react-simple-game-engine 0.2.120 → 0.2.122
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/p5.d.ts +2 -0
- package/lib/classes/p5.d.ts.map +1 -1
- package/lib/classes/p5.js +8 -0
- package/lib/classes/sprites/sprite.d.ts.map +1 -1
- package/lib/classes/sprites/sprite.js +8 -9
- package/lib/ui-components/scene-runner.d.ts.map +1 -1
- package/lib/ui-components/scene-runner.js +2 -5
- package/package.json +1 -1
package/lib/classes/p5.d.ts
CHANGED
@@ -1,4 +1,5 @@
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import p5 from "p5";
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2
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+
import { Point } from "../export-types";
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import { Scaler } from "./scaler";
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import { SimpleCamera } from "./simple-camera";
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declare type ItemWithPercent<I> = [I, number];
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@@ -20,6 +21,7 @@ export declare class P5 extends p5 {
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*/
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get realMouseY(): number;
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get isForeground(): boolean;
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drawHandle(position: Point, onDraw: (p5: P5) => void): void;
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constrainMax(value: number, max: number): number;
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constrainMin(value: number, min: number): number;
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choose<I = any>(collection: Collection<I>): I;
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package/lib/classes/p5.d.ts.map
CHANGED
@@ -1 +1 @@
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1
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-
{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;IACf,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,YAAY,CAAC;gBAEf,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAIpC;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED,IAAI,YAAY,YAEf;IAED,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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+
{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;IACf,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,YAAY,CAAC;gBAEf,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAIpC;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED;;;OAGG;IACH,IAAI,UAAU,WAIb;IAED,IAAI,YAAY,YAEf;IAED,UAAU,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAapD,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAQvC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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package/lib/classes/p5.js
CHANGED
@@ -50,6 +50,14 @@ var P5 = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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+
P5.prototype.drawHandle = function (position, onDraw) {
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var camera = this.simpleCamera;
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this.push();
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this.translate(this.width / 2 + position.x - camera.x, this.height / 2 + position.y - camera.y);
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this.noStroke();
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onDraw(this);
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this.pop();
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};
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P5.prototype.constrainMax = function (value, max) {
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if (value > max) {
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return max;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;CAC3E,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,CAErC;IAED,IAAI,QAAQ,IAAI,QAAQ,CAEvB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;
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+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,oBAAY,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,GAAG,IAAI,CAAC;AAE3D,oBAAY,gBAAgB,CAAC,CAAC,SAAS,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI;IAC1D,MAAM,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC;IACrB,SAAS,CAAC,EAAE,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;CAC3E,CAAC;AAEF,8BAAsB,MAAM,CAAC,UAAU,SAAS,UAAU;IACjD,MAAM,EAAE,UAAU,CAAC;IAC1B,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,UAAU,CAAC,CAAmC;IAEtD,IAAI,SAAS,CAAC,GAAG,EAAE,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,EAQlD;IAED,IAAI,SAAS,IAAI,eAAe,CAAC,IAAI,CAAC,CAErC;IAED,IAAI,QAAQ,IAAI,QAAQ,CAEvB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAKxB;IAED,IAAI,MAAM,IAPS,MAAM,CASxB;IAED,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,IAAI;IAWJ,QAAQ,CAAC,MAAM,IAAI,IAAI;IAEvB,OAAO,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAexC"}
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@@ -55,15 +55,14 @@ var Sprite = /** @class */ (function () {
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configurable: true
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});
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Sprite.prototype.draw = function () {
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var
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Renderer.
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Renderer.pop();
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var _this = this;
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var _a = this.entity, body = _a.body, position = _a.position, havePhysicBody = _a.havePhysicBody;
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Renderer.drawHandle(position, function () {
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if (havePhysicBody) {
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Renderer.rotate(body.angle);
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}
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_this.onDraw();
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});
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};
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Sprite.prototype.initial = function (params) {
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if (params) {
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@@ -1 +1 @@
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-
{"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAKrD,OAAO,EAAmB,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAG3E,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IACxC,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,QAAQ,CAAC,EAAE,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;CACvD,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,KAAK,EACL,MAAM,EACN,OAAO,EACP,UAAiC,EAEjC,SAAS,EACT,WAAW,EACX,kBAAkB,EAClB,YAAY,EAAE,YAAY,EAC1B,QAAQ,GACT,EAAE,gBAAgB,
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{"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAKrD,OAAO,EAAmB,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAG3E,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IACxC,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,QAAQ,CAAC,EAAE,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;CACvD,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,KAAK,EACL,MAAM,EACN,OAAO,EACP,UAAiC,EAEjC,SAAS,EACT,WAAW,EACX,kBAAkB,EAClB,YAAY,EAAE,YAAY,EAC1B,QAAQ,GACT,EAAE,gBAAgB,eA+IlB"}
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@@ -49,11 +49,8 @@ export function SceneRunner(_a) {
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// Don't Dependency on assetsFailBehavior
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}, [current, assetsDelay]);
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var setup = function (simpleCamera) {
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-
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current.bootstrap(simpleCamera);
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setBootDone(true);
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}, 0);
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current.bootstrap(simpleCamera);
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setBootDone(true);
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};
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var handleDraw = function () {
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current.action();
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