react-simple-game-engine 0.0.9 → 0.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -31,5 +31,7 @@ export declare abstract class Entity {
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  height: number;
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  };
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  onCollision(target: Entity): void;
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+ onCollisionEnd(target: Entity): void;
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+ onCollisionActive(target: Entity): void;
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  }
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  //# sourceMappingURL=entity.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;CAC3B"}
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+ {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;IAC1B,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,iBAAiB,CAAC,MAAM,EAAE,MAAM;CACjC"}
@@ -85,6 +85,8 @@ var Entity = /** @class */ (function () {
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  this.sprite.draw();
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  };
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  Entity.prototype.onCollision = function (target) { };
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+ Entity.prototype.onCollisionEnd = function (target) { };
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+ Entity.prototype.onCollisionActive = function (target) { };
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  return Entity;
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  }());
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  export { Entity };
@@ -8,6 +8,7 @@ export declare abstract class Scene<UIP = any> {
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  private worldManagement;
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  private _loadedAssets;
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  private loadAssetsListener;
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+ private assetsDelay;
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  tag: string;
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  manager: SceneManagement;
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  readonly sessionId: string;
@@ -21,9 +22,11 @@ export declare abstract class Scene<UIP = any> {
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  destructor(): void;
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  setLoadAssetStatus(loadedAssets: boolean): void;
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  switchToScene(tag: string): void;
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- loadAssets(): Promise<void>;
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+ loadAssets(delay?: number): Promise<void>;
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  onLoadAssets(): Promise<void>;
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  bootstrap(camera: Camera): void;
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+ protected onDraw(): void;
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+ protected onUpdate(): void;
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  action(): void;
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  }
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  export {};
@@ -1 +1 @@
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- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAEzC,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IAQjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU;IAQV,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAUxB,MAAM;CAIP"}
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+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAIrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,WAAW,CAAa;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IAQjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAUxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAOP"}
@@ -35,8 +35,10 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
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  }
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  };
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  import { WorldManagement } from "./world-management";
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+ import { tick } from "../utils";
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  var Scene = /** @class */ (function () {
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  function Scene() {
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+ this.assetsDelay = 0;
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  this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
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  this.tag = this.constructor.tag;
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  this.ui = this.constructor.ui;
@@ -81,16 +83,24 @@ var Scene = /** @class */ (function () {
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  Scene.prototype.switchToScene = function (tag) {
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  this.manager.gotoScene(tag);
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  };
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- Scene.prototype.loadAssets = function () {
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+ Scene.prototype.loadAssets = function (delay) {
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  return __awaiter(this, void 0, void 0, function () {
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
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+ if (delay != null) {
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+ this.assetsDelay = delay;
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+ }
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+ // if delay less than 0, it will wait forever
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+ return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
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+ case 1:
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+ // if delay less than 0, it will wait forever
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+ _a.sent();
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  this.setLoadAssetStatus(false);
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  return [4 /*yield*/, this.onLoadAssets().catch(function (err) {
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  console.warn("Load assets fail", err.toString());
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  })];
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- case 1:
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+ case 2:
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  _a.sent();
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  this.setLoadAssetStatus(true);
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  return [2 /*return*/];
@@ -113,9 +123,13 @@ var Scene = /** @class */ (function () {
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  this.worldManagement.addEntity(entity);
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  }
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  };
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+ Scene.prototype.onDraw = function () { };
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+ Scene.prototype.onUpdate = function () { };
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  Scene.prototype.action = function () {
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  this.worldManagement.update();
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+ this.onUpdate();
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  this.worldManagement.draw();
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+ this.onDraw();
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  };
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  return Scene;
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  }());
