react-simple-game-engine 0.0.40 → 0.0.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,6 +10,7 @@ export declare type ParticleInitialParams = {
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size?: number;
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lifetime?: number;
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camera: Camera;
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+
forceSpriteSize?: boolean;
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};
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export declare class Particle extends p5.Vector implements Initialler<ParticleInitialParams> {
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private vec;
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@@ -19,8 +20,9 @@ export declare class Particle extends p5.Vector implements Initialler<ParticleIn
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sprite?: Avatar;
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color: Color;
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size: number;
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-
private _lifetime;
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lifetimeRemain: number;
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private forceSpriteSize;
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private _lifetime;
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set lifetime(lifetime: number);
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get lifetime(): number;
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initial({ vec, ...params }: ParticleInitialParams): void;
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@@ -28,6 +30,6 @@ export declare class Particle extends p5.Vector implements Initialler<ParticleIn
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isDead(): boolean;
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update(): void;
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draw(): void;
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-
onDraw(): void;
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onDraw(color: Color): void;
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}
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//# sourceMappingURL=particle.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;
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+
{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAM;IAClB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAkCJ,MAAM,CAAC,KAAK,EAAE,KAAK;CAIpB"}
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package/lib/classes/particle.js
CHANGED
@@ -44,8 +44,9 @@ var Particle = /** @class */ (function (_super) {
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_this.angle = 0;
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_this.color = [255, 255, 255];
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_this.size = 10;
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-
_this._lifetime = 2; // in seconds
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_this.lifetimeRemain = _this.lifetime; // in seconds
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_this.forceSpriteSize = false;
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_this._lifetime = 2; // in seconds
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return _this;
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}
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Object.defineProperty(Particle.prototype, "lifetime", {
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@@ -83,27 +84,31 @@ var Particle = /** @class */ (function (_super) {
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Renderer.noStroke();
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Renderer.translate(this.x - this.camera.x, this.y - this.camera.y);
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Renderer.rotate(this.angle);
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var color = __spreadArray([], this.color, true);
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var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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color[3] = alpha;
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if (this.sprite) {
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-
var
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var size = this.forceSpriteSize
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? [this.size, this.size]
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: [this.sprite.width, this.sprite.height];
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Renderer.tint.apply(Renderer, color);
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Renderer.image(this.sprite,
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Renderer.image.apply(Renderer, __spreadArray(__spreadArray([this.sprite,
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// position on canvas
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0,
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0], size, false), [
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//crop on source image
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0,
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0,
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this.sprite.width,
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this.sprite.height], false));
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}
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else {
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-
this.onDraw();
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this.onDraw(color);
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}
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//
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Renderer.pop();
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};
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-
Particle.prototype.onDraw = function () {
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var color = __spreadArray([], this.color, true);
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var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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color[3] = alpha;
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Particle.prototype.onDraw = function (color) {
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Renderer.fill.apply(Renderer, color);
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Renderer.circle(0, 0, this.size);
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};
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