react-render-detective 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +244 -0
- package/README.md +1 -1
- package/dist/{chunk-QOGTEVBP.js → chunk-DI5STJM4.js} +39 -3
- package/dist/chunk-DI5STJM4.js.map +1 -0
- package/dist/{chunk-DZ3BZ654.cjs → chunk-OSPTERGK.cjs} +39 -3
- package/dist/chunk-OSPTERGK.cjs.map +1 -0
- package/dist/core.cjs +18 -18
- package/dist/core.d.cts +14 -0
- package/dist/core.d.ts +14 -0
- package/dist/core.js +1 -1
- package/dist/index.cjs +154 -50
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +126 -22
- package/dist/index.js.map +1 -1
- package/dist/overlay.cjs +2 -2
- package/dist/overlay.js +1 -1
- package/package.json +9 -4
- package/dist/chunk-DZ3BZ654.cjs.map +0 -1
- package/dist/chunk-QOGTEVBP.js.map +0 -1
package/CHANGELOG.md
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# Changelog
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## 0.5.0
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Everything here came out of pointing the tool at a real 167k-line application for the first time.
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Nothing in the test suite or the bundled example could have surfaced any of it.
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### Changed — console output reports commits, not renders
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A twenty-row list mounting produced roughly 200 lines of `FareTile #1 mount 0.1ms`, which Chrome
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then collapsed into `2×` markers. It buried the two lines that mattered, and printing it slowed the
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app being measured.
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- one aggregated line per batch, coalesced over 400ms
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- **a batch with nothing actionable prints nothing at all** — cheap, fully explained renders are
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normal behaviour, and reporting them teaches people to ignore the console
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- per component: count, total cost, and the reason behind the *actionable* renders rather than the
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most frequent one, so twelve mounts plus twelve avoidable updates is not labelled `mount`
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- `verbose` keeps the per-render detail for when `include` has narrowed the scope
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Measured on the same app afterwards: an entire search-and-sort session printed **two** lines.
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If you relied on a line per render, that is now `mode: "verbose"`.
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### Added — colour
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Red for a component that was rebuilt, amber for slow or avoidable, green for renders that were
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justified, grey for context. Colour never carries meaning on its own: every line keeps its glyph
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and its words, so the output survives being pasted into an issue or read with a different palette.
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The `%c` directive count and style-argument count are matched by construction, since a mismatch is
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the usual way this browser API breaks.
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### Fixed — hot reload is no longer diagnosed as a `key` problem
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Editing the package hot-reloaded the demo, React Fast Refresh rebuilt the tree, twenty rows
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remounted, and the tool announced *"rebuilt — check the `key` given to TableRow"*. The remount was
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real; the diagnosis was nonsense. This tool only ever runs in development, so hot reload is the
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single most common cause of remounts it will ever see — it would have said that to every user
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several times an hour.
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Remounts of three or more distinct components inside 1.5s are now reported as a whole-tree rebuild
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at low confidence, with nothing to fix. A real key problem affects one component; a reload affects
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many at once. The inline-definition signal still wins, because a component declared in a render
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body is a bug either way.
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### Added — the changelog is published and enforced
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Shipped in the tarball, rendered to
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[a page](https://shubambhasin.github.io/react-render-detective/changelog.html) at deploy time so it
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cannot drift, and required by `prepublishOnly` and the release workflow — a release with no entry
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is now impossible rather than merely discouraged. `npm version` inserts the heading and syncs the
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version strings that npm does not know about.
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### Added — a way to test locally before publishing
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`npm run use-local -- ../path/to/app` installs the working tree into a real application from a
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packed tarball, behind the same guard the publish path uses. Testing 0.4.0 in an app previously
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meant publishing it first, which is backwards. A tarball rather than `npm link`, so the app keeps
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one React and the exports map gets exercised too.
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### Note on bundle size
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`index` moved 16 → 17 KB and that is the last raise. The next release that would exceed it splits
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interaction tracking behind `react-render-detective/interactions` instead — a breaking change, and
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therefore a scheduled one. See [docs/BUNDLE-SIZE.md](docs/BUNDLE-SIZE.md).
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## 0.4.0
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### Added — triage, interactions, and a regression gate
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**`printOpportunities()` — where to spend your next hour.** Components ranked by estimated
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recoverable time rather than render count, because a component rendering 2 000 times for 0.01ms is
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not the problem and one rendering 40 times for 12ms might be. Remounts are charged at the cost of a
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mount. Built on the diagnostic engine, so a ranking and a diagnosis can never disagree.
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**Interaction and INP attribution.** The browser reports how long an interaction took; the render
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events say which components spent it. Captured automatically through the Event Timing API for
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anything over one frame, with `measureInteraction(label, fn)` for the two cases the automatic path
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cannot see — Safari before 16.4, and synthetic input, which never produces those entries.
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A manual measurement waits for the next frame, and a hidden or throttled tab can stretch that to
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hundreds of milliseconds of idling. Measuring in a real browser showed exactly that — a 12ms click
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reported as 922ms — so the summary now separates handler time from render time and says plainly
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when the window was mostly the page waiting, rather than presenting idle time as your problem.
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**`react-render-detective/testing` — a render regression gate.** Snapshot renders, remounts and
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avoidable renders for a scripted interaction, commit the baseline, and fail the pull request when
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it regresses. Assertion-library agnostic: `compareProfiles` returns data, `assertNoRenderRegressions`
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throws. Improvements never fail the build but are reported with a nudge to re-baseline.
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### Fixed
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- `measureInteraction` relied on `requestAnimationFrame`, which does not fire in a hidden tab and
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does not exist in jsdom — an interaction would simply never have been recorded. A timer now races
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it, whichever fires first.
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## 0.3.0
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### Added — remount detection
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A remount is not a render: React throws the instance away, along with its DOM and all of its state,
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and builds a new one. It costs more than any re-render, and the two most common causes are silent.
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- Components rebuilt rather than re-rendered are now counted (`remountCount`) and reported, with the
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cause named: a component **declared inside another component's render body**, or a **changing
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`key`**.
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- The inline-definition case is answered *statically by the build plugin*, which passes
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`declaredInRender`. A first attempt inferred it at runtime by timing repeated definitions, and it
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broke as soon as a user clicked more than five seconds apart — the compiler already knows the
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answer, so it tells the runtime instead of the runtime guessing.
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- StrictMode's simulated unmount/remount is excluded: it reuses the same fiber, whereas a real
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remount always produces a new instance. Without that, every component in a StrictMode app would be
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flagged.
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- Ordinary mounting is not flagged. A growing list mounts components; nothing is reported until a
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component has actually been rebuilt repeatedly.
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- Surfaced in `explain()` (it outranks every render explanation), `printStats()` and the overlay.
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### Fixed
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- The build plugin skipped the entire body of any component it instrumented, so components declared
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**inside** another component — the exact case remount detection exists for — were never seen.
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`path.skip()` replaced with a processed-node guard.
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- The Vite plugin assumed Babel 8's ESM shape and would have failed for anyone on Babel 7.
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## 0.2.0
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### Added — automatic instrumentation
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A build-time transform that instruments every component in development, shipped as a Babel plugin
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(`react-render-detective/babel`) and a Vite plugin (`react-render-detective/vite`) that share one
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implementation.
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Wrapping components by hand only ever finds problems you already suspected. This turns the tool
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from a probe into a scanner, and it is also the only way to get **source locations** — React
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removed `_debugSource` in 19, so there is no runtime alternative. Diagnoses now read
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`TableRow src/App.tsx:85:7`, and fix instructions name the file and line of the component that
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passes the unstable prop.
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- Instruments uppercase-named functions returning JSX, including arrow components and the function
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inside `memo()` / `forwardRef()` — *inside*, so `memo` still compares props first.
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- Function declarations are instrumented by reassignment rather than rewritten to `const`, since
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components are routinely used above their definition and a `const` would produce a temporal dead
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zone error.
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- Leaves alone: hooks, lowercase functions, functions that never return JSX, JSX from a nested
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closure, hand-wrapped components, `node_modules`, and the detective's own runtime.
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- `clientOnly` skips files without a `"use client"` directive, for the Next.js app router.
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- `@babel/core` is an **optional** peer dependency and never reaches the browser; the runtime keeps
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its zero-dependency guarantee, and the size gate now fails if build-time code leaks into a
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runtime entry.
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### Fixed
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- `withRenderDetective` returns an already-wrapped component unchanged instead of nesting. Found by
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running the plugin against this repo's own example: it instrumented the detective's runtime, the
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wrapper rendered itself, and the app died with a stack overflow before first paint. The plugin
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now refuses to touch its own runtime, and the HOC refuses to wrap a wrapper.
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## 0.1.3
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**Use this version.** It is the first release published by CI from a clean checkout, and the first
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whose metadata is correct.
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`0.1.0`, `0.1.1` and `0.1.2` were all published from a local working tree, and none of them should
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be used:
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| version | problem |
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| --- | --- |
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| `0.1.0` | predates four render-attribution defects found by running the demo in a real browser |
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| `0.1.1` | `package.json` declares ~200 transitive dev packages as runtime dependencies; fails to install on Linux |
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| `0.1.2` | same defect, 122 dependencies — published from the polluted tree before the guard existed |
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The cause was npm silently rewriting `package.json` while reifying a `node_modules` tree left out
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of sync by an earlier `--no-save` install. It happened three times, from three different npm
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commands, which is why releases no longer come from a local tree at all. See
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[docs/RELEASING.md](docs/RELEASING.md).
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Code is unchanged from `0.1.2`; only the release path and metadata differ.
