react-three-game 0.0.60 → 0.0.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/package.json +9 -3
  2. package/.gitattributes +0 -2
  3. package/.github/copilot-instructions.md +0 -83
  4. package/.github/workflows/nextjs.yml +0 -99
  5. package/.gitmodules +0 -3
  6. package/assets/architecture.png +0 -0
  7. package/assets/editor.gif +0 -0
  8. package/assets/favicon.ico +0 -0
  9. package/assets/react-three-game-logo.png +0 -0
  10. package/dist/tools/dragdrop/page.d.ts +0 -1
  11. package/dist/tools/dragdrop/page.js +0 -11
  12. package/dist/tools/prefabeditor/EntityEvents.d.ts +0 -54
  13. package/dist/tools/prefabeditor/EntityEvents.js +0 -85
  14. package/dist/tools/prefabeditor/page.d.ts +0 -1
  15. package/dist/tools/prefabeditor/page.js +0 -5
  16. package/react-three-game-skill/.gitattributes +0 -2
  17. package/react-three-game-skill/README.md +0 -7
  18. package/react-three-game-skill/react-three-game/SKILL.md +0 -514
  19. package/react-three-game-skill/react-three-game/rules/ADVANCED_PHYSICS.md +0 -472
  20. package/react-three-game-skill/react-three-game/rules/LIGHTING.md +0 -6
  21. package/src/helpers/SoundManager.ts +0 -130
  22. package/src/helpers/index.ts +0 -91
  23. package/src/index.ts +0 -59
  24. package/src/shared/ContactShadow.tsx +0 -74
  25. package/src/shared/GameCanvas.tsx +0 -52
  26. package/src/tools/assetviewer/page.tsx +0 -425
  27. package/src/tools/dragdrop/DragDropLoader.tsx +0 -159
  28. package/src/tools/dragdrop/index.ts +0 -4
  29. package/src/tools/dragdrop/modelLoader.ts +0 -204
  30. package/src/tools/dragdrop/page.tsx +0 -45
  31. package/src/tools/prefabeditor/Dropdown.tsx +0 -112
  32. package/src/tools/prefabeditor/EditorContext.tsx +0 -25
  33. package/src/tools/prefabeditor/EditorTree.tsx +0 -452
  34. package/src/tools/prefabeditor/EditorTreeMenus.tsx +0 -307
  35. package/src/tools/prefabeditor/EditorUI.tsx +0 -204
  36. package/src/tools/prefabeditor/EventSystem.tsx +0 -36
  37. package/src/tools/prefabeditor/GameEvents.ts +0 -191
  38. package/src/tools/prefabeditor/InstanceProvider.tsx +0 -466
  39. package/src/tools/prefabeditor/PrefabEditor.tsx +0 -256
  40. package/src/tools/prefabeditor/PrefabRoot.tsx +0 -767
  41. package/src/tools/prefabeditor/components/AmbientLightComponent.tsx +0 -34
  42. package/src/tools/prefabeditor/components/CameraComponent.tsx +0 -117
  43. package/src/tools/prefabeditor/components/ComponentRegistry.ts +0 -40
  44. package/src/tools/prefabeditor/components/DirectionalLightComponent.tsx +0 -210
  45. package/src/tools/prefabeditor/components/EnvironmentComponent.tsx +0 -47
  46. package/src/tools/prefabeditor/components/GeometryComponent.tsx +0 -133
  47. package/src/tools/prefabeditor/components/Input.tsx +0 -820
  48. package/src/tools/prefabeditor/components/MaterialComponent.tsx +0 -431
  49. package/src/tools/prefabeditor/components/ModelComponent.tsx +0 -176
  50. package/src/tools/prefabeditor/components/PhysicsComponent.tsx +0 -188
  51. package/src/tools/prefabeditor/components/SpotLightComponent.tsx +0 -109
  52. package/src/tools/prefabeditor/components/TextComponent.tsx +0 -137
  53. package/src/tools/prefabeditor/components/TransformComponent.tsx +0 -173
  54. package/src/tools/prefabeditor/components/index.ts +0 -26
  55. package/src/tools/prefabeditor/page.tsx +0 -10
  56. package/src/tools/prefabeditor/styles.ts +0 -235
  57. package/src/tools/prefabeditor/types.ts +0 -20
  58. package/src/tools/prefabeditor/utils.ts +0 -312
