react-threat-map 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DECISIONS.md +56 -0
- package/README.md +32 -2
- package/dist/index.cjs +23 -0
- package/dist/index.js +23 -0
- package/package.json +1 -1
package/DECISIONS.md
CHANGED
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@@ -273,3 +273,59 @@ one line per origin→destination region pair. Pure origin collapsing is availab
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containing one critical and forty low attacks renders critical. For a security display,
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under-reporting the worst thing in a bucket is the more dangerous failure mode. This is
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overridable via `aggregation.severity`.
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---
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## 6. Same-place threats render as a loop, not a point
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An attack can legitimately begin and end in the same place. Germany has no subdivisions in
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the region table, so a domestic German incident is `DE → DE` and both ends resolve to one
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country anchor. The same happens for `US-CA → US-CA`, and for two hosts given identical
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city coordinates.
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Geometrically this is a zero-length chord, and the arc builder's whole model — sample a
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geodesic, push each sample perpendicular to the chord by a sine-weighted lift — degenerates:
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there is no direction to travel and no perpendicular to lift along. Every sample lands on
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the same pixel.
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### What that used to look like
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Nothing, essentially. The renderer accumulates polylines and skips any arc of zero length,
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so a same-place threat drew no track and no trail. What remained was the origin dot, the
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head sitting on top of it, and the impact ripple firing in place. It also could not be
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hovered: hit-testing measures distance to line segments, and there were none.
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That is a defensible reading — the library has one coordinate for California, so it cannot
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draw a journey across it — but it is the wrong one for a threat map. A domestic incident is
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an event, and it disappeared into a dot indistinguishable from a static origin marker.
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### What it does instead
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`buildArc` detects the degenerate case and emits a circle tangent to the shared point: the
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origin marker sits on the point, the head travels the loop, and the ripple fires back on the
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point as it closes. It is ordinary geometry, so batching, fading, and hit-testing all work
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with no special cases downstream.
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Three parameter choices, all of which were the actual decisions:
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**The threshold is half a pixel, not exact equality.** Endpoints do not have to be *equal*
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to be indistinguishable. Two hosts in one city, or any pair on a far-zoomed view, project
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sub-pixel apart. A half-pixel line cannot be seen or hovered, so drawing it as a line is
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strictly worse than drawing it as a loop. The cost is that two genuinely distinct points
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can render as a loop when the viewport is zoomed far enough out.
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**The radius is clamped in pixels (6–18), scaled off the map's lift ceiling.** A radius
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derived from the geometry would be zero, and one derived from the viewport alone would
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vanish on a world map — which is exactly where a same-city attack most needs to stay
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visible.
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**The radius ignores `curvature`.** Tempting, since curvature controls arc height
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elsewhere. But curvature is the height of a lift applied to a chord, and a self-loop has no
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chord. Coupling them would make `curvature: 0` — a reasonable choice for flat, straight
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lines — silently erase every self-directed threat on the map.
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### Tradeoff accepted
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Consumers upgrading from 0.1.x see new animated loops wherever their feed contains
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same-region attacks that previously rendered as static dots. This is why the change went
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out as a minor bump rather than a patch.
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package/README.md
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@@ -315,6 +315,35 @@ arcs render statically and the component costs nothing per frame. The map also r
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`prefers-reduced-motion` automatically; opt out with
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`animation={{ respectReducedMotion: false }}`.
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### Attacks that start and end in the same place
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An attack whose origin and destination resolve to the same point — a domestic incident in
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a country with no subdivisions, lateral movement inside one US state, two hosts in one
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city — has no chord to draw a line along:
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```tsx
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<ThreatMap
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attacks={[
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{ id: '1', from: 'DE', to: 'DE', severity: 'high' },
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{ id: '2', from: 'US-CA', to: 'US-CA', severity: 'critical' },
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{ id: '3', from: { lat: 50.11, lng: 8.68 }, to: { lat: 50.11, lng: 8.68 } },
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]}
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/>
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```
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These render as a **self-loop**: a small circle tangent to the shared point, with the
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origin marker on the point, the head travelling the loop, and the impact ripple firing
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back on the same spot. It is hoverable like any other arc.
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The loop radius scales with the map and is clamped to 6–18 px, so a same-place attack
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stays visible on a world map instead of shrinking to nothing. It deliberately does **not**
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scale with `curvature`: curvature is the height of a lift applied to a chord, and a
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self-loop has no chord — tying them together would make `curvature: 0` erase these
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threats entirely.
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Endpoints do not have to be exactly equal. Anything projecting to within half a pixel
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counts as the same place, because a sub-pixel line cannot be seen or hovered anyway.
