react-three-game 0.0.105 → 0.0.106

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@@ -8,8 +8,9 @@ import { gameEvents } from "../../tools/prefabeditor/GameEvents";
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  import { PrefabEditorMode, useScene } from "../../tools/prefabeditor/PrefabRoot";
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  const SLEEP_TIME_BEFORE_REST = 0.1;
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  const SLEEP_POINT_VELOCITY_THRESHOLD = 0.06;
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- const MAX_PHYSICS_STEP_DELTA = 1 / 60;
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+ const FIXED_PHYSICS_STEP_DELTA = 1 / 60;
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  const MAX_PHYSICS_CATCH_UP_DELTA = 1 / 10;
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+ const MAX_PHYSICS_STEPS_PER_FRAME = 4;
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  let didRegisterCrashcat = false;
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  function ensureCrashcatRegistered() {
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  if (didRegisterCrashcat)
@@ -68,6 +69,7 @@ export function CrashcatRuntime({ debug = false, children }) {
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  const bodiesRef = useRef(new Map());
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  const bodyByIdRef = useRef(new Map());
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  const apiRef = useRef(null);
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+ const accumulatedDeltaRef = useRef(0);
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  const [debugState] = useState(() => debug ? createDebugState() : null);
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  const listener = useMemo(() => ({
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  onContactAdded: (bodyA, bodyB, manifold) => {
@@ -131,8 +133,10 @@ export function CrashcatRuntime({ debug = false, children }) {
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  getBody: (nodeId) => { var _a, _b; return (_b = (_a = bodies.get(nodeId)) === null || _a === void 0 ? void 0 : _a.body) !== null && _b !== void 0 ? _b : null; },
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  };
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  apiRef.current = runtimeApi;
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+ accumulatedDeltaRef.current = 0;
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  setCrashcatApi(runtimeApi);
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  return () => {
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+ accumulatedDeltaRef.current = 0;
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  for (const entry of bodies.values()) {
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  rigidBody.remove(world, entry.body);
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  }
@@ -152,11 +156,20 @@ export function CrashcatRuntime({ debug = false, children }) {
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  const { world } = runtimeApi;
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  const frameDelta = Math.min(delta, MAX_PHYSICS_CATCH_UP_DELTA);
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  if (mode === PrefabEditorMode.Play) {
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- const stepCount = Math.max(1, Math.ceil(frameDelta / MAX_PHYSICS_STEP_DELTA));
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- const stepDelta = frameDelta / stepCount;
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- for (let stepIndex = 0; stepIndex < stepCount; stepIndex += 1) {
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- updateWorld(world, listener, stepDelta);
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+ accumulatedDeltaRef.current += frameDelta;
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+ let stepCount = 0;
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+ while (accumulatedDeltaRef.current >= FIXED_PHYSICS_STEP_DELTA &&
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+ stepCount < MAX_PHYSICS_STEPS_PER_FRAME) {
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+ updateWorld(world, listener, FIXED_PHYSICS_STEP_DELTA);
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+ accumulatedDeltaRef.current -= FIXED_PHYSICS_STEP_DELTA;
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+ stepCount += 1;
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  }
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+ if (stepCount === MAX_PHYSICS_STEPS_PER_FRAME) {
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+ accumulatedDeltaRef.current = Math.min(accumulatedDeltaRef.current, FIXED_PHYSICS_STEP_DELTA);
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+ }
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+ }
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+ else {
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+ accumulatedDeltaRef.current = 0;
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  }
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  if (debugState)
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  debugRenderer.update(debugState, world);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-three-game",
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- "version": "0.0.105",
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+ "version": "0.0.106",
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  "description": "high performance 3D game engine built in React",
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  "main": "dist/index.js",
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  "module": "dist/index.js",