react-native-wgpu 0.5.14 → 0.5.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -24
- package/lib/typescript/webgpu/src/Canvas.d.ts +9 -0
- package/lib/typescript/webgpu/src/Canvas.d.ts.map +1 -1
- package/lib/typescript/webgpu/src/constants.d.ts +6 -0
- package/lib/typescript/webgpu/src/constants.d.ts.map +1 -0
- package/lib/typescript/webgpu/src/index.d.ts +5 -2
- package/lib/typescript/webgpu/src/index.d.ts.map +1 -1
- package/lib/typescript/webgpu/src/install.d.ts +34 -0
- package/lib/typescript/webgpu/src/install.d.ts.map +1 -0
- package/lib/typescript/webgpu/src/types.d.ts +34 -2
- package/lib/typescript/webgpu/src/types.d.ts.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,30 +1,9 @@
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# react-native-wgpu
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This package
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This package has been renamed to [`react-native-webgpu`](https://www.npmjs.com/package/react-native-webgpu).
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## Installation
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Please use `react-native-webgpu` instead.
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```
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npm install react-native-
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npm install react-native-webgpu
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```
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This installs `react-native-webgpu` as a dependency. All imports are forwarded:
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```ts
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import { Canvas } from "react-native-wgpu";
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// equivalent to
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import { Canvas } from "react-native-webgpu";
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```
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## Migrating
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Replace the dependency in your `package.json`:
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```diff
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- "react-native-wgpu": "^0.5.11"
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+ "react-native-webgpu": "^0.5.11"
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```
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and update your imports from `"react-native-wgpu"` to `"react-native-webgpu"`.
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@@ -9,6 +9,15 @@ export interface NativeCanvas {
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clientHeight: number;
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}
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export type RNCanvasContext = GPUCanvasContext & {
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/**
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* Present the current frame.
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*
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* Call this after `queue.submit()` on every runtime: the main JS runtime, the
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* Reanimated UI runtime, and dedicated worklet runtimes (e.g.
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* `createWorkletRuntime` / `runOnRuntime`, or a Vision Camera frame
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* processor). It runs synchronously on the calling thread, so the frame is
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* presented from whichever thread did the rendering.
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*/
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present: () => void;
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};
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export interface CanvasRef {
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{"version":3,"file":"Canvas.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/Canvas.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAgD,MAAM,OAAO,CAAC;AACrE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAU9C,KAAK,cAAc,GAAG,MAAM,CAAC;AAE7B,MAAM,WAAW,YAAY;IAC3B,OAAO,EAAE,cAAc,CAAC;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,MAAM,eAAe,GAAG,gBAAgB,GAAG;IAC/C,OAAO,EAAE,MAAM,IAAI,CAAC;CACrB,CAAC;AAEF,MAAM,WAAW,SAAS;IACxB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,UAAU,CAAC,WAAW,EAAE,QAAQ,GAAG,eAAe,GAAG,IAAI,CAAC;IAC1D,gBAAgB,EAAE,MAAM,YAAY,CAAC;CACtC;AAED,UAAU,WAAY,SAAQ,SAAS;IACrC,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;CAC5B;AAED,eAAO,MAAM,MAAM,GAAI,gCAAgC,WAAW,sBAuCjE,CAAC"}
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{"version":3,"file":"Canvas.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/Canvas.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAgD,MAAM,OAAO,CAAC;AACrE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAU9C,KAAK,cAAc,GAAG,MAAM,CAAC;AAE7B,MAAM,WAAW,YAAY;IAC3B,OAAO,EAAE,cAAc,CAAC;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,MAAM,eAAe,GAAG,gBAAgB,GAAG;IAC/C;;;;;;;;OAQG;IACH,OAAO,EAAE,MAAM,IAAI,CAAC;CACrB,CAAC;AAEF,MAAM,WAAW,SAAS;IACxB,YAAY,EAAE,MAAM,MAAM,CAAC;IAC3B,UAAU,CAAC,WAAW,EAAE,QAAQ,GAAG,eAAe,GAAG,IAAI,CAAC;IAC1D,gBAAgB,EAAE,MAAM,YAAY,CAAC;CACtC;AAED,UAAU,WAAY,SAAQ,SAAS;IACrC,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;CAC5B;AAED,eAAO,MAAM,MAAM,GAAI,gCAAgC,WAAW,sBAuCjE,CAAC"}
