react-shadertoy 0.6.0 → 0.6.1

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Files changed (2) hide show
  1. package/README.md +4 -0
  2. package/package.json +5 -4
package/README.md CHANGED
@@ -176,6 +176,10 @@ function MyShader() {
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  | `iChannel0-3` | `sampler2D` | Texture inputs |
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  | `iChannelResolution` | `vec3[4]` | Texture dimensions |
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+ ## Why Raw GLSL?
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+
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+ AI coding assistants generate raw GLSL far more reliably than framework-specific shader APIs. GLSL is a standard with massive training data — no abstraction layers to get wrong. Ask any AI to "write a Shadertoy shader that does X" and paste the result directly into `fragmentShader`. It just works.
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+
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  ## License
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  MIT
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "react-shadertoy",
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- "version": "0.6.0",
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- "description": "Run Shadertoy GLSL shaders in React. Copy-paste and it works.",
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+ "version": "0.6.1",
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+ "description": "Run GLSL shaders in React — Shadertoy compatible, AI-friendly. Paste raw GLSL and it just works.",
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  "author": "Wrennly (https://github.com/wrennly)",
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  "license": "MIT",
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  "homepage": "https://github.com/wrennly/react-shadertoy",
@@ -14,12 +14,13 @@
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  "shadertoy",
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  "glsl",
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  "webgl",
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+ "webgl2",
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  "shader",
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  "fragment-shader",
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  "creative-coding",
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  "generative-art",
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- "webgpu",
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- "three.js"
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+ "multipass",
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+ "ai-friendly"
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  ],
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",