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### Projections
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```tsx
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@@ -625,8 +654,9 @@ npm run dev
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[DECISIONS.md](./DECISIONS.md) covers the load-bearing choices and their tradeoffs:
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why `d3-geo` + Canvas over MapLibre/Leaflet/react-simple-maps, why Canvas 2D over SVG and
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WebGL, how the Natural Earth data is bundled and split,
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deliberately use different datasets
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WebGL, how the Natural Earth data is bundled and split, why resolving and drawing
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deliberately use different datasets, and why an attack that starts and ends in the same
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place is drawn as a loop rather than a point.
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## Data
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package/dist/index.cjs
CHANGED
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@@ -592,6 +592,7 @@ function buildArc(from, to, projection, curvature, segments, maxLift = Infinity)
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const dx = endPx[0] - startPx[0];
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const dy = endPx[1] - startPx[1];
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const chord = Math.hypot(dx, dy);
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if (chord <= SAME_PLACE_EPSILON) return buildSelfLoop(startPx, count, steps, maxLift);
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const nx = chord > 0 ? -dy / chord : 0;
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const ny = chord > 0 ? dx / chord : 0;
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const rawLift = chord * curvature;
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return { points, breakAt, distances, length };
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}
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var ANTIMERIDIAN_JUMP = 180;
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var SAME_PLACE_EPSILON = 0.5;
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var SELF_LOOP_LIFT_FRACTION = 0.06;
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var SELF_LOOP_MIN_RADIUS = 6;
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var SELF_LOOP_MAX_RADIUS = 18;
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var SELF_LOOP_DEFAULT_RADIUS = 10;
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function selfLoopRadius(maxLift) {
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const derived = Number.isFinite(maxLift) ? maxLift * SELF_LOOP_LIFT_FRACTION : SELF_LOOP_DEFAULT_RADIUS;
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return Math.min(SELF_LOOP_MAX_RADIUS, Math.max(SELF_LOOP_MIN_RADIUS, derived));
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}
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function buildSelfLoop(center, count, steps, maxLift) {
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const radius = selfLoopRadius(maxLift);
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const points = new Float32Array(count * 2);
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const cx = center[0];
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const cy = center[1] - radius;
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for (let i = 0; i < count; i++) {
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const angle = i / steps * Math.PI * 2;
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points[i * 2] = cx + Math.sin(angle) * radius;
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points[i * 2 + 1] = cy + Math.cos(angle) * radius;
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}
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const { distances, length } = measure(points, count, -1);
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return { points, breakAt: -1, distances, length };
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}
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function isFinitePoint(p) {
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return Number.isFinite(p[0]) && Number.isFinite(p[1]);
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}
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package/dist/index.js
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const dx = endPx[0] - startPx[0];
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const dy = endPx[1] - startPx[1];
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const chord = Math.hypot(dx, dy);
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if (chord <= SAME_PLACE_EPSILON) return buildSelfLoop(startPx, count, steps, maxLift);
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const nx = chord > 0 ? -dy / chord : 0;
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const ny = chord > 0 ? dx / chord : 0;
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const rawLift = chord * curvature;
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return { points, breakAt, distances, length };
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}
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var ANTIMERIDIAN_JUMP = 180;
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var SAME_PLACE_EPSILON = 0.5;
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var SELF_LOOP_LIFT_FRACTION = 0.06;
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var SELF_LOOP_MIN_RADIUS = 6;
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var SELF_LOOP_MAX_RADIUS = 18;
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var SELF_LOOP_DEFAULT_RADIUS = 10;
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function selfLoopRadius(maxLift) {
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const derived = Number.isFinite(maxLift) ? maxLift * SELF_LOOP_LIFT_FRACTION : SELF_LOOP_DEFAULT_RADIUS;
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return Math.min(SELF_LOOP_MAX_RADIUS, Math.max(SELF_LOOP_MIN_RADIUS, derived));
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}
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function buildSelfLoop(center, count, steps, maxLift) {
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const radius = selfLoopRadius(maxLift);
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const points = new Float32Array(count * 2);
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const cx = center[0];
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const cy = center[1] - radius;
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for (let i = 0; i < count; i++) {
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const angle = i / steps * Math.PI * 2;
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points[i * 2] = cx + Math.sin(angle) * radius;
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points[i * 2 + 1] = cy + Math.cos(angle) * radius;
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}
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const { distances, length } = measure(points, count, -1);
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return { points, breakAt: -1, distances, length };
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}
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function isFinitePoint(p) {
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return Number.isFinite(p[0]) && Number.isFinite(p[1]);
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}
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package/package.json
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{
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"name": "react-threat-map",
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"version": "0.
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"version": "0.2.0",
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"description": "A React component that renders animated cyberattack threats on a static world map, with intelligent per-region aggregation and first-class US state support.",
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"keywords": [
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"react",
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