react-three-game 0.0.60 → 0.0.62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -0
- package/dist/index.d.ts +1 -1
- package/dist/shared/GameCanvas.d.ts +2 -1
- package/dist/shared/GameCanvas.js +7 -2
- package/dist/tools/prefabeditor/PrefabEditor.d.ts +18 -4
- package/dist/tools/prefabeditor/PrefabEditor.js +90 -36
- package/dist/tools/prefabeditor/utils.d.ts +2 -0
- package/dist/tools/prefabeditor/utils.js +15 -0
- package/package.json +9 -3
- package/.gitattributes +0 -2
- package/.github/copilot-instructions.md +0 -83
- package/.github/workflows/nextjs.yml +0 -99
- package/.gitmodules +0 -3
- package/assets/architecture.png +0 -0
- package/assets/editor.gif +0 -0
- package/assets/favicon.ico +0 -0
- package/assets/react-three-game-logo.png +0 -0
- package/dist/tools/dragdrop/page.d.ts +0 -1
- package/dist/tools/dragdrop/page.js +0 -11
- package/dist/tools/prefabeditor/EntityEvents.d.ts +0 -54
- package/dist/tools/prefabeditor/EntityEvents.js +0 -85
- package/dist/tools/prefabeditor/page.d.ts +0 -1
- package/dist/tools/prefabeditor/page.js +0 -5
- package/react-three-game-skill/.gitattributes +0 -2
- package/react-three-game-skill/README.md +0 -7
- package/react-three-game-skill/react-three-game/SKILL.md +0 -514
- package/react-three-game-skill/react-three-game/rules/ADVANCED_PHYSICS.md +0 -472
- package/react-three-game-skill/react-three-game/rules/LIGHTING.md +0 -6
- package/src/helpers/SoundManager.ts +0 -130
- package/src/helpers/index.ts +0 -91
- package/src/index.ts +0 -59
- package/src/shared/ContactShadow.tsx +0 -74
- package/src/shared/GameCanvas.tsx +0 -52
- package/src/tools/assetviewer/page.tsx +0 -425
- package/src/tools/dragdrop/DragDropLoader.tsx +0 -159
- package/src/tools/dragdrop/index.ts +0 -4
- package/src/tools/dragdrop/modelLoader.ts +0 -204
- package/src/tools/dragdrop/page.tsx +0 -45
- package/src/tools/prefabeditor/Dropdown.tsx +0 -112
- package/src/tools/prefabeditor/EditorContext.tsx +0 -25
- package/src/tools/prefabeditor/EditorTree.tsx +0 -452
- package/src/tools/prefabeditor/EditorTreeMenus.tsx +0 -307
- package/src/tools/prefabeditor/EditorUI.tsx +0 -204
- package/src/tools/prefabeditor/EventSystem.tsx +0 -36
- package/src/tools/prefabeditor/GameEvents.ts +0 -191
- package/src/tools/prefabeditor/InstanceProvider.tsx +0 -466
- package/src/tools/prefabeditor/PrefabEditor.tsx +0 -256
- package/src/tools/prefabeditor/PrefabRoot.tsx +0 -767
- package/src/tools/prefabeditor/components/AmbientLightComponent.tsx +0 -34
- package/src/tools/prefabeditor/components/CameraComponent.tsx +0 -117
- package/src/tools/prefabeditor/components/ComponentRegistry.ts +0 -40
- package/src/tools/prefabeditor/components/DirectionalLightComponent.tsx +0 -210
- package/src/tools/prefabeditor/components/EnvironmentComponent.tsx +0 -47
- package/src/tools/prefabeditor/components/GeometryComponent.tsx +0 -133
- package/src/tools/prefabeditor/components/Input.tsx +0 -820
- package/src/tools/prefabeditor/components/MaterialComponent.tsx +0 -431
- package/src/tools/prefabeditor/components/ModelComponent.tsx +0 -176
- package/src/tools/prefabeditor/components/PhysicsComponent.tsx +0 -188
- package/src/tools/prefabeditor/components/SpotLightComponent.tsx +0 -109
- package/src/tools/prefabeditor/components/TextComponent.tsx +0 -137
- package/src/tools/prefabeditor/components/TransformComponent.tsx +0 -173
- package/src/tools/prefabeditor/components/index.ts +0 -26
- package/src/tools/prefabeditor/page.tsx +0 -10
- package/src/tools/prefabeditor/styles.ts +0 -235
- package/src/tools/prefabeditor/types.ts +0 -20
- package/src/tools/prefabeditor/utils.ts +0 -312
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import { MapControls, TransformControls, useHelper } from "@react-three/drei";
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import { forwardRef, useCallback, useContext, useEffect, useImperativeHandle, useRef, useState } from "react";
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import { BoxHelper, Euler, Group, Matrix4, Object3D, Quaternion, SRGBColorSpace, Texture, TextureLoader, Vector3, } from "three";
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import { ThreeEvent } from "@react-three/fiber";
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import { Prefab, GameObject as GameObjectType } from "./types";
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import { getComponent, registerComponent, getNonComposableKeys } from "./components/ComponentRegistry";
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import components from "./components";
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import { loadModel } from "../dragdrop";
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import { GameInstance, GameInstanceProvider, useInstanceCheck } from "./InstanceProvider";
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import { focusCameraOnObject, updateNode } from "./utils";
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import { PhysicsProps } from "./components/PhysicsComponent";
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import { EditorContext } from "./EditorContext";
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// Dynamic type to avoid requiring @react-three/rapier when not using physics
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type RapierRigidBody = any;
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components.forEach(registerComponent);
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const IDENTITY = new Matrix4();
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export interface PrefabRootRef {
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root: Group | null;
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rigidBodyRefs: Map<string, any>; // RigidBody refs only populated when using physics