@@ -1,34 +0,0 @@
1
- import { Component } from "./ComponentRegistry";
2
- import { ColorField, FieldGroup, NumberField } from "./Input";
3
-
4
- function AmbientLightComponentEditor({
5
- component,
6
- onUpdate,
7
- }: {
8
- component: any;
9
- onUpdate: (newProps: any) => void;
10
- }) {
11
- return (
12
- <FieldGroup>
13
- <ColorField name="color" label="Color" values={component.properties} onChange={onUpdate} />
14
- <NumberField name="intensity" label="Intensity" values={component.properties} onChange={onUpdate} min={0} step={0.1} fallback={1} />
15
- </FieldGroup>
16
- );
17
- }
18
-
19
- function AmbientLightComponentView({ properties }: { properties: any }) {
20
- const { color = '#ffffff', intensity = 1 } = properties;
21
- return <ambientLight color={color} intensity={intensity} />;
22
- }
23
-
24
- const AmbientLightComponent: Component = {
25
- name: 'AmbientLight',
26
- Editor: AmbientLightComponentEditor,
27
- View: AmbientLightComponentView,
28
- defaultProperties: {
29
- color: '#ffffff',
30
- intensity: 1,
31
- },
32
- };
33
-
34
- export default AmbientLightComponent;
@@ -1,117 +0,0 @@
1
- import { PerspectiveCamera } from '@react-three/drei';
2
- import { useEffect, useMemo, useState } from 'react';
3
- import { CameraHelper, PerspectiveCamera as ThreePerspectiveCamera } from 'three';
4
- import { useFrame } from '@react-three/fiber';
5
- import { Component } from './ComponentRegistry';
6
- import { FieldGroup, NumberField } from './Input';
7
-
8
- const cameraDefaults = {
9
- fov: 50,
10
- near: 0.1,
11
- zoom: 1,
12
- far: 1000,
13
- };
14
-
15
- function CameraComponentEditor({ component, onUpdate }: { component: any; onUpdate: (newComp: any) => void }) {
16
- const values = { ...cameraDefaults, ...component.properties };
17
-
18
- return (
19
- <FieldGroup>
20
- <NumberField
21
- name="fov"
22
- label="FOV"
23
- values={values}
24
- onChange={onUpdate}
25
- fallback={50}
26
- min={1}
27
- max={179}
28
- step={1}
29
- />
30
- <NumberField
31
- name="near"
32
- label="Near"
33
- values={values}
34
- onChange={onUpdate}
35
- fallback={0.1}
36
- min={0.001}
37
- step={0.1}
38
- />
39
- <NumberField
40
- name="zoom"
41
- label="Zoom"
42
- values={values}
43
- onChange={onUpdate}
44
- fallback={1}
45
- min={0.01}
46
- step={0.1}
47
- />
48
- <NumberField
49
- name="far"
50
- label="Far"
51
- values={values}
52
- onChange={onUpdate}
53
- fallback={1000}
54
- min={0.1}
55
- step={1}
56
- />
57
- </FieldGroup>
58
- );
59
- }
60
-
61
- function CameraComponentView({ properties, editMode, isSelected }: { properties: any; editMode?: boolean; isSelected?: boolean }) {
62
- const merged = { ...cameraDefaults, ...properties };
63
- const fov = merged.fov;
64
- const near = merged.near;
65
- const zoom = merged.zoom;
66
- const far = merged.far;
67
- const [camera, setCamera] = useState<ThreePerspectiveCamera | null>(null);
68
- const cameraHelper = useMemo(
69
- () => camera ? new CameraHelper(camera) : null,
70
- [camera]
71
- );
72
-
73
- useEffect(() => {
74
- return () => {
75
- cameraHelper?.dispose();
76
- };
77
- }, [cameraHelper]);
78
-
79
- useFrame(() => {
80
- if (camera && cameraHelper && editMode && isSelected) {
81
- camera.updateProjectionMatrix();
82
- camera.updateMatrixWorld();
83
- cameraHelper.update();
84
- }
85
- });
86
-
87
- return (
88
- <>
89
- <PerspectiveCamera
90
- ref={(instance) => setCamera(instance)}
91
- makeDefault={!editMode}
92
- fov={fov}
93
- near={near}
94
- zoom={zoom}
