react-simple-game-engine 0.2.11 → 0.2.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/classes/scene.d.ts
CHANGED
@@ -20,7 +20,10 @@ export declare type AssetsFailBehavior = {
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}[]) => ReactElement;
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};
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declare type SoundOptionsChangeListener<O extends SoundType> = (options: SoundManagement[O]) => void;
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-
declare type LoadAssetsListener = (loadedAssets: boolean
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+
declare type LoadAssetsListener = (loadedAssets: boolean, errors?: {
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type: AssetErrorType;
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detail: any;
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}[]) => void;
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declare type EntityPropsChangeListener<V = any> = (value: V) => void;
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declare type ProcessStateChangeListener = (isForeground: boolean) => void;
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export declare abstract class Scene<UIP = any> {
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@@ -61,6 +64,7 @@ export declare abstract class Scene<UIP = any> {
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protected getUIProps(): UIP;
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get loadedAssets(): boolean;
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private set loadedAssets(value);
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+
private set loadedAssetsError(value);
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onProcessStateChangeListener(func: ProcessStateChangeListener): () => void;
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onSoundOnceOptionsChange(func: SoundOptionsChangeListener<SoundType.ONCE>): () => void;
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onSoundBackgroundOptionsChange(func: SoundOptionsChangeListener<SoundType.BACKGROUND>): () => void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAa,MAAM,OAAO,CAAC;AAE/D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AASlC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EACL,MAAM,EACN,eAAe,EAEf,eAAe,EAEhB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAI5C,aAAK,cAAc,GAAG,YAAY,GAAG,aAAa,GAAG,cAAc,CAAC;AACpE,oBAAY,kBAAkB,GAC1B;IACE,IAAI,EAAE,IAAI,CAAC;IACX,MAAM,CAAC,EAAE,KAAK,CAAC;CAChB,GACD;IACE,IAAI,CAAC,EAAE,KAAK,CAAC;IACb,MAAM,CAAC,EAAE,CACP,MAAM,EAAE;QAAE,IAAI,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,GAAG,CAAA;KAAE,EAAE,KAC5C,YAAY,CAAC;CACnB,CAAC;AACN,aAAK,0BAA0B,CAAC,CAAC,SAAS,SAAS,IAAI,CACrD,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KACxB,IAAI,CAAC;AACV,aAAK,kBAAkB,GAAG,
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1
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+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAa,MAAM,OAAO,CAAC;AAE/D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AASlC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EACL,MAAM,EACN,eAAe,EAEf,eAAe,EAEhB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAI5C,aAAK,cAAc,GAAG,YAAY,GAAG,aAAa,GAAG,cAAc,CAAC;AACpE,oBAAY,kBAAkB,GAC1B;IACE,IAAI,EAAE,IAAI,CAAC;IACX,MAAM,CAAC,EAAE,KAAK,CAAC;CAChB,GACD;IACE,IAAI,CAAC,EAAE,KAAK,CAAC;IACb,MAAM,CAAC,EAAE,CACP,MAAM,EAAE;QAAE,IAAI,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,GAAG,CAAA;KAAE,EAAE,KAC5C,YAAY,CAAC;CACnB,CAAC;AACN,aAAK,0BAA0B,CAAC,CAAC,SAAS,SAAS,IAAI,CACrD,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KACxB,IAAI,CAAC;AACV,aAAK,kBAAkB,GAAG,CACxB,YAAY,EAAE,OAAO,EACrB,MAAM,CAAC,EAAE;IAAE,IAAI,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,GAAG,CAAA;CAAE,EAAE,KAC7C,IAAI,CAAC;AACV,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAC7D,aAAK,0BAA0B,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAElE,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,aAAa,CAAU;IAC/B,OAAO,CAAC,iBAAiB,CAEwB;IACjD,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,wBAAwB,CAAwB;IAExD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGpC;IACP,OAAO,CAAC,QAAQ,CAAC,qCAAqC,CACjD;IACL,OAAO,CAAC,QAAQ,CAAC,+BAA+B,CAC3C;IACL,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CACvC;IACL,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IACxC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAgB;IAE7C,SAAgB,MAAM,EAAE,KAAK,EAAE,CAAM;IACrC,SAAgB,OAAO,EAAE,MAAM,EAAE,CAAM;IACvC,SAAgB,SAAS,EAAE,MAAM,CAA8C;IAExE,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,eAAe,CAAC;aAEhB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAY3E,IAAI,gBAAgB;;;QAEnB;IAED,IAAI,EAAE,qCAGL;IAED,IAAI,OAAO,QAEV;IAED,IAAI,sBAAsB,IAAI,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAElE;IAED,IAAI,gBAAgB,IAAI,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAEtD;IAED,IAAI,sBAAsB,CACxB,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAMxD;IAED,IAAI,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAKrE;IAED,OAAO,CAAC,gBAAgB;IAYxB,SAAS,CAAC,eAAe,IAAI,eAAe;IAI5C,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU,IAAI,GAAG;IAI3B,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,OAAO,KAAK,iBAAiB,QAI5B;IAED,4BAA4B,CAAC,IAAI,EAAE,0BAA0B;IAW7D,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,IAAI,CAAC;IAUzE,8BAA8B,CAC5B,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,UAAU,CAAC;IAWxD,mBAAmB,CAAC,CAAC,GAAG,GAAG,EACzB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,8BAA8B,CAAC,YAAY,EAAE,OAAO;IAOpD,qBAAqB,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAOrD,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAQV,aAAa,CAAC,GAAG,EAAE,MAAM;YAIX,WAAW;YAcX,UAAU;IAcxB,aAAa,CAAC,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC,EAAE;IAcjD,YAAY,CAChB,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,SAAS,CAAA;KAAE,CAAC,EAAE;IAsBxE,UAAU,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAgB5B,SAAS,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAc3B,UAAU,CACd,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,EAChC,EAAE,IAAY,EAAE,MAAM,EAAE,GAAE,kBAAuB;IA+C7C,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;QACrC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;KACjC,GAAG,MAAM,CAAC,CAAC,CAAC;IAIb,kBAAkB;IAelB,SAAS,CAAC,MAAM,EAAE,MAAM;IAsCxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAUP"}