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## 0.1.2
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Withdrawn — 122 spurious runtime dependencies. `0.1.1` shipped a broken `package.json`: a stray
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`npm install --package-lock-only` had written a `dependencies` block into it listing ~200
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transitive dev packages as runtime dependencies of this package. Installing `0.1.1` therefore
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pulls in the whole dev toolchain, and fails outright on Linux because the darwin-only `fsevents`
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is among them. `0.1.2` is byte-identical in behaviour and declares what it actually needs: no
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dependencies, and `react` as its only peer.
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`0.1.0` was published before the four defects below were found, and should also be avoided.
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Releases now come from CI on a tag, never from a local tree, and a publish guard
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(`scripts/verify-package.mjs`, wired to `prepublishOnly`) checks the packed tarball and refuses to
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publish a manifest that differs from the committed one. See [docs/RELEASING.md](docs/RELEASING.md).
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## 0.1.1
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Withdrawn — see above. Contents are otherwise the same as `0.1.2`.
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### Added
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- Render tracking via `withRenderDetective`, `<RenderDetective>` and `useRenderDiagnostics`.
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- Prop comparison that separates a real value change from a **reference-only** change, using
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`Object.is` semantics and a bounded shallow compare.
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- Parent attribution: each commit is attributed to props, parent propagation, tracked context,
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named state, or an origin at/below the component — never counted twice up the ancestor chain.
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- Profiler-based timings with self duration derived by subtracting instrumented descendants, and
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labelled as the upper bound it is.
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- Confidence (`high` / `medium` / `low`) and printed limitations on every diagnosis.
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- StrictMode awareness: renders counted per commit, extra invocations reported as development
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replays and excluded from statistics.
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- `explain()` / `explainStructured()` — aggregated causality for one component.
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- Console reporter (concise and verbose) and a plain-DOM overlay rendered outside the React tree.
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- `useTrackedState`, `useTrackedContextValue`, `useTrackedEffect` for what the runtime cannot see.
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- Filtering (`include` / `exclude`), per-instance sampling, bounded ring buffer, bounded inspection.
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- Zero runtime dependencies, ESM + CJS + types, `sideEffects: false`, three entry points.
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- Bundle-size budgets in CI and an instrumentation-overhead benchmark suite.
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### Fixed before release
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Found by running the demo dashboard in a real browser, which the jsdom test suite had not covered:
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- `init()` recorded nothing under a Vite dev server. Dev detection asked "is this development?" and
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answered *no* whenever `process` was absent — which is the case in a browser — so the documented
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quick-start turned the tool on and then stayed silent. It now asks the opposite question and only
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disables itself when it can positively see a production build, and says so if it does.
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- StrictMode's effect double-invoke wiped the recorded props on mount, so the first update of every
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component reported **every** prop as newly added. Registry detach no longer clears props.
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- `explain()` called reference-only prop changes "genuinely new values", and diluted every share by
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counting mounts in the denominator — a prop responsible for 100% of a list row's updates read as
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33%. Shares are now measured over updates, and the wording checks what is actually in the bucket.
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- `explain()` said an unstable prop was "created in" the nearest instrumented ancestor. That is
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where it *arrives from*; it now says so.
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- The example's Vite alias matched by prefix, rewriting `react-render-detective/overlay` to
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`src/index.ts/overlay` and breaking the demo on first run.
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### Verified
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- React 18 and React 19, 74 tests each.
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- Packed tarball installed into a clean project: ESM, CJS and TypeScript consumers all resolve.
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### Known limitations
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See [docs/FEASIBILITY.md](docs/FEASIBILITY.md). Briefly: no source locations (needs a build-time
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transform), no automatic context-subscription map, no effect dependency analysis — each is
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impossible without private React internals, which this package does not use.
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[Guide](docs/GUIDE.md) · [API](docs/API.md) · [Feasibility report](docs/FEASIBILITY.md) ·
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[Benchmarks](docs/BENCHMARKS.md)
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> **Status: 0.
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> **Status: 0.5.0, early release.** 76 tests pass on React 18 and 19; benchmarks and bundle budgets
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> are green; the packed package is verified in a clean install for ESM, CJS and TypeScript
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> consumers; and the demo dashboard has been driven end to end in Chrome, which found four real
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> defects the jsdom suite had missed (see the [changelog](CHANGELOG.md)). Not yet exercised:
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function classify(input) {
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const { changedProps, contextChanges, parentRendered, parentUnknown, parentName } = input;
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if (input.phase === "mount") {
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if (input.remounts >= 2 && input.treeReloadSuspected && !input.inlineDefinitionSuspected) {
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return make(
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"mount",
|
|
330
|
+
"low",
|
|
331
|
+
`${input.componentName} was rebuilt along with several other components \u2014 most likely a hot reload or a route change.`,
|
|
332
|
+
[
|
|
333
|
+
`${input.componentName} has been remounted ${input.remounts}\xD7 in total.`,
|
|
334
|
+
"Several unrelated components remounted at the same moment, which is what a whole-tree rebuild looks like \u2014 React Fast Refresh replacing a module, or a route unmounting.",
|
|
335
|
+
"A per-component remount problem affects one component, not many at once."
|
|
336
|
+
],
|
|
337
|
+
false,
|
|
338
|
+
"Nothing to fix if this followed an edit or a navigation. Reload the page and repeat the interaction to measure without it."
|
|
339
|
+
);
|
|
340
|
+
}
|
|
327
341
|
if (input.remounts >= 2) {
|
|
328
342
|
const inline = input.inlineDefinitionSuspected;
|
|
329
343
|
return make(
|
|
@@ -585,6 +599,8 @@ var RingBuffer = class {
|
|
|
585
599
|
|
|
586
600
|
// src/core/store.ts
|
|
587
601
|
var now = () => typeof performance !== "undefined" && typeof performance.now === "function" ? performance.now() : Date.now();
|
|
602
|
+
var RELOAD_COMPONENT_THRESHOLD = 3;
|
|
603
|
+
var RELOAD_WINDOW_MS = 1500;
|
|
588
604
|
var INLINE_DEFINITION_WINDOW_MS = 5e3;
|
|
589
605
|
var timestamp = () => typeof performance !== "undefined" && typeof performance.now === "function" ? performance.now() : Date.now();
|
|
590
606
|
var EMPTY_STATE = [];
|
|
@@ -697,7 +713,10 @@ var Detective = class {
|
|
|
697
713
|
node.everAttached = true;
|
|
698
714
|
const life = this.lifecycleFor(node.name);
|
|
699
715
|
life.mounts++;
|
|
700
|
-
if (life.unmounts > 0)
|
|
716
|
+
if (life.unmounts > 0) {
|
|
717
|
+
life.remounts++;
|
|
718
|
+
life.lastRemountAt = timestamp();
|
|
719
|
+
}
|
|
701
720
|
}
|
|
702
721
|
detach(node) {
|
|
703
722
|
this.nodes.delete(node.id);
|
|
@@ -748,6 +767,22 @@ var Detective = class {
|
|
|
748
767
|
lifecycleOf(name) {
|
|
749
768
|
return this.lifecycles.get(name) ?? { mounts: 0, unmounts: 0, remounts: 0 };
|
|
750
769
|
}
|
|
770
|
+
/**
|
|
771
|
+
* Did a whole-tree rebuild just happen?
|
|
772
|
+
*
|
|
773
|
+
* Hot reload is the most common cause of remounts in development, and this
|
|
774
|
+
* tool only ever runs in development — so without this it would confidently
|
|
775
|
+
* blame a `key` every time React Fast Refresh replaced a module. A real key
|
|
776
|
+
* or inline-definition problem affects one component; a reload affects many
|
|
777
|
+
* at once.