95
- far={far}
96
- />
97
- {editMode && isSelected && cameraHelper && (
98
- <primitive object={cameraHelper} />
99
- )}
100
- {editMode && !isSelected ? (
101
- <mesh>
102
- <boxGeometry args={[0.34, 0.22, 0.18]} />
103
- <meshBasicMaterial color="#22d3ee" wireframe />
104
- </mesh>
105
- ) : null}
106
- </>
107
- );
108
- }
109
-
110
- const CameraComponent: Component = {
111
- name: 'Camera',
112
- Editor: CameraComponentEditor,
113
- View: CameraComponentView,
114
- defaultProperties: cameraDefaults,
115
- };
116
-
117
- export default CameraComponent;
@@ -1,40 +0,0 @@
1
- import { FC } from "react";
2
- import { ComponentData, GameObject } from "../types";
3
-
4
- export interface Component {
5
- name: string;
6
- Editor: FC<{
7
- node?: GameObject;
8
- component: ComponentData;
9
- onUpdate: (newComp: any) => void;
10
- basePath?: string;
11
- }>;
12
- defaultProperties: any;
13
- // Allow View to accept extra props for special cases (like material)
14
- View?: FC<any>;
15
- // Non-composable components have special rendering logic in PrefabRoot
16
- nonComposable?: boolean;
17
- }
18
-
19
- const REGISTRY: Record<string, Component> = {};
20
-
21
- export function registerComponent(component: Component) {
22
- if (REGISTRY[component.name]) {
23
- throw new Error(`Component with name ${component.name} already registered.`);
24
- }
25
- REGISTRY[component.name] = component;
26
- }
27
-
28
- export function getComponent(name: string): Component | undefined {
29
- return REGISTRY[name];
30
- }
31
-
32
- export function getAllComponents(): Record<string, Component> {
33
- return { ...REGISTRY };
34
- }
35
-
36
- export function getNonComposableKeys(): string[] {
37
- return Object.values(REGISTRY)
38
- .filter(c => c.nonComposable)
39
- .map(c => c.name.toLowerCase());
40
- }
@@ -1,210 +0,0 @@
1
- import { Component } from "./ComponentRegistry";
2
- import { useRef, useEffect, useMemo, useState } from "react";
3
- import { useFrame } from "@react-three/fiber";
4
- import { CameraHelper, DirectionalLight, Object3D, OrthographicCamera, Vector3 } from "three";
5
- import { FieldRenderer, FieldDefinition, Input } from "./Input";
6
-
7
- const smallLabel = { display: 'block', fontSize: '8px', color: 'rgba(34, 211, 238, 0.5)', marginBottom: 2 } as const;
8
-
9
- const directionalLightDefaults = {
10
- color: '#ffffff',
11
- intensity: 1,
12
- castShadow: true,
13
- shadowMapSize: 1024,
14
- shadowCameraNear: 0.1,
15
- shadowCameraFar: 100,
16
- shadowCameraTop: 30,
17
- shadowCameraBottom: -30,
18
- shadowCameraLeft: -30,
19
- shadowCameraRight: 30,
20
- targetOffset: [0, -5, 0],
21
- };
22
-
23
- const directionalLightFields: FieldDefinition[] = [
24
- { name: 'color', type: 'color', label: 'Color' },
25
- { name: 'intensity', type: 'number', label: 'Intensity', step: 0.1, min: 0 },
26
- { name: 'castShadow', type: 'boolean', label: 'Cast Shadow' },
27
- { name: 'shadowMapSize', type: 'number', label: 'Shadow Map Size', step: 256, min: 256 },
28
- {
29
- name: '_shadowCamera',
30
- type: 'custom',
31
- label: 'Shadow Camera',
32
- render: ({ values, onChangeMultiple }) => (
33
- <div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 4 }}>
34
- <div>
35
- <label style={smallLabel}>Near</label>
36
- <Input step={0.1} value={values.shadowCameraNear ?? 0.1} onChange={v => onChangeMultiple({ shadowCameraNear: v })} />
37
- </div>
38
- <div>
39
- <label style={smallLabel}>Far</label>
40
