react-simple-game-engine 0.2.69 → 0.2.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"saver.d.ts","sourceRoot":"","sources":["../../src/classes/saver.ts"],"names":[],"mappings":"AAAA,aAAK,KAAK,GACN,KAAK,GACL,SAAS,GACT,kBAAkB,GAClB,iBAAiB,GACjB,iBAAiB,CAAC;AAEtB,aAAK,SAAS,CACZ,CAAC,SAAS,GAAG,GAAG,SAAS,EACzB,CAAC,SAAS,KAAK,GAAG,KAAK,IACrB,CAAC,SAAS,SAAS,GACnB,CAAC,SAAS,kBAAkB,GAC1B,OAAO,GACP,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,GACH,CAAC,CAAC;AAEN,cAAM,MAAM;IACV,OAAO,CAAC,KAAK,CAAuB;;IAOpC,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAIrD,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,SAAS,EAAE,CAAC,SAAS,KAAK,GAAG,KAAK,EACpD,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,CAAC,GACP,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;CAoBnB;AAED,eAAO,MAAM,KAAK,QAAe,CAAC"}
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+ {"version":3,"file":"saver.d.ts","sourceRoot":"","sources":["../../src/classes/saver.ts"],"names":[],"mappings":"AAAA,aAAK,KAAK,GACN,KAAK,GACL,SAAS,GACT,kBAAkB,GAClB,iBAAiB,GACjB,iBAAiB,CAAC;AAEtB,aAAK,SAAS,CACZ,CAAC,SAAS,GAAG,GAAG,SAAS,EACzB,CAAC,SAAS,KAAK,GAAG,KAAK,IACrB,CAAC,SAAS,SAAS,GACnB,CAAC,SAAS,kBAAkB,GAC1B,OAAO,GACP,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,GACH,CAAC,CAAC;AAEN,cAAM,MAAM;IACV,OAAO,CAAC,KAAK,CAAuB;;IAOpC,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAIrD,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,SAAS,EAAE,CAAC,SAAS,KAAK,GAAG,KAAK,EACpD,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,CAAC,GACP,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;CAwBnB;AAED,eAAO,MAAM,KAAK,QAAe,CAAC"}
@@ -12,6 +12,9 @@ var _Saver = /** @class */ (function () {
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  var raw = this.store.getItem(key);
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  var parsed = (raw == null ? raw : JSON.parse(raw));
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  if (type === Boolean) {
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+ if (parsed === undefined) {
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+ return parsed;
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+ }
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  return (parsed === "0" || parsed === "false" || !parsed
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  ? false
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  : true);
@@ -2,14 +2,18 @@ import { ReactNode } from "react";
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  import { SoundType } from "../export-enums";
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  import { SoundManagement } from "../export-types";
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  import { Scene } from "./scene";
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+ declare type SoundWatcherChildProps = {
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+ toggle: () => void;
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+ set: (on: boolean) => void;
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+ };
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  declare type SoundOnceWatcherProps = {
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  scene: Scene;
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- children: (value: SoundManagement[SoundType.ONCE]) => ReactNode;
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+ children: (value: SoundManagement[SoundType.ONCE] & SoundWatcherChildProps) => ReactNode;
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  };
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  export declare function SoundOnceWatcher({ scene, children }: SoundOnceWatcherProps): JSX.Element;
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  declare type SoundBackgroundWatcherProps = {
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  scene: Scene;
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- children: (value: SoundManagement[SoundType.BACKGROUND]) => ReactNode;
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+ children: (value: SoundManagement[SoundType.BACKGROUND] & SoundWatcherChildProps) => ReactNode;
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  };
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  export declare function SoundBackgroundWatcher({ scene, children, }: SoundBackgroundWatcherProps): JSX.Element;
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  export {};
@@ -1 +1 @@
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- {"version":3,"file":"sound-watcher.d.ts","sourceRoot":"","sources":["../../src/classes/sound-watcher.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAuB,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,aAAK,qBAAqB,GAAG;IAC3B,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,SAAS,CAAC;CACjE,CAAC;AACF,wBAAgB,gBAAgB,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,qBAAqB,eAS1E;AAED,aAAK,2BAA2B,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;CACvE,CAAC;AACF,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,QAAQ,GACT,EAAE,2BAA2B,eAU7B"}
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+ {"version":3,"file":"sound-watcher.d.ts","sourceRoot":"","sources":["../../src/classes/sound-watcher.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAoC,MAAM,OAAO,CAAC;AACpE,OAAO,EAAiB,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,aAAK,sBAAsB,GAAG;IAC5B,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,GAAG,EAAE,CAAC,EAAE,EAAE,OAAO,KAAK,IAAI,CAAC;CAC5B,CAAC;AAEF,aAAK,qBAAqB,GAAG;IAC3B,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CACR,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,sBAAsB,KAC5D,SAAS,CAAC;CAChB,CAAC;AAEF,wBAAgB,gBAAgB,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,qBAAqB,eAwB1E;AAED,aAAK,2BAA2B,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CACR,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,sBAAsB,KAClE,SAAS,CAAC;CAChB,CAAC;AACF,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,QAAQ,GACT,EAAE,2BAA2B,eAyB7B"}
@@ -10,24 +10,52 @@ var __assign = (this && this.__assign) || function () {
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  return __assign.apply(this, arguments);
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  };
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  import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
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- import { useEffect, useState } from "react";
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+ import { useCallback, useEffect, useState } from "react";
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+ import { SoundStoreKey } from "../export-enums";
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+ import { Saver } from "./saver";
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  export function SoundOnceWatcher(_a) {
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  var scene = _a.scene, children = _a.children;
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  var _b = useState(scene.soundOnceOptions), values = _b[0], setValues = _b[1];
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  useEffect(function () {
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  return scene.onSoundOnceOptionsChange(function (options) {
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- setValues(__assign({}, options));
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+ setValues(function (prev) { return (__assign(__assign({}, prev), options)); });
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  });
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  }, [scene]);
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- return _jsx(_Fragment, { children: children(values) });
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+ var toggle = useCallback(function () {
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+ var next = !scene.soundOnceOptions.canPlay;
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+ scene.soundOnceOptions = {
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+ canPlay: next,
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+ };
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+ Saver.set(SoundStoreKey.ONCE, next);
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+ }, []);
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+ var set = useCallback(function (on) {
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+ scene.soundOnceOptions = {
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+ canPlay: on,
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+ };
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+ Saver.set(SoundStoreKey.ONCE, on);
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+ }, []);
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+ return _jsx(_Fragment, { children: children(__assign(__assign({}, values), { toggle: toggle, set: set })) });
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  }
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  export function SoundBackgroundWatcher(_a) {
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  var scene = _a.scene, children = _a.children;
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  var _b = useState(scene.soundBackgroundOptions), values = _b[0], setValues = _b[1];
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  useEffect(function () {
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  return scene.onSoundBackgroundOptionsChange(function (options) {
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- setValues(__assign({}, options));
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+ setValues(function (prev) { return (__assign(__assign({}, prev), options)); });
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  });
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  }, [scene]);
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- return _jsx(_Fragment, { children: children(values) });
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+ var toggle = useCallback(function () {
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+ var next = !scene.soundBackgroundOptions.canPlay;
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+ scene.soundBackgroundOptions = {
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+ canPlay: next,
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+ };
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+ Saver.set(SoundStoreKey.BACKGROUND, next);
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+ }, []);
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+ var set = useCallback(function (on) {
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+ scene.soundBackgroundOptions = {
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+ canPlay: on,
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+ };
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+ Saver.set(SoundStoreKey.BACKGROUND, on);
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+ }, []);
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+ return _jsx(_Fragment, { children: children(__assign(__assign({}, values), { toggle: toggle, set: set })) });
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  }
@@ -17,4 +17,8 @@ export declare enum JoystickDirection {
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  LEFT = "LEFT",
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  BACKWARD = "BACKWARD"
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  }
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+ export declare enum SoundStoreKey {
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+ ONCE = "sound-once",
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+ BACKGROUND = "sound-background"
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+ }
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  //# sourceMappingURL=export-enums.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"export-enums.d.ts","sourceRoot":"","sources":["../src/export-enums.ts"],"names":[],"mappings":"AAAA,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,UAAU,IAAA;CACX;AAED,oBAAY,UAAU;IACpB,SAAS,IAAA;IACT,QAAQ,IAAA;CACT;AAED,oBAAY,kBAAkB;IAC5B,KAAK,UAAU;IACf,IAAI,SAAS;IACb,IAAI,SAAS;CACd;AAED,oBAAY,iBAAiB;IAC3B,OAAO,YAAY;IACnB,KAAK,UAAU;IACf,IAAI,SAAS;IACb,QAAQ,aAAa;CACtB"}
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+ {"version":3,"file":"export-enums.d.ts","sourceRoot":"","sources":["../src/export-enums.ts"],"names":[],"mappings":"AAAA,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,UAAU,IAAA;CACX;AAED,oBAAY,UAAU;IACpB,SAAS,IAAA;IACT,QAAQ,IAAA;CACT;AAED,oBAAY,kBAAkB;IAC5B,KAAK,UAAU;IACf,IAAI,SAAS;IACb,IAAI,SAAS;CACd;AAED,oBAAY,iBAAiB;IAC3B,OAAO,YAAY;IACnB,KAAK,UAAU;IACf,IAAI,SAAS;IACb,QAAQ,aAAa;CACtB;AAED,oBAAY,aAAa;IACvB,IAAI,eAAe;IACnB,UAAU,qBAAqB;CAChC"}
@@ -21,3 +21,8 @@ export var JoystickDirection;
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  JoystickDirection["LEFT"] = "LEFT";
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  JoystickDirection["BACKWARD"] = "BACKWARD";
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  })(JoystickDirection || (JoystickDirection = {}));
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+ export var SoundStoreKey;
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+ (function (SoundStoreKey) {
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+ SoundStoreKey["ONCE"] = "sound-once";
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+ SoundStoreKey["BACKGROUND"] = "sound-background";
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+ })(SoundStoreKey || (SoundStoreKey = {}));
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.2.69",
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+ "version": "0.2.71",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",