react-simple-game-engine 0.1.84 → 0.1.87

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,6 +7,10 @@ export declare class P5 extends p5 {
7
7
  scaler: Scaler;
8
8
  running: boolean;
9
9
  constructor(sketch: (p5: P5) => void, scaler: Scaler);
10
+ get gameWidth(): number;
11
+ get gameHeight(): number;
12
+ get gameMouseX(): number;
13
+ get gameMouseY(): number;
10
14
  choose<I = any>(collection: Collection<I>): I;
11
15
  }
12
16
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IAGqB,MAAM,EAAE,MAAM;IAF3D,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI,EAAS,MAAM,EAAE,MAAM;IAK3D,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
1
+ {"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IAGqB,MAAM,EAAE,MAAM;IAF3D,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI,EAAS,MAAM,EAAE,MAAM;IAK3D,IAAI,SAAS,WAEZ;IAED,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,WAEb;IAED,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
package/lib/classes/p5.js CHANGED
@@ -23,6 +23,34 @@ var P5 = /** @class */ (function (_super) {
23
23
  window.Renderer = _this;
24
24
  return _this;
25
25
  }
26
+ Object.defineProperty(P5.prototype, "gameWidth", {
27
+ get: function () {
28
+ return this.scaler.gameSize.width;
29
+ },
30
+ enumerable: false,
31
+ configurable: true
32
+ });
33
+ Object.defineProperty(P5.prototype, "gameHeight", {
34
+ get: function () {
35
+ return this.scaler.gameSize.height;
36
+ },
37
+ enumerable: false,
38
+ configurable: true
39
+ });
40
+ Object.defineProperty(P5.prototype, "gameMouseX", {
41
+ get: function () {
42
+ return this.mouseX + this.scaler.deltaOfScale.x;
43
+ },
44
+ enumerable: false,
45
+ configurable: true
46
+ });
47
+ Object.defineProperty(P5.prototype, "gameMouseY", {
48
+ get: function () {
49
+ return this.mouseY + this.scaler.deltaOfScale.y;
50
+ },
51
+ enumerable: false,
52
+ configurable: true
53
+ });
26
54
  P5.prototype.choose = function (collection) {
27
55
  var lastItem = collection[collection.length - 1];
28
56
  var restItems = collection.slice(0, collection.length - 1);
@@ -82,8 +82,8 @@ var Particle = /** @class */ (function (_super) {
82
82
  Particle.prototype.draw = function () {
83
83
  Renderer.push();
84
84
  Renderer.noStroke();
85
- var deltaToCenter = Renderer.scaler.deltaToCenterForCanvas;
86
- Renderer.translate(this.x - this.camera.x + deltaToCenter.x, this.y - this.camera.y + deltaToCenter.y);
85
+ var deltaOfScale = Renderer.scaler.deltaOfScale;
86
+ Renderer.translate(this.x - this.camera.x + deltaOfScale.x, this.y - this.camera.y + deltaOfScale.y);
87
87
  Renderer.rotate(this.angle);
88
88
  var color = __spreadArray([], this.color, true);
89
89
  var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
@@ -5,23 +5,24 @@ export declare class Scaler {
5
5
  private readonly _gameSize;
6
6
  private _layoutMode;
7
7
  private _value;
8
+ private _deltaOfScale;
9
+ private _deltaOfScaleForUI;
8
10
  constructor(_canvasSize: Size, _gameSize: Size, _layoutMode: LayoutMode);
9
- get value(): number;
10
- get gameSize(): Size;
11
- get canvasSize(): Size;
12
- get layoutMode(): LayoutMode;
13
- get scaledSize(): {
14
- width: number;
15
- height: number;
16
- };
17
- get deltaToCenterForCanvas(): {
11
+ get deltaOfScaleForUI(): {
18
12
  x: number;
19
13
  y: number;
20
14
  };
21
- get deltaToCenterForUI(): {
15
+ get deltaOfScale(): {
22
16
  x: number;
23
17
  y: number;
24
18
  };
19
+ get value(): number;
20
+ get gameSize(): Size;
21
+ get canvasSize(): Size;
22
+ get layoutMode(): LayoutMode;
23
+ private get scaledSize();
24
+ private updateDeltaOfScale;
25
+ private updateDeltaOfScaleForUI;
25
26
