react-simple-game-engine 0.3.7 → 0.3.8

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@@ -57,7 +57,7 @@ export declare abstract class Entity<P extends Record<string, any> = Record<stri
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  get havePhysicBody(): boolean;
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  /**
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  * @param {TerminateOptions} options
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- * #duration: time to disappear from the world in seconds, default: 0.2 seconds
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+ * #duration: time to disappear from the world in milliseconds, default: 200 milliseconds
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  * #effect: effect to showing on duration time
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  * @void
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  */
@@ -95,7 +95,7 @@ var Entity = /** @class */ (function (_super) {
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  });
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  /**
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  * @param {TerminateOptions} options
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- * #duration: time to disappear from the world in seconds, default: 0.2 seconds
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+ * #duration: time to disappear from the world in milliseconds, default: 200 milliseconds
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  * #effect: effect to showing on duration time
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  * @void
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  */
@@ -103,7 +103,7 @@ var Entity = /** @class */ (function (_super) {
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  var _this = this;
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  var _a;
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  if (options) {
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- var _b = options.duration, duration = _b === void 0 ? 0.2 : _b, effect = options.effect, _c = options.keepVisible, keepVisible = _c === void 0 ? false : _c;
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+ var _b = options.duration, duration = _b === void 0 ? 200 : _b, effect = options.effect, _c = options.keepVisible, keepVisible = _c === void 0 ? false : _c;
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  this.isTerminate = true;
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  this.keepVisible = keepVisible;
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  if (this.havePhysicBody) {
@@ -119,7 +119,7 @@ var Entity = /** @class */ (function (_super) {
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  var _a;
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  _this.worldManagement.removeEntity(_this);
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  (_a = _this.onTerminate) === null || _a === void 0 ? void 0 : _a.call(_this);
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- }, duration * 1000);
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+ }, duration);
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  }
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  else {
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  this.worldManagement.removeEntity(this);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.3.7",
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+ "version": "0.3.8",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",