react-native-webrtc-kaleidoscope 2.0.0 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1185) hide show
  1. package/NOTICE.md +8 -8
  2. package/README.md +185 -56
  3. package/android/build.gradle +13 -0
  4. package/android/src/main/java/com/simiancraft/kaleidoscope/CompositeLayers.kt +127 -0
  5. package/android/src/main/java/com/simiancraft/kaleidoscope/EffectTuning.kt +69 -69
  6. package/android/src/main/java/com/simiancraft/kaleidoscope/KaleidoscopeModule.kt +86 -33
  7. package/android/src/main/java/com/simiancraft/kaleidoscope/Registration.kt +23 -64
  8. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/CompositeFactory.kt +691 -0
  9. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/LayerShaders.kt +30 -0
  10. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/TransformFactory.kt +248 -200
  11. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Egl.kt +82 -70
  12. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Fbo.kt +50 -47
  13. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/FramePipeline.kt +106 -105
  14. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/GlDebug.kt +23 -23
  15. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/GlProgram.kt +76 -57
  16. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Ingest.kt +92 -71
  17. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Orientation.kt +25 -25
  18. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Shaders.kt +57 -76
  19. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/ShadersGenerated.kt +1162 -25
  20. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/Mask.kt +254 -242
  21. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/MaskTuning.kt +28 -25
  22. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/SegmentationEngine.kt +104 -98
  23. package/android/src/test/java/com/simiancraft/kaleidoscope/CompositeLayersTest.kt +165 -0
  24. package/app.plugin.js +9 -255
  25. package/catalog/composites/clouds/clouds.controls.tsx +19 -0
  26. package/catalog/composites/clouds/clouds.ts +32 -0
  27. package/catalog/composites/corporate-blobs/corporate-blobs.controls.tsx +24 -0
  28. package/catalog/composites/corporate-blobs/corporate-blobs.thumb.webp +0 -0
  29. package/catalog/composites/corporate-blobs/corporate-blobs.ts +51 -0
  30. package/catalog/composites/corporate-blobs/corporate-blobs.web.ts +42 -0
  31. package/catalog/composites/fairy-cave/fairy-cave.controls.tsx +33 -0
  32. package/catalog/composites/fairy-cave/fairy-cave.thumb.webp +0 -0
  33. package/catalog/composites/fairy-cave/fairy-cave.ts +53 -0
  34. package/catalog/composites/fairy-cave/fairy-cave.web.ts +47 -0
  35. package/catalog/composites/fairy-grotto/fairy-grotto.controls.tsx +34 -0
  36. package/catalog/composites/fairy-grotto/fairy-grotto.thumb.webp +0 -0
  37. package/catalog/composites/fairy-grotto/fairy-grotto.ts +54 -0
  38. package/catalog/composites/fairy-grotto/fairy-grotto.web.ts +47 -0
  39. package/catalog/composites/fairy-hollow/fairy-hollow.controls.tsx +34 -0
  40. package/catalog/composites/fairy-hollow/fairy-hollow.thumb.webp +0 -0
  41. package/catalog/composites/fairy-hollow/fairy-hollow.ts +55 -0
  42. package/catalog/composites/fairy-hollow/fairy-hollow.web.ts +47 -0
  43. package/catalog/composites/nebula/nebula.controls.tsx +19 -0
  44. package/catalog/composites/nebula/nebula.thumb.webp +0 -0
  45. package/catalog/composites/nebula/nebula.ts +37 -0
  46. package/catalog/composites/nebula/nebula.web.ts +30 -0
  47. package/catalog/composites/observation-deck/observation-deck.controls.tsx +28 -0
