react-simple-game-engine 0.2.102 → 0.2.103
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/entities/entity-sult.d.ts +6 -2
- package/lib/classes/entities/entity-sult.d.ts.map +1 -1
- package/lib/classes/entities/entity-sult.js +8 -4
- package/lib/classes/entities/entity.d.ts +8 -0
- package/lib/classes/entities/entity.d.ts.map +1 -1
- package/lib/classes/entities/entity.js +8 -0
- package/package.json +1 -1
@@ -33,12 +33,16 @@ export declare abstract class EntitySult<P = any> implements Initialler<P> {
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getProperty<T>(name: string): T;
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preInitial(worldManagement: WorldManagement): void;
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active(_: WorldManagement): void;
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+
bootstrapCompleted(_: WorldManagement): void;
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/**
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-
* invoke when
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* invoke when entity is added into world
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* @void
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*/
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-
bootstrapCompleted(_: WorldManagement): void;
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onActive(): void;
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+
/**
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* invoke when scene bootstrap completed, if entity that added after scene completed like ex: prefab, bullet,... then this function will not invoke
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* @void
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*/
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onBootstrapCompleted(): void;
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initial(params: P): void;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"entity-sult.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity-sult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,EAAE,EAAE,MAAM,OAAO,CAAC;AAE3B,8BAAsB,UAAU,CAAC,CAAC,GAAG,GAAG,CAAE,YAAW,UAAU,CAAC,CAAC,CAAC;IACzD,YAAY,EAAE,YAAY,CAAC;IAClC,SAAgB,EAAE,EAAE,MAAM,CAA8C;IAExE,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,KAAK,CAAW;IACxB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,SAAS,CAAoB;IACrC,OAAO,CAAC,OAAO,CAAC,CAAa;IAC7B,OAAO,CAAC,SAAS,CAAK;IAEtB,QAAQ,CAAC,MAAM,IAAI,IAAI;IACvB,QAAQ,CAAC,IAAI,IAAI,IAAI;IAErB,IAAI,QAAQ,IAIY,EAAE,CAFzB;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,EAAE,EAMzB;IAED,IAAI,QAAQ,sBAEX;IAED,IAAI,UAAU,IAQc,MAAM,CANjC;IAED,IAAI,IAAI,IAWQ,MAAM,CATrB;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,MAAM,EAKjC;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAUrB;IAED,IAAI,MAAM,oBAET;IAED,IAAI,KAAK,eAER;IAED,IAAI,eAAe,CAAC,gBAAgB,EAAE,eAAe,EAOpD;IAED,IAAI,eAAe,IATmB,eAAe,CAWpD;IAED,QAAQ,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC;IASxD,WAAW,CAAC,MAAM,EAAE,UAAU;IAK9B,OAAO,CAAC,MAAM,EAAE,UAAU;IAO1B,WAAW,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC;IAI/B,UAAU,CAAC,eAAe,EAAE,eAAe;IAO3C,MAAM,CAAC,CAAC,EAAE,eAAe;IAKzB
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+
{"version":3,"file":"entity-sult.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity-sult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,EAAE,EAAE,MAAM,OAAO,CAAC;AAE3B,8BAAsB,UAAU,CAAC,CAAC,GAAG,GAAG,CAAE,YAAW,UAAU,CAAC,CAAC,CAAC;IACzD,YAAY,EAAE,YAAY,CAAC;IAClC,SAAgB,EAAE,EAAE,MAAM,CAA8C;IAExE,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,KAAK,CAAW;IACxB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,SAAS,CAAoB;IACrC,OAAO,CAAC,OAAO,CAAC,CAAa;IAC7B,OAAO,CAAC,SAAS,CAAK;IAEtB,QAAQ,CAAC,MAAM,IAAI,IAAI;IACvB,QAAQ,CAAC,IAAI,IAAI,IAAI;IAErB,IAAI,QAAQ,IAIY,EAAE,CAFzB;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,EAAE,EAMzB;IAED,IAAI,QAAQ,sBAEX;IAED,IAAI,UAAU,IAQc,MAAM,CANjC;IAED,IAAI,IAAI,IAWQ,MAAM,CATrB;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,MAAM,EAKjC;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAUrB;IAED,IAAI,MAAM,oBAET;IAED,IAAI,KAAK,eAER;IAED,IAAI,eAAe,CAAC,gBAAgB,EAAE,eAAe,EAOpD;IAED,IAAI,eAAe,IATmB,eAAe,CAWpD;IAED,QAAQ,CAAC,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC;IASxD,WAAW,CAAC,MAAM,EAAE,UAAU;IAK9B,OAAO,CAAC,MAAM,EAAE,UAAU;IAO1B,WAAW,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC;IAI/B,UAAU,CAAC,eAAe,EAAE,eAAe;IAO3C,MAAM,CAAC,CAAC,EAAE,eAAe;IAKzB,kBAAkB,CAAC,CAAC,EAAE,eAAe;IAIrC;;;OAGG;IACH,QAAQ;IAER;;;OAGG;IACH,oBAAoB;IAEpB,OAAO,CAAC,MAAM,EAAE,CAAC;CAClB"}
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@@ -118,14 +118,18 @@ var EntitySult = /** @class */ (function () {
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// console.log(`Active entity (name : ${this._name})`);
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this.onActive();
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};
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-
/**
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* invoke when scene bootstrap completed, if entity that added after scene completed like ex: prefab, bullet,... then this function will not invoke
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* @void
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*/
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EntitySult.prototype.bootstrapCompleted = function (_) {
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this.onBootstrapCompleted();
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};
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/**
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* invoke when entity is added into world
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* @void
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*/
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EntitySult.prototype.onActive = function () { };
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/**
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* invoke when scene bootstrap completed, if entity that added after scene completed like ex: prefab, bullet,... then this function will not invoke
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* @void
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*/
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EntitySult.prototype.onBootstrapCompleted = function () { };
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EntitySult.prototype.initial = function (params) { };
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return EntitySult;
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@@ -45,8 +45,16 @@ export declare abstract class Entity<P extends Record<string, any> = Record<stri
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protected abstract onCreateBody(transform: CreateBodyDefine["transform"], options?: CreateBodyDefine["bodyOptions"]): Matter.Body;
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initial({ transform, sprite: spriteComponent, bodyOptions, props, ...params }: EntityInitial<this>): void;
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protected abstract onInitial(): EntityInitial<this>;
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/**
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* invoke before entity setup completed, this is need to provide infomation of name, sprite, animation, animator, transform,...
