react-simple-game-engine 0.1.32 → 0.1.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,11 +4,12 @@ import { WorldManagement } from "./world-management";
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export declare class LogicComponent<C extends Initialler = Initialler> {
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private readonly configale;
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private readonly _isPrefab?;
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private _worldManagement;
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constructor(configale: Configable<C>, _isPrefab?: boolean | undefined);
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get isPrefab(): boolean | undefined;
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-
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output({ worldManagement, ...
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set worldManagement(_worldManagement: WorldManagement);
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output({ worldManagement, ...targetParams }?: {
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worldManagement?: WorldManagement;
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} &
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} & Configation<C>): C;
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}
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//# sourceMappingURL=logic-component.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;
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{"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAK1D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU;IAGzD,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;IAH7B,OAAO,CAAC,gBAAgB,CAAmB;gBAExB,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,qBAAS;IAGtC,IAAI,QAAQ,wBAEX;IAED,IAAI,eAAe,CAAC,gBAAgB,EAAE,eAAe,EAMpD;IAED,MAAM,CAAC,EACL,eAAe,EACf,GAAG,YAAY,EAChB,GAAE;QACD,eAAe,CAAC,EAAE,eAAe,CAAC;KACnC,GAAG,WAAW,CAAC,CAAC,CAAM;CA4CxB"}
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@@ -20,6 +20,7 @@ var __rest = (this && this.__rest) || function (s, e) {
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}
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return t;
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};
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import { Entity } from "./entities/entity";
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import { EntitySult } from "./entities/entity-sult";
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var LogicComponent = /** @class */ (function () {
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function LogicComponent(configale, _isPrefab) {
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@@ -33,25 +34,40 @@ var LogicComponent = /** @class */ (function () {
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enumerable: false,
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configurable: true
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});
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-
LogicComponent.prototype
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Object.defineProperty(LogicComponent.prototype, "worldManagement", {
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set: function (_worldManagement) {
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if (this._worldManagement) {
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console.warn("Cant change worldManagement");
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}
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else {
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this._worldManagement = _worldManagement;
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}
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},
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enumerable: false,
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configurable: true
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});
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LogicComponent.prototype.output = function (_a) {
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if (_a === void 0) { _a = {}; }
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var worldManagement = _a.worldManagement,
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var worldManagement = _a.worldManagement, targetParams = __rest(_a, ["worldManagement"]);
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var configale = this.configale;
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var _b = Array.isArray(configale)
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? configale
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: [configale], Class = _b[0], _c = _b[1], params = _c === void 0 ? {} : _c;
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var c = new Class();
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if (
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-
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if (worldManagement) {
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this.worldManagement = worldManagement;
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}
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if (c instanceof EntitySult) {
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c.preInitial(this._worldManagement);
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}
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if (c instanceof Entity) {
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var _d = params, transform = _d.transform, bodyOptions = _d.bodyOptions, props = _d.props, restParams = __rest(_d, ["transform", "bodyOptions", "props"]);
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var extraTransform = targetParams.transform, extraBodyOptions = targetParams.bodyOptions, extraProps = targetParams.props, extraRestParams = __rest(targetParams, ["transform", "bodyOptions", "props"]);
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c.initial(__assign(__assign({ transform: __assign(__assign({}, transform), extraTransform), bodyOptions: __assign(__assign({}, bodyOptions), extraBodyOptions), props: __assign(__assign({}, props), extraProps) }, restParams), extraRestParams));
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}
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else {
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c.initial(__assign(__assign({}, params), targetParams));
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}
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c.initial(this.onTargetInitial(params, extraParams));
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return c;
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};
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return LogicComponent;
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package/lib/classes/scene.d.ts
CHANGED
@@ -34,7 +34,7 @@ export declare abstract class Scene<UIP = any> {
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onLoadAssets(): Promise<void>;
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getPrefab<C extends EntitySult>(Class: {
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new (...args: any[]): Prefab<C>;
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}): Prefab<
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}): Prefab<C>;
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bootstrap(camera: Camera): void;
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protected onDraw(): void;
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protected onUpdate(): void;
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@@ -1 +1 @@
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-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAE7D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,0BAA0B,CAG3B;IACP,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAEjC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAS3E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,6BAA6B,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAO7D,2BAA2B,CAAC,CAAC,GAAG,GAAG,EACjC,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;
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{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAE7D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,0BAA0B,CAG3B;IACP,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAEjC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAS3E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,6BAA6B,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAO7D,2BAA2B,CAAC,CAAC,GAAG,GAAG,EACjC,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;QACrC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;KACjC,GAAG,MAAM,CAAC,CAAC,CAAC;IAIb,SAAS,CAAC,MAAM,EAAE,MAAM;IAkBxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAUP"}
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package/lib/classes/scene.js
CHANGED
@@ -143,6 +143,7 @@ var Scene = /** @class */ (function () {
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this.worldManagement = new WorldManagement(camera, this);
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var components = this.getComponents(camera).filter(function (comp) {
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if (comp.isPrefab) {
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comp.worldManagement = _this.worldManagement;
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_this.prefabs.push(comp);
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return false;
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}
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