  48. package/catalog/composites/observation-deck/observation-deck.thumb.webp +0 -0
  49. package/catalog/composites/observation-deck/observation-deck.ts +59 -0
  50. package/catalog/composites/observation-deck/observation-deck.web.ts +50 -0
  51. package/catalog/composites/simianlights/simianlights.controls.tsx +19 -0
  52. package/catalog/composites/simianlights/simianlights.thumb.webp +0 -0
  53. package/catalog/composites/simianlights/simianlights.ts +34 -0
  54. package/catalog/composites/simianlights/simianlights.web.ts +29 -0
  55. package/catalog/composites/underwater/underwater.controls.tsx +19 -0
  56. package/catalog/composites/underwater/underwater.thumb.webp +0 -0
  57. package/catalog/composites/underwater/underwater.ts +42 -0
  58. package/catalog/composites/underwater/underwater.web.ts +36 -0
  59. package/catalog/composites/wizard-tower/wizard-tower.controls.tsx +23 -0
  60. package/catalog/composites/wizard-tower/wizard-tower.thumb.webp +0 -0
  61. package/catalog/composites/wizard-tower/wizard-tower.ts +44 -0
  62. package/catalog/composites/wizard-tower/wizard-tower.web.ts +35 -0
  63. package/catalog/composites/wizard-tower-night/wizard-tower-night.controls.tsx +22 -0
  64. package/catalog/composites/wizard-tower-night/wizard-tower-night.thumb.webp +0 -0
  65. package/catalog/composites/wizard-tower-night/wizard-tower-night.ts +43 -0
  66. package/catalog/composites/wizard-tower-night/wizard-tower-night.web.ts +35 -0
  67. package/catalog/images/README.md +188 -0
  68. package/catalog/images/corporate/corporate-logo.thumb.webp +0 -0
  69. package/catalog/images/corporate/corporate-logo.ts +6 -0
  70. package/catalog/images/corporate/corporate-logo.web.ts +7 -0
  71. package/catalog/images/corporate/corporate-logo.webp +0 -0
  72. package/catalog/images/debug/debug-resolutions.thumb.webp +0 -0
  73. package/catalog/images/debug/debug-resolutions.ts +6 -0
  74. package/catalog/images/debug/debug-resolutions.web.ts +7 -0
  75. package/catalog/images/fairy-caves/grotto.thumb.webp +0 -0
  76. package/catalog/images/fairy-caves/grotto.ts +6 -0
  77. package/catalog/images/fairy-caves/grotto.web.ts +7 -0
  78. package/catalog/images/fairy-caves/grotto.webp +0 -0
  79. package/catalog/images/fairy-caves/hollow.thumb.webp +0 -0
  80. package/catalog/images/fairy-caves/hollow.ts +6 -0
  81. package/catalog/images/fairy-caves/hollow.web.ts +7 -0
  82. package/catalog/images/fairy-caves/hollow.webp +0 -0
  83. package/catalog/images/fairy-caves/treehouse-2.thumb.webp +0 -0
  84. package/catalog/images/fairy-caves/treehouse-2.ts +6 -0
  85. package/catalog/images/fairy-caves/treehouse-2.web.ts +7 -0
  86. package/catalog/images/fairy-caves/treehouse-2.webp +0 -0
  87. package/catalog/images/fairy-caves/treehouse-3.thumb.webp +0 -0
  88. package/catalog/images/fairy-caves/treehouse-3.ts +6 -0
  89. package/catalog/images/fairy-caves/treehouse-3.web.ts +7 -0
  90. package/catalog/images/fairy-caves/treehouse-3.webp +0 -0
  91. package/catalog/images/fairy-caves/treehouse.thumb.webp +0 -0
  92. package/catalog/images/fairy-caves/treehouse.ts +6 -0
  93. package/catalog/images/fairy-caves/treehouse.web.ts +7 -0
  94. package/catalog/images/fairy-caves/treehouse.webp +0 -0
  95. package/catalog/images/home/home-dark.thumb.webp +0 -0
  96. package/catalog/images/home/home-dark.ts +6 -0
  97. package/catalog/images/home/home-dark.web.ts +7 -0
  98. package/catalog/images/home/home-light.thumb.webp +0 -0
  99. package/catalog/images/home/home-light.ts +6 -0