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export declare const GPUBufferUsage: GPUBufferUsage;
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export declare const GPUTextureUsage: GPUTextureUsage;
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export declare const GPUShaderStage: GPUShaderStage;
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export declare const GPUColorWrite: GPUColorWrite;
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export declare const GPUMapMode: GPUMapMode;
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//# sourceMappingURL=constants.d.ts.map
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{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/constants.ts"],"names":[],"mappings":"AA4BA,eAAO,MAAM,cAAc,gBAA4B,CAAC;AAExD,eAAO,MAAM,eAAe,iBAA6B,CAAC;AAE1D,eAAO,MAAM,cAAc,gBAA4B,CAAC;AAExD,eAAO,MAAM,aAAa,eAA2B,CAAC;AAEtD,eAAO,MAAM,UAAU,YAAwB,CAAC"}
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import type { GPUDawnTogglesDescriptor, GPUSharedTextureMemory, GPUSharedTextureMemoryDescriptor, NativeCanvas, RNCanvasContext, VideoPlayer, NativeVideoFrame, NativeVideoPixelFormat } from "./types";
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import type { GPUSharedFence, GPUSharedFenceDescriptor, GPUDawnTogglesDescriptor, GPUSharedTextureMemory, GPUSharedTextureMemoryDescriptor, NativeCanvas, RNCanvasContext, VideoPlayer, NativeVideoFrame, NativeVideoPixelFormat } from "./types";
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export * from "./main";
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export
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export * from "./constants";
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export * from "./install";
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export type { NativeVideoFrame, VideoPlayer, GPUSharedFence, GPUSharedFenceDescriptor, GPUSharedFenceExportInfo, GPUSharedFenceState, GPUSharedFenceType, GPUSharedTextureMemory, GPUSharedTextureMemoryDescriptor, GPUSharedTextureMemoryEndAccessState, NativeVideoPixelFormat, CreateVideoPlayerOptions, GPUDawnTogglesDescriptor, } from "./types";
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declare global {
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interface Navigator {
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gpu: GPU;
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};
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interface GPUDevice {
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importSharedTextureMemory(descriptor: GPUSharedTextureMemoryDescriptor): GPUSharedTextureMemory;
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importSharedFence(descriptor: GPUSharedFenceDescriptor): GPUSharedFence;
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}
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interface GPUDeviceDescriptor {
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dawnToggles?: GPUDawnTogglesDescriptor;
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/index.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,wBAAwB,EACxB,sBAAsB,EACtB,gCAAgC,EAChC,YAAY,EACZ,eAAe,EACf,WAAW,EACX,gBAAgB,EAChB,sBAAsB,EACvB,MAAM,SAAS,CAAC;AAEjB,cAAc,QAAQ,CAAC;AACvB,YAAY,EACV,gBAAgB,EAChB,WAAW,EACX,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/index.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,cAAc,EACd,wBAAwB,EACxB,wBAAwB,EACxB,sBAAsB,EACtB,gCAAgC,EAChC,YAAY,EACZ,eAAe,EACf,WAAW,EACX,gBAAgB,EAChB,sBAAsB,EACvB,MAAM,SAAS,CAAC;AAEjB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,YAAY,EACV,gBAAgB,EAChB,WAAW,EACX,cAAc,EACd,wBAAwB,EACxB,wBAAwB,EACxB,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,EACtB,gCAAgC,EAChC,oCAAoC,EACpC,sBAAsB,EACtB,wBAAwB,EACxB,wBAAwB,GACzB,MAAM,SAAS,CAAC;AAEjB,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,SAAS;QACjB,GAAG,EAAE,GAAG,CAAC;KACV;IAED,IAAI,SAAS,EAAE,SAAS,CAAC;IAEzB,IAAI,QAAQ,EAAE;QACZ,GAAG,EAAE,GAAG,CAAC;QACT,MAAM,EAAE,OAAO,CAAC;QAChB,gBAAgB,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,YAAY,CAAC;QACtD,uBAAuB,EAAE,CACvB,SAAS,EAAE,MAAM,EACjB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,KACX,eAAe,CAAC;QACrB,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,eAAe,GAAG,WAAW,KAAK,MAAM,CAAC;QACvE,iBAAiB,EAAE,OAAO,iBAAiB,CAAC;QAC5C,cAAc,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,gBAAgB,CAAC;QACnD,oBAAoB,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,gBAAgB,CAAC;QAI1E,gCAAgC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,gBAAgB,CAAC;QACxE,iBAAiB,EAAE,CACjB,IAAI,EAAE,MAAM,EACZ,WAAW,CAAC,EAAE,sBAAsB,KACjC,WAAW,CAAC;QACjB,kBAAkB,EAAE,MAAM,MAAM,CAAC;KAClC,CAAC;IAEF,UAAU,SAAS;QACjB,yBAAyB,CACvB,UAAU,EAAE,gCAAgC,GAC3C,sBAAsB,CAAC;QAC1B,iBAAiB,CAAC,UAAU,EAAE,wBAAwB,GAAG,cAAc,CAAC;KACzE;IAID,UAAU,mBAAmB;QAC3B,WAAW,CAAC,EAAE,wBAAwB,CAAC;KACxC;IAMD,UAAU,4BAA4B;QACpC,QAAQ,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAC9B,QAAQ,CAAC,EAAE,OAAO,CAAC;KACpB;IASD,UAAU,kBAAkB;QAC1B,OAAO,IAAI,IAAI,CAAC;KACjB;IAGD,SAAS,iBAAiB,CACxB,KAAK,EAAE,WAAW,GAAG,eAAe,GACnC,OAAO,CAAC,WAAW,CAAC,CAAC;CACzB"}
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/**
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* Install WebGPU on the runtime that calls it.
