react-three-game 0.0.59 → 0.0.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/tools/dragdrop/DragDropLoader.d.ts +8 -8
- package/dist/tools/dragdrop/DragDropLoader.js +33 -15
- package/dist/tools/dragdrop/index.d.ts +3 -3
- package/dist/tools/dragdrop/index.js +1 -1
- package/dist/tools/dragdrop/modelLoader.d.ts +10 -1
- package/dist/tools/dragdrop/modelLoader.js +39 -0
- package/dist/tools/prefabeditor/PrefabEditor.js +17 -26
- package/dist/tools/prefabeditor/PrefabRoot.d.ts +1 -1
- package/dist/tools/prefabeditor/PrefabRoot.js +2 -8
- package/package.json +9 -3
- package/.gitattributes +0 -2
- package/.github/copilot-instructions.md +0 -83
- package/.github/workflows/nextjs.yml +0 -99
- package/.gitmodules +0 -3
- package/assets/architecture.png +0 -0
- package/assets/editor.gif +0 -0
- package/assets/favicon.ico +0 -0
- package/assets/react-three-game-logo.png +0 -0
- package/dist/tools/dragdrop/page.d.ts +0 -1
- package/dist/tools/dragdrop/page.js +0 -11
- package/dist/tools/prefabeditor/EntityEvents.d.ts +0 -54
- package/dist/tools/prefabeditor/EntityEvents.js +0 -85
- package/dist/tools/prefabeditor/page.d.ts +0 -1
- package/dist/tools/prefabeditor/page.js +0 -5
- package/react-three-game-skill/.gitattributes +0 -2
- package/react-three-game-skill/README.md +0 -7
- package/react-three-game-skill/react-three-game/SKILL.md +0 -514
- package/react-three-game-skill/react-three-game/rules/ADVANCED_PHYSICS.md +0 -472
- package/react-three-game-skill/react-three-game/rules/LIGHTING.md +0 -6
- package/src/helpers/SoundManager.ts +0 -130
- package/src/helpers/index.ts +0 -91
- package/src/index.ts +0 -59
- package/src/shared/ContactShadow.tsx +0 -74
- package/src/shared/GameCanvas.tsx +0 -52
- package/src/tools/assetviewer/page.tsx +0 -425
- package/src/tools/dragdrop/DragDropLoader.tsx +0 -136
- package/src/tools/dragdrop/index.ts +0 -4
- package/src/tools/dragdrop/modelLoader.ts +0 -145
- package/src/tools/dragdrop/page.tsx +0 -45
- package/src/tools/prefabeditor/Dropdown.tsx +0 -112
- package/src/tools/prefabeditor/EditorContext.tsx +0 -25
- package/src/tools/prefabeditor/EditorTree.tsx +0 -452
- package/src/tools/prefabeditor/EditorTreeMenus.tsx +0 -307
- package/src/tools/prefabeditor/EditorUI.tsx +0 -204
- package/src/tools/prefabeditor/EventSystem.tsx +0 -36
- package/src/tools/prefabeditor/GameEvents.ts +0 -191
- package/src/tools/prefabeditor/InstanceProvider.tsx +0 -466
- package/src/tools/prefabeditor/PrefabEditor.tsx +0 -262
- package/src/tools/prefabeditor/PrefabRoot.tsx +0 -773
- package/src/tools/prefabeditor/components/AmbientLightComponent.tsx +0 -34
- package/src/tools/prefabeditor/components/CameraComponent.tsx +0 -117
- package/src/tools/prefabeditor/components/ComponentRegistry.ts +0 -40
- package/src/tools/prefabeditor/components/DirectionalLightComponent.tsx +0 -210
- package/src/tools/prefabeditor/components/EnvironmentComponent.tsx +0 -47
- package/src/tools/prefabeditor/components/GeometryComponent.tsx +0 -133
- package/src/tools/prefabeditor/components/Input.tsx +0 -820
- package/src/tools/prefabeditor/components/MaterialComponent.tsx +0 -431
- package/src/tools/prefabeditor/components/ModelComponent.tsx +0 -176
- package/src/tools/prefabeditor/components/PhysicsComponent.tsx +0 -188
- package/src/tools/prefabeditor/components/SpotLightComponent.tsx +0 -109
- package/src/tools/prefabeditor/components/TextComponent.tsx +0 -137
- package/src/tools/prefabeditor/components/TransformComponent.tsx +0 -173
- package/src/tools/prefabeditor/components/index.ts +0 -26
- package/src/tools/prefabeditor/page.tsx +0 -10
- package/src/tools/prefabeditor/styles.ts +0 -235
- package/src/tools/prefabeditor/types.ts +0 -20
- package/src/tools/prefabeditor/utils.ts +0 -312
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import { Dispatch, SetStateAction, useEffect, useRef, useState } from 'react';
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import { createPortal } from 'react-dom';
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import { Prefab } from './types';
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import { menu } from './styles';
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import { useEditorContext } from './EditorContext';
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import { getComponent } from './components/ComponentRegistry';
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import { loadJson, saveJson, regenerateIds, updateNodeById } from './utils';
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export type TreeContextMenuState = { nodeId: string; x: number; y: number } | null;
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function createEmptyPrefab(): Prefab {
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return {
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id: crypto.randomUUID(),
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name: 'New Scene',
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root: {
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id: crypto.randomUUID(),
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name: 'Scene',
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components: {
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transform: {
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type: 'Transform',
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properties: { ...getComponent('Transform')?.defaultProperties }
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}
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},
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children: []
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}
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};
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}
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function MenuPanel({
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children,
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style,
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}: {
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children: React.ReactNode;
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style?: React.CSSProperties;
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}) {
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return (
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<div style={{ ...menu.container, position: 'static', ...style }} onClick={(e) => e.stopPropagation()}>
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{children}
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</div>
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);
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}
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function MenuItemButton({
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children,