  100. package/catalog/images/home/home-light.web.ts +7 -0
  101. package/catalog/images/image-ids.ts +42 -0
  102. package/catalog/images/image.types.ts +5 -0
  103. package/catalog/images/index.ts +7 -0
  104. package/catalog/images/nature/landscape-dark.thumb.webp +0 -0
  105. package/catalog/images/nature/landscape-dark.ts +6 -0
  106. package/catalog/images/nature/landscape-dark.web.ts +7 -0
  107. package/catalog/images/nature/landscape-light.thumb.webp +0 -0
  108. package/catalog/images/nature/landscape-light.ts +6 -0
  109. package/catalog/images/nature/landscape-light.web.ts +7 -0
  110. package/catalog/images/office/office-dark.thumb.webp +0 -0
  111. package/catalog/images/office/office-dark.ts +6 -0
  112. package/catalog/images/office/office-dark.web.ts +7 -0
  113. package/catalog/images/office/office-light.thumb.webp +0 -0
  114. package/catalog/images/office/office-light.ts +6 -0
  115. package/catalog/images/office/office-light.web.ts +7 -0
  116. package/catalog/images/sci-fi/sci-fi-light.thumb.webp +0 -0
  117. package/catalog/images/sci-fi/sci-fi-light.ts +6 -0
  118. package/catalog/images/sci-fi/sci-fi-light.web.ts +7 -0
  119. package/catalog/images/simiancraft/simiancraft-dark-transparency.thumb.webp +0 -0
  120. package/catalog/images/simiancraft/simiancraft-dark-transparency.ts +6 -0
  121. package/catalog/images/simiancraft/simiancraft-dark-transparency.web.ts +9 -0
  122. package/catalog/images/simiancraft/simiancraft-dark-transparency.webp +0 -0
  123. package/catalog/images/simiancraft/simiancraft-dark.thumb.webp +0 -0
  124. package/catalog/images/simiancraft/simiancraft-dark.ts +6 -0
  125. package/catalog/images/simiancraft/simiancraft-dark.web.ts +7 -0
  126. package/catalog/images/simiancraft/simiancraft-light-transparency.thumb.webp +0 -0
  127. package/catalog/images/simiancraft/simiancraft-light-transparency.ts +6 -0
  128. package/catalog/images/simiancraft/simiancraft-light-transparency.web.ts +9 -0
  129. package/catalog/images/simiancraft/simiancraft-light-transparency.webp +0 -0
  130. package/catalog/images/simiancraft/simiancraft-light.thumb.webp +0 -0
  131. package/catalog/images/simiancraft/simiancraft-light.ts +6 -0
  132. package/catalog/images/simiancraft/simiancraft-light.web.ts +7 -0
  133. package/catalog/images/spaceship/observation-deck.thumb.webp +0 -0
  134. package/catalog/images/spaceship/observation-deck.ts +6 -0
  135. package/catalog/images/spaceship/observation-deck.web.ts +7 -0
  136. package/catalog/images/spaceship/observation-deck.webp +0 -0
  137. package/catalog/images/underwater/oceanscape-dark.thumb.webp +0 -0
  138. package/catalog/images/underwater/oceanscape-dark.ts +6 -0
  139. package/catalog/images/underwater/oceanscape-dark.web.ts +7 -0
  140. package/catalog/images/underwater/oceanscape-dark.webp +0 -0
  141. package/catalog/images/wizard-tower/wizard-tower-1.thumb.webp +0 -0
  142. package/catalog/images/wizard-tower/wizard-tower-1.ts +6 -0
  143. package/catalog/images/wizard-tower/wizard-tower-1.web.ts +7 -0
  144. package/catalog/images/wizard-tower/wizard-tower-1.webp +0 -0
  145. package/catalog/images/wizard-tower/wizard-tower-2.thumb.webp +0 -0
  146. package/catalog/images/wizard-tower/wizard-tower-2.ts +6 -0
  147. package/catalog/images/wizard-tower/wizard-tower-2.web.ts +7 -0
  148. package/catalog/images/wizard-tower/wizard-tower-2.webp +0 -0
  149. package/catalog/images/wizard-tower/wizard-tower-night.thumb.webp +0 -0
