react-simple-game-engine 0.0.7 → 0.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/entities/entity.d.ts +2 -0
- package/lib/classes/entities/entity.d.ts.map +1 -1
- package/lib/classes/entities/entity.js +2 -0
- package/lib/classes/scene.d.ts +4 -1
- package/lib/classes/scene.d.ts.map +1 -1
- package/lib/classes/scene.js +16 -2
- package/lib/classes/world-management.d.ts.map +1 -1
- package/lib/classes/world-management.js +18 -0
- package/lib/ui-components/SceneRunner.d.ts +8 -4
- package/lib/ui-components/SceneRunner.d.ts.map +1 -1
- package/lib/ui-components/SceneRunner.js +11 -5
- package/lib/ui-components/ScenesProcess.d.ts +5 -5
- package/lib/ui-components/ScenesProcess.d.ts.map +1 -1
- package/lib/ui-components/ScenesProcess.js +24 -2
- package/lib/utils.d.ts +1 -0
- package/lib/utils.d.ts.map +1 -1
- package/lib/utils.js +14 -0
- package/package.json +1 -1
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;
|
1
|
+
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/classes/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAE/B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,aAAa,EACb,UAAU,EACV,KAAK,EACN,MAAM,oBAAoB,CAAC;AAE5B,8BAAsB,MAAM;IAC1B,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAsD;IAEzE,SAAgB,GAAG,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,SAAS,CAAC,eAAe,EAAG,eAAe,CAAC;IAC5C,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;;IAMxB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,MAAM,IALS,MAAM,CAOxB;IAED,IAAI,QAAQ,kBAEX;IAED,IAAI,IAAI,eAEP;IAED,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,QAAQ;IAER,UAAU,CACR,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,EACxC,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC;IAO3C,SAAS,CAAC,QAAQ,CAAC,YAAY,CAC7B,SAAS,EAAE,gBAAgB,CAAC,WAAW,CAAC,GAAG,SAAS,EACpD,OAAO,CAAC,EAAE,gBAAgB,CAAC,aAAa,CAAC,GACxC,MAAM,CAAC,IAAI;IAEd,OAAO,CAAC,EACN,KAAK,EACL,SAAc,EACd,MAAM,EAAE,eAAe,EACvB,WAAgB,GACjB,EAAE,aAAa,CAAC,IAAI,CAAC;IA+BtB,SAAS,CAAC,QAAQ,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IACnD,SAAS,CAAC,SAAS,IAAI,aAAa,CAAC,IAAI,CAAC;IAI1C,MAAM;IAGN,QAAQ;IAER,IAAI;IAIJ,QAAQ,CAAC,0BAA0B,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAExE,WAAW,CAAC,MAAM,EAAE,MAAM;IAC1B,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,iBAAiB,CAAC,MAAM,EAAE,MAAM;CACjC"}
|
@@ -85,6 +85,8 @@ var Entity = /** @class */ (function () {
|
|
85
85
|
this.sprite.draw();
|
86
86
|
};
|
87
87
|
Entity.prototype.onCollision = function (target) { };
|
88
|
+
Entity.prototype.onCollisionEnd = function (target) { };
|
89
|
+
Entity.prototype.onCollisionActive = function (target) { };
|
88
90
|
return Entity;
|
89
91
|
}());
|
90
92
|
export { Entity };
|
package/lib/classes/scene.d.ts
CHANGED
@@ -8,6 +8,7 @@ export declare abstract class Scene<UIP = any> {
|
|
8
8
|
private worldManagement;
|
9
9
|
private _loadedAssets;
|
10
10
|
private loadAssetsListener;
|
11
|
+
private assetsDelay;
|
11
12
|
tag: string;
|
12
13
|
manager: SceneManagement;
|
13
14
|
readonly sessionId: string;
|
@@ -21,9 +22,11 @@ export declare abstract class Scene<UIP = any> {
|
|
21
22
|
destructor(): void;
|
22
23
|
setLoadAssetStatus(loadedAssets: boolean): void;
|
23
24
|
switchToScene(tag: string): void;
|
24
|
-
loadAssets(): Promise<void>;
|
25
|
+
loadAssets(delay?: number): Promise<void>;
|
25
26
|
onLoadAssets(): Promise<void>;
|
26
27
|
bootstrap(camera: Camera): void;
|
28
|
+
protected onDraw(): void;
|
29
|
+
protected onUpdate(): void;
|
27
30
|
action(): void;
|
28
31
|
}
|
29
32
|
export {};
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;
|
1
|