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onClick,
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danger = false,
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style,
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}: {
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children: React.ReactNode;
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onClick: () => void;
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danger?: boolean;
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style?: React.CSSProperties;
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}) {
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return (
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<button
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style={danger ? { ...menu.item, ...menu.danger, ...style } : { ...menu.item, ...style }}
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onClick={onClick}
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>
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{children}
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</button>
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);
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}
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function MenuSubmenu({
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label,
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children,
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}: {
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label: string;
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children: React.ReactNode;
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}) {
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const [isOpen, setIsOpen] = useState(false);
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return (
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<div
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style={{ position: 'relative' }}
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onMouseEnter={() => setIsOpen(true)}
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onMouseLeave={() => setIsOpen(false)}
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>
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<MenuItemButton
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onClick={() => setIsOpen(open => !open)}
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style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12 }}
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>
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<span>{label}</span>
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<span aria-hidden="true">›</span>
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</MenuItemButton>
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{isOpen && (
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<div
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style={{
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position: 'absolute',
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top: 0,
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left: '100%',
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zIndex: 1,
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}}
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>
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<MenuPanel>{children}</MenuPanel>
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</div>
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)}
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</div>
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);
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}
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export function MenuTriggerButton({
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buttonRef,
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onToggle,
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title,
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style,
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children,
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}: {
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buttonRef: React.RefObject<HTMLButtonElement | null>;
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onToggle: () => void;
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title: string;
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style: React.CSSProperties;
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children: React.ReactNode;
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}) {
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return (
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<button
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ref={buttonRef}
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style={style}
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onClick={(e) => {
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e.stopPropagation();
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onToggle();
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}}
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title={title}
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>
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{children}
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</button>
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);
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}
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export function TreeNodeMenu({
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isRoot,
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nodeId,
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onAddChild,
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onFocus,
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onDuplicate,
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onDelete,
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onClose,
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}: {
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isRoot: boolean;
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nodeId: string;
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onAddChild: (parentId: string) => void;
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onFocus: (nodeId: string) => void;
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onDuplicate?: (nodeId: string) => void;
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onDelete?: (nodeId: string) => void;
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onClose: () => void;
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}) {
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return (
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<MenuPanel>