  150. package/catalog/images/wizard-tower/wizard-tower-night.ts +6 -0
  151. package/catalog/images/wizard-tower/wizard-tower-night.web.ts +7 -0
  152. package/catalog/images/wizard-tower/wizard-tower-night.webp +0 -0
  153. package/catalog/shaders/README.md +114 -0
  154. package/catalog/shaders/_shared/composite-blit.frag +26 -0
  155. package/catalog/shaders/_shared/composite-camera.frag +17 -0
  156. package/catalog/shaders/_shared/composite-image.frag +23 -0
  157. package/catalog/shaders/_shared/composite-masked.frag +26 -0
  158. package/catalog/shaders/_shared/composite-subject.frag +27 -0
  159. package/catalog/shaders/_shared/passthrough.vert +27 -0
  160. package/catalog/shaders/_shared/transform.frag +27 -0
  161. package/catalog/shaders/_shared/types.ts +63 -0
  162. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.form.tsx +37 -0
  163. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.frag +123 -0
  164. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.ts +106 -0
  165. package/catalog/shaders/blur/blur.form.tsx +29 -0
  166. package/catalog/shaders/blur/blur.ts +32 -0
  167. package/catalog/shaders/blur/composite-blur.frag +42 -0
  168. package/catalog/shaders/clouds/clouds.form.tsx +39 -0
  169. package/catalog/shaders/clouds/clouds.frag +128 -0
  170. package/catalog/shaders/clouds/clouds.presets.md +37 -0
  171. package/catalog/shaders/clouds/clouds.ts +124 -0
  172. package/catalog/shaders/corporate-blobs/corporate-blobs.form.tsx +44 -0
  173. package/catalog/shaders/corporate-blobs/corporate-blobs.frag +224 -0
  174. package/catalog/shaders/corporate-blobs/corporate-blobs.ts +136 -0
  175. package/catalog/shaders/fireflies/fireflies.form.tsx +33 -0
  176. package/catalog/shaders/fireflies/fireflies.frag +68 -0
  177. package/catalog/shaders/fireflies/fireflies.ts +61 -0
  178. package/catalog/shaders/godrays/godrays.form.tsx +37 -0
  179. package/catalog/shaders/godrays/godrays.frag +85 -0
  180. package/catalog/shaders/godrays/godrays.ts +105 -0
  181. package/catalog/shaders/index.ts +78 -0
  182. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.form.tsx +55 -0
  183. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.frag +262 -0
  184. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.ts +137 -0
  185. package/catalog/shaders/nebula/nebula.form.tsx +34 -0
  186. package/catalog/shaders/nebula/nebula.frag +151 -0
  187. package/catalog/shaders/nebula/nebula.ts +74 -0
  188. package/catalog/shaders/plasma/plasma.form.tsx +32 -0
  189. package/catalog/shaders/plasma/plasma.frag +55 -0
  190. package/catalog/shaders/plasma/plasma.ts +44 -0
  191. package/catalog/shaders/simianlights/simianlights.form.tsx +34 -0
  192. package/catalog/shaders/simianlights/simianlights.frag +151 -0
  193. package/catalog/shaders/simianlights/simianlights.ts +73 -0
  194. package/dist/catalog/composites/clouds/clouds.controls.d.ts +3 -0
  195. package/dist/catalog/composites/clouds/clouds.controls.d.ts.map +1 -0
  196. package/dist/catalog/composites/clouds/clouds.controls.js +11 -0
  197. package/dist/catalog/composites/clouds/clouds.controls.js.map +1 -0
  198. package/dist/catalog/composites/clouds/clouds.d.ts +26 -0
  199. package/dist/catalog/composites/clouds/clouds.d.ts.map +1 -0
  200. package/dist/catalog/composites/clouds/clouds.js +33 -0
  201. package/dist/catalog/composites/clouds/clouds.js.map +1 -0
  202. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.d.ts +3 -0
  203. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.d.ts.map +1 -0
