react-simple-game-engine 0.1.98 → 0.1.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AASlC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EACL,MAAM,EACN,eAAe,EAEf,eAAe,EAEhB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,aAAK,0BAA0B,CAAC,CAAC,SAAS,SAAS,IAAI,CACrD,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KACxB,IAAI,CAAC;AACV,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAC7D,aAAK,0BAA0B,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE3E,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,aAAa,CAAU;IAC/B,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,wBAAwB,CAAwB;IAExD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGpC;IACP,OAAO,CAAC,QAAQ,CAAC,qCAAqC,CACjD;IACL,OAAO,CAAC,QAAQ,CAAC,+BAA+B,CAC3C;IACL,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CACvC;IACL,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IACxC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAgB;IAE7C,SAAgB,MAAM,EAAE,KAAK,EAAE,CAAM;IACrC,SAAgB,OAAO,EAAE,MAAM,EAAE,CAAM;IACvC,SAAgB,SAAS,EAAE,MAAM,CAA8C;IAExE,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,eAAe,CAAC;aAEhB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAY3E,IAAI,EAAE,qCAGL;IAED,IAAI,OAAO,QAEV;IAED,IAAI,sBAAsB,IAAI,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAElE;IAED,IAAI,gBAAgB,IAAI,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAEtD;IAED,IAAI,sBAAsB,CACxB,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAMxD;IAED,IAAI,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAKrE;IAED,OAAO,CAAC,gBAAgB;IAYxB,SAAS,CAAC,eAAe,IAAI,eAAe;IAI5C,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU,IAAI,GAAG;IAI3B,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,4BAA4B,CAAC,IAAI,EAAE,0BAA0B;IAW7D,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,IAAI,CAAC;IAUzE,8BAA8B,CAC5B,IAAI,EAAE,0BAA0B,CAAC,SAAS,CAAC,UAAU,CAAC;IAWxD,mBAAmB,CAAC,CAAC,GAAG,GAAG,EACzB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,8BAA8B,CAAC,YAAY,EAAE,OAAO;IAOpD,qBAAqB,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAOrD,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAQV,aAAa,CAAC,GAAG,EAAE,MAAM;YAIX,WAAW;YAgBX,UAAU;IAoBlB,aAAa,CAAC,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC,EAAE;IAcvD,YAAY,CAChB,GAAG,QAAQ,EAAE,CAAC,MAAM,GAAG;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,SAAS,CAAA;KAAE,CAAC,EAAE;IAwBxE,UAAU,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAgB5B,SAAS,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE;IAmB3B,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAkBzB,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;QACrC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;KACjC,GAAG,MAAM,CAAC,CAAC,CAAC;IAIb,kBAAkB;IAelB,SAAS,CAAC,MAAM,EAAE,MAAM;IAoBxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAUP"}
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package/lib/classes/scene.js
CHANGED
@@ -198,7 +198,7 @@ var Scene = /** @class */ (function () {
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var _this_1 = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/,
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case 0: return [4 /*yield*/, parallel(this.spritesDecor, function (decor) { return __awaiter(_this_1, void 0, void 0, function () {
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var sprite;
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return __generator(this, function (_a) {
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switch (_a.label) {
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@@ -213,7 +213,9 @@ var Scene = /** @class */ (function () {
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case 2: return [2 /*return*/];
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}
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});
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}); }))
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}); }, 5).catch(function (err) {
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console.warn("Load sprites fail", err.toString());
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})];
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case 1:
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_a.sent();
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return [2 /*return*/];
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@@ -226,7 +228,7 @@ var Scene = /** @class */ (function () {
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var _this_1 = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/,
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case 0: return [4 /*yield*/, parallel(this.soundsDecor, function (decor) { return __awaiter(_this_1, void 0, void 0, function () {
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var sound;
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return __generator(this, function (_a) {
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switch (_a.label) {
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@@ -244,7 +246,9 @@ var Scene = /** @class */ (function () {
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case 2: return [2 /*return*/];
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}
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});
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}); }))
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}); }, 5).catch(function (err) {
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console.warn("Load sounds fail", err.toString());
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})];
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case 1:
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_a.sent();
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return [2 /*return*/];
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