|
|
778
|
+
*/
|
|
779
|
+
reloadSuspectedAt(at) {
|
|
780
|
+
let names = 0;
|
|
781
|
+
for (const life of this.lifecycles.values()) {
|
|
782
|
+
if (life.lastRemountAt !== void 0 && Math.abs(at - life.lastRemountAt) <= RELOAD_WINDOW_MS) names++;
|
|
783
|
+
}
|
|
784
|
+
return names >= RELOAD_COMPONENT_THRESHOLD;
|
|
785
|
+
}
|
|
751
786
|
/** Hot path. Must stay allocation-free and O(1). */
|
|
752
787
|
recordAttempt(node, props) {
|
|
753
788
|
node.attempts++;
|
|
@@ -905,6 +940,7 @@ var Detective = class {
|
|
|
905
940
|
trackedState,
|
|
906
941
|
remounts: this.lifecycleOf(node.name).remounts,
|
|
907
942
|
inlineDefinitionSuspected: this.inlineDefinitionSuspected(node.name),
|
|
943
|
+
treeReloadSuspected: rec.phase === "mount" && this.reloadSuspectedAt(timestamp()),
|
|
908
944
|
priorAvoidableRenders: node.stats.potentiallyAvoidableRenders
|
|
909
945
|
},
|
|
910
946
|
this.config.thresholds
|
|
@@ -1105,5 +1141,5 @@ function getDetective() {
|
|
|
1105
1141
|
}
|
|
1106
1142
|
|
|
1107
1143
|
export { Detective, RingBuffer, defaultConfig, detectDev, diagnose, diffProps, formatInspected, getDetective, inspect, isPlainObject, isReactElement, matches, mergeConfig, severityFor, shallowEqual, shouldInstrument, valueType };
|
|
1108
|
-
//# sourceMappingURL=chunk-
|
|
1109
|
-
//# sourceMappingURL=chunk-
|
|
1144
|
+
//# sourceMappingURL=chunk-DI5STJM4.js.map
|
|
1145
|
+
//# sourceMappingURL=chunk-DI5STJM4.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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const t = typeof value;\n if (t === \"object\") return \"object\";\n if (t === \"function\") return \"function\";\n return t as PropValueType;\n}\n\nfunction elementName(value: unknown): string {\n const type = (value as { type?: unknown }).type;\n if (typeof type === \"string\") return type;\n if (typeof type === \"function\") return (type as { displayName?: string; name?: string }).displayName ?? (type as { name?: string }).name ?? \"Anonymous\";\n return \"Element\";\n}\n\n/**\n * Bounded, cycle-safe, non-retaining snapshot.\n *\n * Deliberately not `JSON.stringify`: that throws on cycles and BigInt, drops\n * `undefined`/functions/symbols, and has no size ceiling.\n */\nexport function inspect(value: unknown, limits: InspectionLimits): Inspected {\n const budget = { nodes: limits.maxSerializedNodes };\n try {\n return walk(value, limits, budget, limits.depth, new WeakSet<object>());\n } catch {\n return { t: \"truncated\", hint: \"inspection failed\" };\n }\n}\n\nfunction walk(\n value: unknown,\n limits: InspectionLimits,\n budget: { nodes: number },\n depth: number,\n seen: WeakSet<object>,\n): Inspected {\n if (budget.nodes-- <= 0) return { t: \"truncated\", hint: \"size limit\" };\n\n if (value === undefined) return { t: \"undefined\" };\n if (value === null) return { t: \"primitive\", v: null };\n\n const type = typeof value;\n if (type === \"number\") return Number.isNaN(value) ? { t: \"nan\" } : { t: \"primitive\", v: value as number };\n if (type === \"boolean\") return { t: \"primitive\", v: value as boolean };\n if (type === \"string\") {\n const s = value as string;\n return {\n t: \"primitive\",\n v: s.length > limits.maxStringLength ? `${s.slice(0, limits.maxStringLength)}…(+${s.length - limits.maxStringLength})` : s,\n };\n }\n if (type === \"symbol\") return { t: \"symbol\", v: String(value) };\n if (type === \"bigint\") return { t: \"bigint\", v: `${String(value)}n` };\n if (type === \"function\") {\n const fn = value as { displayName?: string; name?: string };\n return { t: \"function\", name: fn.displayName ?? fn.name ?? \"anonymous\" };\n }\n\n const obj = value as object;\n if (seen.has(obj)) return { t: \"circular\" };\n seen.add(obj);\n\n if (isReactElement(obj)) return { t: \"element\", name: elementName(obj) };\n\n if (Array.isArray(obj)) {\n const length = obj.length;\n if (depth <= 0) return { t: \"array\", length };\n const take = Math.min(length, limits.maxArrayLength);\n const items: Inspected[] = [];\n for (let i = 0; i < take; i++) items.push(walk(obj[i], limits, budget, depth - 1, seen));\n return { t: \"array\", length, items, truncated: take < length };\n }\n\n const ctor = objectTag(obj);\n let keys: string[];\n try {\n keys = Object.keys(obj as Record<string, unknown>);\n } catch {\n return { t: \"object\", ctor };\n }\n if (depth <= 0) {\n return { t: \"object\", ctor, keys: keys.slice(0, limits.maxObjectKeys), truncated: keys.length > limits.maxObjectKeys };\n }\n const take = Math.min(keys.length, limits.maxObjectKeys);\n const entries: Record<string, Inspected> = {};\n for (let i = 0; i < take; i++) {\n const k = keys[i] as string;\n let v: unknown;\n try {\n v = (obj as Record<string, unknown>)[k];\n } catch {\n // A throwing getter must never take down the app being debugged.\n entries[k] = { t: \"truncated\", hint: \"getter threw\" };\n continue;\n }\n entries[k] = walk(v, limits, budget, depth - 1, seen);\n }\n return { t: \"object\", ctor, entries, truncated: take < keys.length };\n}\n\nfunction objectTag(obj: object): string | undefined {\n const proto = Object.getPrototypeOf(obj);\n if (proto === Object.prototype || proto === null) return undefined;\n const name = proto?.constructor?.name;\n return typeof name === \"string\" && name !== \"Object\" ? name : undefined;\n}\n\n/** Single-line rendering for console output. */\nexport function formatInspected(node: Inspected | undefined): string {\n if (!node) return \"…\";\n switch (node.t) {\n case \"primitive\":\n return typeof node.v === \"string\" ? JSON.stringify(node.v) : String(node.v);\n case \"undefined\":\n return \"undefined\";\n case \"nan\":\n return \"NaN\";\n case \"symbol\":\n case \"bigint\":\n return node.v;\n case \"function\":\n return `ƒ ${node.name}()`;\n case \"element\":\n return `<${node.name} />`;\n case \"circular\":\n return \"[Circular]\";\n case \"truncated\":\n return `[… ${node.hint}]`;\n case \"array\": {\n if (!node.items) return `Array(${node.length})`;\n const body = node.items.map(formatInspected).join(\", \");\n return `[${body}${node.truncated ? \", …\" : \"\"}]`;\n }\n case \"object\": {\n const prefix = node.ctor ? `${node.ctor} ` : \"\";\n if (node.entries) {\n const body = Object.entries(node.entries)\n .map(([k, v]) => `${k}: ${formatInspected(v)}`)\n .join(\", \");\n return `${prefix}{ ${body}${node.truncated ? \", …\" : \"\"} }`;\n }\n if (node.keys) return `${prefix}{ ${node.keys.join(\", \")}${node.truncated ? \", …\" : \"\"} }`;\n return `${prefix}{…}`;\n }\n }\n}\n","import type { DetectiveConfig, DetectiveOptions } from \"./types.js\";\n\ndeclare const process: { env?: Record<string, string | undefined> } | undefined;\n\n/**\n * Positive production detection.\n *\n * Deliberately asymmetric: this returns `true` only when it can actually *see*\n * `NODE_ENV === \"production\"`. Anything else — including environments where\n * `process` does not exist at all, such as a Vite dev server in the browser —\n * is \"not known to be production\".\n *\n * The earlier version asked the opposite question (\"is this dev?\") and answered\n * `false` when it could not tell, which meant the documented Vite quick-start\n * turned the tool on and then silently recorded nothing.\n */\nexport function detectProduction(): boolean {\n try {\n const env = typeof process !== \"undefined\" ? process?.env : undefined;\n if (env && env.NODE_ENV) return env.NODE_ENV === \"production\";\n } catch {\n /* ignore */\n }\n return false;\n}\n\n/** @deprecated Use `detectProduction()`. Kept so existing imports keep working. */\nexport function detectDev(): boolean {\n return !detectProduction();\n}\n\nexport const defaultConfig: DetectiveConfig = {\n // Off until `init()` is called, so importing the package costs nothing.\n enabled: false,\n mode: \"console\",\n include: [],\n exclude: [],\n samplingRate: 1,\n maxEvents: 1000,\n slowRenderThreshold: 16,\n thresholds: { monitor: 5, slow: 16, verySlow: 50, critical: 100 },\n inspection: {\n depth: 1,\n maxObjectKeys: 20,\n maxArrayLength: 20,\n maxStringLength: 120,\n maxSerializedNodes: 200,\n },\n compareFunctionSource: false,\n};\n\nexport function mergeConfig(base: DetectiveConfig, options: DetectiveOptions = {}): DetectiveConfig {\n const { thresholds, inspection, ...rest } = options;\n const next: DetectiveConfig = {\n ...base,\n ...(rest as Partial<DetectiveConfig>),\n thresholds: { ...base.thresholds, ...thresholds },\n inspection: { ...base.inspection, ...inspection },\n };\n next.samplingRate = clamp(next.samplingRate, 0, 1);\n next.maxEvents = Math.max(1, Math.floor(next.maxEvents));\n next.inspection.depth = clamp(Math.floor(next.inspection.depth), 0, 6);\n return next;\n}\n\nfunction clamp(n: number, lo: number, hi: number): number {\n if (typeof n !