react-simple-game-engine 0.1.86 → 0.1.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/p5.d.ts +4 -0
- package/lib/classes/p5.d.ts.map +1 -1
- package/lib/classes/p5.js +28 -0
- package/lib/classes/particle.js +2 -2
- package/lib/classes/scaler.d.ts +11 -10
- package/lib/classes/scaler.d.ts.map +1 -1
- package/lib/classes/scaler.js +34 -26
- package/lib/classes/sprites/sprite.js +2 -2
- package/lib/ui-components/scene-runner.js +2 -2
- package/package.json +1 -1
package/lib/classes/p5.d.ts
CHANGED
@@ -7,6 +7,10 @@ export declare class P5 extends p5 {
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scaler: Scaler;
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running: boolean;
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constructor(sketch: (p5: P5) => void, scaler: Scaler);
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+
get gameWidth(): number;
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get gameHeight(): number;
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get gameMouseX(): number;
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get gameMouseY(): number;
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choose<I = any>(collection: Collection<I>): I;
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}
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export {};
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package/lib/classes/p5.d.ts.map
CHANGED
@@ -1 +1 @@
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1
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-
{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IAGqB,MAAM,EAAE,MAAM;IAF3D,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI,EAAS,MAAM,EAAE,MAAM;IAK3D,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IAGqB,MAAM,EAAE,MAAM;IAF3D,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI,EAAS,MAAM,EAAE,MAAM;IAK3D,IAAI,SAAS,WAEZ;IAED,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,WAEb;IAED,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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package/lib/classes/p5.js
CHANGED
@@ -23,6 +23,34 @@ var P5 = /** @class */ (function (_super) {
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window.Renderer = _this;
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return _this;
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}
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Object.defineProperty(P5.prototype, "gameWidth", {
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get: function () {
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return this.scaler.gameSize.width;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(P5.prototype, "gameHeight", {
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get: function () {
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return this.scaler.gameSize.height;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(P5.prototype, "gameMouseX", {
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get: function () {
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return this.mouseX + this.scaler.deltaOfScale.x;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(P5.prototype, "gameMouseY", {
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get: function () {
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return this.mouseY + this.scaler.deltaOfScale.y;
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},
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enumerable: false,
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configurable: true
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});
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P5.prototype.choose = function (collection) {
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var lastItem = collection[collection.length - 1];
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var restItems = collection.slice(0, collection.length - 1);
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package/lib/classes/particle.js
CHANGED
@@ -82,8 +82,8 @@ var Particle = /** @class */ (function (_super) {
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Particle.prototype.draw = function () {
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Renderer.push();
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Renderer.noStroke();
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var
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Renderer.translate(this.x - this.camera.x +
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var deltaOfScale = Renderer.scaler.deltaOfScale;
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Renderer.translate(this.x - this.camera.x + deltaOfScale.x, this.y - this.camera.y + deltaOfScale.y);
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Renderer.rotate(this.angle);
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var color = __spreadArray([], this.color, true);
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var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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package/lib/classes/scaler.d.ts
CHANGED
@@ -5,23 +5,24 @@ export declare class Scaler {
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private readonly _gameSize;
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private _layoutMode;
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private _value;
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private _deltaOfScale;
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private _deltaOfScaleForUI;
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constructor(_canvasSize: Size, _gameSize: Size, _layoutMode: LayoutMode);
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get
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get gameSize(): Size;
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get canvasSize(): Size;
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get layoutMode(): LayoutMode;
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get scaledSize(): {
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width: number;
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height: number;
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};
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get deltaToCenterForCanvas(): {
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get deltaOfScaleForUI(): {
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x: number;
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y: number;
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};
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get
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get deltaOfScale(): {
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x: number;
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y: number;
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};
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get value(): number;
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get gameSize(): Size;
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get canvasSize(): Size;
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get layoutMode(): LayoutMode;
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private get scaledSize();
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private updateDeltaOfScale;
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private updateDeltaOfScaleForUI;
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set gameSize(_gameSize: Size);
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set canvasSize(_canvasSize: Size);