+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAIrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,OAAO,CAAC,WAAW,CAAa;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IAQjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAUxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAOP"}
|
package/lib/classes/scene.js
CHANGED
@@ -35,8 +35,10 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
|
|
35
35
|
}
|
36
36
|
};
|
37
37
|
import { WorldManagement } from "./world-management";
|
38
|
+
import { tick } from "../utils";
|
38
39
|
var Scene = /** @class */ (function () {
|
39
40
|
function Scene() {
|
41
|
+
this.assetsDelay = 0;
|
40
42
|
this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
|
41
43
|
this.tag = this.constructor.tag;
|
42
44
|
this.ui = this.constructor.ui;
|
@@ -81,16 +83,24 @@ var Scene = /** @class */ (function () {
|
|
81
83
|
Scene.prototype.switchToScene = function (tag) {
|
82
84
|
this.manager.gotoScene(tag);
|
83
85
|
};
|
84
|
-
Scene.prototype.loadAssets = function () {
|
86
|
+
Scene.prototype.loadAssets = function (delay) {
|
85
87
|
return __awaiter(this, void 0, void 0, function () {
|
86
88
|
return __generator(this, function (_a) {
|
87
89
|
switch (_a.label) {
|
88
90
|
case 0:
|
91
|
+
if (delay != null) {
|
92
|
+
this.assetsDelay = delay;
|
93
|
+
}
|
94
|
+
// if delay less than 0, it will wait forever
|
95
|
+
return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
|
96
|
+
case 1:
|
97
|
+
// if delay less than 0, it will wait forever
|
98
|
+
_a.sent();
|
89
99
|
this.setLoadAssetStatus(false);
|
90
100
|
return [4 /*yield*/, this.onLoadAssets().catch(function (err) {
|
91
101
|
console.warn("Load assets fail", err.toString());
|
92
102
|
})];
|
93
|
-
case
|
103
|
+
case 2:
|
94
104
|
_a.sent();
|
95
105
|
this.setLoadAssetStatus(true);
|
96
106
|
return [2 /*return*/];
|
@@ -113,9 +123,13 @@ var Scene = /** @class */ (function () {
|
|
113
123
|
this.worldManagement.addEntity(entity);
|
114
124
|
}
|
115
125
|
};
|
126
|
+
Scene.prototype.onDraw = function () { };
|
127
|
+
Scene.prototype.onUpdate = function () { };
|
116
128
|
Scene.prototype.action = function () {
|
117
129
|
this.worldManagement.update();
|
130
|
+
this.onUpdate();
|
118
131
|
this.worldManagement.draw();
|
132
|
+
this.onDraw();
|
119
133
|
};
|
120
134
|
return Scene;
|
121
135
|
}());
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;
|
1
|
+
{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,MAAM,CAAU;;IAsCxB,UAAU;IAKV,SAAS,CAAC,MAAM,EAAE,MAAM;IAMxB,YAAY,CAAC,MAAM,EAAE,MAAM;IAK3B,MAAM;IAON,IAAI;CAML"}
|
@@ -12,6 +12,24 @@ var WorldManagement = /** @class */ (function () {
|
|
12
12
|
bodyB.entity.onCollision(bodyA.entity);
|
13
13
|
}
|
14
14
|
});
|
15
|
+
Events.on(this.engine, "collisionEnd", function (event) {
|
16
|
+
var pairs = event.pairs;
|
17
|
+
for (var _i = 0, pairs_2 = pairs; _i < pairs_2.length; _i++) {
|
18
|
+
var pair = pairs_2[_i];
|
19
|
+
var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
|
20
|
+
bodyA.entity.onCollisionEnd(bodyB.entity);
|
21
|
+
bodyB.entity.onCollisionEnd(bodyA.entity);
|
22
|
+
}
|
23
|
+
});
|
24
|
+
Events.on(this.engine, "collisionActive", function (event) {
|
25
|
+
var pairs = event.pairs;
|
26
|
+
for (var _i = 0, pairs_3 = pairs; _i < pairs_3.length; _i++) {
|
27
|
+
var pair = pairs_3[_i];
|
28
|
+
var _a = pair, bodyA = _a.bodyA, bodyB = _a.bodyB;
|
29
|
+
bodyA.entity.onCollisionActive(bodyB.entity);
|
30
|
+
bodyB.entity.onCollisionActive(bodyA.entity);
|
31
|
+
}
|
32
|
+
});
|
15
33
|
}
|
16
34
|
WorldManagement.prototype.destructor = function () {