== \"number\" || Number.isNaN(n)) return lo;\n return Math.min(hi, Math.max(lo, n));\n}\n\nexport function matches(name: string, patterns: Array<string | RegExp>): boolean {\n for (const p of patterns) {\n if (typeof p === \"string\" ? p === name : p.test(name)) return true;\n }\n return false;\n}\n\n/** Filter policy: exclude wins over include; empty include means \"everything\". */\nexport function shouldInstrument(name: string, config: DetectiveConfig): boolean {\n if (matches(name, config.exclude)) return false;\n if (config.include.length > 0 && !matches(name, config.include)) return false;\n return true;\n}\n","import { inspect, isPlainObject, isReactElement, valueType } from \"./inspect.js\";\nimport type { DetectiveConfig, Inspected, PropChange } from \"./types.js\";\n\nexport interface PropsDiff {\n changed: PropChange[];\n unchanged: string[];\n}\n\n/** Result of a bounded contents comparison. `undefined` = could not determine. */\ntype ShallowResult = boolean | undefined;\n\nconst EMPTY: Record<string, unknown> = {};\n\nexport function diffProps(\n previous: Record<string, unknown> | undefined,\n current: Record<string, unknown> | undefined,\n config: DetectiveConfig,\n): PropsDiff {\n const prev = previous ?? EMPTY;\n const next = current ?? EMPTY;\n const changed: PropChange[] = [];\n const unchanged: string[] = [];\n\n const keys = new Set<string>();\n for (const k in prev) keys.add(k);\n for (const k in next) keys.add(k);\n\n for (const key of keys) {\n const hadPrev = key in prev;\n const hasNext = key in next;\n const a = prev[key];\n const b = next[key];\n\n if (hadPrev && hasNext && Object.is(a, b)) {\n unchanged.push(key);\n continue;\n }\n if (!hadPrev) {\n changed.push({ key, kind: \"added\", valueType: valueType(b), current: snap(b, config) });\n continue;\n }\n if (!hasNext) {\n changed.push({ key, kind: \"removed\", valueType: valueType(a), previous: snap(a, config) });\n continue;\n }\n changed.push(describeChange(key, a, b, config));\n }\n\n return { changed, unchanged };\n}\n\nfunction describeChange(key: string, a: unknown, b: unknown, config: DetectiveConfig): PropChange {\n const type = valueType(b);\n const base: PropChange = {\n key,\n kind: \"value\",\n valueType: type,\n previous: snap(a, config),\n current: snap(b, config),\n };\n\n if (typeof a === \"function\" && typeof b === \"function\") {\n base.kind = \"reference\";\n if (config.compareFunctionSource) {\n base.sourceEqual = safeSource(a) === safeSource(b);\n }\n return base;\n }\n\n const shallow = shallowEqual(a, b, config);\n if (shallow === true) {\n base.kind = \"reference\";\n base.shallowEqual = true;\n } else if (shallow === false) {\n base.kind = \"value\";\n base.shallowEqual = false;\n }\n return base;\n}\n\n/**\n * Bounded shallow comparison. Returns `undefined` rather than guessing when the\n * values are too large or of a shape we cannot compare cheaply — the diagnostic\n * engine treats that as \"unknown\", never as \"equal\".\n */\nexport function shallowEqual(a: unknown, b: unknown, config: DetectiveConfig): ShallowResult {\n if (Object.is(a, b)) return true;\n if (typeof a !== \"object\" || typeof b !== \"object\" || a === null || b === null) return false;\n\n const { maxObjectKeys, maxArrayLength } = config.inspection;\n\n if (Array.isArray(a) || Array.isArray(b)) {\n if (!Array.isArray(a) || !Array.isArray(b)) return false;\n if (a.length !== b.length) return false;\n if (a.length > maxArrayLength) return undefined;\n for (let i = 0; i < a.length; i++) if (!Object.is(a[i], b[i])) return false;\n return true;\n }\n\n if (a instanceof Date || b instanceof Date) {\n return a instanceof Date && b instanceof Date ? a.getTime() === b.getTime() : false;\n }\n\n if (isReactElement(a) && isReactElement(b)) {\n const ea = a as { type: unknown; key: unknown; props: unknown };\n const eb = b as { type: unknown; key: unknown; props: unknown };\n if (ea.type !== eb.type || ea.key !== eb.key) return false;\n return shallowEqual(ea.props, eb.props, config);\n }\n\n if (!isPlainObject(a) || !isPlainObject(b)) return undefined;\n\n const ka = Object.keys(a);\n const kb = Object.keys(b);\n if (ka.length !== kb.length) return false;\n if (ka.length > maxObjectKeys) return undefined;\n for (const k of ka) {\n if (!Object.prototype.hasOwnProperty.call(b, k)) return false;\n if (!Object.is(a[k], b[k])) return false;\n }\n return true;\n}\n\nfunction snap(value: unknown, config: DetectiveConfig): Inspected {\n return inspect(value, config.inspection);\n}\n\nfunction safeSource(fn: unknown): string {\n try {\n return Function.prototype.toString.call(fn);\n } catch {\n return \"\";\n }\n}\n","import { formatInspected } from \"./inspect.js\";\nimport type {\n Confidence,\n ContextChange,\n TrackedStateChange,\n Diagnosis,\n PropChange,\n RenderPhase,\n Thresholds,\n} from \"./types.js\";\n\nexport interface DiagnosisInput {\n componentName: string;\n phase: RenderPhase;\n parentName?: string;\n /** Nearest instrumented ancestor re-rendered in this same commit. */\n parentRendered: boolean;\n /** True when we have no instrumented ancestor, so `parentRendered` is unknown. */\n parentUnknown: boolean;\n /**\n * Did something above re-evaluate this component's props?\n * `true` — the wrapper re-rendered, so the render came from above.\n * `false` — it did not, so the render started here or below.\n * `undefined` — hook mode, where the two cannot be told apart.\n */\n propsReevaluated: boolean | undefined;\n /** An instrumented child re-rendered from above, proving this component rendered. */\n selfRenderProven: boolean;\n changedProps: PropChange[];\n contextChanges: ContextChange[];\n /** Named state updates from `useTrackedState`. Empty unless opted in. */\n trackedState: TrackedStateChange[];\n /** How many times this component has been rebuilt rather than re-rendered. */\n remounts: number;\n /** The component looks like it is declared inside another component's render body. */\n inlineDefinitionSuspected: boolean;\n /** Many components remounted at once — a hot reload or a route change. */\n treeReloadSuspected: boolean;\n selfDuration: number;\n attempts: number;\n committed: boolean;\n /** How many times this component already produced a \"no observable change\" render. */\n priorAvoidableRenders: number;\n}\n\nexport function severityFor(duration: number, t: Thresholds): Diagnosis[\"severity\"] {\n if (duration >= t.critical) return \"critical\";\n if (duration >= t.verySlow) return \"very-slow\";\n if (duration >= t.slow) return \"slow\";\n if (duration >= t.monitor) return \"monitor\";\n return \"normal\";\n}\n\n/**\n * Pure. No React, no globals, no I/O — so diagnostic correctness can be tested\n * directly (§70).\n */\nexport function diagnose(input: DiagnosisInput, thresholds: Thresholds): Diagnosis {\n const severity = severityFor(input.selfDuration, thresholds);\n const d = classify(input);\n d.severity = severity;\n\n if (!input.committed) {\n d.evidence.unshift(\n \"This render attempt was not committed — React discarded it (concurrent interruption or a development replay). It is excluded from statistics.\",\n );\n } else if (input.attempts > 1) {\n d.evidence.push(\n `Render function ran ${input.attempts}× for one commit — a development replay (StrictMode double-invoke or a discarded attempt). Not production behaviour.`,\n );\n }\n\n if (severity === \"critical\" || severity === \"very-slow\") {\n d.evidence.push(`Render cost ${fmt(input.selfDuration)} — above the ${thresholds.verySlow}ms threshold.`);\n }\n return d;\n}\n\nfunction classify(input: DiagnosisInput): Diagnosis {\n const { changedProps, contextChanges, parentRendered, parentUnknown, parentName } = input;\n\n if (input.phase === \"mount\") {\n /*\n * A remount is not a render: React threw the previous instance away, along\n * with its DOM and all of its state, and built a new one. It costs far more\n * than any re-render, so it is worth saying loudly — but only when it has\n * actually happened repeatedly, since mounting is also just what happens\n * when a list grows or a route changes.\n */\n /*\n * Hot reload rebuilds the tree, and this tool only runs in development, so\n * this is the most frequent cause of remounts it will ever see. Blaming a\n * `key` for it would be confidently wrong several times an hour.\n */\n if (input.remounts >= 2 && input.treeReloadSuspected && !input.inlineDefinitionSuspected) {\n return make(\n \"mount\",\n \"low\",\n `${input.componentName} was rebuilt along with several other components — most likely a hot reload or a route change.`,\n [\n `${input.componentName} has been remounted ${input.remounts}× in total.`,\n \"Several unrelated components remounted at the same moment, which is what a whole-tree rebuild looks like — React Fast Refresh replacing a module, or a route unmounting.\",\n \"A per-component remount problem affects one component, not many at once.\",\n ],\n false,\n \"Nothing to fix if this followed an edit or a navigation. Reload the page and repeat the interaction to measure without it.\",\n );\n }\n\n if (input.remounts >= 2) {\n const inline = input.inlineDefinitionSuspected;\n return make(\n \"mount\",\n inline ? \"high\" : \"medium\",\n `${input.componentName} was rebuilt, not re-rendered — this is remount ${input.remounts + 1}.`,\n [\n `This component has been unmounted and mounted again ${input.remounts}× — its DOM and all of its state were discarded each time.`,\n inline\n ? \"Its definition is being re-created repeatedly in a short window, which means it is declared *inside* another component's render body. React sees a new component type on every parent render and cannot reuse anything.\"\n : \"Its definition is stable, so the remounts come from the element identity changing — usually a changing `key`, or the component moving between branches of a conditional.\",\n \"A remount is much more expensive than a re-render, and it resets state.