react-raffle-picker 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Kirill
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ <div align="center">
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+ <img src="https://i.ibb.co/k2MRQCqT/logo-nbg.png" alt="react-raffle-picker logo placeholder" width="160" />
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+
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+ <h1>react-raffle-picker</h1>
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+
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+ <p><strong>Tiny raffle engine. Big winner energy.</strong></p>
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+
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+ <p>
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+ <a href="https://react-raffle-one.vercel.app/">Live demo</a>
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+ ·
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+ <a href="https://kirilinsky.github.io/react-raffle-picker/">Storybook</a>
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+ </p>
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+
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+ <p>
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+ <a href="https://kirilinsky.github.io/react-raffle-picker/">
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+ <img src="https://img.shields.io/badge/storybook-live-ff4785?logo=storybook&logoColor=white" alt="Storybook" />
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+ </a>
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+ <a href="https://codecov.io/gh/kirilinsky/react-raffle-picker">
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+ <img src="https://codecov.io/gh/kirilinsky/react-raffle-picker/branch/main/graph/badge.svg" alt="Codecov coverage" />
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+ </a>
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+ <a href="https://bundlephobia.com/package/react-raffle-picker">
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+ <img src="https://img.shields.io/bundlephobia/minzip/react-raffle-picker?label=gzip" alt="Gzip bundle size" />
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+ </a>
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+ </p>
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+ </div>
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+
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+ A headless, composable React component for giveaways, raffles, and slot-machine UIs. Cycles numbers or names with smooth animations and freezes on a winner. Performant on slow devices — high-frequency tick updates bypass React.
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+
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+ ```bash
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+ npm install react-raffle-picker
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+ ```
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+
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+ ## Preview
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+
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+ <table>
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+ <tr>
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+ <td align="center">
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+ <img src="https://i.ibb.co/C3T73bkM/1.gif" alt="Headless" width="280" /><br/>
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+ <sub><b>Headless</b> — zero styles, full control</sub>
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+ </td>
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+ <td align="center">
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+ <img src="https://i.ibb.co/mVMHJztJ/2.gif" alt="English Names" width="280" /><br/>
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+ <sub><b>English Names</b> — items mode + reel</sub>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td align="center">
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+ <img src="https://i.ibb.co/ZrdSS7G/3.gif" alt="Countdown" width="280" /><br/>
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+ <sub><b>Countdown</b> — auto-freeze with ring</sub>
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+ </td>
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+ <td align="center">
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+ <img src="https://i.ibb.co/kVSXdPnJ/4.gif" alt="Slot Machine" width="280" /><br/>
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+ <sub><b>Slot Machine</b> — independent reels</sub>
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+ </td>
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+ </tr>
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+ </table>
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+
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+ ## Idea
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+
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+ `react-raffle-picker` ships as a **headless compound component**, not a monolithic widget. The root owns the engine — cycling, phase machine, freeze logic — and exposes it through React context. Sub-components (`Value`, `Button`, `Countdown`, `Slots`) are dumb consumers that you compose anywhere in your tree.
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+
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+ This means:
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+
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+ - **No layout opinions.** Wrap pieces in your own card, modal, sidebar, paragraph.
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+ - **No style props soup.** Style each piece directly via `className` / `style`.
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+ - **One source of truth.** All state lives in the root. Sub-components read context.
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+ - **Performance preserved.** Tick updates write to DOM imperatively via refs — no React re-render per tick. Context only re-renders on phase boundaries (start, settle, freeze).
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+
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+ ```tsx
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+ import { RafflePick } from 'react-raffle-picker'
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+
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+ <RafflePick min={1} max={100} interval={100} inertia onSelect={(v) => console.log(v)}>
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+ <RafflePick.Value animation="roll" className="my-value" />
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+ <RafflePick.Button startLabel="Pick" stopLabel="Stop" />
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+ </RafflePick>
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+ ```
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+
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+ ## Components
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+
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+ ### `<RafflePick>` (root)
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+
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+ Provides context. Renders an optional wrapper element (`as` prop, default `'div'`).
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+
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+ | Prop | Type | Default | Notes |
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+ | ------------ | --------------------------- | ---------- | --------------------------------------------- |
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+ | `min`, `max` | `number` | `1`, `100` | Numeric range. Ignored if `items` provided. |
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+ | `items` | `string[]` | — | Switches to item mode (cycles through names). |
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+ | `interval` | `number` (ms, clamped ≥ 50) | `100` | Tick speed. |
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+ | `random` | `boolean` | `true` | Random pick vs sequential. |
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+ | `inertia` | `boolean` | `false` | Soft start / soft stop ramp. |
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+ | `autoStart` | `boolean` | `true` | Begin cycling on mount. |
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+ | `onSelect` | `(value) => void` | — | Fires once per round on freeze. |
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+ | `as` | `ElementType` | `'div'` | Wrapper tag. |
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+ | `className` | `string` | — | Wrapper class. |
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+ | `style` | `CSSProperties` | — | Wrapper style. |
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+ | `children` | `ReactNode` | — | Sub-components. |
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+
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+ ### `<RafflePick.Value>`
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+
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+ Renders the cycling value. Updates `textContent` imperatively each tick (no React re-render).
