react-simple-game-engine 0.0.41 → 0.0.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,12 +1,17 @@
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  import p5 from "p5";
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  import { Camera } from "./camera";
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  import { EntitySult } from "./entities/entity-sult";
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- import { ParticleInitialParams } from "./particle";
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+ import { Particle, ParticleInitialParams } from "./particle";
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+ declare type ParticleClass = {
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+ new (...args: ConstructorParameters<typeof Particle>): Particle;
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+ };
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  declare type ParticleOptions = Omit<ParticleInitialParams, "vec" | "angle" | "camera"> & {
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  x?: number;
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  y?: number;
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  };
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- declare type ParticleSystemInitialParams = ParticleOptions & {
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+ declare type ParticleSystemInitialParams = {
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+ particleClass?: ParticleClass;
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+ particleOptions?: ParticleOptions;
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  quantityPerFrame?: number;
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  vecWeight?: number;
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  forces?: p5.Vector[];
@@ -15,11 +20,12 @@ export declare class ParticleSystem extends EntitySult<ParticleSystemInitialPara
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  private particles;
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  private forces;
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  private particleOptions;
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+ private particleClass;
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  quantityPerFrame: number;
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  vecWeight: number;
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  camera: Camera;
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  active(): void;
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- initial({ quantityPerFrame, forces, vecWeight, ...params }: ParticleSystemInitialParams): void;
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+ initial({ forces, particleOptions, ...params }: ParticleSystemInitialParams): void;
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  update(): void;
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  draw(): void;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAY,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAE7D,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAC;AAEF,aAAK,2BAA2B,GAAG,eAAe,GAAG;IACnD,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACK,gBAAgB,EAAE,MAAM,CAAO;IAC/B,SAAS,EAAE,MAAM,CAAM;IACvB,MAAM,EAAG,MAAM,CAAC;IAEvB,MAAM;IAIN,OAAO,CAAC,EACN,gBAAgB,EAChB,MAAM,EACN,SAAS,EACT,GAAG,MAAM,EACV,EAAE,2BAA2B;IAe9B,MAAM;IAwBN,IAAI;CAKL"}
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+ {"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAE7D,aAAK,aAAa,GAAG;IACnB,KAAK,GAAG,IAAI,EAAE,qBAAqB,CAAC,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC;CACjE,CAAC;AAEF,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAC;AAEF,aAAK,2BAA2B,GAAG;IACjC,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACF,OAAO,CAAC,aAAa,CAA2B;IAEzC,gBAAgB,EAAE,MAAM,CAAM;IAC9B,SAAS,EAAE,MAAM,CAAK;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,MAAM;IAIN,OAAO,CAAC,EACN,MAAM,EACN,eAAoB,EACpB,GAAG,MAAM,EACV,EAAE,2BAA2B;IAS9B,MAAM;IAyBN,IAAI;CAKL"}
@@ -49,8 +49,9 @@ var ParticleSystem = /** @class */ (function (_super) {
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  x: 0,
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  y: 0,
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  };
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- _this.quantityPerFrame = 100;
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- _this.vecWeight = 10;
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+ _this.particleClass = Particle;
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+ _this.quantityPerFrame = 50;
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+ _this.vecWeight = 5;
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  return _this;
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  }
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  ParticleSystem.prototype.active = function () {
@@ -58,23 +59,19 @@ var ParticleSystem = /** @class */ (function (_super) {
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  };
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  ParticleSystem.prototype.initial = function (_a) {
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  var _b;
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- var quantityPerFrame = _a.quantityPerFrame, forces = _a.forces, vecWeight = _a.vecWeight, params = __rest(_a, ["quantityPerFrame", "forces", "vecWeight"]);
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- copyProperties(this.particleOptions, params);
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- if (quantityPerFrame != null) {
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- this.quantityPerFrame = quantityPerFrame;
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- }
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- if (vecWeight != null) {
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- this.vecWeight = vecWeight;
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- }
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+ var forces = _a.forces, _c = _a.particleOptions, particleOptions = _c === void 0 ? {} : _c, params = __rest(_a, ["forces", "particleOptions"]);
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+ copyProperties(this.particleOptions, particleOptions);
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+ copyProperties(this, params);
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  if (forces) {
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  (_b = this.forces).push.apply(_b, forces);
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  }
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  };
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  ParticleSystem.prototype.update = function () {
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+ var ParticleClass = this.particleClass;
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  var _a = this.particleOptions, x = _a.x, y = _a.y, particleOptions = __rest(_a, ["x", "y"]);
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  for (var _i = 0, _b = Array.from({ length: this.quantityPerFrame }); _i < _b.length; _i++) {
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  var _ = _b[_i];
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- var p = new Particle(x, y);
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+ var p = new ParticleClass(x, y);
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  var vec = p5.Vector.random2D();
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  vec.mult(Renderer.random(this.vecWeight));
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  var angle = Renderer.random(Renderer.TWO_PI);
@@ -30,6 +30,6 @@ export declare class Particle extends p5.Vector implements Initialler<ParticleIn
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  isDead(): boolean;
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  update(): void;
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  draw(): void;
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- onDraw(color: Color): void;
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+ onDraw(_: Color): void;
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  }
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  //# sourceMappingURL=particle.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAM;IAClB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAkCJ,MAAM,CAAC,KAAK,EAAE,KAAK;CAIpB"}
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+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAK;IACjB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAmCJ,MAAM,CAAC,CAAC,EAAE,KAAK;CAGhB"}
@@ -43,7 +43,7 @@ var Particle = /** @class */ (function (_super) {
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  _this.acc = Renderer.createVector(); //acceleration
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  _this.angle = 0;
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  _this.color = [255, 255, 255];
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- _this.size = 10;
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+ _this.size = 5;
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  _this.lifetimeRemain = _this.lifetime; // in seconds
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  _this.forceSpriteSize = false;
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  _this._lifetime = 2; // in seconds
@@ -103,13 +103,13 @@ var Particle = /** @class */ (function (_super) {
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  this.sprite.height], false));
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  }
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  else {
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+ Renderer.fill.apply(Renderer, color);
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  this.onDraw(color);
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  }
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  //
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  Renderer.pop();
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  };
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- Particle.prototype.onDraw = function (color) {
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- Renderer.fill.apply(Renderer, color);
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+ Particle.prototype.onDraw = function (_) {
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  Renderer.circle(0, 0, this.size);
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  };
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  return Particle;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.0.41",
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+ "version": "0.0.44",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",