react-simple-game-engine 0.1.98 → 0.2.0
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- package/lib/classes/scene.d.ts.map +1 -1
- package/lib/classes/scene.js +48 -55
- package/package.json +1 -1
@@ -1 +1 @@
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1
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-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AASlC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EACL,MAAM,EACN,eAAe,EAEf,eAAe,EAEhB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;
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1
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+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AASlC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EACL,MAAM,EACN,eAAe,EAEf,eAAe,EAEhB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAI5C,aAAK,0BAA0B,CAAC,CAAC,SAAS,SAAS,IAAI,CACrD,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KACxB,IAAI,CAAC;AACV,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAC7D,aAAK,0BAA0B,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE3E,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,aAAa,CAAU;IAC/B,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,wBAAwB,CAAwB;IAExD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGpC;IACP,OAAO,CAAC,QAAQ,CAAC,qCAAqC,CACjD;IACL,OAAO,CAAC,QAAQ,CAAC,+BAA+B,CAC3C;IACL,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CACvC;IACL,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IACxC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAgB;IAE7C,SAAgB,MAAM,EAAE,KAAK,EAAE,CAAM;IACrC,SAAgB,OAAO,EAAE,MAAM,EAAE,CAAM;IACvC,SAAgB,SAAS,EAAE,MAAM,CAA8C;IAExE,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,eAAe,CAAC;aAEhB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAY3E,IAAI,EAAE,qCAGL;IAED,IAAI,OAAO,QAEV;IAED,IAAI,sBAAsB,IAAI,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAElE;IAED,IAAI,gBAAgB,IAAI,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAEtD;IAED,IAAI,sBAAsB,CACxB,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAMxD;IAED,IAAI,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAKrE;IAED,OAAO,CAAC,gBAAgB;IAYxB,SAAS,CAAC,eAAe,IAAI,eAAe;IAI5C,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU,IAAI,GAAG;IAI3B,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,4BAA4B,CAAC,IAAI,EAAE,0BAA0B;IAW7D,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,IAAI,CAAC;IAUzE,8BAA8B,CAC5B,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,UAAU,CAAC;IAWxD,mBAAmB,CAAC,CAAC,GAAG,GAAG,EACzB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,8BAA8B,CAAC,YAAY,EAAE,OAAO;IAOpD,qBAAqB,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAOrD,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAQV,aAAa,CAAC,GAAG,EAAE,MAAM;IAIzB,OAAO,CAAC,WAAW;IAUnB,OAAO,CAAC,UAAU;IAcZ,aAAa,CAAC,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC,EAAE;IAcvD,YAAY,CAChB,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,SAAS,CAAA;KAAE,CAAC,EAAE;IAwBxE,UAAU,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAgB5B,SAAS,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAmB3B,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAsBzB,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;QACrC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;KACjC,GAAG,MAAM,CAAC,CAAC,CAAC;IAIb,kBAAkB;IAelB,SAAS,CAAC,MAAM,EAAE,MAAM;IAoBxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAUP"}
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package/lib/classes/scene.js
CHANGED
@@ -34,10 +34,20 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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import { WorldManagement } from "./world-management";
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import { copyProperties, createAssetImage, createAssetSound, parallel, tick, } from "../utils";
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import { Sound } from "./sound";
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import { SoundType } from "../export-enums";
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var MAX_ASSET_PARALLEL_LOAD = 4;
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var Scene = /** @class */ (function () {
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function Scene() {
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this.nativeEventsUnsubscribes = function () { };
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@@ -194,63 +204,45 @@ var Scene = /** @class */ (function () {
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this.manager.gotoScene(tag);
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};
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Scene.prototype.loadSprites = function () {
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var _this_1 = this;
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return this.spritesDecor.map(function (decor) { return __awaiter(_this_1, void 0, void 0, function () {
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var sprite;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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switch (_a.label) {
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetImage(decor.src)];
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case 1:
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sprite = _a.sent();
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this[decor.propertyKey] = sprite;
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this.sprites.push(sprite);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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}); }))];
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetImage(decor.src)];
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case 1:
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_a.sent();
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sprite = _a.sent();
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this[decor.propertyKey] = sprite;
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this.sprites.push(sprite);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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});
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}); });
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};
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Scene.prototype.loadSounds = function () {
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var _this_1 = this;
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return this.soundsDecor.map(function (decor) { return __awaiter(_this_1, void 0, void 0, function () {
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var sound;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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switch (_a.label) {
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetSound(decor.src, decor.type)];
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case 1:
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sound = _a.sent();
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if (decor.volumn) {
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sound.volumn = decor.volumn;
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}
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this[decor.propertyKey] = sound;
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this.sounds.push(sound);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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}); }))];
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetSound(decor.src, decor.type)];
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case 1:
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_a.sent();
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sound = _a.sent();
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if (decor.volumn) {
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sound.volumn = decor.volumn;
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}
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this[decor.propertyKey] = sound;
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this.sounds.push(sound);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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});
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}); });
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};
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Scene.prototype.createSprites = function () {
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var srcables = [];
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return [2 /*return*/, sprite];
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}
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});
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}); },
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}); }, MAX_ASSET_PARALLEL_LOAD)];
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});
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});
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};
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@@ -303,7 +295,7 @@ var Scene = /** @class */ (function () {
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return [2 /*return*/, sound];
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}
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});
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}); },
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}); }, MAX_ASSET_PARALLEL_LOAD)];
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});
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});
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};
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@@ -338,7 +330,7 @@ var Scene = /** @class */ (function () {
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}
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});
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});
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},
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}, MAX_ASSET_PARALLEL_LOAD)];
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case 1:
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_a.sent();
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return [2 /*return*/];
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@@ -380,7 +372,7 @@ var Scene = /** @class */ (function () {
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}
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});
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});
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},
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}, MAX_ASSET_PARALLEL_LOAD)];
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case 1:
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_a.sent();
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return [2 /*return*/];
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@@ -402,14 +394,15 @@ var Scene = /** @class */ (function () {
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// if delay less than 0, it will wait forever
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_a.sent();
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this.loadedAssets = false;
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return [4 /*yield*/,
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this.loadSprites(),
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this.onLoadAssets(),
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]).catch(function (err) {
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console.warn("Load assets fail", err.toString());
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return [4 /*yield*/, parallel(__spreadArray(__spreadArray([], this.loadSounds(), true), this.loadSprites(), true), function (func) { return func; }, 5).catch(function (err) {
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console.warn("[1] Load assets fail", err.toString());
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})];
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case 2:
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_a.sent();
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return [4 /*yield*/, this.onLoadAssets().catch(function (err) {
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console.warn("[2] Load assets fail", err.toString());
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})];
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case 3:
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_a.sent();
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this.loadedAssets = true;
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return [2 /*return*/];
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