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injectModel: (filename: string, model: Object3D) => void;
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injectTexture: (filename: string, texture: Texture) => void;
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focusNode: (nodeId: string) => void;
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}
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export const PrefabRoot = forwardRef<PrefabRootRef, {
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editMode?: boolean;
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data: Prefab;
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onPrefabChange?: (data: Prefab) => void;
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selectedId?: string | null;
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onSelect?: (id: string | null) => void;
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onClick?: (event: ThreeEvent<PointerEvent>, entity: GameObjectType) => void;
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basePath?: string;
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}>(({ editMode, data, onPrefabChange, selectedId, onSelect, onClick, basePath = "" }, ref) => {
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// optional editor context
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const editorContext = useContext(EditorContext);
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const transformMode = editorContext?.transformMode ?? "translate";
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const snapResolution = editorContext?.snapResolution ?? 0;
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const positionSnap = editorContext?.positionSnap ?? 0.5;
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const rotationSnap = editorContext?.rotationSnap ?? Math.PI / 4;
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// prefab root state
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const [models, setModels] = useState<Record<string, Object3D>>({});
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const [textures, setTextures] = useState<Record<string, Texture>>({});
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const loading = useRef(new Set<string>());
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const failedTextures = useRef(new Set<string>());
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const objectRefs = useRef<Record<string, Object3D | null>>({});
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const rigidBodyRefs = useRef<Map<string, RapierRigidBody | null>>(new Map());
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const [selectedObject, setSelectedObject] = useState<Object3D | null>(null);
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const rootRef = useRef<Group>(null);
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const controlsRef = useRef<any>(null);
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const injectModel = useCallback((filename: string, model: Object3D) => {
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setModels(m => ({ ...m, [filename]: model }));
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}, []);
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const injectTexture = useCallback((filename: string, texture: Texture) => {
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loading.current.add(filename);
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setTextures(t => ({ ...t, [filename]: texture }));
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}, []);
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useImperativeHandle(ref, () => ({
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root: rootRef.current,
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rigidBodyRefs: rigidBodyRefs.current,
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injectModel,
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injectTexture,
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focusNode: (nodeId: string) => {
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const object = objectRefs.current[nodeId];
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const controls = controlsRef.current;
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const camera = controls?.object;
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if (!object || !controls || !camera) return;
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focusCameraOnObject(object, camera, controls.target, () => controls.update?.());
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}
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}), [injectModel, injectTexture]);
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const registerRef = useCallback((id: string, obj: Object3D | null) => {
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objectRefs.current[id] = obj;
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if (id === selectedId) setSelectedObject(obj);
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}, [selectedId]);
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const registerRigidBodyRef = useCallback((id: string, rb: any) => {
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rigidBodyRefs.current.set(id, rb);
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}, []);
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useEffect(() => {
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const originalError = console.error;
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console.error = (...args: any[]) => {
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if (typeof args[0] === 'string' && args[0].includes('TransformControls') && args[0].includes('scene graph')) return;