- <Input step={1} value={values.shadowCameraFar ?? 100} onChange={v => onChangeMultiple({ shadowCameraFar: v })} />
41
- </div>
42
- <div>
43
- <label style={smallLabel}>Top</label>
44
- <Input step={1} value={values.shadowCameraTop ?? 30} onChange={v => onChangeMultiple({ shadowCameraTop: v })} />
45
- </div>
46
- <div>
47
- <label style={smallLabel}>Bottom</label>
48
- <Input step={1} value={values.shadowCameraBottom ?? -30} onChange={v => onChangeMultiple({ shadowCameraBottom: v })} />
49
- </div>
50
- <div>
51
- <label style={smallLabel}>Left</label>
52
- <Input step={1} value={values.shadowCameraLeft ?? -30} onChange={v => onChangeMultiple({ shadowCameraLeft: v })} />
53
- </div>
54
- <div>
55
- <label style={smallLabel}>Right</label>
56
- <Input step={1} value={values.shadowCameraRight ?? 30} onChange={v => onChangeMultiple({ shadowCameraRight: v })} />
57
- </div>
58
- </div>
59
- ),
60
- },
61
- {
62
- name: 'targetOffset',
63
- type: 'custom',
64
- label: 'Target Offset',
65
- render: ({ value, onChange }) => {
66
- const offset = value ?? [0, -5, 0];
67
- return (
68
- <div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr 1fr', gap: 4 }}>
69
- <div>
70
- <label style={smallLabel}>X</label>
71
- <Input step={0.5} value={offset[0]} onChange={v => onChange([v, offset[1], offset[2]])} />
72
- </div>
73
- <div>
74
- <label style={smallLabel}>Y</label>
75
- <Input step={0.5} value={offset[1]} onChange={v => onChange([offset[0], v, offset[2]])} />
76
- </div>
77
- <div>
78
- <label style={smallLabel}>Z</label>
79
- <Input step={0.5} value={offset[2]} onChange={v => onChange([offset[0], offset[1], v])} />
80
- </div>
81
- </div>
82
- );
83
- },
84
- },
85
- ];
86
-
87
- function DirectionalLightComponentEditor({ component, onUpdate }: { component: any; onUpdate: (newComp: any) => void }) {
88
- const values = { ...directionalLightDefaults, ...component.properties };
89
- const fields = values.castShadow
90
- ? directionalLightFields
91
- : directionalLightFields.filter(field => field.name !== '_shadowCamera');
92
-
93
- return (
94
- <FieldRenderer
95
- fields={fields}
96
- values={values}
97
- onChange={onUpdate}
98
- />
99
- );
100
- }
101
-
102
- function DirectionalLightView({ properties, editMode, isSelected }: { properties: any; editMode?: boolean; isSelected?: boolean }) {
103
- const merged = { ...directionalLightDefaults, ...properties };
104
- const color = merged.color;
105
- const intensity = merged.intensity;
106
- const castShadow = merged.castShadow;
107
- const shadowMapSize = merged.shadowMapSize;
108
- const shadowCameraNear = merged.shadowCameraNear;
109
- const shadowCameraFar = merged.shadowCameraFar;
110
- const shadowCameraTop = merged.shadowCameraTop;
111
- const shadowCameraBottom = merged.shadowCameraBottom;
112
- const shadowCameraLeft = merged.shadowCameraLeft;
113
- const shadowCameraRight = merged.shadowCameraRight;
114
- const targetOffset = merged.targetOffset;
115
-
116
- const directionalLightRef = useRef<DirectionalLight>(null);
117
- const targetRef = useRef<Object3D>(null);
118
- const [shadowCamera, setShadowCamera] = useState<OrthographicCamera | null>(null);
119
- const shadowCameraHelper = useMemo(
120
- () => shadowCamera ? new CameraHelper(shadowCamera) : null,
121
- [shadowCamera]
122
- );
123
-
124
- useEffect(() => {
125
- return () => {
126
- shadowCameraHelper?.dispose();
127
- };
128
- }, [shadowCameraHelper]);
129
-
130
- // Use a local target object so node transforms rotate the light direction naturally.