|
17
35
|
World.clear(this.engine.world, false);
|
@@ -1,10 +1,14 @@
|
|
1
|
-
|
1
|
+
import { ComponentType, ReactNode } from "react";
|
2
2
|
import { Scene } from "../classes/scene";
|
3
|
-
declare type
|
4
|
-
current: Scene;
|
3
|
+
export declare type SceneRunnerPublicProps = {
|
5
4
|
width: number;
|
6
5
|
height: number;
|
6
|
+
assetsLoader?: ReactNode | ComponentType;
|
7
|
+
assetsDelay?: number;
|
8
|
+
};
|
9
|
+
declare type SceneRunnerProps = SceneRunnerPublicProps & {
|
10
|
+
current: Scene;
|
7
11
|
};
|
8
|
-
export declare function SceneRunner({ current, width, height }: SceneRunnerProps): JSX.Element;
|
12
|
+
export declare function SceneRunner({ assetsDelay, current, width, height, assetsLoader: AssetsLoader, }: SceneRunnerProps): JSX.Element;
|
9
13
|
export {};
|
10
14
|
//# sourceMappingURL=SceneRunner.d.ts.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":";
|
1
|
+
{"version":3,"file":"SceneRunner.d.ts","sourceRoot":"","sources":["../../src/ui-components/SceneRunner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAGV,MAAM,OAAO,CAAC;AAGf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,GAC3B,EAAE,gBAAgB,eAwClB"}
|
@@ -10,19 +10,25 @@ var __assign = (this && this.__assign) || function () {
|
|
10
10
|
return __assign.apply(this, arguments);
|
11
11
|
};
|
12
12
|
import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
|
13
|
-
import { useEffect } from "react";
|
13
|
+
import { useEffect, useMemo, } from "react";
|
14
14
|
import { Sketch } from "./Sketch";
|
15
15
|
export function SceneRunner(_a) {
|
16
|
-
var current = _a.current, width = _a.width, height = _a.height;
|
16
|
+
var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader;
|
17
17
|
useEffect(function () {
|
18
|
-
current.loadAssets();
|
19
|
-
}, [current]);
|
18
|
+
current.loadAssets(assetsDelay);
|
19
|
+
}, [current, assetsDelay]);
|
20
20
|
var setup = function (camera) {
|
21
21
|
current.bootstrap(camera);
|
22
22
|
};
|
23
23
|
var draw = function () {
|
24
24
|
current.action();
|
25
25
|
};
|
26
|
+
var assetsLoader = useMemo(function () {
|
27
|
+
if (typeof AssetsLoader === "function") {
|
28
|
+
return _jsx(AssetsLoader, {});
|
29
|
+
}
|
30
|
+
return (AssetsLoader !== null && AssetsLoader !== void 0 ? AssetsLoader : _jsx("div", { children: "Assets loading..." }));
|
31
|
+
}, [AssetsLoader]);
|
26
32
|
return current.loadedAssets ? (_jsxs("div", __assign({ style: { width: width, height: height, position: "relative" } }, { children: [_jsx(Sketch, { width: width, height: height, onSetup: setup, onDraw: draw }), _jsx("div", __assign({ style: {
|
27
33
|
position: "absolute",
|
28
34
|
top: 0,
|
@@ -31,5 +37,5 @@ export function SceneRunner(_a) {
|
|
31
37
|
right: 0,
|
32
38
|
userSelect: "none",
|
33
39
|
zIndex: 2,
|
34
|
-
} }, { children: _jsx(current.UI, __assign({}, current.UIProps)) }))] }))) : (
|
40
|
+
} }, { children: _jsx(current.UI, __assign({}, current.UIProps)) }))] }))) : (assetsLoader);
|
35
41
|
}
|
@@ -1,10 +1,10 @@
|
|
1
1
|
/// <reference types="react" />
|
2
2
|
import { SceneManagement } from "../classes/scene-management";
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
3
|
+
import { SceneRunnerPublicProps } from "./SceneRunner";
|
4
|
+
declare type SceneClasses = ConstructorParameters<typeof SceneManagement>[0];
|
5
|
+
declare type WorldViewProps = SceneRunnerPublicProps & {
|
6
|
+
list: SceneClasses;
|
7
7
|
};
|
8
|
-
export declare function ScenesProcess({ list,
|
8
|
+
export declare function ScenesProcess({ list, ...props }: WorldViewProps): JSX.Element;
|
9