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originalError.apply(console, args);
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};
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return () => { console.error = originalError; };
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}, []);
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useEffect(() => {
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setSelectedObject(selectedId ? objectRefs.current[selectedId] ?? null : null);
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}, [selectedId]);
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const onTransformChange = () => {
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if (!selectedId || !onPrefabChange) return;
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const obj = objectRefs.current[selectedId];
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if (!obj) return;
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const parentWorld = computeParentWorldMatrix(data.root, selectedId);
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const local = parentWorld.clone().invert().multiply(obj.matrixWorld);
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const { position, rotation, scale } = decompose(local);
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const root = updateNode(data.root, selectedId, node => ({
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...node,
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components: {
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...node.components,
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transform: {
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type: "Transform",
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properties: { position, rotation, scale },
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},
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},
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}));
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onPrefabChange({ ...data, root });
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};
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useEffect(() => {
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const modelsToLoad = new Set<string>();
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const texturesToLoad = new Set<string>();
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walk(data.root, node => {
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node.components?.model?.properties?.filename &&
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modelsToLoad.add(node.components.model.properties.filename);
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node.components?.material?.properties?.texture &&
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texturesToLoad.add(node.components.material.properties.texture);
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node.components?.material?.properties?.normalMapTexture &&
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texturesToLoad.add(node.components.material.properties.normalMapTexture);
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});
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modelsToLoad.forEach(async file => {
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if (models[file] || loading.current.has(file)) return;
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loading.current.add(file);
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const path =
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file.startsWith("/")
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? `${basePath}${file}`
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: `${basePath}/${file}`;
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const res = await loadModel(path);
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const model = res.model;
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if (res.success && model) {
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setModels(m => ({ ...m, [file]: model }));
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}
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});
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const loader = new TextureLoader();
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texturesToLoad.forEach(file => {
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if (textures[file] || loading.current.has(file) || failedTextures.current.has(file)) return;
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loading.current.add(file);
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// Handle full URLs (http/https) or regular paths
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const path = file.startsWith("http://") || file.startsWith("https://")
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? file
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: file.startsWith("/")
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? `${basePath}${file}`
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: `${basePath}/${file}`;
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loader.load(path, tex => {
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tex.colorSpace = SRGBColorSpace;
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setTextures(t => ({ ...t, [file]: tex }));
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}, undefined, (err) => {
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console.warn(`Failed to load texture: ${path}`, err);
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loading.current.delete(file);
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failedTextures.current.add(file);
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});