\",\n ],\n true,\n inline\n ? `Move ${input.componentName} out of its parent's render body to module scope. Defining a component inside another component makes React discard and rebuild the whole subtree on every parent render.`\n : `Check the \\`key\\` given to ${input.componentName}, and whether it is being rendered from a different branch each time.`,\n );\n }\n return make(\"mount\", \"high\", `${input.componentName} mounted.`, [\"First render of this instance.\"], false);\n }\n\n if (input.trackedState.length > 0) {\n const names = input.trackedState.map((s) => s.name);\n const evidence = input.trackedState.map(\n (s) => `\\`${s.name}\\`: ${formatInspected(s.previous)} → ${formatInspected(s.current)}`,\n );\n if (changedProps.length > 0) {\n evidence.push(`Props also changed: ${changedProps.map((c) => c.key).join(\", \")}.`);\n }\n return make(\n \"state\",\n \"high\",\n `${input.componentName} rendered because its own state changed: ${names.join(\", \")}.`,\n evidence,\n false,\n );\n }\n\n if (changedProps.length > 0) {\n const meaningful = changedProps.filter((c) => c.kind !== \"reference\");\n const referenceOnly = changedProps.filter((c) => c.kind === \"reference\");\n\n if (meaningful.length > 0) {\n const keys = meaningful.map((c) => c.key);\n const evidence = [\n `Props changed with new values: ${keys.join(\", \")}.`,\n ...meaningful.map(describe),\n ];\n if (referenceOnly.length > 0) {\n evidence.push(\n `Also changed by reference only (contents identical): ${referenceOnly.map((c) => c.key).join(\", \")}.`,\n );\n }\n return make(\n \"props\",\n \"high\",\n `${input.componentName} rendered because ${plural(keys.length, \"prop\")} changed: ${keys.join(\", \")}.`,\n evidence,\n false,\n referenceOnly.length > 0 ? stabiliseSuggestion(referenceOnly, parentName) : undefined,\n );\n }\n\n // Every changed prop is a reference change with equal (or unknown) contents.\n const keys = referenceOnly.map((c) => c.key);\n const evidence = [\n `${plural(keys.length, \"prop\")} changed by reference only: ${keys.join(\", \")}.`,\n ...referenceOnly.map(describe),\n ];\n if (parentRendered && parentName) {\n evidence.push(`${parentName} re-rendered in the same commit and recreated ${keys.length > 1 ? \"these values\" : `\\`${keys[0]}\\``}.`);\n }\n const confidence: Confidence = referenceOnly.some((c) => c.shallowEqual === true || c.valueType === \"function\")\n ? \"medium\"\n : \"low\";\n return make(\n \"props\",\n confidence,\n `${input.componentName} rendered because ${keys.join(\", \")} changed by reference — the contents did not.`,\n evidence,\n true,\n stabiliseSuggestion(referenceOnly, parentName),\n );\n }\n\n // Nothing about the props changed.\n if (input.propsReevaluated === false) {\n // The wrapper never re-ran: no new props came from above, so the render\n // began at this component or below it.\n if (contextChanges.length > 0) {\n const c = contextChanges[0] as ContextChange;\n const detail = c.changedKeys.length > 0 ? ` Changed: ${c.changedKeys.join(\", \")}.` : \"\";\n return make(\n \"context\",\n \"medium\",\n `${input.componentName} rendered after ${c.contextName} updated in the same commit.${detail}`,\n [\n \"No new props came from above — the render started at this component.\",\n `Tracked context ${c.contextName} changed in this commit.`,\n c.referenceOnly\n ? `${c.contextName}'s value changed by reference only — its contents are identical.`\n : `${c.contextName}'s contents changed.`,\n \"React does not expose which contexts a component subscribes to, so this is correlation within one commit, not a recorded subscription.\",\n ],\n c.referenceOnly,\n c.referenceOnly\n ? `${c.contextName}'s provider recreates its value every render. Stabilise it with useMemo if consumers are doing real work.`\n : undefined,\n );\n }\n return make(\n \"state-or-external\",\n input.selfRenderProven ? \"high\" : \"medium\",\n `${input.componentName} rendered from inside itself — local state, a store subscription, or a forced update.`,\n [\n \"No new props came from above: the wrapper did not re-render.\",\n input.selfRenderProven\n ? \"An instrumented child re-rendered from above in this commit, which proves this component produced it.\"\n : \"No instrumented descendant rendered in this commit, so an uninstrumented descendant could in principle be the origin instead.\",\n \"React does not expose hook state without private internals, so the exact source is not observable. Use useTrackedState to name it.\",\n ],\n false,\n );\n }\n\n if (input.propsReevaluated === true) {\n // The wrapper re-rendered with identical props — pure propagation.\n const known = parentRendered && parentName;\n return make(\n \"parent\",\n known && contextChanges.length === 0 ? \"high\" : \"medium\",\n `${input.componentName} rendered because its parent rendered — its own inputs did not change.`,\n [\n known\n ? `${parentName} re-rendered in this commit.`\n : \"Something above re-rendered this component, but the nearest instrumented ancestor did not — an uninstrumented component sits in between.\",\n \"Every prop is identical by reference.\",\n contextChanges.length === 0\n ? \"No tracked context changed in this commit.\"\n : `A tracked context also changed (${contextChanges.map((c) => c.contextName).join(\", \")}) — but new props arrived from above, so propagation is the direct cause.`,\n ],\n true,\n memoSuggestion(input),\n );\n }\n\n // Hook mode: props and self-originated renders cannot be told apart.\n if (parentRendered) {\n const evidence = [\n `${parentName ?? \"The nearest instrumented ancestor\"} re-rendered in this commit.`,\n \"Every prop is identical by reference.\",\n contextChanges.length === 0\n ? \"No tracked context changed in this commit.\"\n : `A tracked context also changed (${contextChanges.map((c) => c.contextName).join(\", \")}) — if this component consumes it, that is an alternative cause.`,\n ];\n return make(\n \"parent\",\n contextChanges.length === 0 ? \"high\" : \"medium\",\n `${input.componentName} rendered because its parent rendered — its own inputs did not change.`,\n evidence,\n true,\n memoSuggestion(input),\n );\n }\n\n if (contextChanges.length > 0) {\n const c = contextChanges[0] as ContextChange;\n const detail = c.changedKeys.length > 0 ? ` Changed: ${c.changedKeys.join(\", \")}.` : \"\";\n return make(\n \"context\",\n \"medium\",\n `${input.componentName} rendered after ${c.contextName} updated in the same commit.${detail}`,\n [\n `Props are identical and the parent did not re-render.`,\n `Tracked context ${c.contextName} changed in this commit.`,\n c.referenceOnly\n ? `${c.contextName}'s value changed by reference only — its contents are identical.`\n : `${c.contextName}'s contents changed.`,\n \"React does not expose which contexts a component subscribes to, so this is correlation within one commit, not a recorded subscription.\",\n ],\n c.referenceOnly,\n c.referenceOnly\n ? `${c.contextName}'s provider recreates its value every render. Stabilise it with useMemo if consumers are doing real work.`\n : undefined,\n );\n }\n\n if (parentUnknown) {\n return make(\n \"unknown\",\n \"low\",\n `Cause could not be determined reliably for ${input.componentName}.`,\n [\n \"Props are identical and no tracked context changed.\",\n \"This component has no instrumented ancestor, so a parent-propagated render cannot be ruled out.\",\n \"Instrument the parent, or track the context it consumes, to narrow this down.\",\n ],\n false,\n );\n }\n\n return make(\n \"state-or-external\",\n \"medium\",\n `${input.componentName} rendered from inside itself — local state, a store subscription, or a forced update.`,\n [\n \"Props are identical by reference.\",\n \"The nearest instrumented ancestor did not re-render in this commit.\",\n \"No tracked context changed in this commit.\",\n \"React does not expose hook state without private internals, so the exact source is not observable. Use useTrackedState to name it.\",\n ],\n false,\n );\n}\n\n/**\n * Memoization is a trade, not a default. Only recommend measuring it when the\n * render actually costs something or the pattern has repeated (§50, §52).\n */\nfunction memoSuggestion(input: DiagnosisInput): string {\n const worth = input.selfDuration >= 1 || input.priorAvoidableRenders >= 5;\n return worth\n ? `Check whether ${input.componentName} benefits from React.memo(). It has re-rendered with identical props ${input.priorAvoidableRenders + 1}× at ${fmt(input.selfDuration)} each — measure before and after.`\n : `Props are identical, but this render costs ${fmt(input.selfDuration)}. Memoizing is unlikely to pay for itself yet.`;\n}\n\nfunction stabiliseSuggestion(changes: PropChange[], parentName?: string): string {\n const fns = changes.filter((c) => c.valueType === \"function\").map((c) => c.key);\n const objs = changes.filter((c) => c.valueType === \"object\" || c.valueType === \"array\").map((c) => c.key);\n const where = parentName ? ` in ${parentName}` : \"\";\n const parts: string[] = [];\n if (fns.length > 0) parts.push(`${list(fns)} ${plural(fns.length, \"is\", \"are\")} recreated on every render${where} — useCallback, or hoist it, if a memoized child depends on it`);\n if (objs.length > 0) parts.push(`${list(objs)} ${plural(objs.length, \"is\", \"are\")} a new object each render${where} — useMemo it, or pass the primitive fields you actually use`);\n if (parts.length === 0) return `Find where ${list(changes.map((c) => c.key))} is created${where} and stabilise it.`;\n return `${capitalize(parts.join(\"; \"))}.