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<MenuItemButton onClick={() => { onAddChild(nodeId); onClose(); }}>
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Add Child
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</MenuItemButton>
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<MenuItemButton onClick={() => { onFocus(nodeId); onClose(); }}>
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Focus Camera
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</MenuItemButton>
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{!isRoot && onDuplicate && (
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<MenuItemButton onClick={() => { onDuplicate(nodeId); onClose(); }}>
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Duplicate
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</MenuItemButton>
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)}
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{!isRoot && onDelete && (
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<MenuItemButton danger onClick={() => { onDelete(nodeId); onClose(); }}>
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)}
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);
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}
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export function TreeContextMenu({
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contextMenu,
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onClose,
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children,
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}: {
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contextMenu: TreeContextMenuState;
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onClose: () => void;
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children: (nodeId: string, onClose: () => void) => React.ReactNode;
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}) {
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const panelRef = useRef<HTMLDivElement>(null);
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const [position, setPosition] = useState<{ left: number; top: number } | null>(null);
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useEffect(() => {
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if (!contextMenu) return;
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const handlePointerDown = (event: PointerEvent) => {
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const target = event.target as Node | null;
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if (!target) return;
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if (panelRef.current?.contains(target)) return;
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onClose();
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};
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.key === 'Escape') onClose();
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};
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document.addEventListener('pointerdown', handlePointerDown);
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return () => {
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};
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}, [contextMenu, onClose]);
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useEffect(() => {
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if (!contextMenu || !panelRef.current || typeof window === 'undefined') return;
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const panelRect = panelRef.current.getBoundingClientRect();
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const left = Math.max(8, Math.min(contextMenu.x, window.innerWidth - panelRect.width - 8));
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const top = Math.max(8, Math.min(contextMenu.y, window.innerHeight - panelRect.height - 8));
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setPosition({ left, top });
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useEffect(() => {
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setPosition(null);
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}
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}, [contextMenu]);
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if (!contextMenu || typeof document === 'undefined') return null;
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return createPortal(
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ref={panelRef}
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style={{
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position: 'fixed',
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left: position?.left ?? contextMenu.x,
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top: position?.top ?? contextMenu.y,
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}}
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onMouseLeave={onClose}
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onContextMenu={(e) => e.preventDefault()}
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>
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{children(contextMenu.nodeId, onClose)}
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);
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}
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export function FileMenu({
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onClose
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}: {
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onClose: () => void;
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}) {
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const { onScreenshot, onExportGLB } = useEditorContext();
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onClose();
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onClose();
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root: updateNodeById(prev.root, prev.root.id, root => ({
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children: [...(root.children ?? []), regenerateIds(loadedPrefab.root)]
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return (
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<MenuSubmenu label="File">
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<MenuItemButton onClick={handleNewScene}>
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<MenuItemButton onClick={handleLoadIntoScene}>
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</MenuItemButton>
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<MenuItemButton onClick={handleSave}>
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</MenuSubmenu>
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<MenuSubmenu label="Export">
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<MenuItemButton onClick={() => { onExportGLB?.(); onClose(); }}>