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});
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}, [data, models, textures]);
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return (
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<group ref={rootRef}>
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<GameInstanceProvider
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models={models}
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selectedId={selectedId}
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editMode={editMode}
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onSelect={editMode ? onSelect : undefined}
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registerRef={registerRef}
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>
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<GameObjectRenderer
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gameObject={data.root}
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selectedId={selectedId}
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onSelect={editMode ? onSelect : undefined}
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onClick={onClick}
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registerRef={registerRef}
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registerRigidBodyRef={registerRigidBodyRef}
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loadedModels={models}
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loadedTextures={textures}
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editMode={editMode}
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parentMatrix={IDENTITY}
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/>
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</GameInstanceProvider>
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{editMode && (
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<>
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<MapControls ref={controlsRef} makeDefault />
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{selectedObject && (
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<TransformControls
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key={`transform-${transformMode}-${positionSnap}-${rotationSnap}-${snapResolution}`}
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object={selectedObject}
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mode={transformMode}
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space="local"
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onObjectChange={onTransformChange}
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translationSnap={positionSnap > 0 ? positionSnap : undefined}
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rotationSnap={rotationSnap > 0 ? rotationSnap : undefined}
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scaleSnap={snapResolution > 0 ? snapResolution : undefined}
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/>
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)}
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</>
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)}
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</group>
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);
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});
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export function GameObjectRenderer(props: RendererProps) {
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const node = props.gameObject;
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if (!node || node.disabled) return null;
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const isInstanced = node.components?.model?.properties?.instanced;
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const prevInstancedRef = useRef<boolean | undefined>(undefined);
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const [isTransitioning, setIsTransitioning] = useState(false);
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useEffect(() => {
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if (prevInstancedRef.current !== undefined && prevInstancedRef.current !== isInstanced) {
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setIsTransitioning(true);
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const timer = setTimeout(() => setIsTransitioning(false), 100);
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return () => clearTimeout(timer);
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}
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prevInstancedRef.current = isInstanced;
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}, [isInstanced]);
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if (isTransitioning) return null;
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const key = `${node.id}_${isInstanced ? 'instanced' : 'standard'}`;
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return isInstanced
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? <InstancedNode key={key} {...props} />
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: <StandardNode key={key} {...props} />;
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}
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function isPhysicsProps(v: any): v is PhysicsProps {
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return v?.type === "fixed" || v?.type === "dynamic";
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}
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function InstancedNode({ gameObject, parentMatrix = IDENTITY, editMode, registerRef, selectedId: _selectedId, onSelect, onClick }: RendererProps) {
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const world = parentMatrix.clone().multiply(compose(gameObject));
