react-simple-game-engine 0.1.32 → 0.1.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,11 +4,12 @@ import { WorldManagement } from "./world-management";
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  export declare class LogicComponent<C extends Initialler = Initialler> {
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  private readonly configale;
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  private readonly _isPrefab?;
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+ private _worldManagement;
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  constructor(configale: Configable<C>, _isPrefab?: boolean | undefined);
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  get isPrefab(): boolean | undefined;
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- protected onTargetInitial(params: Configation<C>, ...args: any[]): Configation<C>;
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- output({ worldManagement, ...extraParams }?: {
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+ set worldManagement(_worldManagement: WorldManagement);
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+ output({ worldManagement, ...targetParams }?: {
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  worldManagement?: WorldManagement;
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- } & Record<string, any>): C;
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+ } & Configation<C>): C;
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  }
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  //# sourceMappingURL=logic-component.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAG1D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU;IAEzD,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;gBADV,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,qBAAS;IAGtC,IAAI,QAAQ,wBAEX;IAED,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE;IAIhE,MAAM,CAAC,EACL,eAAe,EACf,GAAG,WAAW,EACf,GAAE;QAAE,eAAe,CAAC,EAAE,eAAe,CAAA;KAAE,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAM;CAYpE"}
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+ {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAK1D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU;IAGzD,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;IAH7B,OAAO,CAAC,gBAAgB,CAAmB;gBAExB,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,qBAAS;IAGtC,IAAI,QAAQ,wBAEX;IAED,IAAI,eAAe,CAAC,gBAAgB,EAAE,eAAe,EAMpD;IAED,MAAM,CAAC,EACL,eAAe,EACf,GAAG,YAAY,EAChB,GAAE;QACD,eAAe,CAAC,EAAE,eAAe,CAAC;KACnC,GAAG,WAAW,CAAC,CAAC,CAAM;CA4CxB"}
@@ -20,6 +20,7 @@ var __rest = (this && this.__rest) || function (s, e) {
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  }
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  return t;
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  };
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+ import { Entity } from "./entities/entity";
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  import { EntitySult } from "./entities/entity-sult";
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  var LogicComponent = /** @class */ (function () {
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  function LogicComponent(configale, _isPrefab) {
@@ -33,25 +34,40 @@ var LogicComponent = /** @class */ (function () {
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  enumerable: false,
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  configurable: true
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  });
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- LogicComponent.prototype.onTargetInitial = function (params) {
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- var args = [];
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- for (var _i = 1; _i < arguments.length; _i++) {
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- args[_i - 1] = arguments[_i];
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- }
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- return __assign({}, params);
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- };
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+ Object.defineProperty(LogicComponent.prototype, "worldManagement", {
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+ set: function (_worldManagement) {
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+ if (this._worldManagement) {
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+ console.warn("Cant change worldManagement");
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+ }
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+ else {
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+ this._worldManagement = _worldManagement;
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+ }
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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  LogicComponent.prototype.output = function (_a) {
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  if (_a === void 0) { _a = {}; }
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- var worldManagement = _a.worldManagement, extraParams = __rest(_a, ["worldManagement"]);
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+ var worldManagement = _a.worldManagement, targetParams = __rest(_a, ["worldManagement"]);
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  var configale = this.configale;
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  var _b = Array.isArray(configale)
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  ? configale
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  : [configale], Class = _b[0], _c = _b[1], params = _c === void 0 ? {} : _c;
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  var c = new Class();
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- if (c instanceof EntitySult && worldManagement) {
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- c.preInitial(worldManagement);
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+ if (worldManagement) {
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+ this.worldManagement = worldManagement;
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+ }
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+ if (c instanceof EntitySult) {
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+ c.preInitial(this._worldManagement);
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+ }
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+ if (c instanceof Entity) {
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+ var _d = params, transform = _d.transform, bodyOptions = _d.bodyOptions, props = _d.props, restParams = __rest(_d, ["transform", "bodyOptions", "props"]);
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+ var extraTransform = targetParams.transform, extraBodyOptions = targetParams.bodyOptions, extraProps = targetParams.props, extraRestParams = __rest(targetParams, ["transform", "bodyOptions", "props"]);
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+ c.initial(__assign(__assign({ transform: __assign(__assign({}, transform), extraTransform), bodyOptions: __assign(__assign({}, bodyOptions), extraBodyOptions), props: __assign(__assign({}, props), extraProps) }, restParams), extraRestParams));
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+ }
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+ else {
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+ c.initial(__assign(__assign({}, params), targetParams));
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  }
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- c.initial(this.onTargetInitial(params, extraParams));
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  return c;
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  };
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  return LogicComponent;
@@ -34,7 +34,7 @@ export declare abstract class Scene<UIP = any> {
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  onLoadAssets(): Promise<void>;
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  getPrefab<C extends EntitySult>(Class: {
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  new (...args: any[]): Prefab<C>;
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- }): Prefab<EntitySult<any>>;
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+ }): Prefab<C>;
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  bootstrap(camera: Camera): void;
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  protected onDraw(): void;
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  protected onUpdate(): void;
@@ -1 +1 @@
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+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAC1D,aAAK,yBAAyB,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC;AAE7D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,0BAA0B,CAG3B;IACP,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAEjC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,UAAU,CAAC,EAAE;;IAS3E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,IAIuB,OAAO,CAF7C;IAED,OAAO,KAAK,YAAY,QAGvB;IAED,6BAA6B,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAO7D,2BAA2B,CAAC,CAAC,GAAG,GAAG,EACjC,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,yBAAyB,CAAC,CAAC,CAAC;IAepC,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE;QACrC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;KACjC,GAAG,MAAM,CAAC,CAAC,CAAC;IAIb,SAAS,CAAC,MAAM,EAAE,MAAM;IAkBxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAUP"}
@@ -143,6 +143,7 @@ var Scene = /** @class */ (function () {
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  this.worldManagement = new WorldManagement(camera, this);
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  var components = this.getComponents(camera).filter(function (comp) {
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  if (comp.isPrefab) {
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+ comp.worldManagement = _this.worldManagement;
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  _this.prefabs.push(comp);
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  return false;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.1.32",
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+ "version": "0.1.35",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",