react-simple-game-engine 0.0.31 → 0.0.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,8 @@
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  import { Configable } from "../export-types";
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  export declare class LogicComponent<C extends {
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  initial: any;
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+ } = {
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+ initial: any;
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  }> {
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  private instance;
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  constructor(configale: Configable<C>);
@@ -1 +1 @@
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- {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAI7C,qBAAa,cAAc,CAAC,CAAC,SAAS;IAAE,OAAO,EAAE,GAAG,CAAA;CAAE;IACpD,OAAO,CAAC,QAAQ,CAAI;gBACR,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;IAOpC,MAAM,CAAC,WAAW,GAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAM;CAI7C"}
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+ {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,qBAAa,cAAc,CAAC,CAAC,SAAS;IAAE,OAAO,EAAE,GAAG,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,GAAG,CAAA;CAAE;IACvE,OAAO,CAAC,QAAQ,CAAI;gBACR,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;IAOpC,MAAM,CAAC,WAAW,GAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAM;CAI7C"}
@@ -27,7 +27,7 @@ var ParticleSystem = /** @class */ (function () {
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  this.forces = [];
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  }
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  ParticleSystem.prototype.active = function () {
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- console.log("Initted particle system");
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+ console.log("Initted particle system", this.particles.length);
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  };
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  ParticleSystem.prototype.initial = function (_a) {
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  var _b;
@@ -48,7 +48,7 @@ var ParticleSystem = /** @class */ (function () {
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  });
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  };
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  ParticleSystem.prototype.update = function () {
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- for (var i = this.particles.length; i > -1; i--) {
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+ for (var i = this.particles.length - 1; i > -1; i--) {
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  var p = this.particles[i];
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  for (var _i = 0, _a = this.forces; _i < _a.length; _i++) {
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  var force = _a[_i];
@@ -1 +1 @@
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- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,qBAAa,QAAS,SAAQ,EAAE,CAAC,MAAM;IACrC,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAM;IACzB,OAAO,CAAC,SAAS,CAAa;IACvB,cAAc,EAAE,MAAM,CAAiB;IAE9C,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EACN,GAAG,EACH,GAAG,MAAM,EACV,EAAE;QACD,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,EAAE,MAAM,CAAC;KAChB;IAOD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IA8BJ,MAAM;CAQP"}
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+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,qBAAa,QAAS,SAAQ,EAAE,CAAC,MAAM;IACrC,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAM;IACzB,OAAO,CAAC,SAAS,CAAa;IACvB,cAAc,EAAE,MAAM,CAAiB;IAE9C,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EACN,GAAG,EACH,GAAG,MAAM,EACV,EAAE;QACD,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,EAAE,MAAM,CAAC;KAChB;IAOD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IA8BJ,MAAM;CASP"}
@@ -76,7 +76,7 @@ var Particle = /** @class */ (function (_super) {
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  this.vec.add(this.acc);
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  this.add(this.vec);
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  this.acc.set(0);
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- this.lifetime -= Renderer.deltaTime;
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+ this.lifetimeRemain -= Renderer.deltaTime / 1000;
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  };
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  Particle.prototype.draw = function () {
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  Renderer.push();
@@ -104,6 +104,7 @@ var Particle = /** @class */ (function (_super) {
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  var color = __spreadArray([], this.color, true);
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  var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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  color[3] = alpha;
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+ console.log("color", color, this.size);
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  Renderer.fill.apply(Renderer, color);
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  Renderer.circle(0, 0, this.size);
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.0.31",
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+ "version": "0.0.34",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",