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const { position: worldPosition, rotation: worldRotation, scale: worldScale } = decompose(world);
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const localTransform = getNodeTransformProps(gameObject);
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const physicsProps = isPhysicsProps(
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gameObject.components?.physics?.properties
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)
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? gameObject.components?.physics?.properties
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: undefined;
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266
|
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const groupRef = useRef<Group>(null);
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267
|
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const clickValid = useRef(false);
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|
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269
|
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useEffect(() => {
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|
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if (editMode) {
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271
|
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registerRef(gameObject.id, groupRef.current);
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|
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return () => registerRef(gameObject.id, null);
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|
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}
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274
|
-
}, [gameObject.id, registerRef, editMode]);
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|
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|
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276
|
-
const modelUrl = gameObject.components?.model?.properties?.filename;
|
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277
|
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|
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278
|
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if (editMode) {
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|
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return (
|
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280
|
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<>
|
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281
|
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<group
|
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282
|
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ref={groupRef}
|
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283
|
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position={localTransform.position}
|
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284
|
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rotation={localTransform.rotation}
|
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285
|
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scale={localTransform.scale}
|
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286
|
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onPointerDown={(e) => { e.stopPropagation(); clickValid.current = true; }}
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287
|
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onPointerMove={() => { clickValid.current = false; }}
|
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288
|
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onPointerUp={(e) => {
|
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289
|
-
if (clickValid.current) {
|
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290
|
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e.stopPropagation();
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291
|
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onSelect?.(gameObject.id);
|
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292
|
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onClick?.(e, gameObject);
|
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293
|
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}
|
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294
|
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clickValid.current = false;
|
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295
|
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}}
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296
|
-
>
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297
|
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<mesh visible={false}>
|
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298
|
-
<boxGeometry args={[0.01, 0.01, 0.01]} />
|
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299
|
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</mesh>
|
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300
|
-
</group>
|
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301
|
-
<GameInstance
|
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302
|
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id={gameObject.id}
|
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303
|
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modelUrl={modelUrl}
|
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304
|
-
position={worldPosition}
|
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305
|
-
rotation={worldRotation}
|
|
306
|
-
scale={worldScale}
|
|
307
|
-
physics={physicsProps}
|
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308
|
-
/>
|
|
309
|
-
</>
|
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310