131
- useEffect(() => {
132
- if (directionalLightRef.current && targetRef.current) {
133
- directionalLightRef.current.target = targetRef.current;
134
- setShadowCamera(directionalLightRef.current.shadow.camera);
135
- }
136
- }, []);
137
-
138
- useFrame(() => {
139
- if (!directionalLightRef.current || !targetRef.current) return;
140
-
141
- directionalLightRef.current.target.updateMatrixWorld();
142
-
143
- if (shadowCamera && shadowCameraHelper && castShadow) {
144
- shadowCamera.updateProjectionMatrix();
145
- shadowCamera.updateMatrixWorld();
146
- shadowCameraHelper.update();
147
- }
148
- });
149
-
150
- return (
151
- <>
152
- <directionalLight
153
- ref={directionalLightRef}
154
- color={color}
155
- intensity={intensity}
156
- castShadow={castShadow}
157
- shadow-mapSize-width={shadowMapSize}
158
- shadow-mapSize-height={shadowMapSize}
159
- shadow-camera-near={shadowCameraNear}
160
- shadow-camera-far={shadowCameraFar}
161
- shadow-camera-top={shadowCameraTop}
162
- shadow-camera-bottom={shadowCameraBottom}
163
- shadow-camera-left={shadowCameraLeft}
164
- shadow-camera-right={shadowCameraRight}
165
- shadow-bias={-0.001}
166
- shadow-normalBias={0.02}
167
- />
168
- <object3D ref={targetRef} position={targetOffset as [number, number, number]} />
169
- {editMode && isSelected && castShadow && shadowCameraHelper && (
170
- <primitive object={shadowCameraHelper} />
171
- )}
172
- {editMode && isSelected && (
173
- <>
174
- {/* Light source indicator */}
175
- <mesh>
176
- <sphereGeometry args={[0.3, 8, 6]} />
177
- <meshBasicMaterial color={color} wireframe />
178
- </mesh>
179
- {/* Target indicator */}
180
- <mesh position={targetOffset as [number, number, number]}>
181
- <sphereGeometry args={[0.2, 8, 6]} />
182
- <meshBasicMaterial color={color} wireframe opacity={0.5} transparent />
183
- </mesh>
184
- {/* Direction line */}
185
- <line>
186
- <bufferGeometry
187
- onUpdate={(geo) => {
188
- const points = [
189
- new Vector3(0, 0, 0),
190
- new Vector3(targetOffset[0], targetOffset[1], targetOffset[2])
191
- ];
192
- geo.setFromPoints(points);
193
- }}
194
- />
195
- <lineBasicMaterial color={color} opacity={0.6} transparent />
196
- </line>
197
- </>
198
- )}
199
- </>
200
- );
201
- }
202
-
203
- const DirectionalLightComponent: Component = {
204
- name: 'DirectionalLight',
205
- Editor: DirectionalLightComponentEditor,
206
- View: DirectionalLightView,
207
- defaultProperties: directionalLightDefaults
208
- };
209
-
210
- export default DirectionalLightComponent;
@@ -1,47 +0,0 @@
1
- import { Environment } from '@react-three/drei';
2
- import { Component } from './ComponentRegistry';
3
- import { FieldGroup, NumberField } from './Input';
4
- import { Object3D, Texture } from 'three';
5
-
6
- function EnvironmentView({
7
- properties,
8
- children,
9
- editMode,
10
- loadedTextures,
11
- loadedModels,
12
- }: {
13
- properties: any;
14
- children?: React.ReactNode;
15
- editMode?: boolean;
16
- loadedTextures?: Record<string, Texture>;
17
- loadedModels?: Record<string, Object3D>;
18
- }) {
19
- const { intensity = 1, resolution = 256 } = properties;
20
- const assetRevision = `${Object.keys(loadedTextures ?? {}).sort().join('|')}::${Object.keys(loadedModels ?? {}).sort().join('|')}`;
21
-
22
- return (
23
- <Environment
24
- key={assetRevision}
25
- background={true}
26
- environmentIntensity={intensity}
27
- resolution={resolution}
28
- frames={editMode ? undefined : 1}
29
- >
30
- {children}
31
- </Environment>
32
- );
33
- }
34
-
35
- const EnvironmentComponent: Component = {
36
- name: 'Environment',
37
- Editor: ({ component, onUpdate }) => (
38
- <FieldGroup>
39
- <NumberField name="intensity" label="Intensity" values={component.properties} onChange={onUpdate} min={0} step={0.1} fallback={1} />
40
- <NumberField name="resolution" label="Resolution" values={component.properties} onChange={onUpdate} min={64} step={64} fallback={256} />
41
- </FieldGroup>
42
- ),
43
- View: EnvironmentView,
44
- defaultProperties: {},
45
- };
46
-
47
- export default EnvironmentComponent;
@@ -1,133 +0,0 @@
1
- import { Component } from "./ComponentRegistry";
2
- import { FieldGroup, NumberField, SelectField } from "./Input";
3
-
4
- const GEOMETRY_ARGS: Record<string, {