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* @void
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*/
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protected onPrepare(): EntityPrepare<this>;
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update(): void;
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/**
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* invoke in every frame, this is necessary for logic that need to run in every frame
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* @void
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*/
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onUpdate(): void;
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draw(): void;
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abstract getSpriteWidthHeight(): {
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@@ -1 +1 @@
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-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAwB,MAAM,WAAW,CAAC;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACX,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,aAAK,gBAAgB,GAAG,MAAM,IAAI,CAAC;AAEnC,aAAK,gBAAgB,GAAG;IACtB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC,CAAC;CACjD,CAAC;AAEF,8BAAsB,MAAM,CAC1B,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CACnD,SAAQ,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACzC,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,iBAAiB,CAKhB;IACT,OAAO,CAAC,WAAW,CAAS;IAErB,cAAc,EAAE,OAAO,CAAQ;IAC/B,KAAK,CAAC,EAAE,KAAK,CAAC;IAErB,QAAQ,KAAK,IAAI,IAAI;QACnB,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;QACd,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;IAEF,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,EAG7B;IAED,IAAI,MAAM,IALS,MAAM,CAAC,GAAG,CAAC,CAO7B;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,IAAI,KAAK,MAER;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAO,CAAC,EAAE,gBAAgB;IAkBpC;;;;OAIG;IACH,OAAO,CACL,QAAQ,EAAE,MAAM,EAChB,GAAG,EAAE,gBAAgB,EACrB,UAAU,UAAQ,GACjB,MAAM,IAAI;IAiBb,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,SAAS,EACT,MAAM,EAAE,eAAe,EACvB,WAAW,EACX,KAAU,EACV,GAAG,MAAM,EACV,EAAE,aAAa,CAAC,IAAI,CAAC;IAiDtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;
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{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAwB,MAAM,WAAW,CAAC;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACX,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,aAAK,gBAAgB,GAAG,MAAM,IAAI,CAAC;AAEnC,aAAK,gBAAgB,GAAG;IACtB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,UAAU,GAAG,cAAc,CAAC,UAAU,CAAC,CAAC;CACjD,CAAC;AAEF,8BAAsB,MAAM,CAC1B,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CACnD,SAAQ,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACzC,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,iBAAiB,CAKhB;IACT,OAAO,CAAC,WAAW,CAAS;IAErB,cAAc,EAAE,OAAO,CAAQ;IAC/B,KAAK,CAAC,EAAE,KAAK,CAAC;IAErB,QAAQ,KAAK,IAAI,IAAI;QACnB,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;QACd,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;IAEF,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,EAG7B;IAED,IAAI,MAAM,IALS,MAAM,CAAC,GAAG,CAAC,CAO7B;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,IAAI,KAAK,MAER;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAO,CAAC,EAAE,gBAAgB;IAkBpC;;;;OAIG;IACH,OAAO,CACL,QAAQ,EAAE,MAAM,EAChB,GAAG,EAAE,gBAAgB,EACrB,UAAU,UAAQ,GACjB,MAAM,IAAI;IAiBb,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,SAAS,EACT,MAAM,EAAE,eAAe,EACvB,WAAW,EACX,KAAU,EACV,GAAG,MAAM,EACV,EAAE,aAAa,CAAC,IAAI,CAAC;IAiDtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAEnD;;;OAGG;IACH,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAgBN;;;OAGG;IACH,QAAQ;IAER,IAAI;IAMJ,QAAQ,CAAC,oBAAoB,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAElE,WAAW,CAAC,MAAM,EAAE,MAAM;IAC1B,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,iBAAiB,CAAC,MAAM,EAAE,MAAM;CACjC"}
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@@ -147,6 +147,10 @@ var Entity = /** @class */ (function (_super) {
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(spriteComponentAlt === null || spriteComponentAlt === void 0 ? void 0 : spriteComponentAlt.output()) ||
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new ColorSprite();
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};
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/**
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* invoke before entity setup completed, this is need to provide infomation of name, sprite, animation, animator, transform,...
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* @void
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*/
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Entity.prototype.onPrepare = function () {
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return {};
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};
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@@ -166,6 +170,10 @@ var Entity = /** @class */ (function (_super) {
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jobListener.timeCounter = timeCounter;
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}
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};
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/**
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* invoke in every frame, this is necessary for logic that need to run in every frame
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* @void
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*/
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Entity.prototype.onUpdate = function () { };
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Entity.prototype.draw = function () {
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if (!this.isTerminate) {
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