`;\n}\n\nfunction describe(c: PropChange): string {\n switch (c.kind) {\n case \"added\":\n return `\\`${c.key}\\` was added.`;\n case \"removed\":\n return `\\`${c.key}\\` was removed.`;\n case \"reference\":\n if (c.valueType === \"function\") {\n return c.sourceEqual\n ? `\\`${c.key}\\` is a new function with identical source — an inline closure recreated by the parent.`\n : `\\`${c.key}\\` is a new function reference.`;\n }\n if (c.shallowEqual === true) return `\\`${c.key}\\` is a new ${c.valueType} whose shallow contents are identical.`;\n return `\\`${c.key}\\` changed reference; contents were too large or too exotic to compare cheaply.`;\n case \"value\":\n return `\\`${c.key}\\` changed value.`;\n }\n}\n\nfunction make(\n reason: Diagnosis[\"reason\"],\n confidence: Confidence,\n summary: string,\n evidence: string[],\n potentiallyAvoidable: boolean,\n suggestion?: string,\n): Diagnosis {\n return { reason, confidence, summary, evidence, potentiallyAvoidable, suggestion, severity: \"normal\" };\n}\n\nconst fmt = (ms: number): string => `${ms.toFixed(1)}ms`;\nconst list = (xs: string[]): string => xs.map((x) => `\\`${x}\\``).join(\", \");\nconst capitalize = (s: string): string => s.charAt(0).toUpperCase() + s.slice(1);\nfunction plural(n: number, one: string, many?: string): string {\n if (one === \"is\") return n === 1 ? \"is\" : (many as string);\n return n === 1 ? `${one}` : `${one}s`;\n}\n","/** Fixed-capacity ring buffer. Bounded memory is a hard requirement (§26). */\nexport class RingBuffer<T> {\n private items: Array<T | undefined>;\n private head = 0;\n private count = 0;\n\n constructor(capacity: number) {\n this.items = new Array<T | undefined>(Math.max(1, capacity));\n }\n\n push(item: T): void {\n this.items[this.head] = item;\n this.head = (this.head + 1) % this.items.length;\n if (this.count < this.items.length) this.count++;\n }\n\n get size(): number {\n return this.count;\n }\n\n /** Oldest → newest. */\n toArray(): T[] {\n const out: T[] = [];\n const len = this.items.length;\n const start = (this.head - this.count + len) % len;\n for (let i = 0; i < this.count; i++) {\n const v = this.items[(start + i) % len];\n if (v !== undefined) out.push(v);\n }\n return out;\n }\n\n clear(): void {\n this.items = new Array<T | undefined>(this.items.length);\n this.head = 0;\n this.count = 0;\n }\n\n resize(capacity: number): void {\n const existing = this.toArray();\n this.items = new Array<T | undefined>(Math.max(1, capacity));\n this.head = 0;\n this.count = 0;\n const keep = existing.slice(Math.max(0, existing.length - this.items.length));\n for (const item of keep) this.push(item);\n }\n}\n","import { defaultConfig, detectProduction, mergeConfig, shouldInstrument } from \"./config.js\";\nimport { diffProps } from \"./compare.js\";\nimport { diagnose } from \"./diagnose.js\";\nimport { RingBuffer } from \"./ringBuffer.js\";\nimport type {\n AppStats,\n TrackedStateChange,\n ComponentInfo,\n ComponentStats,\n ContextChange,\n DetectiveConfig,\n DetectiveOptions,\n RenderEvent,\n RenderPhase,\n RenderReason,\n} from \"./types.js\";\n\nconst now = (): number =>\n typeof performance !== \"undefined\" && typeof performance.now === \"function\" ? performance.now() : Date.now();\n\n/** What an instrumentation site reports at commit time. */\nexport interface CommitInput {\n phase: RenderPhase;\n subtreeDuration: number;\n baseDuration: number;\n startTime: number;\n /** `-1` when there is no Profiler; the flush pass resolves it. */\n commitTime: number;\n}\n\nexport interface Lifecycle {\n mounts: number;\n unmounts: number;\n /** Mounts that followed an unmount of the same component. */\n remounts: number;\n /** When the most recent remount was observed. */\n lastRemountAt?: number;\n}\n\n/**\n * Remounts of this many distinct components inside `RELOAD_WINDOW_MS` are a\n * whole-tree rebuild — hot reload, or a route change — not a per-component bug.\n */\nconst RELOAD_COMPONENT_THRESHOLD = 3;\nconst RELOAD_WINDOW_MS = 1500;\n\ninterface DefinitionRecord {\n name: string;\n count: number;\n firstSeen: number;\n lastSeen: number;\n /** Reported by the build plugin, which knows this statically. */\n declaredInRender: boolean;\n}\n\n/** Repeated definitions inside this window mean a render loop, not hot reload. */\nconst INLINE_DEFINITION_WINDOW_MS = 5000;\n\nconst timestamp = (): number =>\n typeof performance !== \"undefined\" && typeof performance.now === \"function\" ? performance.now() : Date.now();\n\nconst EMPTY_STATE: TrackedStateChange[] = [];\nconst DURATION_SAMPLE = 200;\nconst SWEEP_DELAY_MS = 250;\n\ninterface NodeRecord {\n id: string;\n name: string;\n /** `File.tsx:12:2` when the build plugin instrumented this component. */\n source?: string;\n /** Nearest instrumented ancestor, held directly so diagnosis never needs the registry. */\n parent?: NodeRecord;\n depth: number;\n sampled: boolean;\n /** Retained so the next render can be diffed. One props object per component. */\n prevProps?: Record<string, unknown>;\n pendingProps?: Record<string, unknown>;\n /** Render-function invocations not yet matched to a commit. */\n attempts: number;\n /** Named state updates reported by `useTrackedState`, consumed at the next commit. */\n pendingState: TrackedStateChange[];\n /** Set as soon as a commit is queued, so mount detection never waits on flush. */\n seenCommit: boolean;\n /** Has this instance ever been attached? Distinguishes a real mount from a StrictMode replay. */\n everAttached?: boolean;\n /** Currently detached. Cleared if the same node re-attaches (StrictMode does exactly that). */\n detached?: boolean;\n /**\n * `useId` of the first component to call `useTrackedState` under this node.\n * Later callers (descendants) cannot claim state attribution from it.\n */\n stateOwner?: string;\n renderNumber: number;\n lastCommitTime: number;\n durations: number[];\n stats: MutableStats;\n}\n\ninterface MutableStats {\n renderCount: number;\n mountCount: number;\n uncommittedAttempts: number;\n devReplays: number;\n totalSelfDuration: number;\n maxSelfDuration: number;\n slowRenders: number;\n potentiallyAvoidableRenders: number;\n reasons: Record<RenderReason, number>;\n}\n\ninterface PendingCommit {\n node: NodeRecord;\n phase: RenderPhase;\n subtreeDuration: number;\n baseDuration: number;\n startTime: number;\n commitTime: number;\n attempts: number;\n /**\n * Props and state are snapshotted **at commit time**, not at flush time.\n * Several commits can land before the deferred pass runs, and reading them\n * later would diff the wrong pair.\n */\n props: Record<string, unknown> | undefined;\n state: TrackedStateChange[];\n seq: number;\n}\n\nconst emptyReasons = (): Record<RenderReason, number> => ({\n mount: 0,\n props: 0,\n state: 0,\n parent: 0,\n context: 0,\n \"state-or-external\": 0,\n unknown: 0,\n});\n\nexport class Detective {\n config: DetectiveConfig = { ...defaultConfig };\n private nodes = new Map<string, NodeRecord>();\n private events: RingBuffer<RenderEvent>;\n private listeners = new Set<(event: RenderEvent) => void>();\n private pending: PendingCommit[] = [];\n private contextChanges: Array<{ change: ContextChange; seq: number }> = [];\n /** Orders renders and context updates so they can be matched without timers. */\n private seq = 0;\n private flushScheduled = false;\n private sweepHandle: ReturnType<typeof setTimeout> | undefined;\n private nextId = 0;\n /** Mount/unmount history per component name, for remount detection. */\n private lifecycles = new Map<string, Lifecycle>();\n /** How often each component *definition* has been wrapped. */\n private definitions = new Map<string, DefinitionRecord>();\n /** Nodes created by `useRenderDiagnostics`, where props/state cannot be separated. */\n readonly hookModeNodes = new WeakSet<NodeRecord>();\n private initialized = false;\n\n constructor() {\n this.events = new RingBuffer<RenderEvent>(this.config.maxEvents);\n }\n\n /**\n * Idempotent: repeated calls reconfigure, they never duplicate anything (§47).\n *\n * Calling `init()` *is* the intent to turn diagnostics on, so `enabled`\n * defaults to true unless a production build is positively detected. Guard\n * the call itself for production safety — that is what the docs show, and it\n * is what lets a bundler drop the whole thing.\n */\n init(options: DetectiveOptions = {}): Detective {\n this.configure({ enabled: !detectProduction(), ...options });\n this.initialized = true;\n return this;\n }\n\n configure(options: DetectiveOptions = {}): void {\n const previousMax = this.config.maxEvents;\n this.config = mergeConfig(this.config, options);\n if (this.config.maxEvents !== previousMax) this.events.resize(this.config.maxEvents);\n }\n\n get isInitialized(): boolean {\n return this.initialized;\n }\n\n get enabled(): boolean {\n return this.config.enabled;\n }\n\n subscribe(listener: (event: RenderEvent) => void): () => void {\n this.listeners.add(listener);\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n // ---------------------------------------------------------------- registry\n\n /**\n * Creates a node without publishing it. StrictMode's double mount renders\n * discards one of the two, and only the surviving fiber's effect attaches —\n * so discarded nodes are simply garbage collected.