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+
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+ | Prop | Type | Default |
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+ | ----------- | -------------------------------------- | -------- |
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+ | `animation` | `'roll' \| 'fade' \| 'blur' \| 'reel'` | `'roll'` |
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+ | `as` | `ElementType` | `'span'` |
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+ | `className` | `string` | — |
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+ | `style` | `CSSProperties` | — |
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+
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+ Multiple `Value` instances inside one root are supported — all subscribe to the same tick.
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+
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+ ### `<RafflePick.Button>`
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+
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+ Toggles start / freeze based on phase. Disabled during settling.
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+
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+ | Prop | Type | Notes |
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+ | ------------ | --------------- | ------------------------------------------------ |
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+ | `startLabel` | `ReactNode` | Shown in `idle` / `frozen` (click starts). |
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+ | `stopLabel` | `ReactNode` | Shown in `running` / `starting` (click stops). |
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+ | `waitLabel` | `ReactNode` | Shown in `settling` (button disabled). |
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+ | `children` | `ReactNode` | Fallback label when state-specific label absent. |
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+ | `className` | `string` | — |
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+ | `style` | `CSSProperties` | — |
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+
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+ ### `<RafflePick.Countdown>`
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+
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+ Schedules auto-freeze after `seconds`. Renders an SVG ring + numeric label by default. Optional render-prop for custom output.
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+
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+ | Prop | Type | Notes |
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+ | ----------- | ---------------------------------- | ---------------------------------------------- |
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+ | `seconds` | `number` (required) | Auto-freeze delay. Renders only while running. |
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+ | `className` | `string` | — |
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+ | `style` | `CSSProperties` | — |
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+ | `children` | `(remaining: number) => ReactNode` | Render-prop for custom UI. |
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+
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+ ### `<RafflePick.Slots>`
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+
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+ Independent multi-reel slot machine. Each reel ticks on its own and stops with a stagger.
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+
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+ | Prop | Type | Default | Notes |
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+ | -------------------------------------------------- | -------------------------- | -------------- | -------------------------------------------- |
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+ | `length` | `number` | `3` | Number of reels. |
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+ | `chars` | `string` | `'0123456789'` | Charset pool. Emoji-safe (code-point split). |
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+ | `spinInterval` | `number` (ms, ≥ 50) | `80` | Tick rate per reel. |
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+ | `staggerMs` | `number` | `220` | Delay between consecutive reel stops. |
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+ | `onResult` | `(joined: string) => void` | — | Fires when the last reel lands. |
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+ | `className`, `slotClassName`, `style`, `slotStyle` | various | — | Style hooks. |
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+
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+ ## Recipes
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+
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+ ### Inline chip in a sentence
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+
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+ ```tsx
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+ <RafflePick min={1} max={36} as="p" autoStart={false}>
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+ Roulette landed on <RafflePick.Value animation="roll" className="chip" /> —{' '}
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+ <RafflePick.Button startLabel="spin again" stopLabel="stop" className="link-btn" />
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+ </RafflePick>
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+ ```
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+
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+ ### Hero with countdown ring
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+
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+ ```tsx
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+ <RafflePick min={1} max={999} inertia autoStart={false} className="hero">
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+ <RafflePick.Countdown seconds={5} className="hero__ring" />
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+ <RafflePick.Value animation="blur" className="hero__value" />
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+ <RafflePick.Button startLabel="Start Draw" stopLabel="Stop" className="hero__btn" />
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+ </RafflePick>
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+ ```
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+
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+ ### Slot machine with custom result handler
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+
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+ ```tsx
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+ <RafflePick inertia autoStart={false}>
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+ <RafflePick.Slots
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+ length={5}
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+ chars="0123456789"
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+ staggerMs={260}
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+ onResult={(code) => console.log('winning code:', code)}
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+ />
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+ <RafflePick.Button startLabel="Spin" stopLabel="Stop" />
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+ </RafflePick>
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+ ```
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+
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+ ## Roadmap
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+
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+ - **Winner position** — emit row/index alongside value (`onSelect` receives `{ value, index }`) and a `<RafflePick.WinnerPosition>` consumer that reflects the landed position.
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+ - **`bounce` animation** — vertical hop on each tick, easing back to baseline.
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+ - **`glitch` animation** — offset color-channel pulse for a digital noise feel during running.
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+ - Headless `useRafflePick()` hook for users who want zero rendering from the lib.
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+ - Render-prop variant of `<Value>` for fully custom DOM.
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+
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+ ## Performance notes
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+
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+ - Cycle ticks (every `interval` ms) write `textContent` directly via refs — no React render.
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+ - Phase machine re-renders only on transitions (start, inertia step, settle, freeze).
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+ - CSS animation duration is bound to `--rrp-tick` so each cycle aligns with one tick — no cross-frame tearing.
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+ - `will-change` is scoped to running / inertia phases only, so idle / frozen text renders with crisp subpixel anti-aliasing.
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+
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+ ## License
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+
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+ MIT