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GLB
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</MenuItemButton>
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<MenuItemButton onClick={() => { onScreenshot?.(); onClose(); }}>
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PNG
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</MenuItemButton>
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</MenuSubmenu>
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</MenuPanel>
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);
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}
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@@ -1,204 +0,0 @@
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import { Dispatch, SetStateAction, useState, useEffect } from 'react';
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import { Prefab, GameObject as GameObjectType } from "./types";
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import EditorTree from './EditorTree';
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import { getAllComponents } from './components/ComponentRegistry';
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import { base, colors, inspector, scrollbarCSS, componentCard } from './styles';
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import { findNode, updateNode, deleteNode } from './utils';
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function EditorUI({
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prefabData,
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setPrefabData,
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selectedId,
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setSelectedId,
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basePath,
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onUndo,
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onRedo,
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canUndo,
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canRedo
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}: {
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prefabData?: Prefab;
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setPrefabData?: Dispatch<SetStateAction<Prefab>>;
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selectedId: string | null;
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setSelectedId: Dispatch<SetStateAction<string | null>>;
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basePath?: string;
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onUndo?: () => void;
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onRedo?: () => void;
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canUndo?: boolean;
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canRedo?: boolean;
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}) {
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const [collapsed, setCollapsed] = useState(false);
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const updateNodeHandler = (updater: (n: GameObjectType) => GameObjectType) => {
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if (!prefabData || !setPrefabData || !selectedId) return;
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setPrefabData(prev => ({
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...prev,
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root: updateNode(prev.root, selectedId, updater)
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}));
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};
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const deleteNodeHandler = () => {
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if (!prefabData || !setPrefabData || !selectedId || selectedId === prefabData.root.id) return;
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setPrefabData(prev => ({ ...prev, root: deleteNode(prev.root, selectedId)! }));
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setSelectedId(null);
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};
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const selectedNode = selectedId && prefabData ? findNode(prefabData.root, selectedId) : null;
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return <>
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<style>{scrollbarCSS}</style>
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<div style={inspector.panel}>
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<div style={base.header} onClick={() => setCollapsed(!collapsed)}>
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<span>Inspector</span>
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<span>{collapsed ? '◀' : '▼'}</span>
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</div>
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{!collapsed && selectedNode && (
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<NodeInspector
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node={selectedNode}
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updateNode={updateNodeHandler}
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deleteNode={deleteNodeHandler}
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basePath={basePath}
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/>
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)}
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</div>
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<div style={{ position: 'absolute', top: 8, left: 8, zIndex: 20 }}>
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<EditorTree
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prefabData={prefabData}
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setPrefabData={setPrefabData}
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selectedId={selectedId}
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setSelectedId={setSelectedId}
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onUndo={onUndo}
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onRedo={onRedo}
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canUndo={canUndo}
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canRedo={canRedo}
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/>
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</div>
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</>;
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}
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-
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78
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-
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79
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function NodeInspector({
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node,
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updateNode,