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set layoutMode(_layoutMode: LayoutMode);
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@@ -1 +1 @@
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-
{"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;
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{"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAKf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IANrB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,kBAAkB,CAA2B;gBAElC,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,iBAAiB;;;MAEpB;IAED,IAAI,YAAY;;;MAEf;IAED,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,IAuCY,IAAI,CArC3B;IAED,IAAI,UAAU,IAwCc,IAAI,CAtC/B;IAED,IAAI,UAAU,IAyCc,UAAU,CAvCrC;IAED,OAAO,KAAK,UAAU,GAKrB;IAED,OAAO,CAAC,kBAAkB;IAU1B,OAAO,CAAC,uBAAuB;IAU/B,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,OAAO,CAAC,MAAM;CAkBf"}
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package/lib/classes/scaler.js
CHANGED
@@ -7,6 +7,20 @@ var Scaler = /** @class */ (function () {
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this._layoutMode = _layoutMode;
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this.update();
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}
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Object.defineProperty(Scaler.prototype, "deltaOfScaleForUI", {
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get: function () {
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return this._deltaOfScaleForUI;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scaler.prototype, "deltaOfScale", {
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get: function () {
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return this._deltaOfScale;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scaler.prototype, "value", {
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get: function () {
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return this._value;
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@@ -57,32 +71,24 @@ var Scaler = /** @class */ (function () {
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enumerable: false,
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configurable: true
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});
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return {
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x: deltaW / 2,
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y: deltaH / 2,
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};
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},
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enumerable: false,
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configurable: true
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});
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Scaler.prototype.updateDeltaOfScale = function () {
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var _scaleSize = this.scaledSize;
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var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
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var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
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this._deltaOfScale = {
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x: deltaW / this._value / 2,
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y: deltaH / this._value / 2,
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};
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};
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Scaler.prototype.updateDeltaOfScaleForUI = function () {
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var _scaleSize = this.scaledSize;
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var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
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var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
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this._deltaOfScaleForUI = {
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x: deltaW / 2,
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y: deltaH / 2,
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};
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};
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Scaler.prototype.update = function () {
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if (this._layoutMode === LayoutMode.LANDSCAPE) {
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if (this._canvasSize.width >= this._canvasSize.height) {
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@@ -100,6 +106,8 @@ var Scaler = /** @class */ (function () {
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this._value = this._canvasSize.height / this._gameSize.height;
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}
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}
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this.updateDeltaOfScale();
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this.updateDeltaOfScaleForUI();
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};
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return Scaler;
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}());
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@@ -44,8 +44,8 @@ var Sprite = /** @class */ (function () {
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var _a = this.entity, body = _a.body, position = _a.position, camera = _a.camera;
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Renderer.push();
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Renderer.noStroke();
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var
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Renderer.translate(position.x - camera.x +
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var deltaOfScale = Renderer.scaler.deltaOfScale;
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Renderer.translate(position.x - camera.x + deltaOfScale.x, position.y - camera.y + deltaOfScale.y);
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Renderer.rotate(body.angle);
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this.onDraw();
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Renderer.pop();
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@@ -69,8 +69,8 @@ export function SceneRunner(_a) {
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userSelect: "none",
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zIndex: 2,
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} }, { children: _jsx("div", __assign({ style: __assign({ width: width, height: height, transform: "scale(".concat(refScaler.current.value, ")"), transformOrigin: "left top", position: "relative" }, (function () {
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var
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return { left:
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var deltaOfScaleForUI = refScaler.current.deltaOfScaleForUI;
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return { left: deltaOfScaleForUI.x, top: deltaOfScaleForUI.y };
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})()) }, { children: !current.loadedAssets ? (assetsLoader) : (_jsx(_Fragment, { children: isBootDone ? (_jsx("div", __assign({ style: {
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width: "100%",
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height: "100%",
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