react-simple-game-engine 0.3.11 → 0.3.12
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package/lib/classes/sensor.d.ts
CHANGED
@@ -1,3 +1,4 @@
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/// <reference types="matter-js" />
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import { Color, Point, SensorBody, Size } from "../export-types";
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import { Entity } from "./entities/entity";
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export declare class Sensor {
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@@ -10,5 +11,6 @@ export declare class Sensor {
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readonly debug: boolean;
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readonly debugColor: Color;
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constructor(entity: Entity, name: string, relativePosition: Point, size: Size, shape: "rect" | "circle", body: SensorBody, debug?: boolean, debugColor?: Color);
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get position(): import("matter-js").Vector;
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}
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//# sourceMappingURL=sensor.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"sensor.d.ts","sourceRoot":"","sources":["../../src/classes/sensor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,MAAM;aAEC,MAAM,EAAE,MAAM;aACd,IAAI,EAAE,MAAM;aACZ,gBAAgB,EAAE,KAAK;aACvB,IAAI,EAAE,IAAI;aACV,KAAK,EAAE,MAAM,GAAG,QAAQ;aACxB,IAAI,EAAE,UAAU;aAChB,KAAK,EAAE,OAAO;aACd,UAAU,EAAE,KAAK;gBAPjB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,gBAAgB,EAAE,KAAK,EACvB,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,MAAM,GAAG,QAAQ,EACxB,IAAI,EAAE,UAAU,EAChB,KAAK,GAAE,OAAe,EACtB,UAAU,GAAE,KAA4B;
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{"version":3,"file":"sensor.d.ts","sourceRoot":"","sources":["../../src/classes/sensor.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,MAAM;aAEC,MAAM,EAAE,MAAM;aACd,IAAI,EAAE,MAAM;aACZ,gBAAgB,EAAE,KAAK;aACvB,IAAI,EAAE,IAAI;aACV,KAAK,EAAE,MAAM,GAAG,QAAQ;aACxB,IAAI,EAAE,UAAU;aAChB,KAAK,EAAE,OAAO;aACd,UAAU,EAAE,KAAK;gBAPjB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,gBAAgB,EAAE,KAAK,EACvB,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,MAAM,GAAG,QAAQ,EACxB,IAAI,EAAE,UAAU,EAChB,KAAK,GAAE,OAAe,EACtB,UAAU,GAAE,KAA4B;IAM1D,IAAI,QAAQ,+BAEX;CACF"}
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package/lib/classes/sensor.js
CHANGED
@@ -13,6 +13,13 @@ var Sensor = /** @class */ (function () {
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this.body.sensor = this;
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this.body.entity = this.entity;
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}
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Object.defineProperty(Sensor.prototype, "position", {
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get: function () {
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return this.body.position;
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},
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enumerable: false,
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configurable: true
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});
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return Sensor;
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}());
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export { Sensor };
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@@ -1 +1 @@
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{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,IAAI,EAAE,MAAM,WAAW,CAAC;AAIxD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGnD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;
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{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,IAAI,EAAE,MAAM,WAAW,CAAC;AAIxD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGnD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,qBAAa,eAAe;IAWd,OAAO,CAAC,OAAO;IAAgB,OAAO,CAAC,MAAM;IAVzD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAkC;IAC/D,OAAO,CAAC,QAAQ,CAAC,YAAY,CAGtB;IACP,OAAO,CAAC,QAAQ,CAAC,YAAY,CACxB;IAEL,OAAO,CAAC,OAAO,CAAS;gBAEJ,OAAO,EAAE,YAAY,EAAU,MAAM,EAAE,KAAK;IAqDhE,OAAO,CAAC,mBAAmB;IAiB3B,IAAI,MAAM,WAET;IAED,IAAI,MAAM,iBAET;IAED,IAAI,KAAK,eAER;IAED,eAAe,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,OAAO,GAAG,SAAS,GAAG,IAAI;IAqB1E,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,OAAO;IAWf,UAAU;IAKV,sBAAsB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAK3D,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM;IAKpD,kBAAkB;IAMlB,SAAS,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU,EACzC,IAAI,EAAE,MAAM,GAAG;QAAE,QAAQ,CAAC,CAAA;KAAE,GAC3B,CAAC;IAgBJ,OAAO,CAAC,IAAI,EAAE,IAAI;IAIlB,UAAU,CAAC,IAAI,EAAE,IAAI;IAIrB,SAAS,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC;IAczD,YAAY,CAAC,MAAM,EAAE,UAAU;IAoB/B,MAAM;IAiBN,IAAI;CAqBL"}
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@@ -1,6 +1,7 @@
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import { Engine, World, Events, Body } from "matter-js";
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import { Entity } from "./entities/entity";
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import { EntitySuit } from "./entities/entity-suit";
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import { Sensor } from "./sensor";
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var WorldManagement = /** @class */ (function () {
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function WorldManagement(_camera, _scene) {
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var _this = this;
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@@ -12,13 +13,14 @@ var WorldManagement = /** @class */ (function () {
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this._engine = Engine.create();
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Events.on(this.engine, "beforeUpdate", function () {
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var gravity = _this.engine.gravity;
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_this.iterateEntities(function (
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if (
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!
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_this.iterateEntities(function (target) {
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if ((target instanceof Entity &&
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target.havePhysicBody &&
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!target.enabledGravity) ||
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target instanceof Sensor) {
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Body.applyForce(target.body, target.position, {
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x: -gravity.x * gravity.scale * target.body.mass,
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y: -gravity.y * gravity.scale * target.body.mass,
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});
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}
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});
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