  204. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.js +13 -0
  205. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.js.map +1 -0
  206. package/dist/catalog/composites/corporate-blobs/corporate-blobs.d.ts +37 -0
  207. package/dist/catalog/composites/corporate-blobs/corporate-blobs.d.ts.map +1 -0
  208. package/dist/catalog/composites/corporate-blobs/corporate-blobs.js +52 -0
  209. package/dist/catalog/composites/corporate-blobs/corporate-blobs.js.map +1 -0
  210. package/dist/catalog/composites/corporate-blobs/corporate-blobs.thumb.webp +0 -0
  211. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.d.ts +37 -0
  212. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.d.ts.map +1 -0
  213. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.js +46 -0
  214. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.js.map +1 -0
  215. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.d.ts +3 -0
  216. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.d.ts.map +1 -0
  217. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.js +13 -0
  218. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.js.map +1 -0
  219. package/dist/catalog/composites/fairy-cave/fairy-cave.d.ts +42 -0
  220. package/dist/catalog/composites/fairy-cave/fairy-cave.d.ts.map +1 -0
  221. package/dist/catalog/composites/fairy-cave/fairy-cave.js +54 -0
  222. package/dist/catalog/composites/fairy-cave/fairy-cave.js.map +1 -0
  223. package/dist/catalog/composites/fairy-cave/fairy-cave.thumb.webp +0 -0
  224. package/dist/catalog/composites/fairy-cave/fairy-cave.web.d.ts +42 -0
  225. package/dist/catalog/composites/fairy-cave/fairy-cave.web.d.ts.map +1 -0
  226. package/dist/catalog/composites/fairy-cave/fairy-cave.web.js +51 -0
  227. package/dist/catalog/composites/fairy-cave/fairy-cave.web.js.map +1 -0
  228. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.d.ts +3 -0
  229. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.d.ts.map +1 -0
  230. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.js +14 -0
  231. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.js.map +1 -0
  232. package/dist/catalog/composites/fairy-grotto/fairy-grotto.d.ts +42 -0
  233. package/dist/catalog/composites/fairy-grotto/fairy-grotto.d.ts.map +1 -0
  234. package/dist/catalog/composites/fairy-grotto/fairy-grotto.js +55 -0
  235. package/dist/catalog/composites/fairy-grotto/fairy-grotto.js.map +1 -0
  236. package/dist/catalog/composites/fairy-grotto/fairy-grotto.thumb.webp +0 -0
  237. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.d.ts +42 -0
  238. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.d.ts.map +1 -0
  239. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.js +51 -0
  240. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.js.map +1 -0
  241. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.d.ts +3 -0
  242. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.d.ts.map +1 -0
  243. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.js +14 -0
  244. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.js.map +1 -0
  245. package/dist/catalog/composites/fairy-hollow/fairy-hollow.d.ts +42 -0
  246. package/dist/catalog/composites/fairy-hollow/fairy-hollow.d.ts.map +1 -0
  247. package/dist/catalog/composites/fairy-hollow/fairy-hollow.js +56 -0
  248. package/dist/catalog/composites/fairy-hollow/fairy-hollow.js.map +1 -0
  249. package/dist/catalog/composites/fairy-hollow/fairy-hollow.thumb.webp +0 -0
  250. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.d.ts +42 -0