  set gameSize(_gameSize: Size);
26
27
  set canvasSize(_canvasSize: Size);
27
28
  set layoutMode(_layoutMode: LayoutMode);
@@ -1 +1 @@
1
- {"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAGf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IAJrB,OAAO,CAAC,MAAM,CAAS;gBAEJ,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,IAuCY,IAAI,CArC3B;IAED,IAAI,UAAU,IAwCc,IAAI,CAtC/B;IAED,IAAI,UAAU,IAyCc,UAAU,CAvCrC;IAED,IAAI,UAAU;;;MAKb;IAED,IAAI,sBAAsB;;;MAQzB;IAED,IAAI,kBAAkB;;;MAQrB;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,OAAO,CAAC,MAAM;CAef"}
1
+ {"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAKf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IANrB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,kBAAkB,CAA2B;gBAElC,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,iBAAiB;;;MAEpB;IAED,IAAI,YAAY;;;MAEf;IAED,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,IAuCY,IAAI,CArC3B;IAED,IAAI,UAAU,IAwCc,IAAI,CAtC/B;IAED,IAAI,UAAU,IAyCc,UAAU,CAvCrC;IAED,OAAO,KAAK,UAAU,GAKrB;IAED,OAAO,CAAC,kBAAkB;IAU1B,OAAO,CAAC,uBAAuB;IAU/B,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,OAAO,CAAC,MAAM;CAkBf"}
@@ -7,6 +7,20 @@ var Scaler = /** @class */ (function () {
7
7
  this._layoutMode = _layoutMode;
8
8
  this.update();
9
9
  }
10
+ Object.defineProperty(Scaler.prototype, "deltaOfScaleForUI", {
11
+ get: function () {
12
+ return this._deltaOfScaleForUI;
13
+ },
14
+ enumerable: false,
15
+ configurable: true
16
+ });
17
+ Object.defineProperty(Scaler.prototype, "deltaOfScale", {
18
+ get: function () {
19
+ return this._deltaOfScale;
20
+ },
21
+ enumerable: false,
22
+ configurable: true
23
+ });
10
24
  Object.defineProperty(Scaler.prototype, "value", {
11
25
  get: function () {
12
26
  return this._value;
@@ -57,32 +71,24 @@ var Scaler = /** @class */ (function () {
57
71
  enumerable: false,
58
72
  configurable: true
59
73
  });
60
- Object.defineProperty(Scaler.prototype, "deltaToCenterForCanvas", {
61
- get: function () {
62
- var _scaleSize = this.scaledSize;
63
- var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
64
- var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
65
- return {
66
- x: deltaW / this._value / 2,
67
- y: deltaH / this._value / 2,
68
- };
69
- },
70
- enumerable: false,
71
- configurable: true
72
- });
73
- Object.defineProperty(Scaler.prototype, "deltaToCenterForUI", {
74
- get: function () {
75
- var _scaleSize = this.scaledSize;
76
- var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
77
- var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
78
- return {
79
- x: deltaW / 2,
80
- y: deltaH / 2,
81
- };
82
- },
83
- enumerable: false,
84
- configurable: true
85
- });
74
+ Scaler.prototype.updateDeltaOfScale = function () {
75
+ var _scaleSize = this.scaledSize;
76
+ var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
77
+ var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
78
+ this._deltaOfScale = {
79
+ x: deltaW / this._value / 2,
80
+ y: deltaH / this._value / 2,
81
+ };
82
+ };
83
+ Scaler.prototype.updateDeltaOfScaleForUI = function () {
84
+ var _scaleSize = this.scaledSize;
85
+ var deltaW = Math.abs(this._canvasSize.width - _scaleSize.width);
86
+ var deltaH = Math.abs(this._canvasSize.height - _scaleSize.height);
87
+ this._deltaOfScaleForUI = {
88
+ x: deltaW / 2,
89
+ y: deltaH / 2,
90
+ };
91
+ };
86
92
  Scaler.prototype.update = function () {
87
93
  if (this._layoutMode === LayoutMode.LANDSCAPE) {
88
94
  if (this._canvasSize.width >= this._canvasSize.height) {
@@ -100,6 +106,8 @@ var Scaler = /** @class */ (function () {
100
106
  this._value = this._canvasSize.height / this._gameSize.height;
