react-simple-game-engine 0.0.26 → 0.0.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/particle-system.d.ts +21 -0
- package/lib/classes/particle-system.d.ts.map +1 -0
- package/lib/classes/particle-system.js +72 -0
- package/lib/classes/particle.d.ts +31 -0
- package/lib/classes/particle.d.ts.map +1 -0
- package/lib/classes/particle.js +112 -0
- package/lib/classes/scene.d.ts.map +1 -1
- package/lib/classes/scene.js +8 -2
- package/lib/classes/world-management.d.ts +4 -2
- package/lib/classes/world-management.d.ts.map +1 -1
- package/lib/classes/world-management.js +28 -8
- package/package.json +1 -1
@@ -0,0 +1,21 @@
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import p5 from "p5";
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import { Particle } from "./particle";
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import { WorldManagement } from "./world-management";
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export declare class ParticleSystem {
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private worldManagement;
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private particles;
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private forces;
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x: number;
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y: number;
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active(worldManagement: WorldManagement): void;
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initial({ x, y, length, quantity, forces, ...params }: Omit<Parameters<Particle["initial"]>[0], "vec" | "angle"> & {
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quantity?: number;
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length?: number;
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forces?: p5.Vector[];
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x: number;
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y: number;
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}): void;
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update(): void;
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draw(): void;
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}
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//# sourceMappingURL=particle-system.d.ts.map
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{"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc;IACzB,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,MAAM,CAAmB;IAC1B,CAAC,EAAG,MAAM,CAAC;IACX,CAAC,EAAG,MAAM,CAAC;IAElB,MAAM,CAAC,eAAe,EAAE,eAAe;IAKvC,OAAO,CAAC,EACN,CAAC,EACD,CAAC,EACD,MAAW,EACX,QAAc,EACd,MAAM,EACN,GAAG,MAAM,EACV,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,GAAG;QAC7D,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;QACrB,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAmBD,MAAM;IAaN,IAAI;CAKL"}
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@@ -0,0 +1,72 @@
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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var __rest = (this && this.__rest) || function (s, e) {
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var t = {};
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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t[p] = s[p];
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if (s != null && typeof Object.getOwnPropertySymbols === "function")
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for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
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if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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t[p[i]] = s[p[i]];
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}
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return t;
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};
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import p5 from "p5";
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import { Particle } from "./particle";
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var ParticleSystem = /** @class */ (function () {
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function ParticleSystem() {
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this.forces = [];
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}
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ParticleSystem.prototype.active = function (worldManagement) {
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console.log("Initted particle system");
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this.worldManagement = worldManagement;
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};
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ParticleSystem.prototype.initial = function (_a) {
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var _b;
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var _this = this;
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var x = _a.x, y = _a.y, _c = _a.length, length = _c === void 0 ? 10 : _c, _d = _a.quantity, quantity = _d === void 0 ? 500 : _d, forces = _a.forces, params = __rest(_a, ["x", "y", "length", "quantity", "forces"]);
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this.x = x;
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this.y = y;
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if (forces) {
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(_b = this.forces).push.apply(_b, forces);
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}
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this.particles = Array.from({ length: quantity }).map(function () {
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var p = new Particle(_this.x, _this.y);
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var vec = p5.Vector.random2D();
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vec.mult(Renderer.random(length));
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var angle = Renderer.random(Renderer.TWO_PI);
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p.initial(__assign(__assign({}, params), { vec: vec, angle: angle }));
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return p;
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});
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};
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ParticleSystem.prototype.update = function () {
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for (var i = this.particles.length; i > -1; i--) {
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var p = this.particles[i];
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for (var _i = 0, _a = this.forces; _i < _a.length; _i++) {
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var force = _a[_i];
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p.applyForce(force);
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}
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p.update();
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if (p.isDead()) {
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this.particles.splice(i, 1);
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}
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}
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};
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ParticleSystem.prototype.draw = function () {
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for (var _i = 0, _a = this.particles; _i < _a.length; _i++) {
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var particle = _a[_i];
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particle.draw();
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}
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};
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return ParticleSystem;
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}());
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export { ParticleSystem };
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@@ -0,0 +1,31 @@
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import p5 from "p5";
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import { Avatar, Color } from "../export-types";
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import { Camera } from "./camera";
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export declare class Particle extends p5.Vector {
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private vec;
