react-simple-game-engine 0.1.24 → 0.1.25

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@@ -25,7 +25,7 @@ export declare abstract class Entity<P extends Record<string, any> = Record<stri
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  get props(): P;
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  /**
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  * @param {DieOptions} options
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- * #duration: time to disappear from the world in seconds, default: 2 seconds
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+ * #duration: time to disappear from the world in seconds, default: 0.2 seconds
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  * #effect: effect to showing on duration time
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  * @void
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  */
@@ -91,14 +91,14 @@ var Entity = /** @class */ (function (_super) {
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  });
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  /**
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  * @param {DieOptions} options
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- * #duration: time to disappear from the world in seconds, default: 2 seconds
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+ * #duration: time to disappear from the world in seconds, default: 0.2 seconds
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  * #effect: effect to showing on duration time
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  * @void
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  */
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  Entity.prototype.die = function (options) {
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  var _this = this;
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  if (options) {
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- var _a = options.duration, duration = _a === void 0 ? 2 : _a, effect = options.effect;
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+ var _a = options.duration, duration = _a === void 0 ? 0.2 : _a, effect = options.effect;
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  this.isLive = false;
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  Body.setVelocity(this.body, {
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  y: 0,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.1.24",
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+ "version": "0.1.25",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",