|
-
);
|
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311
|
-
}
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|
312
|
-
|
|
313
|
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return (
|
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314
|
-
<GameInstance
|
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315
|
-
id={gameObject.id}
|
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316
|
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modelUrl={gameObject.components?.model?.properties?.filename}
|
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317
|
-
position={worldPosition}
|
|
318
|
-
rotation={worldRotation}
|
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319
|
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scale={worldScale}
|
|
320
|
-
physics={physicsProps}
|
|
321
|
-
/>
|
|
322
|
-
);
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
function StandardNode({
|
|
326
|
-
gameObject,
|
|
327
|
-
selectedId,
|
|
328
|
-
onSelect,
|
|
329
|
-
onClick,
|
|
330
|
-
registerRef,
|
|
331
|
-
registerRigidBodyRef,
|
|
332
|
-
loadedModels,
|
|
333
|
-
loadedTextures,
|
|
334
|
-
editMode,
|
|
335
|
-
parentMatrix = IDENTITY,
|
|
336
|
-
}: RendererProps) {
|
|
337
|
-
|
|
338
|
-
const groupRef = useRef<Object3D | null>(null);
|
|
339
|
-
const helperRef = useRef<Object3D | null>(null);
|
|
340
|
-
const clickValid = useRef(false);
|
|
341
|
-
const isSelected = selectedId === gameObject.id;
|
|
342
|
-
const stillInstanced = useInstanceCheck(gameObject.id);
|
|
343
|
-
|
|
344
|
-
useHelper(
|
|
345
|
-
editMode && isSelected ? helperRef as React.RefObject<Object3D> : null,
|
|
346
|
-
BoxHelper,
|
|
347
|
-
"cyan"
|
|
348
|
-
);
|
|
349
|
-
|
|
350
|
-
useEffect(() => {
|
|
351
|
-
registerRef(gameObject.id, groupRef.current);
|
|
352
|
-
return () => registerRef(gameObject.id, null);
|
|
353
|
-
}, [gameObject.id, registerRef]);
|
|
354
|
-
|
|
355
|
-
const world = parentMatrix.clone().multiply(compose(gameObject));
|
|
356
|
-
|
|
357
|
-
const onDown = (e: ThreeEvent<PointerEvent>) => {
|
|
358
|
-
e.stopPropagation();
|
|
359
|
-
clickValid.current = true;
|
|
360
|
-
};
|
|
361
|
-
|
|
362
|
-
const onUp = (e: ThreeEvent<PointerEvent>) => {
|
|
363
|
-
if (clickValid.current) {
|
|
364
|
-
e.stopPropagation();
|
|
365
|
-
onSelect?.(gameObject.id);
|
|
366
|
-
onClick?.(e, gameObject);
|
|
367
|
-
}
|
|
368
|
-
clickValid.current = false;
|
|
369
|
-
};
|
|
370
|
-
|
|
371
|
-
const physics = gameObject.components?.physics;
|
|
372
|
-
const ready = !gameObject.components?.model ||
|
|
373
|
-
loadedModels[gameObject.components.model.properties.filename];
|
|
374
|
-
const hasPhysics = physics && ready && !stillInstanced;
|
|
375
|
-
const transform = getNodeTransformProps(gameObject);
|
|
376
|
-
const physicsDef = hasPhysics ? getComponent("Physics") : null;
|
|
377
|
-
const isInstanced = gameObject.components?.model?.properties?.instanced;
|
|
378
|
-
const physicsKey = `physics_${gameObject.id}_${isInstanced ? 'instanced' : 'standard'}`;
|
|
379
|
-
const renderCtx = createRenderContext(loadedModels, loadedTextures, editMode, selectedId, registerRef);
|
|
380
|
-
const childNodes = getChildHostComponents(gameObject).length > 0
|
|
381
|
-
? renderHostedChildren(gameObject, renderCtx, world)
|
|
382
|
-
: renderSceneChildren(gameObject, world, {
|
|
383
|
-
selectedId,
|
|
384
|
-
onSelect,
|
|
385
|
-
onClick,
|
|
386
|
-
registerRef,
|
|
387
|
-
registerRigidBodyRef,
|
|
388
|
-
loadedModels,
|
|
389
|
-
loadedTextures,
|
|
390
|
-
editMode,
|
|
391
|
-
});
|
|
392
|
-
|
|
393
|
-
const inner = (
|
|
394
|
-
<group
|
|
395
|
-
onPointerDown={editMode ? onDown : undefined}
|
|
396
|
-
onPointerMove={editMode ? () => (clickValid.current = false) : undefined}
|
|
397
|
-
onPointerUp={editMode ? onUp : undefined}
|
|
398
|
-
>
|
|
399
|
-
{renderCompositionNode(gameObject, renderCtx, parentMatrix, childNodes)}
|
|
400
|
-
</group>
|
|
401
|
-
);
|
|
402
|
-
|
|
403
|
-
if (editMode) {
|
|
404
|
-
return (
|
|
405
|
-
<>
|
|
406
|
-
<group
|
|
407
|
-
ref={groupRef}
|
|
408
|
-
position={transform.position}
|
|
409
|
-
rotation={transform.rotation}
|
|
410
|
-
scale={transform.scale}
|
|
411
|
-
>
|
|
412
|
-
<mesh visible={false}>
|
|
413
|
-
<boxGeometry args={[0.01, 0.01, 0.01]} />
|
|
414
|
-
</mesh>
|
|
415
|
-
</group>
|
|
416
|
-
<group
|
|
417
|
-
ref={helperRef}
|
|
418
|
-
position={transform.position}
|
|
419
|
-
rotation={transform.rotation}
|
|
420
|
-
scale={transform.scale}
|
|
421
|
-
>
|
|
422
|
-
{inner}
|
|
423
|
-
</group>
|
|
424
|
-
{hasPhysics && physicsDef?.View ? (
|
|
425
|
-
<physicsDef.View
|
|
426
|
-
key={physicsKey}
|
|
427
|
-
properties={physics.properties}
|
|
428
|
-
position={transform.position}
|
|
429
|
-
rotation={transform.rotation}
|
|
430
|
-
scale={transform.scale}
|
|
431
|
-
editMode={editMode}
|
|
432
|
-
nodeId={gameObject.id}
|
|
433
|
-
registerRigidBodyRef={registerRigidBodyRef}
|
|
434
|
-
>{inner}</physicsDef.View>
|
|
435
|
-
) : null}
|
|
436
|
-
</>
|
|
437
|
-
);
|
|
438
|
-
}
|
|
439
|
-
|
|
440
|
-
if (hasPhysics && physicsDef?.View) {
|
|
441
|
-
return (
|
|
442
|
-
<physicsDef.View
|
|
443
|
-
key={physicsKey}
|
|
444
|
-
properties={physics.properties}
|
|
445
|
-
position={transform.position}
|
|
446
|
-
rotation={transform.rotation}
|
|
447
|
-
scale={transform.scale}
|
|
448
|
-
editMode={editMode}
|
|
449
|
-
nodeId={gameObject.id}
|
|
450
|
-
registerRigidBodyRef={registerRigidBodyRef}
|
|
451
|
-
>{inner}</physicsDef.View>
|
|
452
|
-
);
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
return (
|
|
456
|
-
<group
|
|
457
|
-
ref={groupRef}
|
|
458
|
-
position={transform.position}
|
|
459
|
-
rotation={transform.rotation}
|
|
460
|
-
scale={transform.scale}
|
|
461
|
-