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*
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* The native module installs the WebGPU flag constants (`GPUBufferUsage`,
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* `GPUTextureUsage`, `GPUShaderStage`, `GPUColorWrite`, `GPUMapMode`) as globals
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* on the main JS runtime, but worklet runtimes (Reanimated UI, dedicated worklet
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* runtimes, Vision Camera frame processors) start without them, so referencing
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* the bare global inside a worklet yields `undefined`.
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*
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* Call `installWebGPU()` once at the top of a worklet to make those globals
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* available there, instead of importing each constant by hand:
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*
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* ```tsx
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* import { installWebGPU } from "react-native-webgpu";
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*
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* const work = (device: GPUDevice) => {
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* "worklet";
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* installWebGPU();
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* device.createBuffer({
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* usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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* });
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* };
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* ```
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*
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* The constants are captured into the worklet by closure (the same way a shader
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* string is), so they work on every runtime. Calling it on a runtime that
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* already has the globals (e.g. the main JS runtime) is a safe no-op.
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*
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* This is the explicit entry point for runtime setup; for now it only installs
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* the flag constants, but it is the place where other per-runtime WebGPU setup
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* (e.g. `navigator.gpu`) can be wired in later.
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*/
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export declare const installWebGPU: () => void;
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//# sourceMappingURL=install.d.ts.map
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{"version":3,"file":"install.d.ts","sourceRoot":"","sources":["../../../../../webgpu/src/install.ts"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,eAAO,MAAM,aAAa,YAQzB,CAAC"}
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export type RNCanvasContext = GPUCanvasContext & {
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/**
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* Present the current frame.
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*
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* Call this after `queue.submit()` on every runtime: the main JS runtime, the
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* Reanimated UI runtime, and dedicated worklet runtimes (e.g.
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* `createWorkletRuntime` / `runOnRuntime`, or a Vision Camera frame
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* processor). It runs synchronously on the calling thread, so the frame is
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* presented from whichever thread did the rendering.
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*/
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present: () => void;
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};
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export interface CanvasRef {
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handle: bigint;
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label?: string;
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}
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export type GPUSharedFenceType = "mtl-shared-event" | "sync-fd" | "vk-semaphore-opaque-fd";
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export interface GPUSharedFenceDescriptor {
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type: GPUSharedFenceType;
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handle: bigint;
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label?: string;
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}
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export interface GPUSharedFenceExportInfo {
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type: GPUSharedFenceType;
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handle: bigint;
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}
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export interface GPUSharedFence {
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readonly __brand: "GPUSharedFence";
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label: string;
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export(): GPUSharedFenceExportInfo;
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}
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export interface GPUSharedFenceState {
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fence: GPUSharedFence;
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signaledValue: bigint;
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}
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export interface GPUSharedTextureMemoryEndAccessState {
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initialized: boolean;
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fences: GPUSharedFenceState[];
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}
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export interface GPUDawnTogglesDescriptor {
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enabledToggles?: string[];
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readonly __brand: "GPUSharedTextureMemory";
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createTexture(descriptor?: GPUTextureDescriptor): GPUTexture;
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beginAccess(texture: GPUTexture, initialized: boolean):
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endAccess(texture: GPUTexture):
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beginAccess(texture: GPUTexture, initialized: boolean, fences?: GPUSharedFenceState[]): void;
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endAccess(texture: GPUTexture): GPUSharedTextureMemoryEndAccessState;
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}
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export {};
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//# sourceMappingURL=types.d.ts.map
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-
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