@@ -1 +1 @@
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- {"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;IAgBxB,UAAU;IAKV,SAAS,CAAC,MAAM,EAAE,MAAM;IAMxB,YAAY,CAAC,MAAM,EAAE,MAAM;IAK3B,MAAM;IAON,IAAI;CAML"}
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+ {"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;IAsCxB,UAAU;IAKV,SAAS,CAAC,MAAM,EAAE,MAAM;IAMxB,YAAY,CAAC,MAAM,EAAE,MAAM;IAK3B,MAAM;IAON,IAAI;CAML"}
@@ -12,6 +12,24 @@ var WorldManagement = /** @class */ (function () {
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  bodyB.entity.onCollision(bodyA.entity);
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  }
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  });
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+ Events.on(this.engine, "collisionEnd", function (event) {
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+ var pairs = event.pairs;
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+ for (var _i = 0, pairs_2 = pairs; _i < pairs_2.length; _i++) {
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+ var pair = pairs_2[_i];
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+ var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
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+ bodyA.entity.onCollisionEnd(bodyB.entity);
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+ bodyB.entity.onCollisionEnd(bodyA.entity);
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+ }
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+ });
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+ Events.on(this.engine, "collisionActive", function (event) {
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+ var pairs = event.pairs;
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+ for (var _i = 0, pairs_3 = pairs; _i < pairs_3.length; _i++) {
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+ var pair = pairs_3[_i];
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+ var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
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+ bodyA.entity.onCollisionActive(bodyB.entity);
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+ bodyB.entity.onCollisionActive(bodyA.entity);
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+ }
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+ });
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  }
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  WorldManagement.prototype.destructor = function () {
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  World.clear(this.engine.world, false);
@@ -1 +1 @@
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- {"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAGV,MAAM,OAAO,CAAC;AAGf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,GAC3B,EAAE,gBAAgB,eA8ClB"}
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+ {"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAGV,MAAM,OAAO,CAAC;AAGf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,GAC3B,EAAE,gBAAgB,eAwClB"}
@@ -9,68 +9,13 @@ var __assign = (this && this.__assign) || function () {
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  };
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  return __assign.apply(this, arguments);
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  };
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- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- };
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- var __generator = (this && this.__generator) || function (thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (_) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- };
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  import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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  import { useEffect, useMemo, } from "react";
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  import { Sketch } from "./Sketch";
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- import { tick } from "../utils";
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  export function SceneRunner(_a) {
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  var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader;
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  useEffect(function () {
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- (function () {
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- return __awaiter(this, void 0, void 0, function () {
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- return __generator(this, function (_a) {
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- switch (_a.label) {
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- case 0:
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- if (!(assetsDelay != null)) return [3 /*break*/, 2];
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- // assetsDelay = 0, will wait forever
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- return [4 /*yield*/, tick(assetsDelay || undefined)];
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- case 1:
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- // assetsDelay = 0, will wait forever
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- _a.sent();
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- _a.label = 2;
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- case 2:
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- current.loadAssets();
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- return [2 /*return*/];
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- }
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- });
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- });
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- })();
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+ current.loadAssets(assetsDelay);
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  }, [current, assetsDelay]);
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  var setup = function (camera) {
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  current.bootstrap(camera);
@@ -1,8 +1,9 @@
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  /// <reference types="react" />
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  import { SceneManagement } from "../classes/scene-management";
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  import { SceneRunnerPublicProps } from "./SceneRunner";
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+ declare type SceneClasses = ConstructorParameters<typeof SceneManagement>[0];
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  declare type WorldViewProps = SceneRunnerPublicProps & {
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- list: ConstructorParameters<typeof SceneManagement>[0];
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+ list: SceneClasses;
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  };
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  export declare function ScenesProcess({ list, ...props }: WorldViewProps): JSX.Element;
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  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAe,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAEpE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,IAAI,EAAE,qBAAqB,CAAC,OAAO,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;CACxD,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,eA8B/D"}
1
+ {"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAe,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAEpE,aAAK,YAAY,GAAG,qBAAqB,CAAC,OAAO,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;AAErE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,IAAI,EAAE,YAAY,CAAC;CACpB,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,eA8B/D"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-simple-game-engine",
3
- "version": "0.0.9",
3
+ "version": "0.0.10",
4
4
  "description": "",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib",