react-simple-game-engine 0.2.50 → 0.2.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,18 +2,18 @@ import { Initialler } from "../../export-interfaces";
2
2
  import { SourceType, Sprite } from "../sprites/sprite";
3
3
  import { AnimationSprite } from "./animation";
4
4
  declare type AnimatorState<O extends Sprite<any> = Sprite<any>> = Sprite<SourceType> | AnimationSprite<O>;
5
- declare type AnimatorInitialParams<K extends string = string, O extends Sprite<any> = Sprite<any>> = {
6
- activeKey: K;
7
- states: Record<K, AnimatorState<O>>;
5
+ declare type AnimatorInitialParams<O extends Sprite<any> = Sprite<any>> = {
6
+ activeKey: any;
7
+ states: Record<any, AnimatorState<O>>;
8
8
  };
9
- export declare class Animator<K extends string = string, O extends Sprite<any> = Sprite<any>> implements Initialler<AnimatorInitialParams<K, O>> {
9
+ export declare class Animator<O extends Sprite<any> = Sprite<any>> implements Initialler<AnimatorInitialParams<O>> {
10
10
  private states;
11
11
  private activeKey;
12
- initial(params: AnimatorInitialParams<K, O>): void;
12
+ initial(params: AnimatorInitialParams<O>): void;
13
13
  linkSprite(sprite: Sprite<any>): void;
14
14
  draw(): void;
15
- getActiveAnimation(): Record<K, AnimatorState<O>>[K];
16
- set state(k: K);
15
+ getActiveAnimation(): AnimatorState<O>;
16
+ set state(k: any);
17
17
  }
18
18
  export {};
19
19
  //# sourceMappingURL=animator.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animator.d.ts","sourceRoot":"","sources":["../../../src/classes/animations/animator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAE9C,aAAK,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAClD,MAAM,CAAC,UAAU,CAAC,GAClB,eAAe,CAAC,CAAC,CAAC,CAAC;AAEvB,aAAK,qBAAqB,CACxB,CAAC,SAAS,MAAM,GAAG,MAAM,EACzB,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IACjC;IACF,SAAS,EAAE,CAAC,CAAC;IACb,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AAEF,qBAAa,QAAQ,CACnB,CAAC,SAAS,MAAM,GAAG,MAAM,EACzB,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CACnC,YAAW,UAAU,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAElD,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,SAAS,CAAI;IAErB,OAAO,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAAC,EAAE,CAAC,CAAC;IAI3C,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC;IAY9B,IAAI;IASJ,kBAAkB;IAIlB,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAEb;CACF"}
1
+ {"version":3,"file":"animator.d.ts","sourceRoot":"","sources":["../../../src/classes/animations/animator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAE9C,aAAK,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAClD,MAAM,CAAC,UAAU,CAAC,GAClB,eAAe,CAAC,CAAC,CAAC,CAAC;AAEvB,aAAK,qBAAqB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI;IAChE,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,MAAM,CAAC,GAAG,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;CACvC,CAAC;AAEF,qBAAa,QAAQ,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CACvD,YAAW,UAAU,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;IAE/C,OAAO,CAAC,MAAM,CAAgC;IAC9C,OAAO,CAAC,SAAS,CAAM;IAEvB,OAAO,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAAC,CAAC;IAIxC,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC;IAY9B,IAAI;IAIJ,kBAAkB;IAIlB,IAAI,KAAK,CAAC,CAAC,EAAE,GAAG,EAEf;CACF"}
@@ -12,18 +12,13 @@ var Animator = /** @class */ (function () {
12
12
  var state = this.states[key];
13
13
  if (state instanceof AnimationSprite) {
14
14
  //@ts-ignore,pass check modifier for first initial
15
- this._animation._sprite = sprite;
15
+ state._sprite = sprite;
16
16
  }
17
17
  }
18
18
  }
19
19
  };
20
20
  Animator.prototype.draw = function () {
21
- for (var key in this.states) {
22
- if (this.states.hasOwnProperty(key)) {
23
- var state = this.states[key];
24
- state.draw();
25
- }
26
- }
21
+ this.getActiveAnimation().draw();
27
22
  };
28
23
  Animator.prototype.getActiveAnimation = function () {
29
24
  return this.states[this.activeKey];
@@ -6,7 +6,7 @@ import { LogicComponent } from "../logic-component";
6
6
  export declare type SourceType = Avatar | Color | undefined | null;
7
7
  export declare type GetInitialParams<S extends Sprite<any> = any> = {
8
8
  source?: S["source"];
9
- animation?: LogicComponent<AnimationSprite<S>>;
9
+ animation?: LogicComponent<AnimationSprite<S>> | LogicComponent<Animator>;
10
10
  };
11
11
  export declare abstract class Sprite<SpriteType extends SourceType> {
12
12
  source: SpriteType;
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;CAChD,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,CAEhD;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;IAiBJ,QAAQ,CAAC,MAAM,IAAI,IAAI;IAEvB,OAAO,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAexC"}
1
+ {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;CAC3E,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,CAEhD;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;IAiBJ,QAAQ,CAAC,MAAM,IAAI,IAAI;IAEvB,OAAO,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAexC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-simple-game-engine",
3
- "version": "0.2.50",
3
+ "version": "0.2.52",
4
4
  "description": "",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib",