react-simple-game-engine 0.0.9 → 0.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/entities/entity.d.ts +2 -0
- package/lib/classes/entities/entity.d.ts.map +1 -1
- package/lib/classes/entities/entity.js +2 -0
- package/lib/classes/scene.d.ts +4 -1
- package/lib/classes/scene.d.ts.map +1 -1
- package/lib/classes/scene.js +16 -2
- package/lib/classes/world-management.d.ts.map +1 -1
- package/lib/classes/world-management.js +18 -0
- package/lib/ui-components/SceneRunner.d.ts.map +1 -1
- package/lib/ui-components/SceneRunner.js +1 -56
- package/lib/ui-components/ScenesProcess.d.ts +2 -1
- package/lib/ui-components/ScenesProcess.d.ts.map +1 -1
- package/package.json +1 -1
@@ -1 +1 @@
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1
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-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;
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+
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;IAC1B,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,iBAAiB,CAAC,MAAM,EAAE,MAAM;CACjC"}
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@@ -85,6 +85,8 @@ var Entity = /** @class */ (function () {
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this.sprite.draw();
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};
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Entity.prototype.onCollision = function (target) { };
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Entity.prototype.onCollisionEnd = function (target) { };
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Entity.prototype.onCollisionActive = function (target) { };
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return Entity;
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}());
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export { Entity };
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package/lib/classes/scene.d.ts
CHANGED
@@ -8,6 +8,7 @@ export declare abstract class Scene<UIP = any> {
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private worldManagement;
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private _loadedAssets;
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private loadAssetsListener;
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private assetsDelay;
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tag: string;
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manager: SceneManagement;
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readonly sessionId: string;
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@@ -21,9 +22,11 @@ export declare abstract class Scene<UIP = any> {
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destructor(): void;
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setLoadAssetStatus(loadedAssets: boolean): void;
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switchToScene(tag: string): void;
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-
loadAssets(): Promise<void>;
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loadAssets(delay?: number): Promise<void>;
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onLoadAssets(): Promise<void>;
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bootstrap(camera: Camera): void;
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protected onDraw(): void;
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protected onUpdate(): void;
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action(): void;
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}
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export {};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;
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{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAIrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,WAAW,CAAa;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IAQjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAUxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAOP"}
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package/lib/classes/scene.js
CHANGED
@@ -35,8 +35,10 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
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}
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};
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import { WorldManagement } from "./world-management";
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import { tick } from "../utils";
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var Scene = /** @class */ (function () {
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function Scene() {
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this.assetsDelay = 0;
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this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
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this.tag = this.constructor.tag;
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this.ui = this.constructor.ui;
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@@ -81,16 +83,24 @@ var Scene = /** @class */ (function () {
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Scene.prototype.switchToScene = function (tag) {
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this.manager.gotoScene(tag);
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};
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-
Scene.prototype.loadAssets = function () {
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Scene.prototype.loadAssets = function (delay) {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (delay != null) {
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this.assetsDelay = delay;
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}
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// if delay less than 0, it will wait forever
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return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
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case 1:
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// if delay less than 0, it will wait forever
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_a.sent();
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this.setLoadAssetStatus(false);
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return [4 /*yield*/, this.onLoadAssets().catch(function (err) {
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console.warn("Load assets fail", err.toString());
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})];
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case 2:
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_a.sent();
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this.setLoadAssetStatus(true);
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return [2 /*return*/];
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@@ -113,9 +123,13 @@ var Scene = /** @class */ (function () {
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this.worldManagement.addEntity(entity);
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}
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};
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Scene.prototype.onDraw = function () { };
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Scene.prototype.onUpdate = function () { };
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Scene.prototype.action = function () {
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this.worldManagement.update();
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this.onUpdate();
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this.worldManagement.draw();
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this.onDraw();
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};
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return Scene;
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}());
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@@ -1 +1 @@
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{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;
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{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;IAsCxB,UAAU;IAKV,SAAS,CAAC,MAAM,EAAE,MAAM;IAMxB,YAAY,CAAC,MAAM,EAAE,MAAM;IAK3B,MAAM;IAON,IAAI;CAML"}
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@@ -12,6 +12,24 @@ var WorldManagement = /** @class */ (function () {
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bodyB.entity.onCollision(bodyA.entity);
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}
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});
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Events.on(this.engine, "collisionEnd", function (event) {
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var pairs = event.pairs;
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for (var _i = 0, pairs_2 = pairs; _i < pairs_2.length; _i++) {
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var pair = pairs_2[_i];
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var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
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bodyA.entity.onCollisionEnd(bodyB.entity);
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bodyB.entity.onCollisionEnd(bodyA.entity);
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}
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});
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Events.on(this.engine, "collisionActive", function (event) {
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var pairs = event.pairs;
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for (var _i = 0, pairs_3 = pairs; _i < pairs_3.length; _i++) {
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var pair = pairs_3[_i];
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var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
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bodyA.entity.onCollisionActive(bodyB.entity);
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bodyB.entity.onCollisionActive(bodyA.entity);
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}
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});
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}
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WorldManagement.prototype.destructor = function () {
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World.clear(this.engine.world, false);
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{"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAGV,MAAM,OAAO,CAAC;AAGf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;
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{"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAGV,MAAM,OAAO,CAAC;AAGf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,GAC3B,EAAE,gBAAgB,eAwClB"}
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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};
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import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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import { useEffect, useMemo, } from "react";
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import { Sketch } from "./Sketch";
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import { tick } from "../utils";
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export function SceneRunner(_a) {
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var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader;
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useEffect(function () {
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if (!(assetsDelay != null)) return [3 /*break*/, 2];
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return [4 /*yield*/, tick(assetsDelay || undefined)];
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63
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-
case 1:
|
64
|
-
// assetsDelay = 0, will wait forever
|
65
|
-
_a.sent();
|
66
|
-
_a.label = 2;
|
67
|
-
case 2:
|
68
|
-
current.loadAssets();
|
69
|
-
return [2 /*return*/];
|
70
|
-
}
|
71
|
-
});
|
72
|
-
});
|
73
|
-
})();
|
18
|
+
current.loadAssets(assetsDelay);
|
74
19
|
}, [current, assetsDelay]);
|
75
20
|
var setup = function (camera) {
|
76
21
|
current.bootstrap(camera);
|
@@ -1,8 +1,9 @@
|
|
1
1
|
/// <reference types="react" />
|
2
2
|
import { SceneManagement } from "../classes/scene-management";
|
3
3
|
import { SceneRunnerPublicProps } from "./SceneRunner";
|
4
|
+
declare type SceneClasses = ConstructorParameters<typeof SceneManagement>[0];
|
4
5
|
declare type WorldViewProps = SceneRunnerPublicProps & {
|
5
|
-
list:
|
6
|
+
list: SceneClasses;
|
6
7
|
};
|
7
8
|
export declare function ScenesProcess({ list, ...props }: WorldViewProps): JSX.Element;
|
8
9
|
export {};
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAe,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAEpE,aAAK,
|
1
|
+
{"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAe,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAEpE,aAAK,YAAY,GAAG,qBAAqB,CAAC,OAAO,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;AAErE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,IAAI,EAAE,YAAY,CAAC;CACpB,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,eA8B/D"}
|