react-shadertoy 0.6.0 → 0.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/package.json +5 -4
package/README.md
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@@ -176,6 +176,10 @@ function MyShader() {
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| `iChannel0-3` | `sampler2D` | Texture inputs |
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| `iChannelResolution` | `vec3[4]` | Texture dimensions |
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## Why Raw GLSL?
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AI coding assistants generate raw GLSL far more reliably than framework-specific shader APIs. GLSL is a standard with massive training data — no abstraction layers to get wrong. Ask any AI to "write a Shadertoy shader that does X" and paste the result directly into `fragmentShader`. It just works.
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## License
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MIT
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package/package.json
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{
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"name": "react-shadertoy",
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"version": "0.6.
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"description": "Run
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"version": "0.6.1",
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"description": "Run GLSL shaders in React — Shadertoy compatible, AI-friendly. Paste raw GLSL and it just works.",
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"author": "Wrennly (https://github.com/wrennly)",
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"license": "MIT",
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"homepage": "https://github.com/wrennly/react-shadertoy",
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"shadertoy",
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"glsl",
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"webgl",
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"webgl2",
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"shader",
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"fragment-shader",
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"creative-coding",
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"generative-art",
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"
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"
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"multipass",
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"ai-friendly"
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],
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"main": "./dist/index.js",
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"module": "./dist/index.mjs",
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