react-simple-game-engine 0.0.41 → 0.0.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,10 +1,14 @@
|
|
1
1
|
import p5 from "p5";
|
2
2
|
import { Camera } from "./camera";
|
3
3
|
import { EntitySult } from "./entities/entity-sult";
|
4
|
-
import { ParticleInitialParams } from "./particle";
|
4
|
+
import { Particle, ParticleInitialParams } from "./particle";
|
5
|
+
declare type ParticleClass = {
|
6
|
+
new (...args: ConstructorParameters<typeof Particle>): Particle;
|
7
|
+
};
|
5
8
|
declare type ParticleOptions = Omit<ParticleInitialParams, "vec" | "angle" | "camera"> & {
|
6
9
|
x?: number;
|
7
10
|
y?: number;
|
11
|
+
particleClass?: ParticleClass;
|
8
12
|
};
|
9
13
|
declare type ParticleSystemInitialParams = ParticleOptions & {
|
10
14
|
quantityPerFrame?: number;
|
@@ -15,6 +19,7 @@ export declare class ParticleSystem extends EntitySult<ParticleSystemInitialPara
|
|
15
19
|
private particles;
|
16
20
|
private forces;
|
17
21
|
private particleOptions;
|
22
|
+
private particleClass;
|
18
23
|
quantityPerFrame: number;
|
19
24
|
vecWeight: number;
|
20
25
|
camera: Camera;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,
|
1
|
+
{"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAE7D,aAAK,aAAa,GAAG;IACnB,KAAK,GAAG,IAAI,EAAE,qBAAqB,CAAC,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC;CACjE,CAAC;AAEF,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,aAAa,CAAC,EAAE,aAAa,CAAC;CAC/B,CAAC;AAEF,aAAK,2BAA2B,GAAG,eAAe,GAAG;IACnD,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACF,OAAO,CAAC,aAAa,CAA2B;IAEzC,gBAAgB,EAAE,MAAM,CAAM;IAC9B,SAAS,EAAE,MAAM,CAAK;IACtB,MAAM,EAAG,MAAM,CAAC;IAEvB,MAAM;IAIN,OAAO,CAAC,EACN,gBAAgB,EAChB,MAAM,EACN,SAAS,EACT,GAAG,MAAM,EACV,EAAE,2BAA2B;IAe9B,MAAM;IAyBN,IAAI;CAKL"}
|
@@ -49,8 +49,9 @@ var ParticleSystem = /** @class */ (function (_super) {
|
|
49
49
|
x: 0,
|
50
50
|
y: 0,
|
51
51
|
};
|
52
|
-
_this.
|
53
|
-
_this.
|
52
|
+
_this.particleClass = Particle;
|
53
|
+
_this.quantityPerFrame = 50;
|
54
|
+
_this.vecWeight = 5;
|
54
55
|
return _this;
|
55
56
|
}
|
56
57
|
ParticleSystem.prototype.active = function () {
|
@@ -71,10 +72,11 @@ var ParticleSystem = /** @class */ (function (_super) {
|
|
71
72
|
}
|
72
73
|
};
|
73
74
|
ParticleSystem.prototype.update = function () {
|
75
|
+
var ParticleClass = this.particleClass;
|
74
76
|
var _a = this.particleOptions, x = _a.x, y = _a.y, particleOptions = __rest(_a, ["x", "y"]);
|
75
77
|
for (var _i = 0, _b = Array.from({ length: this.quantityPerFrame }); _i < _b.length; _i++) {
|
76
78
|
var _ = _b[_i];
|
77
|
-
var p = new
|
79
|
+
var p = new ParticleClass(x, y);
|
78
80
|
var vec = p5.Vector.random2D();
|
79
81
|
vec.mult(Renderer.random(this.vecWeight));
|
80
82
|
var angle = Renderer.random(Renderer.TWO_PI);
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,
|
1
|
+
{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAK;IACjB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAkCJ,MAAM,CAAC,KAAK,EAAE,KAAK;CAIpB"}
|
package/lib/classes/particle.js
CHANGED
@@ -43,7 +43,7 @@ var Particle = /** @class */ (function (_super) {
|
|
43
43
|
_this.acc = Renderer.createVector(); //acceleration
|
44
44
|
_this.angle = 0;
|
45
45
|
_this.color = [255, 255, 255];
|
46
|
-
_this.size =
|
46
|
+
_this.size = 5;
|
47
47
|
_this.lifetimeRemain = _this.lifetime; // in seconds
|
48
48
|
_this.forceSpriteSize = false;
|
49
49
|
_this._lifetime = 2; // in seconds
|