\n */\n createNode(name: string, parent: NodeRecord | undefined, source?: string): NodeRecord | undefined {\n if (!shouldInstrument(name, this.config)) return undefined;\n const sampled = this.config.samplingRate >= 1 || Math.random() < this.config.samplingRate;\n const node: NodeRecord = {\n id: `rrd_${++this.nextId}`,\n name,\n source,\n parent,\n depth: parent ? parent.depth + 1 : 0,\n sampled,\n attempts: 0,\n pendingState: [],\n seenCommit: false,\n renderNumber: 0,\n lastCommitTime: -1,\n durations: [],\n stats: {\n renderCount: 0,\n mountCount: 0,\n uncommittedAttempts: 0,\n devReplays: 0,\n totalSelfDuration: 0,\n maxSelfDuration: 0,\n slowRenders: 0,\n potentiallyAvoidableRenders: 0,\n reasons: emptyReasons(),\n },\n };\n return node;\n }\n\n attach(node: NodeRecord): void {\n this.nodes.set(node.id, node);\n\n /*\n * StrictMode simulates an unmount by running effect cleanups and then the\n * effects again on the *same* fiber, so the same node detaches and\n * re-attaches. That is not a remount, and counting it would flag every\n * component in a StrictMode app. A real remount always produces a new node,\n * because `useState` runs afresh.\n */\n if (node.detached) {\n node.detached = false;\n const existing = this.lifecycles.get(node.name);\n if (existing) existing.unmounts--;\n return;\n }\n if (node.everAttached) return;\n node.everAttached = true;\n\n const life = this.lifecycleFor(node.name);\n life.mounts++;\n if (life.unmounts > 0) {\n life.remounts++;\n life.lastRemountAt = timestamp();\n }\n }\n\n detach(node: NodeRecord): void {\n /*\n * Registry removal only — deliberately NOT clearing `prevProps`. Wiping\n * them here made the first real update after mount diff against `{}` and\n * report every prop as newly added, because StrictMode runs cleanups on\n * components that are still mounted. Memory is bounded by dropping the node\n * from the registry: after a genuine unmount nothing references it.\n */\n this.nodes.delete(node.id);\n if (node.everAttached && !node.detached) {\n node.detached = true;\n this.lifecycleFor(node.name).unmounts++;\n }\n }\n\n private lifecycleFor(name: string): Lifecycle {\n let life = this.lifecycles.get(name);\n if (!life) this.lifecycles.set(name, (life = { mounts: 0, unmounts: 0, remounts: 0 }));\n return life;\n }\n\n /**\n * Called once per `withRenderDetective` call. A component declared at module\n * scope is wrapped once; one declared *inside* a render body is wrapped again\n * on every render of its parent — which also forces React to throw away and\n * rebuild its entire subtree. That is the signal.\n */\n noteDefinition(name: string, source: string | undefined, declaredInRender = false): void {\n const key = source ?? name;\n const now = timestamp();\n const record = this.definitions.get(key);\n if (!record) {\n this.definitions.set(key, { name, count: 1, firstSeen: now, lastSeen: now, declaredInRender });\n return;\n }\n record.count++;\n record.lastSeen = now;\n if (declaredInRender) record.declaredInRender = true;\n }\n\n /**\n * Is this component declared inside another component's render body?\n *\n * The build plugin answers this statically and exactly. Without it we fall\n * back to a rate heuristic — repeated definitions of the same component in a\n * short window — which is weaker: hot reload also re-defines components, and\n * a user clicking slowly stretches the window. Hence the plugin's answer wins.\n */\n inlineDefinitionSuspected(name: string): boolean {\n for (const record of this.definitions.values()) {\n if (record.name !== name) continue;\n if (record.declaredInRender) return true;\n if (record.count >= 3 && record.lastSeen - record.firstSeen < INLINE_DEFINITION_WINDOW_MS) return true;\n }\n return false;\n }\n\n lifecycleOf(name: string): Lifecycle {\n return this.lifecycles.get(name) ?? { mounts: 0, unmounts: 0, remounts: 0 };\n }\n\n /**\n * Did a whole-tree rebuild just happen?\n *\n * Hot reload is the most common cause of remounts in development, and this\n * tool only ever runs in development — so without this it would confidently\n * blame a `key` every time React Fast Refresh replaced a module. A real key\n * or inline-definition problem affects one component; a reload affects many\n * at once.\n */\n private reloadSuspectedAt(at: number): boolean {\n let names = 0;\n for (const life of this.lifecycles.values()) {\n if (life.lastRemountAt !== undefined && Math.abs(at - life.lastRemountAt) <= RELOAD_WINDOW_MS) names++;\n }\n return names >= RELOAD_COMPONENT_THRESHOLD;\n }\n\n /** Hot path. Must stay allocation-free and O(1). */\n recordAttempt(node: NodeRecord, props: Record<string, unknown>): void {\n node.attempts++;\n node.pendingProps = props;\n }\n\n recordStateChange(node: NodeRecord, change: TrackedStateChange): void {\n if (node.pendingState.length < 16) node.pendingState.push(change);\n }\n\n /**\n * Hot path. Called from Profiler#onRender; only enqueues.\n *\n * `attempts` is the number of times the *wrapper* rendered, i.e. how often\n * this component's props were re-evaluated from above. Zero means the render\n * originated at or below this component — the flush pass works out which.\n */\n recordCommit(node: NodeRecord, commit: CommitInput): void {\n this.pending.push({\n ...commit,\n node,\n attempts: node.attempts,\n props: node.pendingProps,\n state: node.pendingState.length > 0 ? node.pendingState : EMPTY_STATE,\n seq: ++this.seq,\n });\n node.seenCommit = true;\n node.attempts = 0;\n node.pendingProps = undefined;\n if (node.pendingState.length > 0) node.pendingState = [];\n node.lastCommitTime = commit.commitTime;\n this.scheduleFlush();\n }\n\n recordContextChange(change: ContextChange): void {\n this.contextChanges.push({ change, seq: ++this.seq });\n this.scheduleFlush();\n }\n\n // ------------------------------------------------------------ deferred work\n\n private scheduleFlush(): void {\n if (this.flushScheduled) return;\n this.flushScheduled = true;\n queueMicrotask(() => {\n this.flushScheduled = false;\n try {\n this.flush();\n } catch {\n /* diagnostics must never break the app (§46) */\n }\n });\n this.scheduleSweep();\n }\n\n private scheduleSweep(): void {\n if (this.sweepHandle !== undefined) return;\n this.sweepHandle = setTimeout(() => {\n this.sweepHandle = undefined;\n try {\n this.sweep();\n } catch {\n /* ignore */\n }\n }, SWEEP_DELAY_MS);\n // Never keep a Node process alive for diagnostics.\n (this.sweepHandle as { unref?: () => void }).unref?.();\n }\n\n /** Attempts that never reached a commit were abandoned or replayed. */\n private sweep(): void {\n for (const node of this.nodes.values()) {\n if (node.attempts > 0) {\n node.stats.uncommittedAttempts += node.attempts;\n node.attempts = 0;\n }\n }\n }\n\n /** Runs after the commit, off the render path. Whole batch is available here. */\n flush(): void {\n if (this.pending.length === 0) {\n this.contextChanges.length = 0;\n return;\n }\n const batch = this.pending;\n this.pending = [];\n const pendingContexts = this.contextChanges;\n this.contextChanges = [];\n const hookMode = this.hookModeNodes;\n\n /*\n * Hook-mode records and context updates are recorded *during* render, so\n * they belong to the next commit that lands after them. Matching on\n * sequence rather than wall-clock keeps that correct even when several\n * commits queue up before this deferred pass runs.\n */\n let nextReal = -1;\n for (let i = batch.length - 1; i >= 0; i--) {\n const rec = batch[i] as PendingCommit;\n if (rec.commitTime >= 0) nextReal = rec.commitTime;\n else if (nextReal >= 0) rec.commitTime = nextReal;\n else rec.commitTime = now();\n }\n const contexts: ContextChange[] = pendingContexts.map(({ change, seq }) => {\n if (change.commitTime >= 0) return change;\n const following = batch.find((r) => r.seq > seq);\n return { ...change, commitTime: following ? following.commitTime : (batch[batch.length - 1]?.commitTime ?? now()) };\n });\n\n // Which nodes rendered in each commit, and how much of a node's subtree\n // time belongs to instrumented descendants.\n const commitMembers = new Map<number, Set<NodeRecord>>();\n const descendantTime = new Map<NodeRecord, number>();\n for (const rec of batch) {\n let set = commitMembers.get(rec.commitTime);\n if (!set) commitMembers.set(rec.commitTime, (set = new Set()));\n set.add(rec.node);\n }\n for (const rec of batch) {\n const parent = rec.node.parent;\n if (!parent) continue;\n if (!commitMembers.get(rec.commitTime)?.has(parent)) continue;\n descendantTime.set(parent, (descendantTime.get(parent) ?? 0) + rec.subtreeDuration);\n }\n\n /*\n * A Profiler fires for every ancestor of the work, so a raw callback is not\n * proof that *this* component rendered. Two facts separate them:\n *\n * attempts > 0 the wrapper re-rendered, so something above re-rendered it.\n * attempts = 0 the work started at or below this component.\n *\n * For the second case, an instrumented child that itself re-rendered from\n * above is proof this component rendered (it produced that child). If some\n * deeper instrumented node fired instead, the origin is down there and this\n * callback is only propagation — counting it would inflate every ancestor.