9
|
export {};
|
10
10
|
//# sourceMappingURL=ScenesProcess.d.ts.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;
|
1
|
+
{"version":3,"file":"ScenesProcess.d.ts","sourceRoot":"","sources":["../../src/ui-components/ScenesProcess.tsx"],"names":[],"mappings":";AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAe,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAEpE,aAAK,YAAY,GAAG,qBAAqB,CAAC,OAAO,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;AAErE,aAAK,cAAc,GAAG,sBAAsB,GAAG;IAC7C,IAAI,EAAE,YAAY,CAAC;CACpB,CAAC;AAEF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,cAAc,eA8B/D"}
|
@@ -1,9 +1,31 @@
|
|
1
|
+
var __assign = (this && this.__assign) || function () {
|
2
|
+
__assign = Object.assign || function(t) {
|
3
|
+
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
4
|
+
s = arguments[i];
|
5
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
6
|
+
t[p] = s[p];
|
7
|
+
}
|
8
|
+
return t;
|
9
|
+
};
|
10
|
+
return __assign.apply(this, arguments);
|
11
|
+
};
|
12
|
+
var __rest = (this && this.__rest) || function (s, e) {
|
13
|
+
var t = {};
|
14
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
|
15
|
+
t[p] = s[p];
|
16
|
+
if (s != null && typeof Object.getOwnPropertySymbols === "function")
|
17
|
+
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
|
18
|
+
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
|
19
|
+
t[p[i]] = s[p[i]];
|
20
|
+
}
|
21
|
+
return t;
|
22
|
+
};
|
1
23
|
import { jsx as _jsx } from "react/jsx-runtime";
|
2
24
|
import { useEffect, useMemo, useState } from "react";
|
3
25
|
import { SceneManagement } from "../classes/scene-management";
|
4
26
|
import { SceneRunner } from "./SceneRunner";
|
5
27
|
export function ScenesProcess(_a) {
|
6
|
-
var list = _a.list,
|
28
|
+
var list = _a.list, props = __rest(_a, ["list"]);
|
7
29
|
var sceneManagement = useMemo(function () {
|
8
30
|
return new SceneManagement(list);
|
9
31
|
}, [list]);
|
@@ -20,5 +42,5 @@ export function ScenesProcess(_a) {
|
|
20
42
|
setLoadedAssets(isLoaded);
|
21
43
|
});
|
22
44
|
}, [currentScene]);
|
23
|
-
return (_jsx(SceneRunner, { current: currentScene
|
45
|
+
return (_jsx(SceneRunner, __assign({ current: currentScene }, props), currentScene.sessionId));
|
24
46
|
}
|
package/lib/utils.d.ts
CHANGED
@@ -1,4 +1,5 @@
|
|
1
1
|
import { Avatar, Sound } from "./export-types";
|
2
2
|
export declare function createAssetImage(src: string): Promise<Avatar>;
|
3
3
|
export declare function createAssetSound(src: string): Promise<Sound>;
|
4
|
+
export declare function tick(delay?: number): Promise<unknown>;
|
4
5
|
//# sourceMappingURL=utils.d.ts.map
|
package/lib/utils.d.ts.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAiB/C,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAInE;AAED,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAWlE"}
|
1
|
+
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAiB/C,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAInE;AAED,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAWlE;AAED,wBAAsB,IAAI,CAAC,KAAK,CAAC,EAAE,MAAM,oBAQxC"}
|
package/lib/utils.js
CHANGED
@@ -73,3 +73,17 @@ export function createAssetSound(src) {
|
|
73
73
|
});
|
74
74
|
});
|
75
75
|
}
|
76
|
+
export function tick(delay) {
|
77
|
+
return __awaiter(this, void 0, void 0, function () {
|
78
|
+
return __generator(this, function (_a) {
|
79
|
+
return [2 /*return*/, new Promise(function (res) {
|
80
|
+
if (delay != null) {
|
81
|
+
setTimeout(res, delay);
|
82
|
+
}
|
83
|
+
else {
|
84
|
+
// wait forever
|
85
|
+
}
|
86
|
+
})];
|
87
|
+
});
|
88
|
+
});
|
89
|
+
}
|