react-simple-game-engine 0.0.27 → 0.0.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,7 @@
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  import { Configable } from "../export-types";
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- import { Entity } from "./entities/entity";
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  export declare class LogicComponent<C extends {
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  initial: any;
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- } = Entity> {
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+ }> {
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  private instance;
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  constructor(configale: Configable<C>);
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  output(): C;
@@ -1 +1 @@
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- {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,qBAAa,cAAc,CAAC,CAAC,SAAS;IAAE,OAAO,EAAE,GAAG,CAAA;CAAE,GAAG,MAAM;IAC7D,OAAO,CAAC,QAAQ,CAAI;gBACR,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;IAOpC,MAAM;CAGP"}
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+ {"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,qBAAa,cAAc,CAAC,CAAC,SAAS;IAAE,OAAO,EAAE,GAAG,CAAA;CAAE;IACpD,OAAO,CAAC,QAAQ,CAAI;gBACR,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;IAOpC,MAAM;CAGP"}
@@ -1,13 +1,11 @@
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  import p5 from "p5";
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  import { Particle } from "./particle";
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- import { WorldManagement } from "./world-management";
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  export declare class ParticleSystem {
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- private worldManagement;
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  private particles;
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  private forces;
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  x: number;
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  y: number;
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- active(worldManagement: WorldManagement): void;
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+ active(): void;
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  initial({ x, y, length, quantity, forces, ...params }: Omit<Parameters<Particle["initial"]>[0], "vec" | "angle"> & {
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  quantity?: number;
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  length?: number;
@@ -1 +1 @@
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- {"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc;IACzB,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,MAAM,CAAmB;IAC1B,CAAC,EAAG,MAAM,CAAC;IACX,CAAC,EAAG,MAAM,CAAC;IAElB,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,OAAO,CAAC,EACN,CAAC,EACD,CAAC,EACD,MAAW,EACX,QAAc,EACd,MAAM,EACN,GAAG,MAAM,EACV,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,GAAG;QAC7D,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;QACrB,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAmBD,MAAM;IAaN,IAAI;CAKL"}
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+ {"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAGtC,qBAAa,cAAc;IACzB,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,MAAM,CAAmB;IAC1B,CAAC,EAAG,MAAM,CAAC;IACX,CAAC,EAAG,MAAM,CAAC;IAElB,MAAM;IAIN,OAAO,CAAC,EACN,CAAC,EACD,CAAC,EACD,MAAW,EACX,QAAc,EACd,MAAM,EACN,GAAG,MAAM,EACV,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,GAAG;QAC7D,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;QACrB,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAmBD,MAAM;IAaN,IAAI;CAKL"}
@@ -26,9 +26,8 @@ var ParticleSystem = /** @class */ (function () {
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  function ParticleSystem() {
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  this.forces = [];
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  }
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- ParticleSystem.prototype.active = function (worldManagement) {
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+ ParticleSystem.prototype.active = function () {
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  console.log("Initted particle system");
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- this.worldManagement = worldManagement;
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  };
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  ParticleSystem.prototype.initial = function (_a) {
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  var _b;
@@ -1,7 +1,9 @@
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  import { ComponentType } from "react";
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+ import { Entity } from "./entities/entity";
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  import { Camera } from "./camera";
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  import { LogicComponent } from "./logic-component";
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  import { SceneManagement } from "./scene-management";
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+ import { ParticleSystem } from "./particle-system";
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  declare type LoadAssetsListener = (loadedAssets: boolean) => void;
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  export declare abstract class Scene<UIP = any> {
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  private ui;
@@ -12,7 +14,7 @@ export declare abstract class Scene<UIP = any> {
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  tag: string;
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  manager: SceneManagement;
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  readonly sessionId: string;
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- abstract getComponents(): LogicComponent[];
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+ abstract getComponents(): LogicComponent<Entity | ParticleSystem>[];
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  constructor();
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  get UI(): ComponentType<UIP>;
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  get UIProps(): UIP;
@@ -1 +1 @@
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- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAEzC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IASjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAcxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAQP"}
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+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAEzC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,EAAE;;IAS1E,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAcxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAQP"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.0.27",
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+ "version": "0.0.28",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",