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deleteNode,
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basePath
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}: {
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node: GameObjectType;
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86
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updateNode: (updater: (n: GameObjectType) => GameObjectType) => void;
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87
|
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deleteNode: () => void;
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88
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basePath?: string;
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89
|
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}) {
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90
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const ALL_COMPONENTS = getAllComponents();
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91
|
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const allKeys = Object.keys(ALL_COMPONENTS);
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92
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const available = allKeys.filter(k => !node.components?.[k.toLowerCase()]);
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93
|
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const [addType, setAddType] = useState(available[0] || "");
|
|
94
|
-
|
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95
|
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useEffect(() => {
|
|
96
|
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const newAvailable = allKeys.filter(k => !node.components?.[k.toLowerCase()]);
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97
|
-
if (!newAvailable.includes(addType)) setAddType(newAvailable[0] || "");
|
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98
|
-
}, [Object.keys(node.components || {}).join(',')]);
|
|
99
|
-
|
|
100
|
-
return <div style={inspector.content} className="prefab-scroll">
|
|
101
|
-
{/* Node Name */}
|
|
102
|
-
<div style={base.section}>
|
|
103
|
-
<div style={{ display: "flex", marginBottom: 8, alignItems: 'center', gap: 8 }}>
|
|
104
|
-
<div style={{ fontSize: 10, color: colors.textDim, wordBreak: 'break-all', border: `1px solid ${colors.border}`, padding: '2px 6px', borderRadius: 3, flex: 1, fontFamily: 'monospace' }}>
|
|
105
|
-
{node.id}
|
|
106
|
-
</div>
|
|
107
|
-
<button style={{ ...base.btn, ...base.btnDanger }} title="Delete Node" onClick={deleteNode}>❌</button>
|
|
108
|
-
</div>
|
|
109
|
-
|
|
110
|
-
<input
|
|
111
|
-
style={base.input}
|
|
112
|
-
value={node.name ?? ""}
|
|
113
|
-
placeholder='Node name'
|
|
114
|
-
onChange={e =>
|
|
115
|
-
updateNode(n => ({ ...n, name: e.target.value }))
|
|
116
|
-
}
|
|
117
|
-
/>
|
|
118
|
-
</div>
|
|
119
|
-
|
|
120
|
-
{/* Components */}
|
|
121
|
-
<div style={base.section}>
|
|
122
|
-
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginBottom: 8 }}>
|
|
123
|
-
<div style={base.label}>Components</div>
|
|
124
|
-
</div>
|
|
125
|
-
|
|
126
|
-
{node.components && Object.entries(node.components).map(([key, comp]: [string, any]) => {
|
|
127
|
-
if (!comp) return null;
|
|
128
|
-
const def = ALL_COMPONENTS[comp.type];
|
|
129
|
-
if (!def) return <div key={key} style={{ color: colors.danger, fontSize: 11 }}>
|
|
130
|
-
Unknown: {comp.type}
|
|
131
|
-
</div>;
|
|
132
|
-
|
|
133
|
-
return (
|
|
134
|
-
<div key={key} style={componentCard.container}>
|
|
135
|
-
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginBottom: 4 }}>
|
|
136
|
-
<div style={{ fontSize: 11, fontWeight: 500 }}>{key}</div>
|
|
137
|
-
<button
|
|
138
|
-
style={{ ...base.btn, padding: '2px 6px' }}
|
|
139
|
-
title="Remove Component"
|
|
140
|
-
onClick={() => updateNode(n => {
|
|
141
|
-
const { [key]: _, ...rest } = n.components || {};
|
|
142
|
-
return { ...n, components: rest };
|
|
143
|
-
})}
|
|
144
|
-
>
|
|
145
|
-
✕
|
|
146
|
-
</button>
|
|
147
|
-
</div>
|
|
148
|
-
{def.Editor && (
|
|
149
|
-
<def.Editor
|
|
150
|
-
component={comp}
|
|
151
|
-
node={node}
|
|
152
|
-
onUpdate={(newProps: any) => updateNode(n => ({
|
|
153
|
-
...n,
|
|
154
|
-
components: {
|
|
155
|
-
...n.components,
|
|
156
|
-
[key]: { ...comp, properties: { ...comp.properties, ...newProps } }
|
|
157
|
-
}
|
|
158
|
-
}))}
|
|
159
|
-
basePath={basePath}
|
|
160
|
-
/>
|
|
161
|
-
)}
|
|
162
|
-
</div>
|
|
163
|
-
);
|
|
164
|
-
})}
|
|
165
|
-
</div>
|
|
166
|
-
|
|
167
|
-
{/* Add Component */}
|
|
168
|
-
{available.length > 0 && (
|
|
169
|
-
<div>
|
|
170
|
-
<div style={base.row}>
|
|
171
|
-
<select
|
|
172
|
-
style={{ ...base.input, flex: 1 }}
|
|
173
|
-
value={addType}
|
|
174
|
-
onChange={e => setAddType(e.target.value)}
|
|
175
|
-
>
|
|
176
|
-
{available.map(k => <option key={k} value={k}>{k}</option>)}
|
|
177
|
-
</select>
|
|
178
|
-
<button
|
|
179
|
-
style={base.btn}
|
|
180
|
-
disabled={!addType}
|
|
181
|
-
onClick={() => {
|
|
182
|
-
if (!addType) return;
|
|
183
|
-
const def = ALL_COMPONENTS[addType];
|
|
184
|
-
if (def) {
|
|
185
|
-
updateNode(n => ({
|
|
186
|
-
...n,
|
|
187
|
-
components: {
|
|
188
|
-
...n.components,
|
|
189
|
-
[addType.toLowerCase()]: { type: def.name, properties: def.defaultProperties }
|
|
190
|
-
}
|
|
191
|
-
}));
|
|
192
|
-
}
|
|
193
|
-
}}
|
|
194
|
-
title="Add Component"
|
|
195
|
-
>
|
|
196
|
-
+
|
|
197
|
-
</button>
|
|
198
|
-
</div>
|
|
199
|
-
</div>
|
|
200
|
-
)}
|
|
201
|
-
</div>
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
export default EditorUI;
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
import { useRef, useImperativeHandle, forwardRef, useCallback } from 'react';
|
|
2
|
-
|
|
3
|
-
interface EventSystemRef {
|
|
4
|
-
fire: (eventType: string, data?: any) => void;
|
|
5
|
-
}
|
|
6
|
-
|
|
7
|
-
const EventSystemHook = forwardRef<EventSystemRef, { entityId: string }>(
|
|
8
|
-
({ entityId }, ref) => {
|
|
9
|
-
const targetRef = useRef<EventTarget>(typeof window !== 'undefined' ? window : null);
|
|
10
|
-
|
|
11
|
-
// Fire a global JS event with entityId as source
|
|
12
|
-
const fire = useCallback((eventType: string, data?: any) => {
|
|
13
|
-
if (!targetRef.current) return;
|
|
14
|
-
|
|
15
|
-
const event = new CustomEvent(eventType, {
|
|
16
|
-
detail: {
|
|
17
|
-
entityId,
|
|
18
|
-
data,
|
|
19
|
-
},
|
|
20
|
-
});
|
|
21
|
-
|
|
22
|
-
targetRef.current.dispatchEvent(event);
|
|
23
|
-
}, [entityId]);
|
|
24
|
-
|
|
25
|
-
// Expose ref API
|
|
26
|
-
useImperativeHandle(ref, () => ({
|
|
27
|
-
fire,
|
|
28
|
-
}), [fire]);
|
|
29
|
-
|
|
30
|
-
return null;
|
|
31
|
-
}
|
|
32
|
-
);
|
|
33
|
-
|
|
34
|
-
EventSystemHook.displayName = 'EventSystemHook';
|
|
35
|
-
|
|
36
|
-
export default EventSystemHook;
|