react-simple-game-engine 0.3.2 → 0.3.3
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@@ -1,5 +1,8 @@
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import { AnimationInitialParams } from "../../export-types";
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export declare abstract class AnimationSprite {
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onCompletedCycle?: (info: {
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timeCounter: number;
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}) => void;
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protected currentFrame: number;
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protected _isRunning: boolean;
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protected timeCounter: number;
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@@ -1 +1 @@
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-
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/classes/animations/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC5D,8BAAsB,eAAe;IACnC,SAAS,CAAC,YAAY,EAAE,MAAM,CAAK;IACnC,SAAS,CAAC,UAAU,UAAQ;IAC5B,SAAS,CAAC,WAAW,SAAK;IAE1B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,YAAY,CAAK;IAEzB,IAAI,SAAS,IAIa,OAAO,CAFhC;IAED,IAAI,SAAS,CAAC,UAAU,EAAE,OAAO,EAQhC;IAED,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAEtD,IAAI;
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+
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/classes/animations/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC5D,8BAAsB,eAAe;IACnC,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE;QAAE,WAAW,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAC;IAE3D,SAAS,CAAC,YAAY,EAAE,MAAM,CAAK;IACnC,SAAS,CAAC,UAAU,UAAQ;IAC5B,SAAS,CAAC,WAAW,SAAK;IAE1B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,YAAY,CAAK;IAEzB,IAAI,SAAS,IAIa,OAAO,CAFhC;IAED,IAAI,SAAS,CAAC,UAAU,EAAE,OAAO,EAQhC;IAED,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAEtD,IAAI;IAyBJ,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,OAAO;IAC3C,SAAS,CAAC,QAAQ,CAAC,MAAM,IAAI,IAAI;CAClC"}
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@@ -24,6 +24,7 @@ var AnimationSprite = /** @class */ (function () {
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configurable: true
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});
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AnimationSprite.prototype.draw = function () {
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var _a;
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if (this.checkFrameMax()) {
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this.currentFrame = 0;
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this.cycleCounter++;
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@@ -32,6 +33,7 @@ var AnimationSprite = /** @class */ (function () {
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// if max cycle = 0, then don't care about counter, just infinite
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if (this.maxCycle) {
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if (this.cycleCounter > this.maxCycle) {
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(_a = this.onCompletedCycle) === null || _a === void 0 ? void 0 : _a.call(this, { timeCounter: this.timeCounter });
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this.isRunning = false;
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}
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}
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