react-simple-game-engine 0.3.12 → 0.3.13

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@@ -1 +1 @@
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- {"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,IAAI,EAAE,MAAM,WAAW,CAAC;AAIxD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGnD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,qBAAa,eAAe;IAWd,OAAO,CAAC,OAAO;IAAgB,OAAO,CAAC,MAAM;IAVzD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAkC;IAC/D,OAAO,CAAC,QAAQ,CAAC,YAAY,CAGtB;IACP,OAAO,CAAC,QAAQ,CAAC,YAAY,CACxB;IAEL,OAAO,CAAC,OAAO,CAAS;gBAEJ,OAAO,EAAE,YAAY,EAAU,MAAM,EAAE,KAAK;IAqDhE,OAAO,CAAC,mBAAmB;IAiB3B,IAAI,MAAM,WAET;IAED,IAAI,MAAM,iBAET;IAED,IAAI,KAAK,eAER;IAED,eAAe,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,OAAO,GAAG,SAAS,GAAG,IAAI;IAqB1E,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,OAAO;IAWf,UAAU;IAKV,sBAAsB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAK3D,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM;IAKpD,kBAAkB;IAMlB,SAAS,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU,EACzC,IAAI,EAAE,MAAM,GAAG;QAAE,QAAQ,CAAC,CAAA;KAAE,GAC3B,CAAC;IAgBJ,OAAO,CAAC,IAAI,EAAE,IAAI;IAIlB,UAAU,CAAC,IAAI,EAAE,IAAI;IAIrB,SAAS,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC;IAczD,YAAY,CAAC,MAAM,EAAE,UAAU;IAoB/B,MAAM;IAiBN,IAAI;CAqBL"}
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+ {"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,IAAI,EAAE,MAAM,WAAW,CAAC;AAIxD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGnD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,qBAAa,eAAe;IAWd,OAAO,CAAC,OAAO;IAAgB,OAAO,CAAC,MAAM;IAVzD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAkC;IAC/D,OAAO,CAAC,QAAQ,CAAC,YAAY,CAGtB;IACP,OAAO,CAAC,QAAQ,CAAC,YAAY,CACxB;IAEL,OAAO,CAAC,OAAO,CAAS;gBAEJ,OAAO,EAAE,YAAY,EAAU,MAAM,EAAE,KAAK;IAoEhE,OAAO,CAAC,mBAAmB;IAiB3B,IAAI,MAAM,WAET;IAED,IAAI,MAAM,iBAET;IAED,IAAI,KAAK,eAER;IAED,eAAe,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,OAAO,GAAG,SAAS,GAAG,IAAI;IAqB1E,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,OAAO;IAWf,UAAU;IAKV,sBAAsB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAK3D,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM;IAKpD,kBAAkB;IAMlB,SAAS,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU,EACzC,IAAI,EAAE,MAAM,GAAG;QAAE,QAAQ,CAAC,CAAA;KAAE,GAC3B,CAAC;IAgBJ,OAAO,CAAC,IAAI,EAAE,IAAI;IAIlB,UAAU,CAAC,IAAI,EAAE,IAAI;IAIrB,SAAS,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC;IAczD,YAAY,CAAC,MAAM,EAAE,UAAU;IAoB/B,MAAM;IAON,IAAI;CAqBL"}
@@ -1,7 +1,6 @@
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  import { Engine, World, Events, Body } from "matter-js";
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  import { Entity } from "./entities/entity";
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  import { EntitySuit } from "./entities/entity-suit";
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- import { Sensor } from "./sensor";
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  var WorldManagement = /** @class */ (function () {
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  function WorldManagement(_camera, _scene) {
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  var _this = this;
@@ -13,15 +12,31 @@ var WorldManagement = /** @class */ (function () {
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  this._engine = Engine.create();
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  Events.on(this.engine, "beforeUpdate", function () {
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  var gravity = _this.engine.gravity;
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+ var negativeGravityScale = {
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+ x: -gravity.x * gravity.scale,
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+ y: -gravity.y * gravity.scale,
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+ };
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  _this.iterateEntities(function (target) {
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- if ((target instanceof Entity &&
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- target.havePhysicBody &&
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- !target.enabledGravity) ||
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- target instanceof Sensor) {
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- Body.applyForce(target.body, target.position, {
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- x: -gravity.x * gravity.scale * target.body.mass,
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- y: -gravity.y * gravity.scale * target.body.mass,
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- });
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+ if (target instanceof Entity) {
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+ if (target.havePhysicBody && !target.enabledGravity) {
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+ var targetBody = target.body;
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+ Body.applyForce(targetBody, targetBody.position, {
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+ x: negativeGravityScale.x * targetBody.mass,
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+ y: negativeGravityScale.y * targetBody.mass,
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+ });
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+ }
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+ var _a = target.position, entityX = _a.x, entityY = _a.y;
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+ for (var _i = 0, _b = target.sensors; _i < _b.length; _i++) {
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+ var _c = _b[_i], body = _c.body, relativePosition = _c.relativePosition;
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+ Body.setPosition(body, {
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+ x: entityX + relativePosition.x,
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+ y: entityY + relativePosition.y,
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+ });
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+ Body.applyForce(body, body.position, {
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+ x: negativeGravityScale.x * body.mass,
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+ y: negativeGravityScale.y * body.mass,
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+ });
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+ }
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  }
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  });
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  });
@@ -197,16 +212,6 @@ var WorldManagement = /** @class */ (function () {
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  Engine.update(this.engine);
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  this.iterateEntities(function (entity) {
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  entity.update();
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- if (entity instanceof Entity) {
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- var _a = entity.position, entityX = _a.x, entityY = _a.y;
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- for (var _i = 0, _b = entity.sensors; _i < _b.length; _i++) {
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- var _c = _b[_i], body = _c.body, relativePosition = _c.relativePosition;
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- Body.setPosition(body, {
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- x: entityX + relativePosition.x,
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- y: entityY + relativePosition.y,
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- });
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- }
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- }
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  });
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  };
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  WorldManagement.prototype.draw = function () {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.3.12",
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+ "version": "0.3.13",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",