5
- fields: Array<{
6
- name: string;
7
- label: string;
8
- defaultValue: number;
9
- min?: number;
10
- step?: number;
11
- }>;
12
- }> = {
13
- box: {
14
- fields: [
15
- { name: 'width', label: 'Width', defaultValue: 1, min: 0.01, step: 0.1 },
16
- { name: 'height', label: 'Height', defaultValue: 1, min: 0.01, step: 0.1 },
17
- { name: 'depth', label: 'Depth', defaultValue: 1, min: 0.01, step: 0.1 },
18
- ],
19
- },
20
- sphere: {
21
- fields: [
22
- { name: 'radius', label: 'Radius', defaultValue: 1, min: 0.01, step: 0.1 },
23
- { name: 'widthSegments', label: 'Width Segments', defaultValue: 32, min: 3, step: 1 },
24
- { name: 'heightSegments', label: 'Height Segments', defaultValue: 16, min: 2, step: 1 },
25
- ],
26
- },
27
- plane: {
28
- fields: [
29
- { name: 'width', label: 'Width', defaultValue: 1, min: 0.01, step: 0.1 },
30
- { name: 'height', label: 'Height', defaultValue: 1, min: 0.01, step: 0.1 },
31
- ],
32
- },
33
- cylinder: {
34
- fields: [
35
- { name: 'radiusTop', label: 'Radius Top', defaultValue: 1, min: 0.01, step: 0.1 },
36
- { name: 'radiusBottom', label: 'Radius Bottom', defaultValue: 1, min: 0.01, step: 0.1 },
37
- { name: 'height', label: 'Height', defaultValue: 1, min: 0.01, step: 0.1 },
38
- { name: 'radialSegments', label: 'Radial Segments', defaultValue: 32, min: 3, step: 1 },
39
- ],
40
- },
41
- };
42
-
43
- function getDefaultArgs(geometryType: string) {
44
- return (GEOMETRY_ARGS[geometryType]?.fields ?? []).map(field => field.defaultValue);
45
- }
46
-
47
- function GeometryComponentEditor({
48
- component,
49
- onUpdate,
50
- }: {
51
- component: any;
52
- onUpdate: (newProps: any) => void;
53
- }) {
54
- const geometryType = component.properties.geometryType ?? 'box';
55
- const schema = GEOMETRY_ARGS[geometryType] ?? GEOMETRY_ARGS.box;
56
- const args = component.properties.args ?? getDefaultArgs(geometryType);
57
-
58
- // Handle geometry type change to reset args
59
- const handleChange = (newValues: Record<string, any>) => {
60
- if ('geometryType' in newValues && newValues.geometryType !== geometryType) {
61
- onUpdate({ geometryType: newValues.geometryType, args: getDefaultArgs(newValues.geometryType) });
62
- } else {
63
- onUpdate(newValues);
64
- }
65
- };
66
-
67
- const updateArg = (index: number, value: number) => {
68
- const next = [...args];
69
- next[index] = value;
70
- onUpdate({ args: next });
71
- };
72
-
73
- return (
74
- <FieldGroup>
75
- <SelectField
76
- name="geometryType"
77
- label="Type"
78
- values={component.properties}
79
- onChange={handleChange}
80
- options={[
81
- { value: 'box', label: 'Box' },
82
- { value: 'sphere', label: 'Sphere' },
83
- { value: 'plane', label: 'Plane' },
84
- { value: 'cylinder', label: 'Cylinder' },
85
- ]}
86
- />
87
- {schema.fields.map((field, index) => (
88
- <NumberField
89
- key={field.name}
90
- name={field.name}
91
- label={field.label}
92
- values={{ [field.name]: args[index] ?? field.defaultValue }}
93
- onChange={(next) => updateArg(index, next[field.name])}
94
- fallback={field.defaultValue}
95
- min={field.min}
96
- step={field.step}
97
- />
98
- ))}
99
- </FieldGroup>
100
- );
101
- }
102
-
103
-
104
- // View for Geometry component
105
- function GeometryComponentView({ properties, children }: { properties: any, children?: React.ReactNode }) {
106
- const { geometryType, args = [] } = properties;
107
- // Only return the geometry node, do not wrap in mesh or group
108
- switch (geometryType) {
109
- case "box":
110
- return <boxGeometry args={args as [number, number, number]} />;
111
- case "sphere":
112
- return <sphereGeometry args={args as [number, number?, number?]} />;
113
- case "plane":
114
- return <planeGeometry args={args as [number, number]} />;
115
- case "cylinder":
116
- return <cylinderGeometry args={args as [number, number, number, number?]} />;
117
- default:
118
- return <boxGeometry args={[1, 1, 1]} />;
119
- }
120
- }
121
-
122
- const GeometryComponent: Component = {
123
- name: 'Geometry',
124
- Editor: GeometryComponentEditor,
125
- View: GeometryComponentView,
126
- nonComposable: true,
127
- defaultProperties: {
128
- geometryType: 'box',
129
- args: getDefaultArgs('box'),
130
- }
131
- };
132
-
133
- export default GeometryComponent;