } from "./Input";
8
8
  import { LightSection, ShadowBiasField, mergeWithDefaults } from "./lightUtils";
9
9
  import { colors } from "../styles";
@@ -102,7 +102,7 @@ function DirectionalLightComponentEditor({ component, onUpdate }) {
102
102
  return (_jsxs("div", { style: { display: 'flex', flexDirection: 'column', gap: 8 }, children: [_jsxs(LightSection, { title: "Light", children: [_jsx(ColorField, { name: "color", label: "Color", values: values, onChange: onUpdate }), _jsx(NumberField, { name: "intensity", label: "Intensity", values: values, onChange: onUpdate, min: 0, step: 0.1, fallback: 1 }), _jsx(Vector3Input, { label: "Target Offset", value: values.targetOffset, onChange: targetOffset => onUpdate({ targetOffset }), snap: 0.5 })] }), _jsxs(LightSection, { title: "Shadow", children: [_jsx(BooleanField, { name: "castShadow", label: "Cast Shadow", values: values, onChange: onUpdate, fallback: false }), values.castShadow ? (_jsxs(_Fragment, { children: [_jsx(BooleanField, { name: "shadowAutoUpdate", label: "Auto Update", values: values, onChange: onUpdate, fallback: true }), _jsx(NumberField, { name: "shadowMapSize", label: "Map Size", values: values, onChange: onUpdate, min: 128, step: 128, fallback: 512 }), _jsx(ShadowBiasField, { name: "shadowBias", label: "Bias", values: values, onChange: onUpdate, fallback: 0 }), _jsx(ShadowBiasField, { name: "shadowNormalBias", label: "Normal Bias", values: values, onChange: onUpdate, fallback: 0 }), _jsx(NumberField, { name: "shadowCameraNear", label: "Near", values: values, onChange: onUpdate, min: 0.001, step: 0.1, fallback: 0.5 }), _jsx(NumberField, { name: "shadowCameraFar", label: "Far", values: values, onChange: onUpdate, min: 0.1, step: 1, fallback: 500 }), _jsx(ShadowFrustumField, { values: values, onChange: onUpdate })] })) : null] })] }));
103
103
  }
104
104
  function DirectionalLightView({ properties, children }) {
105
- const { editMode, isSelected } = useCurrentNode();
105
+ const { editMode, isSelected } = useNode();
106
106
  const merged = mergeWithDefaults(directionalLightDefaults, properties);
107
107
  const color = merged.color;
108
108
  const intensity = merged.intensity;
@@ -1,7 +1,7 @@
1
1
  import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
2
  import { useEffect, useMemo, useRef, useState } from 'react';
3
3
  import { colors, ui } from '../styles';
4
- import { useOptionalPrefabStoreApi } from '../prefabStore';
4
+ import { usePrefabStoreApi } from '../prefabStore';
5
5
  // ============================================================================
6
6
  // Shared Styles (derived from shared color tokens)
7
7
  // ============================================================================
@@ -278,14 +278,10 @@ export function ColorInput({ label, value, onChange }) {
278
278
  export function StringInput({ label, value, onChange, placeholder }) {
279
279
  return (_jsxs("div", { children: [label && _jsx(Label, { children: label }), _jsx("input", { type: "text", style: styles.input, value: value, onChange: e => onChange(e.target.value), placeholder: placeholder })] }));
280
280
  }
281
- function useOptionalPrefabSnapshot() {
282
- const store = useOptionalPrefabStoreApi();
283
- const [state, setState] = useState(() => { var _a; return (_a = store === null || store === void 0 ? void 0 : store.getState()) !== null && _a !== void 0 ? _a : null; });
281
+ function usePrefabSnapshot() {
282
+ const store = usePrefabStoreApi();
283
+ const [state, setState] = useState(() => store.getState());
284
284
  useEffect(() => {
285
- if (!store) {
286
- setState(null);
287
- return;
288
- }
289
285
  setState(store.getState());
290
286
  return store.subscribe(nextState => setState(nextState));
291
287
  }, [store]);
@@ -323,7 +319,7 @@ function SearchSuggestionList({ query, options, onSelect, emptyMessage, }) {
323
319
  }, children: [_jsx("span", { style: { fontSize: 11, fontWeight: 500 }, children: option.label }), option.description ? (_jsx("span", { style: { fontSize: 10, color: colors.textMuted, fontFamily: 'monospace' }, children: option.description })) : null] }, option.value))) })] }));
324
320
  }
325
321
  export function NodeInput({ label, value, onChange, placeholder, includeRoot = true, }) {
326
- const prefabState = useOptionalPrefabSnapshot();
322
+ const prefabState = usePrefabSnapshot();
327
323
  const [query, setQuery] = useState('');
328
324
  const options = useMemo(() => {
329
325
  var _a;
@@ -1,19 +1,22 @@
1
1
  import { type ReactNode } from 'react';
2
2
  import type { ThreeElement } from '@react-three/fiber';
3
3
  import { Component } from './ComponentRegistry';
4
- import { MeshBasicNodeMaterial, MeshStandardNodeMaterial } from 'three/webgpu';
4
+ import { MeshBasicNodeMaterial, MeshStandardNodeMaterial, SpriteNodeMaterial } from 'three/webgpu';
5
5
  import { MeshBasicMaterialProperties, MeshStandardMaterialProperties } from 'three';
6
6
  declare module '@react-three/fiber' {
7
7
  interface ThreeElements {
8
8
  meshBasicNodeMaterial: ThreeElement<typeof MeshBasicNodeMaterial>;
9
9
  meshStandardNodeMaterial: ThreeElement<typeof MeshStandardNodeMaterial>;
10
+ spriteNodeMaterial: ThreeElement<typeof SpriteNodeMaterial>;
10
11
  }
11
12
  }
12
13
  export interface MaterialProps extends Omit<MeshStandardMaterialProperties & MeshBasicMaterialProperties, 'args' | 'normalScale'> {
13
- materialType?: 'standard' | 'basic';
14
+ materialType?: 'standard' | 'basic' | 'sprite';
14
15
  transmission?: number;
15
16
  thickness?: number;
16
17
  ior?: number;
18
+ rotation?: number;
19
+ sizeAttenuation?: boolean;
17
20
  texture?: string;
18
21
  offset?: [number, number];
19
22
  repeat?: boolean;