react-simple-game-engine 0.3.34 → 0.3.36
Sign up to get free protection for your applications and to get access to all the features.
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"movement-control.d.ts","sourceRoot":"","sources":["../../src/ui-components/movement-control.tsx"],"names":[],"mappings":"AAAA,OAAO,EAGL,YAAY,EACZ,SAAS,EAKV,MAAM,OAAO,CAAC;AAMf,OAAO,EACL,cAAc,EAEf,MAAM,qCAAqC,CAAC;AAE7C,oBAAY,UAAU,GAAG;IACvB,SAAS,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;IAC1E,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;CAC5E,CAAC;AACF,oBAAY,oBAAoB,GAAG;IACjC,QAAQ,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;IACzE,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,EAAE,EAAE,YAAY,KAAK,SAAS,CAAC;IACzC,mBAAmB,CAAC,EAAE,UAAU,CAAC;IACjC,KAAK,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC;CACzD,CAAC;AAEF,wBAAgB,eAAe,CAAC,EAC9B,MAAM,EACN,GAAG,EACH,IAAS,EACT,KAAK,EACL,MAAW,EACX,KAAK,EACL,mBAAmB,EACnB,QAAQ,GACT,EAAE,oBAAoB,
|
1
|
+
{"version":3,"file":"movement-control.d.ts","sourceRoot":"","sources":["../../src/ui-components/movement-control.tsx"],"names":[],"mappings":"AAAA,OAAO,EAGL,YAAY,EACZ,SAAS,EAKV,MAAM,OAAO,CAAC;AAMf,OAAO,EACL,cAAc,EAEf,MAAM,qCAAqC,CAAC;AAE7C,oBAAY,UAAU,GAAG;IACvB,SAAS,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;IAC1E,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;CAC5E,CAAC;AACF,oBAAY,oBAAoB,GAAG;IACjC,QAAQ,CAAC,EAAE,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,iBAAiB,KAAK,IAAI,CAAC;IACzE,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,EAAE,EAAE,YAAY,KAAK,SAAS,CAAC;IACzC,mBAAmB,CAAC,EAAE,UAAU,CAAC;IACjC,KAAK,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC;CACzD,CAAC;AAEF,wBAAgB,eAAe,CAAC,EAC9B,MAAM,EACN,GAAG,EACH,IAAS,EACT,KAAK,EACL,MAAW,EACX,KAAK,EACL,mBAAmB,EACnB,QAAQ,GACT,EAAE,oBAAoB,eAyGtB"}
|
@@ -48,17 +48,29 @@ export function MovementControl(_a) {
|
|
48
48
|
}
|
49
49
|
};
|
50
50
|
var joystick = (_jsx(Joystick, __assign({ size: 60, baseColor: "#2D2D2D", stickColor: "rgb(120,121,122)", throttle: 100 }, props, { start: onAction, move: onAction, stop: onAction })));
|
51
|
+
var isReleased = false;
|
52
|
+
var handleTouchDown = function () {
|
53
|
+
var _a, _b, _c;
|
54
|
+
isReleased = false;
|
55
|
+
(_a = containerTouchEvent === null || containerTouchEvent === void 0 ? void 0 : containerTouchEvent.onPressed) === null || _a === void 0 ? void 0 : _a.call(containerTouchEvent, refJoyWrap.current, refStick.current);
|
56
|
+
(_c = (_b = joystickConfigs === null || joystickConfigs === void 0 ? void 0 : joystickConfigs.containerTouchEvent) === null || _b === void 0 ? void 0 : _b.onPressed) === null || _c === void 0 ? void 0 : _c.call(_b, refJoyWrap.current, refStick.current);
|
57
|
+
};
|
58
|
+
var handleTouchUp = function () {
|
59
|
+
var _a, _b, _c;
|
60
|
+
if (isReleased) {
|
61
|
+
return;
|
62
|
+
}
|
63
|
+
isReleased = true;
|
64
|
+
(_a = containerTouchEvent === null || containerTouchEvent === void 0 ? void 0 : containerTouchEvent.onReleased) === null || _a === void 0 ? void 0 : _a.call(containerTouchEvent, refJoyWrap.current, refStick.current);
|
65
|
+
(_c = (_b = joystickConfigs === null || joystickConfigs === void 0 ? void 0 : joystickConfigs.containerTouchEvent) === null || _b === void 0 ? void 0 : _b.onReleased) === null || _c === void 0 ? void 0 : _c.call(_b, refJoyWrap.current, refStick.current);
|
66
|
+
};
|
51
67
|
return (_jsx("div", __assign({ ref: refJoyWrap, onPointerDown: function (event) {
|
52
|
-
var _a, _b, _c;
|
53
68
|
event.target.setPointerCapture(event.pointerId);
|
54
|
-
(
|
55
|
-
(_c = (_b = joystickConfigs === null || joystickConfigs === void 0 ? void 0 : joystickConfigs.containerTouchEvent) === null || _b === void 0 ? void 0 : _b.onPressed) === null || _c === void 0 ? void 0 : _c.call(_b, refJoyWrap.current, refStick.current);
|
69
|
+
handleTouchDown();
|
56
70
|
}, onPointerUp: function (event) {
|
57
|
-
var _a, _b, _c;
|
58
71
|
event.target.releasePointerCapture(event.pointerId);
|
59
|
-
(
|
60
|
-
|
61
|
-
}, style: {
|
72
|
+
handleTouchUp();
|
73
|
+
}, onMouseLeave: handleTouchUp, style: {
|
62
74
|
position: "absolute",
|
63
75
|
left: right != null ? undefined : left,
|
64
76
|
right: right,
|