101
107
  }
102
108
  }
109
+ this.updateDeltaOfScale();
110
+ this.updateDeltaOfScaleForUI();
103
111
  };
104
112
  return Scaler;
105
113
  }());
@@ -44,8 +44,8 @@ var Sprite = /** @class */ (function () {
44
44
  var _a = this.entity, body = _a.body, position = _a.position, camera = _a.camera;
45
45
  Renderer.push();
46
46
  Renderer.noStroke();
47
- var deltaToCenter = Renderer.scaler.deltaToCenterForCanvas;
48
- Renderer.translate(position.x - camera.x + deltaToCenter.x, position.y - camera.y + deltaToCenter.y);
47
+ var deltaOfScale = Renderer.scaler.deltaOfScale;
48
+ Renderer.translate(position.x - camera.x + deltaOfScale.x, position.y - camera.y + deltaOfScale.y);
49
49
  Renderer.rotate(body.angle);
50
50
  this.onDraw();
51
51
  Renderer.pop();
@@ -1 +1 @@
1
- {"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,UAAiC,GAClC,EAAE,gBAAgB,eAiHlB"}
1
+ {"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,UAAiC,GAClC,EAAE,gBAAgB,eA2GlB"}
@@ -54,29 +54,25 @@ export function SceneRunner(_a) {
54
54
  }
55
55
  return (AssetsLoader !== null && AssetsLoader !== void 0 ? AssetsLoader : _jsx("div", { children: "Assets loading..." }));
56
56
  }, [AssetsLoader]);
57
- return (_jsx("div", __assign({ style: {
57
+ return (_jsxs("div", __assign({ style: {
58
58
  width: windowSize.width,
59
59
  height: windowSize.height,
60
60
  overflow: "hidden",
61
61
  position: "relative",
62
62
  boxSizing: "border-box",
63
- } }, { children: current.loadedAssets ? (_jsxs(_Fragment, { children: [_jsx(Sketch, { onSetup: setup, onDraw: draw, scaler: refScaler.current }), _jsx("div", __assign({ style: {
64
- position: "absolute",
65
- top: 0,
66
- left: 0,
67
- width: "100%",
68
- height: "100%",
69
- userSelect: "none",
70
- zIndex: 2,
71
- } }, { children: _jsx("div", __assign({ style: __assign({ width: width, height: height, transform: "scale(".concat(refScaler.current.value, ")"), transformOrigin: "left top", position: "relative" }, (function () {
72
- var deltaToCenter = refScaler.current.deltaToCenterForUI;
73
- return { left: deltaToCenter.x, top: deltaToCenter.y };
74
- })()) }, { children: isBootDone ? (_jsx("div", __assign({ style: {
63
+ } }, { children: [current.loadedAssets && (_jsx(Sketch, { onSetup: setup, onDraw: draw, scaler: refScaler.current })), _jsx("div", __assign({ style: {
64
+ position: "absolute",
65
+ top: 0,
66
+ left: 0,
67
+ width: "100%",
68
+ height: "100%",
69
+ userSelect: "none",
70
+ zIndex: 2,
71
+ } }, { children: _jsx("div", __assign({ style: __assign({ width: width, height: height, transform: "scale(".concat(refScaler.current.value, ")"), transformOrigin: "left top", position: "relative" }, (function () {
72
+ var deltaOfScaleForUI = refScaler.current.deltaOfScaleForUI;
73
+ return { left: deltaOfScaleForUI.x, top: deltaOfScaleForUI.y };
74
+ })()) }, { children: !current.loadedAssets ? (assetsLoader) : (_jsx(_Fragment, { children: isBootDone ? (_jsx("div", __assign({ style: {
75
75
  width: "100%",
76
76
  height: "100%",
77
- } }, { children: _jsx(current.UI, __assign({ scene: current }, current.UIProps)) }))) : (_jsx("div", {})) })) }))] })) : (_jsx("div", __assign({ style: {
78
- width: "100%",
79
- height: "100%",
80
- transform: "scale(".concat(refScaler.current.value, ")"),
81
- } }, { children: assetsLoader }))) })));
77
+ } }, { children: _jsx(current.UI, __assign({ scene: current }, current.UIProps)) }))) : (_jsx("div", {})) })) })) }))] })));
82
78
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-simple-game-engine",
3
- "version": "0.1.84",
3
+ "version": "0.1.87",
4
4
  "description": "",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib",