react-simple-game-engine 0.1.9 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,11 +4,13 @@ import { LogicComponent } from "./logic-component";
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  import { SceneManagement } from "./scene-management";
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  import { EntitySult } from "./entities/entity-sult";
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  declare type LoadAssetsListener = (loadedAssets: boolean) => void;
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+ declare type EntityPropsChangeListener = <V = any>(value: V) => void;
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  export declare abstract class Scene<UIP = any> {
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  private ui;
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  private worldManagement;
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  private _loadedAssets;
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  private loadAssetsListener;
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+ private entityPropsChangeListeners;
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  assetsDelay: number;
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  tag: string;
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  manager: SceneManagement;
@@ -21,6 +23,8 @@ export declare abstract class Scene<UIP = any> {
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  protected getUIProps(): UIP;
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  get loadedAssets(): boolean;
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  private set loadedAssets(value);
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+ emitEntityPropsChangeListener<V = any>(name: string, value: V): void;
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+ onEntityPropsChangeListener(name: string, func: EntityPropsChangeListener): () => void;
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  onLoadAssetNotify(func: LoadAssetsListener): void;
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  destructor(): void;
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  switchToScene(tag: string): void;
@@ -1 +1 @@
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- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAIpD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAEzC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAS3E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAWxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAQP"}
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+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAIpD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAE7D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,0BAA0B,CAG3B;IAEA,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAS3E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,6BAA6B,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAO7D,2BAA2B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,yBAAyB;IAczE,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAWxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAQP"}
@@ -38,6 +38,7 @@ import { WorldManagement } from "./world-management";
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  import { tick } from "../utils";
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  var Scene = /** @class */ (function () {
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  function Scene() {
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+ this.entityPropsChangeListeners = {};
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  this.assetsDelay = 0;
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  this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
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  this.tag = this.constructor.tag;
@@ -76,6 +77,24 @@ var Scene = /** @class */ (function () {
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  enumerable: false,
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  configurable: true
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  });
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+ Scene.prototype.emitEntityPropsChangeListener = function (name, value) {
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+ var listeners = this.entityPropsChangeListeners[name] || [];
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+ for (var _i = 0, listeners_1 = listeners; _i < listeners_1.length; _i++) {
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+ var listener = listeners_1[_i];
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+ listener(value);
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+ }
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+ };
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+ Scene.prototype.onEntityPropsChangeListener = function (name, func) {
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+ var listeners = (this.entityPropsChangeListeners[name] =
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+ this.entityPropsChangeListeners[name] || []);
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+ listeners.push(func);
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+ return function () {
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+ var index = listeners.indexOf(func);
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+ if (index > -1) {
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+ listeners.splice(index, 1);
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+ }
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+ };
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+ };
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  Scene.prototype.onLoadAssetNotify = function (func) {
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  this.loadAssetsListener = func;
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  };
@@ -37,5 +37,5 @@ export function SceneRunner(_a) {
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  right: 0,
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  userSelect: "none",
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  zIndex: 2,
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- } }, { children: _jsx(current.UI, __assign({}, current.UIProps)) }))] }))) : (assetsLoader);
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+ } }, { children: _jsx(current.UI, __assign({ scene: current }, current.UIProps)) }))] }))) : (assetsLoader);
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.1.9",
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+ "version": "0.1.10",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",