onPointerDown={onDown}
|
|
462
|
-
onPointerMove={() => (clickValid.current = false)}
|
|
463
|
-
onPointerUp={onUp}
|
|
464
|
-
>
|
|
465
|
-
{inner}
|
|
466
|
-
</group>
|
|
467
|
-
);
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
interface RendererProps {
|
|
471
|
-
gameObject: GameObjectType;
|
|
472
|
-
selectedId?: string | null;
|
|
473
|
-
onSelect?: (id: string) => void;
|
|
474
|
-
onClick?: (event: ThreeEvent<PointerEvent>, entity: GameObjectType) => void;
|
|
475
|
-
registerRef: (id: string, obj: Object3D | null) => void;
|
|
476
|
-
registerRigidBodyRef: (id: string, rb: any) => void;
|
|
477
|
-
loadedModels: Record<string, Object3D>;
|
|
478
|
-
loadedTextures: Record<string, Texture>;
|
|
479
|
-
editMode?: boolean;
|
|
480
|
-
parentMatrix?: Matrix4;
|
|
481
|
-
}
|
|
482
|
-
|
|
483
|
-
const CHILD_HOST_COMPONENT_TYPES = new Set(["Environment"]);
|
|
484
|
-
|
|
485
|
-
function isChildHostType(type: string) {
|
|
486
|
-
return CHILD_HOST_COMPONENT_TYPES.has(type);
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
function getChildHostComponents(gameObject: GameObjectType) {
|
|
490
|
-
return Object.entries(gameObject.components ?? {}).flatMap(([key, comp]) => {
|
|
491
|
-
if (!comp?.type || !isChildHostType(comp.type)) return [];
|
|
492
|
-
|
|
493
|
-
const def = getComponent(comp.type);
|
|
494
|
-
if (!def?.View) return [];
|
|
495
|
-
|
|
496
|
-
return { key, View: def.View, properties: comp.properties };
|
|
497
|
-
});
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
interface RenderContext {
|
|
501
|
-
loadedModels: Record<string, Object3D>;
|
|
502
|
-
loadedTextures: Record<string, Texture>;
|
|
503
|
-
editMode?: boolean;
|
|
504
|
-
selectedId?: string | null;
|
|
505
|
-
registerRef: (id: string, obj: Object3D | null) => void;
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
interface RuntimeChildRendererProps {
|
|
509
|
-
selectedId?: string | null;
|
|
510
|
-
onSelect?: (id: string) => void;
|
|
511
|
-
onClick?: (event: ThreeEvent<PointerEvent>, entity: GameObjectType) => void;
|
|
512
|
-
registerRef: (id: string, obj: Object3D | null) => void;
|
|
513
|
-
registerRigidBodyRef: (id: string, rb: any) => void;
|
|
514
|
-
loadedModels: Record<string, Object3D>;
|
|
515
|
-
loadedTextures: Record<string, Texture>;
|
|
516
|
-
editMode?: boolean;
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
function createRenderContext(
|
|
520
|
-
loadedModels: Record<string, Object3D>,
|
|
521
|
-
loadedTextures: Record<string, Texture>,
|
|
522
|
-
editMode: boolean | undefined,
|
|
523
|
-
selectedId: string | null | undefined,
|
|
524
|
-
registerRef: (id: string, obj: Object3D | null) => void,
|
|
525
|
-
): RenderContext {
|
|
526
|
-
return { loadedModels, loadedTextures, editMode, selectedId, registerRef };
|
|
527
|
-
}
|
|
528
|
-
|
|
529
|
-
function renderSceneChildren(
|
|
530
|
-
gameObject: GameObjectType,
|
|
531
|
-
parentMatrix: Matrix4,
|
|
532
|
-
props: RuntimeChildRendererProps,
|
|
533
|
-
) {
|
|
534
|
-
return gameObject.children?.map(child =>
|
|
535
|
-
<GameObjectRenderer
|
|
536
|
-
key={child.id}
|
|
537
|
-
gameObject={child}
|
|
538
|
-
selectedId={props.selectedId}
|
|
539
|
-
onSelect={props.onSelect}
|
|
540
|
-
onClick={props.onClick}
|
|
541
|
-
registerRef={props.registerRef}
|
|
542
|
-
registerRigidBodyRef={props.registerRigidBodyRef}
|
|
543
|
-
loadedModels={props.loadedModels}
|
|
544
|
-
loadedTextures={props.loadedTextures}
|
|
545
|
-
editMode={props.editMode}
|
|
546
|
-
parentMatrix={parentMatrix}
|
|
547
|
-
/>
|
|
548
|
-
);
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
function walk(node: GameObjectType, fn: (n: GameObjectType) => void) {
|
|
552
|
-
fn(node);
|
|
553
|
-
node.children?.forEach(c => walk(c, fn));
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
function compose(node?: GameObjectType | null) {
|
|
557
|
-
const { position, rotation, scale } = getNodeTransformProps(node);
|
|
558
|
-
return new Matrix4().compose(
|
|
559
|
-
new Vector3(...position),
|
|
560
|
-
new Quaternion().setFromEuler(new Euler(...rotation)),
|
|
561
|
-
new Vector3(...scale)
|
|
562
|
-
);
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
function decompose(m: Matrix4) {
|
|
566
|
-
const p = new Vector3(), q = new Quaternion(), s = new Vector3();
|
|
567
|
-
m.decompose(p, q, s);
|
|
568
|
-
const e = new Euler().setFromQuaternion(q);
|
|
569
|
-
return {
|
|
570
|
-
position: [p.x, p.y, p.z] as [number, number, number],
|
|
571
|
-
rotation: [e.x, e.y, e.z] as [number, number, number],
|
|
572
|
-
scale: [s.x, s.y, s.z] as [number, number, number],
|
|
573
|
-
};
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
function getNodeTransformProps(node?: GameObjectType | null) {
|
|
577
|
-
const t = node?.components?.transform?.properties;
|
|
578
|
-
return {
|
|
579
|
-
position: t?.position ?? [0, 0, 0],
|
|
580
|
-
rotation: t?.rotation ?? [0, 0, 0],
|
|
581
|
-
scale: t?.scale ?? [1, 1, 1],
|
|
582
|
-
};
|
|
583
|
-
}
|
|
584
|
-
|
|
585
|
-
function computeParentWorldMatrix(root: GameObjectType, targetId: string): Matrix4 {
|
|
586
|
-
let result: Matrix4 | null = null;
|
|
587
|
-
|
|
588
|
-
const visit = (node: GameObjectType, parent: Matrix4) => {
|
|
589
|
-
if (node.id === targetId) {
|
|
590
|
-
result = parent.clone();
|
|
591
|
-
return;
|
|
592
|
-
}
|
|
593
|
-
const world = parent.clone().multiply(compose(node));
|
|
594
|
-
node.children?.forEach(c => !result && visit(c, world));
|
|
595
|
-
};
|
|
596
|
-
|
|
597
|
-
visit(root, IDENTITY);
|
|
598
|
-
return result ?? IDENTITY;
|
|
599
|
-
}
|
|
600
|
-
|
|
601
|
-
function renderCompositionSubtree(
|
|
602
|
-
gameObject: GameObjectType,
|
|
603
|
-
ctx: RenderContext,
|
|
604
|
-
parentMatrix = IDENTITY
|
|
605
|
-
): React.ReactNode {