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private acc;
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private angle;
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camera: Camera;
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sprite?: Avatar;
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color: Color;
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size: number;
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private _lifetime;
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lifetimeRemain: number;
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set lifetime(lifetime: number);
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get lifetime(): number;
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initial({ vec, ...params }: {
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vec?: p5.Vector;
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angle?: number;
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sprite?: Avatar;
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color?: Color;
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size?: number;
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lifetime?: number;
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camera: Camera;
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}): void;
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applyForce(force: p5.Vector): void;
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isDead(): boolean;
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update(): void;
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draw(): void;
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onDraw(): void;
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}
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//# sourceMappingURL=particle.d.ts.map
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{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,qBAAa,QAAS,SAAQ,EAAE,CAAC,MAAM;IACrC,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAM;IACzB,OAAO,CAAC,SAAS,CAAa;IACvB,cAAc,EAAE,MAAM,CAAiB;IAE9C,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EACN,GAAG,EACH,GAAG,MAAM,EACV,EAAE;QACD,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,EAAE,MAAM,CAAC;KAChB;IAOD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IA8BJ,MAAM;CAQP"}
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __rest = (this && this.__rest) || function (s, e) {
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var t = {};
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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t[p] = s[p];
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if (s != null && typeof Object.getOwnPropertySymbols === "function")
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for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
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if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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t[p[i]] = s[p[i]];
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}
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return t;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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import p5 from "p5";
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import { copyProperties } from "../utils";
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var Particle = /** @class */ (function (_super) {
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__extends(Particle, _super);
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function Particle() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.vec = Renderer.createVector(); //velocity
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_this.acc = Renderer.createVector(); //acceleration
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_this.angle = 0;
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_this.color = [255, 255, 255];
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_this.size = 10;
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_this._lifetime = 2; // in seconds
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_this.lifetimeRemain = _this.lifetime; // in seconds
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return _this;
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}
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Object.defineProperty(Particle.prototype, "lifetime", {
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get: function () {
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return this._lifetime;
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},
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set: function (lifetime) {
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this._lifetime = lifetime;
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this.lifetimeRemain = lifetime;
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},
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enumerable: false,
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configurable: true
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});
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Particle.prototype.initial = function (_a) {
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var vec = _a.vec, params = __rest(_a, ["vec"]);
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if (vec) {
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this.vec.set(vec.x, vec.y);
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}
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copyProperties(this, params);
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};
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Particle.prototype.applyForce = function (force) {
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this.acc.add(force);
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};
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Particle.prototype.isDead = function () {
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return this.lifetime <= 0;
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};
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Particle.prototype.update = function () {
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this.vec.add(this.acc);
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this.add(this.vec);
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this.acc.set(0);
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this.lifetime -= Renderer.deltaTime;
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};
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Particle.prototype.draw = function () {
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Renderer.push();
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Renderer.noStroke();
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Renderer.translate(this.x - this.camera.x, this.y - this.camera.y);
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Renderer.rotate(this.angle);
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if (this.sprite) {
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var color = __spreadArray([], this.color, true);
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var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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color[3] = alpha;
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Renderer.tint.apply(Renderer, color);
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Renderer.image(this.sprite,
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// position on canvas
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0, 0, this.sprite.width, this.sprite.height,
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//crop on source image
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0, 0, this.sprite.width, this.sprite.height);
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}
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else {
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this.onDraw();
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}
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//
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Renderer.pop();
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};
