react-simple-game-engine 0.2.121 → 0.2.122

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,5 @@
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  import p5 from "p5";
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+ import { Point } from "../export-types";
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  import { Scaler } from "./scaler";
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  import { SimpleCamera } from "./simple-camera";
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  declare type ItemWithPercent<I> = [I, number];
@@ -20,6 +21,7 @@ export declare class P5 extends p5 {
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  */
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  get realMouseY(): number;
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  get isForeground(): boolean;
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+ drawHandle(position: Point, onDraw: (p5: P5) => void): void;
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  constrainMax(value: number, max: number): number;
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  constrainMin(value: number, min: number): number;
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  choose<I = any>(collection: Collection<I>): I;
@@ -1 +1 @@
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- {"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;IACf,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,YAAY,CAAC;gBAEf,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAIpC;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED,IAAI,YAAY,YAEf;IAED,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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+ {"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;IACf,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,YAAY,CAAC;gBAEf,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAIpC;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED,IAAI,YAAY,YAEf;IAED,UAAU,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAapD,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
package/lib/classes/p5.js CHANGED
@@ -50,6 +50,14 @@ var P5 = /** @class */ (function (_super) {
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  enumerable: false,
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  configurable: true
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  });
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+ P5.prototype.drawHandle = function (position, onDraw) {
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+ var camera = this.simpleCamera;
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+ this.push();
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+ this.translate(this.width / 2 + position.x - camera.x, this.height / 2 + position.y - camera.y);
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+ this.noStroke();
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+ onDraw(this);
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+ this.pop();
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+ };
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  P5.prototype.constrainMax = function (value, max) {
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  if (value > max) {
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  return max;
@@ -1 +1 @@
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- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;CAC3E,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,CAErC;IAED,IAAI,QAAQ,IAAI,QAAQ,CAEvB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;IAmBJ,QAAQ,CAAC,MAAM,IAAI,IAAI;IAEvB,OAAO,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAexC"}
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+ {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;CAC3E,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,CAErC;IAED,IAAI,QAAQ,IAAI,QAAQ,CAEvB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;IAWJ,QAAQ,CAAC,MAAM,IAAI,IAAI;IAEvB,OAAO,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAexC"}
@@ -55,15 +55,14 @@ var Sprite = /** @class */ (function () {
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  configurable: true
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  });
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  Sprite.prototype.draw = function () {
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- var _a = this.entity, body = _a.body, position = _a.position, simpleCamera = _a.simpleCamera, havePhysicBody = _a.havePhysicBody;
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- Renderer.push();
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- Renderer.translate(Renderer.width / 2 + position.x - simpleCamera.x, Renderer.height / 2 + position.y - simpleCamera.y);
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- if (havePhysicBody) {
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- Renderer.rotate(body.angle);
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- }
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- Renderer.noStroke();
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- this.onDraw();
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- Renderer.pop();
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+ var _this = this;
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+ var _a = this.entity, body = _a.body, position = _a.position, havePhysicBody = _a.havePhysicBody;
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+ Renderer.drawHandle(position, function () {
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+ if (havePhysicBody) {
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+ Renderer.rotate(body.angle);
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+ }
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+ _this.onDraw();
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+ });
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  };
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  Sprite.prototype.initial = function (params) {
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  if (params) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.2.121",
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+ "version": "0.2.122",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",