\n */\n const provenSelfRender = new Set<NodeRecord>();\n const hasInstrumentedDescendant = new Set<NodeRecord>();\n for (const rec of batch) {\n const members = commitMembers.get(rec.commitTime);\n if (rec.attempts > 0 && rec.node.parent && members?.has(rec.node.parent)) {\n provenSelfRender.add(rec.node.parent);\n }\n for (let a = rec.node.parent; a; a = a.parent) {\n if (members?.has(a)) hasInstrumentedDescendant.add(a);\n }\n }\n\n for (const rec of batch) {\n if (!rec.node.sampled) continue;\n const counted =\n rec.attempts > 0 ||\n rec.phase === \"mount\" ||\n provenSelfRender.has(rec.node) ||\n !hasInstrumentedDescendant.has(rec.node);\n if (!counted) continue;\n try {\n this.emit(\n this.buildEvent(rec.node, rec, commitMembers, descendantTime, contexts, provenSelfRender, hookMode.has(rec.node)),\n );\n } catch {\n /* one bad event must not lose the batch */\n }\n }\n }\n\n private buildEvent(\n node: NodeRecord,\n rec: PendingCommit,\n commitMembers: Map<number, Set<NodeRecord>>,\n descendantTime: Map<NodeRecord, number>,\n contexts: ContextChange[],\n provenSelfRender: Set<NodeRecord>,\n isHookMode: boolean,\n ): RenderEvent {\n const parent = node.parent;\n const parentRendered = parent ? commitMembers.get(rec.commitTime)?.has(parent) === true : false;\n\n // attempts === 0 means the wrapper never re-ran, so the props object is by\n // definition the same one as last time — there is nothing to diff.\n const propsReevaluated = isHookMode ? undefined : rec.attempts > 0;\n const isMount = rec.phase === \"mount\";\n const props = rec.props ?? node.prevProps ?? {};\n const { changed, unchanged } =\n isMount || propsReevaluated === false\n ? { changed: [], unchanged: Object.keys(props) }\n : diffProps(node.prevProps, props, this.config);\n node.prevProps = props;\n\n const accounted = descendantTime.get(node) ?? 0;\n const selfDuration = Math.max(0, rec.subtreeDuration - accounted);\n const relevantContexts = contexts.filter((c) => c.commitTime === rec.commitTime);\n const trackedState = rec.state;\n\n node.renderNumber++;\n const diagnosis = diagnose(\n {\n componentName: node.name,\n phase: rec.phase,\n parentName: parent?.name,\n parentRendered,\n parentUnknown: !parent,\n propsReevaluated,\n selfRenderProven: provenSelfRender.has(node),\n changedProps: changed,\n contextChanges: relevantContexts,\n selfDuration,\n attempts: rec.attempts,\n committed: true,\n trackedState,\n remounts: this.lifecycleOf(node.name).remounts,\n inlineDefinitionSuspected: this.inlineDefinitionSuspected(node.name),\n treeReloadSuspected: rec.phase === \"mount\" && this.reloadSuspectedAt(timestamp()),\n priorAvoidableRenders: node.stats.potentiallyAvoidableRenders,\n },\n this.config.thresholds,\n );\n\n const componentInfo: ComponentInfo = {\n id: node.id,\n name: node.name,\n source: node.source,\n parentId: parent?.id,\n depth: node.depth,\n };\n\n const event: RenderEvent = {\n id: `${node.id}#${node.renderNumber}`,\n component: componentInfo,\n timestamp: rec.startTime,\n renderNumber: node.renderNumber,\n phase: rec.phase,\n timings: {\n subtreeDuration: rec.subtreeDuration,\n baseDuration: rec.baseDuration,\n selfDuration,\n accountedDescendantDuration: accounted,\n commitTime: rec.commitTime,\n startTime: rec.startTime,\n },\n changedProps: changed,\n unchangedProps: unchanged,\n parent: parent\n ? { id: parent.id, name: parent.name, source: parent.source, parentId: parent.parent?.id, depth: parent.depth }\n : undefined,\n parentRendered,\n selfOriginated: propsReevaluated === false,\n contextChanges: relevantContexts,\n trackedState,\n committed: true,\n attempts: Math.max(1, rec.attempts),\n devReplay: rec.attempts > 1,\n diagnosis,\n };\n\n this.updateStats(node, event);\n return event;\n }\n\n private updateStats(node: NodeRecord, event: RenderEvent): void {\n const s = node.stats;\n s.renderCount++;\n if (event.phase === \"mount\") s.mountCount++;\n if (event.devReplay) s.devReplays++;\n const d = event.timings.selfDuration;\n s.totalSelfDuration += d;\n if (d > s.maxSelfDuration) s.maxSelfDuration = d;\n if (d >= this.config.slowRenderThreshold) s.slowRenders++;\n if (event.diagnosis.potentiallyAvoidable) s.potentiallyAvoidableRenders++;\n s.reasons[event.diagnosis.reason]++;\n node.durations.push(d);\n if (node.durations.length > DURATION_SAMPLE) node.durations.shift();\n }\n\n private emit(event: RenderEvent): void {\n this.events.push(event);\n const { onEvent } = this.config;\n if (onEvent) {\n try {\n onEvent(event);\n } catch {\n /* ignore */\n }\n }\n for (const listener of this.listeners) {\n try {\n listener(event);\n } catch {\n /* ignore */\n }\n }\n }\n\n // -------------------------------------------------------------------- query\n\n getEvents(): RenderEvent[] {\n this.flush();\n return this.events.toArray();\n }\n\n getComponentStats(name?: string): ComponentStats[] {\n this.flush();\n const out: ComponentStats[] = [];\n for (const node of this.nodes.values()) {\n if (name && node.name !== name) continue;\n if (node.stats.renderCount === 0 && node.stats.uncommittedAttempts === 0) continue;\n out.push(toStats(node, this.lifecycleOf(node.name)));\n }\n return out;\n }\n\n getStats(): AppStats {\n const all = this.getComponentStats();\n const byName = new Map<string, ComponentStats>();\n for (const s of all) {\n const existing = byName.get(s.name);\n byName.set(s.name, existing ? mergeStats(existing, s) : s);\n }\n const merged = [...byName.values()];\n return {\n components: merged.length,\n totalRenders: merged.reduce((a, s) => a + s.renderCount, 0),\n totalRenderTime: merged.reduce((a, s) => a + s.totalSelfDuration, 0),\n slowRenders: merged.reduce((a, s) => a + s.slowRenders, 0),\n potentiallyAvoidableRenders: merged.reduce((a, s) => a + s.potentiallyAvoidableRenders, 0),\n devReplays: merged.reduce((a, s) => a + s.devReplays, 0),\n slowest: [...merged].sort((a, b) => b.maxSelfDuration - a.maxSelfDuration).slice(0, 10),\n mostRendered: [...merged].sort((a, b) => b.renderCount - a.renderCount).slice(0, 10),\n mostExpensive: [...merged].sort((a, b) => b.totalSelfDuration - a.totalSelfDuration).slice(0, 10),\n };\n }\n\n clear(): void {\n this.events.clear();\n this.pending.length = 0;\n this.contextChanges.length = 0;\n for (const node of this.nodes.values()) {\n node.stats = {\n renderCount: 0,\n mountCount: 0,\n uncommittedAttempts: 0,\n devReplays: 0,\n totalSelfDuration: 0,\n maxSelfDuration: 0,\n slowRenders: 0,\n potentiallyAvoidableRenders: 0,\n reasons: emptyReasons(),\n };\n node.durations.length = 0;\n node.renderNumber = 0;\n }\n }\n\n /** Full teardown — used by tests and by HMR disposal. */\n reset(): void {\n this.clear();\n this.nodes.clear();\n this.lifecycles.clear();\n this.definitions.clear();\n this.listeners.clear();\n if (this.sweepHandle !== undefined) clearTimeout(this.sweepHandle);\n this.sweepHandle = undefined;\n this.config = { ...defaultConfig };\n this.events.resize(this.config.maxEvents);\n this.initialized = false;\n }\n}\n\nfunction percentile(sorted: number[], p: number): number {\n if (sorted.length === 0) return 0;\n const idx = Math.min(sorted.length - 1, Math.max(0, Math.ceil((p / 100) * sorted.length) - 1));\n return sorted[idx] as number;\n}\n\nfunction toStats(node: NodeRecord, lifecycle: Lifecycle): ComponentStats {\n const sorted = [...node.durations].sort((a, b) => a - b);\n const s = node.stats;\n return {\n id: node.id,\n name: node.name,\n source: node.source,\n renderCount: s.renderCount,\n mountCount: s.mountCount,\n remountCount: lifecycle.remounts,\n uncommittedAttempts: s.uncommittedAttempts,\n devReplays: s.devReplays,\n totalSelfDuration: s.totalSelfDuration,\n averageSelfDuration: s.renderCount ? s.totalSelfDuration / s.renderCount : 0,\n medianSelfDuration: percentile(sorted, 50),\n p95SelfDuration: percentile(sorted, 95),\n p99SelfDuration: percentile(sorted, 99),\n maxSelfDuration: s.maxSelfDuration,\n slowRenders: s.slowRenders,\n potentiallyAvoidableRenders: s.potentiallyAvoidableRenders,\n reasons: { ...s.reasons },\n };\n}\n\nfunction mergeStats(a: ComponentStats, b: ComponentStats): ComponentStats {\n const renderCount = a.renderCount + b.renderCount;\n const total = a.totalSelfDuration + b.totalSelfDuration;\n const reasons = { ...a.reasons };\n for (const key of Object.keys(b.reasons) as RenderReason[]) reasons[key] += b.reasons[key];\n return {\n id: a.id,\n name: a.name,\n source: a.source ?? b.source,\n renderCount,\n mountCount: a.mountCount + b.mountCount,\n remountCount: Math.max(a.remountCount, b.remountCount),\n uncommittedAttempts: a.uncommittedAttempts + b.uncommittedAttempts,\n devReplays: a.devReplays + b.devReplays,\n totalSelfDuration: total,\n averageSelfDuration: renderCount ? total / renderCount : 0,\n medianSelfDuration: Math.max(a.medianSelfDuration, b.medianSelfDuration),\n p95SelfDuration: Math.max(a.p95SelfDuration, b.p95SelfDuration),\n p99SelfDuration: Math.max(a.p99SelfDuration, b.p99SelfDuration),\n maxSelfDuration: Math.max(a.maxSelfDuration, b.maxSelfDuration),\n slowRenders: a.slowRenders + b.slowRenders,\n potentiallyAvoidableRenders: a.potentiallyAvoidableRenders + b.potentiallyAvoidableRenders,\n reasons,\n };\n}\n\nexport type { NodeRecord };\n\n/**\n * Singleton pinned to globalThis so Fast Refresh / duplicate module instances\n * share one detective instead of stacking three copies of the debugger (§47).\n */\nconst KEY = Symbol.for(\"react-render-detective.instance\");\ntype Global = typeof globalThis & { [KEY]?: Detective };\n\nexport function getDetective(): Detective {\n const g = globalThis as Global;\n if (!g[KEY]) g[KEY] = new Detective();\n return g[KEY] as Detective;\n}\n"]}
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