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Particle.prototype.onDraw = function () {
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var color = __spreadArray([], this.color, true);
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var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
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color[3] = alpha;
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Renderer.fill.apply(Renderer, color);
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Renderer.circle(0, 0, this.size);
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};
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return Particle;
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}(p5.Vector));
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export { Particle };
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{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;
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{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/classes/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAItC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,aAAK,kBAAkB,GAAG,CAAC,YAAY,EAAE,OAAO,KAAK,IAAI,CAAC;AAE1D,8BAAsB,KAAK,CAAC,GAAG,GAAG,GAAG;IACnC,OAAO,CAAC,EAAE,CAAqB;IAC/B,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,kBAAkB,CAAsB;IAEzC,WAAW,EAAE,MAAM,CAAK;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAG,eAAe,CAAC;IACjC,SAAgB,SAAS,EAAE,MAAM,CAA8C;aAC/D,aAAa,IAAI,cAAc,EAAE;;IASjD,IAAI,EAAE,uBAGL;IAED,IAAI,OAAO,QAEV;IAED,SAAS,CAAC,MAAM;IAEhB,SAAS,CAAC,UAAU;IAIpB,IAAI,YAAY,YAEf;IAED,iBAAiB,CAAC,IAAI,EAAE,kBAAkB;IAI1C,UAAU;IAIV,kBAAkB,CAAC,YAAY,EAAE,OAAO;IAKxC,aAAa,CAAC,GAAG,EAAE,MAAM;IAInB,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM;IAczB,YAAY;IAElB,SAAS,CAAC,MAAM,EAAE,MAAM;IAcxB,SAAS,CAAC,MAAM;IAChB,SAAS,CAAC,QAAQ;IAElB,MAAM;CAQP"}
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package/lib/classes/scene.js
CHANGED
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}
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};
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import { Entity } from "./entities/entity";
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import { WorldManagement } from "./world-management";
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import { tick } from "../utils";
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var Scene = /** @class */ (function () {
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@@ -121,8 +122,13 @@ var Scene = /** @class */ (function () {
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|
121
122
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for (var _i = 0, components_1 = components; _i < components_1.length; _i++) {
|
122
123
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var component = components_1[_i];
|
123
124
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var entity = component.output();
|
124
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-
entity
|
125
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-
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125
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+
if (entity instanceof Entity) {
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126
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+
entity.camera = camera;
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127
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+
this.worldManagement.addEntity(entity);
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128
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+
}
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129
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+
else {
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130
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+
this.worldManagement.addEntity(entity);
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131
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+
}
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126
132
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}
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127
133
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};
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128
134
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Scene.prototype.onDraw = function () { };
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@@ -1,11 +1,13 @@
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1
1
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import { Entity } from "./entities/entity";
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2
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+
import { ParticleSystem } from "./particle-system";
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2
3
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export declare class WorldManagement {
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3
4
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private entities;
|
5
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+
private particleSystems;
|
4
6
|
private engine;
|
5
7
|
constructor();
|
6
8
|
destructor(): void;
|
7
|
-
addEntity(entity: Entity): void;
|
8
|
-
removeEntity(entity: Entity): void;
|
9
|
+
addEntity(entity: Entity | ParticleSystem): void;
|
10
|
+
removeEntity(entity: Entity | ParticleSystem): void;
|
9
11
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update(): void;
|
10
12
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draw(): void;
|
11
13
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}
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@@ -1 +1 @@
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|
1
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-
{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;
|
1
|
+
{"version":3,"file":"world-management.d.ts","sourceRoot":"","sources":["../../src/classes/world-management.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,eAAe,CAAwB;IAE/C,OAAO,CAAC,MAAM,CAAU;;IAsCxB,UAAU;IAKV,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc;IAUzC,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc;IAS5C,MAAM;IAWN,IAAI;CAQL"}
|
@@ -1,7 +1,9 @@
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|
1
1
|
import { Engine, World, Events } from "matter-js";
|
2
|
+
import { Entity } from "./entities/entity";
|
2
3
|
var WorldManagement = /** @class */ (function () {
|
3
4
|
function WorldManagement() {
|
4
5
|
this.entities = [];
|
6
|
+
this.particleSystems = [];
|
5
7
|
this.engine = Engine.create();
|
6
8
|
Events.on(this.engine, "collisionStart", function (event) {
|
7
9
|
var pairs = event.pairs;
|
@@ -36,24 +38,42 @@ var WorldManagement = /** @class */ (function () {
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|
36
38
|
Engine.clear(this.engine);
|
37
39
|
};
|
38
40
|
WorldManagement.prototype.addEntity = function (entity) {
|
39
|
-
|
40
|
-
|
41
|
+
if (entity instanceof Entity) {
|
42
|
+
this.entities.push(entity);
|
43
|
+
World.add(this.engine.world, entity.body);
|
44
|
+
}
|
45
|
+
else {
|
46
|
+
this.particleSystems.push(entity);
|
47
|
+
}
|
41
48
|
entity.active(this);
|
42
49
|
};
|
43
50
|
WorldManagement.prototype.removeEntity = function (entity) {
|
44
|
-
|
45
|
-
|
51
|
+
if (entity instanceof Entity) {
|
52
|
+
World.remove(this.engine.world, entity.body);
|
53
|
+
this.entities.splice(this.entities.indexOf(entity), 1);
|
54
|
+
}
|
55
|
+
else {
|
56
|
+
this.particleSystems.splice(this.particleSystems.indexOf(entity), 1);
|
57
|
+
}
|
46
58
|
};
|
47
59
|
WorldManagement.prototype.update = function () {
|
48
60
|
Engine.update(this.engine);
|
49
|
-
for (var _i = 0, _a = this.
|
50
|
-
var
|
61
|
+
for (var _i = 0, _a = this.particleSystems; _i < _a.length; _i++) {
|
62
|
+
var particleSystem = _a[_i];
|
63
|
+
particleSystem.update();
|
64
|
+
}
|
65
|
+
for (var _b = 0, _c = this.entities; _b < _c.length; _b++) {
|
66
|
+
var entity = _c[_b];
|
51
67
|
entity.update();
|
52
68
|
}
|
53
69
|
};
|
54
70
|
WorldManagement.prototype.draw = function () {
|
55
|
-
for (var _i = 0, _a = this.
|
56
|
-
var
|
71
|
+
for (var _i = 0, _a = this.particleSystems; _i < _a.length; _i++) {
|
72
|
+
var particleSystem = _a[_i];
|
73
|
+
particleSystem.draw();
|
74
|
+
}
|
75
|
+
for (var _b = 0, _c = this.entities; _b < _c.length; _b++) {
|
76
|
+
var entity = _c[_b];
|
57
77
|
entity.draw();
|
58
78
|
}
|
59
79
|
};
|