|
|
606
|
-
if (!gameObject || gameObject.disabled) return null;
|
|
607
|
-
|
|
608
|
-
const transform = getNodeTransformProps(gameObject);
|
|
609
|
-
const world = parentMatrix.clone().multiply(compose(gameObject));
|
|
610
|
-
const childNodes = renderHostedChildren(gameObject, ctx, world);
|
|
611
|
-
|
|
612
|
-
return (
|
|
613
|
-
<group
|
|
614
|
-
key={gameObject.id}
|
|
615
|
-
position={transform.position}
|
|
616
|
-
rotation={transform.rotation}
|
|
617
|
-
scale={transform.scale}
|
|
618
|
-
>
|
|
619
|
-
{renderCompositionNode(gameObject, ctx, parentMatrix, childNodes)}
|
|
620
|
-
</group>
|
|
621
|
-
);
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
function renderHostedChildren(
|
|
625
|
-
gameObject: GameObjectType,
|
|
626
|
-
ctx: RenderContext,
|
|
627
|
-
parentMatrix: Matrix4,
|
|
628
|
-
) {
|
|
629
|
-
return gameObject.children?.map(child =>
|
|
630
|
-
renderCompositionSubtree(child, ctx, parentMatrix)
|
|
631
|
-
);
|
|
632
|
-
}
|
|
633
|
-
|
|
634
|
-
function renderCompositionNode(
|
|
635
|
-
gameObject: GameObjectType,
|
|
636
|
-
ctx: RenderContext,
|
|
637
|
-
parentMatrix?: Matrix4,
|
|
638
|
-
childNodes?: React.ReactNode
|
|
639
|
-
) {
|
|
640
|
-
const ownContent = renderNodeOwnContent(gameObject, ctx, parentMatrix);
|
|
641
|
-
const siblingContent = renderNodeSiblingComponents(gameObject, ctx, parentMatrix);
|
|
642
|
-
const subtree = <>{ownContent}{siblingContent}{childNodes}</>;
|
|
643
|
-
|
|
644
|
-
return wrapWithChildHosts(gameObject, ctx, parentMatrix, subtree);
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
function renderNodeOwnContent(
|
|
648
|
-
gameObject: GameObjectType,
|
|
649
|
-
ctx: RenderContext,
|
|
650
|
-
parentMatrix?: Matrix4
|
|
651
|
-
) {
|
|
652
|
-
const geometry = gameObject.components?.geometry;
|
|
653
|
-
const material = gameObject.components?.material;
|
|
654
|
-
const model = gameObject.components?.model;
|
|
655
|
-
const text = gameObject.components?.text;
|
|
656
|
-
|
|
657
|
-
const geometryDef = geometry && getComponent("Geometry");
|
|
658
|
-
const materialDef = material && getComponent("Material");
|
|
659
|
-
const modelDef = model && getComponent("Model");
|
|
660
|
-
const textDef = text && getComponent("Text");
|
|
661
|
-
|
|
662
|
-
const contextProps = {
|
|
663
|
-
loadedModels: ctx.loadedModels,
|
|
664
|
-
loadedTextures: ctx.loadedTextures,
|
|
665
|
-
editMode: ctx.editMode,
|
|
666
|
-
isSelected: ctx.selectedId === gameObject.id,
|
|
667
|
-
nodeId: gameObject.id,
|
|
668
|
-
parentMatrix,
|
|
669
|
-
registerRef: ctx.registerRef,
|
|
670
|
-
};
|
|
671
|
-
|
|
672
|
-
let core: React.ReactNode;
|
|
673
|
-
|
|
674
|
-
if (model && modelDef?.View) {
|
|
675
|
-
core = (
|
|
676
|
-
<modelDef.View properties={model.properties} {...contextProps}>
|
|
677
|
-
{material && materialDef?.View && (
|
|
678
|
-
<materialDef.View
|
|
679
|
-
key="material"
|
|
680
|
-
properties={material.properties}
|
|
681
|
-
{...contextProps}
|
|
682
|
-
/>
|
|
683
|
-
)}
|
|
684
|
-
</modelDef.View>
|
|
685
|
-
);
|
|
686
|
-
} else if (geometry && geometryDef?.View) {
|
|
687
|
-
core = (
|
|
688
|
-
<mesh castShadow receiveShadow>
|
|
689
|
-
<geometryDef.View properties={geometry.properties} {...contextProps} />
|
|
690
|
-
{material && materialDef?.View && (
|
|
691
|
-
<materialDef.View
|
|
692
|
-
key="material"
|
|
693
|
-
properties={material.properties}
|
|
694
|
-
{...contextProps}
|
|
695
|
-
/>
|
|
696
|
-
)}
|
|
697
|
-
</mesh>
|
|
698
|
-
);
|
|
699
|
-
} else if (text && textDef?.View) {
|
|
700
|
-
core = (
|
|
701
|
-
<>
|
|
702
|
-
<textDef.View properties={text.properties} {...contextProps} />
|
|
703
|
-
</>
|
|
704
|
-
);
|
|
705
|
-
} else {
|
|
706
|
-
core = null;
|
|
707
|
-
}
|
|
708
|
-
|
|
709
|
-
return core;
|
|
710
|
-
}
|
|
711
|
-
|
|
712
|
-
function renderNodeSiblingComponents(
|
|
713
|
-
gameObject: GameObjectType,
|
|
714
|
-
ctx: RenderContext,
|
|
715
|
-
parentMatrix?: Matrix4
|
|
716
|
-
) {
|
|
717
|
-
const contextProps = {
|
|
718
|
-
loadedModels: ctx.loadedModels,
|
|
719
|
-
loadedTextures: ctx.loadedTextures,
|
|
720
|
-
editMode: ctx.editMode,
|
|
721
|
-
isSelected: ctx.selectedId === gameObject.id,
|
|
722
|
-
nodeId: gameObject.id,
|
|
723
|
-
parentMatrix,
|
|
724
|
-
registerRef: ctx.registerRef,
|
|
725
|
-
};
|
|
726
|
-
|
|
727
|
-
return Object.entries(gameObject.components ?? {})
|
|
728
|
-
.filter(([key]) => !getNonComposableKeys().includes(key))
|
|
729
|
-
.flatMap(([key, comp]) => {
|
|
730
|
-
if (!comp?.type || isChildHostType(comp.type)) return [];
|
|
731
|
-
|
|
732
|
-
const def = getComponent(comp.type);
|
|
733
|
-
if (!def?.View) return [];
|
|
734
|
-
|
|
735
|
-
return <def.View key={key} properties={comp.properties} {...contextProps} />;
|
|
736
|
-
});
|
|
737
|
-
}
|
|
738
|
-
|
|
739
|
-
function wrapWithChildHosts(
|
|
740
|
-
gameObject: GameObjectType,
|
|
741
|
-
ctx: RenderContext,
|
|
742
|
-
parentMatrix: Matrix4 | undefined,
|
|
743
|
-
subtree: React.ReactNode
|
|
744
|
-
) {
|
|
745
|
-
const contextProps = {
|
|
746
|
-
loadedModels: ctx.loadedModels,
|
|
747
|
-
loadedTextures: ctx.loadedTextures,
|
|
748
|
-
editMode: ctx.editMode,
|
|
749
|
-
isSelected: ctx.selectedId === gameObject.id,
|
|
750
|
-
nodeId: gameObject.id,
|
|
751
|
-
parentMatrix,
|
|
752
|
-
registerRef: ctx.registerRef,
|
|
753
|
-
};
|
|
754
|
-
|
|
755
|
-
const childHosts = getChildHostComponents(gameObject);
|
|
756
|
-
|
|
757
|
-
return childHosts.reduce(
|
|
758
|
-
(acc, { key, View, properties }) => (
|
|
759
|
-
<View key={key} properties={properties} {...contextProps}>
|
|
760
|
-
{acc}
|
|
761
|
-
</View>
|
|
762
|
-
),
|
|
763
|
-
subtree
|
|
764
|
-
);
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
export default PrefabRoot;
|