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package/lib/classes/scene.js
CHANGED
@@ -132,6 +132,14 @@ var Scene = /** @class */ (function () {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "loadedAssetsError", {
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set: function (errors) {
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var _a;
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(_a = this.loadAssetsListener) === null || _a === void 0 ? void 0 : _a.call(this, this._loadedAssets, errors);
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},
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enumerable: false,
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configurable: true
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});
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Scene.prototype.onProcessStateChangeListener = function (func) {
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var listeners = this.processStateChangeListeners;
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listeners.push(func);
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@@ -392,7 +400,7 @@ var Scene = /** @class */ (function () {
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Scene.prototype.loadAssets = function (delay, _a) {
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var _b = _a === void 0 ? {} : _a, _c = _b.skip, skip = _c === void 0 ? false : _c, render = _b.render;
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return __awaiter(this, void 0, void 0, function () {
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var result, hasErrors;
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var result, hasErrors, errors_1;
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return __generator(this, function (_d) {
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switch (_d.label) {
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case 0:
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@@ -432,11 +440,12 @@ var Scene = /** @class */ (function () {
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result = _d.sent();
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hasErrors = result.some(function (rs) { return rs === null || rs === void 0 ? void 0 : rs.error; });
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if (hasErrors && !skip) {
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errors_1 = result.filter(function (rs) { return !!(rs === null || rs === void 0 ? void 0 : rs.error); });
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// this.loadedAssets = false;
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this._renderAssetsFail = function () {
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-
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return render ? render(errors) : errors;
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return render ? render(errors_1) : errors_1;
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};
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this.loadedAssetsError = errors_1;
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}
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else {
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// when dont have error or skip error
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@@ -1 +1 @@
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-
{"version":3,"file":"game-bootstrap.d.ts","sourceRoot":"","sources":["../../src/ui-components/game-bootstrap.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAmB,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAC1E,OAAO,EAAe,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAErE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,MAAM,EAAE,UAAU,EAAE,CAAC;CACtB,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,
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{"version":3,"file":"game-bootstrap.d.ts","sourceRoot":"","sources":["../../src/ui-components/game-bootstrap.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAmB,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAC1E,OAAO,EAAe,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAErE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,MAAM,EAAE,UAAU,EAAE,CAAC;CACtB,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,eAkCjE"}
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@@ -31,6 +31,7 @@ export function GameBootstrap(_a) {
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}, [scenes]);
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var _b = useState(sceneManagement.currentScene), currentScene = _b[0], setCurrentScene = _b[1];
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var _c = useState(currentScene.loadedAssets), setLoadedAssets = _c[1];
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var _d = useState([]), setLoadAssetsError = _d[1];
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useEffect(function () {
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sceneManagement.onChangeScene(function (scene) {
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setCurrentScene(scene);
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@@ -38,8 +39,11 @@ export function GameBootstrap(_a) {
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});
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}, [sceneManagement]);
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useEffect(function () {
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currentScene.onLoadAssetNotify(function (isLoaded) {
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currentScene.onLoadAssetNotify(function (isLoaded, errors) {
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setLoadedAssets(isLoaded);
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if (errors) {
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setLoadAssetsError(errors);
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}
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});
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}, [currentScene]);
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return (_jsx(SceneRunner, __assign({ current: currentScene }, props), currentScene.sessionId));
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