  251. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.d.ts.map +1 -0
  252. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.js +51 -0
  253. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.js.map +1 -0
  254. package/dist/catalog/composites/nebula/nebula.controls.d.ts +3 -0
  255. package/dist/catalog/composites/nebula/nebula.controls.d.ts.map +1 -0
  256. package/dist/catalog/composites/nebula/nebula.controls.js +11 -0
  257. package/dist/catalog/composites/nebula/nebula.controls.js.map +1 -0
  258. package/dist/catalog/composites/nebula/nebula.d.ts +22 -0
  259. package/dist/catalog/composites/nebula/nebula.d.ts.map +1 -0
  260. package/dist/catalog/composites/nebula/nebula.js +38 -0
  261. package/dist/catalog/composites/nebula/nebula.js.map +1 -0
  262. package/dist/catalog/composites/nebula/nebula.thumb.webp +0 -0
  263. package/dist/catalog/composites/nebula/nebula.web.d.ts +22 -0
  264. package/dist/catalog/composites/nebula/nebula.web.d.ts.map +1 -0
  265. package/dist/catalog/composites/nebula/nebula.web.js +34 -0
  266. package/dist/catalog/composites/nebula/nebula.web.js.map +1 -0
  267. package/dist/catalog/composites/observation-deck/observation-deck.controls.d.ts +3 -0
  268. package/dist/catalog/composites/observation-deck/observation-deck.controls.d.ts.map +1 -0
  269. package/dist/catalog/composites/observation-deck/observation-deck.controls.js +13 -0
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  1142. package/src/backgrounds/simiancraft-dark.webp +0 -0
  1143. package/src/backgrounds/simiancraft-light.ts +0 -6
  1144. package/src/backgrounds/simiancraft-light.web.ts +0 -7
  1145. package/src/backgrounds/simiancraft-light.webp +0 -0
  1146. package/src/backgrounds/stylized-dark.ts +0 -6
  1147. package/src/backgrounds/stylized-dark.web.ts +0 -7
  1148. package/src/backgrounds/stylized-dark.webp +0 -0
  1149. package/src/backgrounds/stylized-light.ts +0 -6
  1150. package/src/backgrounds/stylized-light.web.ts +0 -7
  1151. package/src/backgrounds/stylized-light.webp +0 -0
  1152. package/src/types.ts +0 -89
  1153. package/src/web/blur-kernel.ts +0 -44
  1154. package/src/web/effects/background-image.ts +0 -364
  1155. package/src/web/effects/blur.ts +0 -430
  1156. package/src/web/effects/transform.ts +0 -69
  1157. package/src/web/insertable-streams.ts +0 -112
  1158. package/src/web/segmenter.ts +0 -107
  1159. package/src/web/shaders.generated.ts +0 -56
  1160. package/src/web/shaders.ts +0 -31
  1161. package/src/web/tuning.ts +0 -67
  1162. /package/{src/backgrounds → catalog/images}/assets.d.ts +0 -0
  1163. /package/{android/src/main/assets/backgrounds → catalog/images/debug}/debug-resolutions.webp +0 -0
  1164. /package/{android/src/main/assets/backgrounds → catalog/images/home}/home-dark.webp +0 -0
  1165. /package/{android/src/main/assets/backgrounds → catalog/images/home}/home-light.webp +0 -0
  1166. /package/{android/src/main/assets/backgrounds/nature-dark.webp → catalog/images/nature/landscape-dark.webp} +0 -0
  1167. /package/{android/src/main/assets/backgrounds/nature-light.webp → catalog/images/nature/landscape-light.webp} +0 -0
  1168. /package/{android/src/main/assets/backgrounds/dark-office.webp → catalog/images/office/office-dark.webp} +0 -0
  1169. /package/{android/src/main/assets/backgrounds/light-office.webp → catalog/images/office/office-light.webp} +0 -0
  1170. /package/{android/src/main/assets/backgrounds/stylized-light.webp → catalog/images/sci-fi/sci-fi-light.webp} +0 -0
  1171. /package/{android/src/main/assets/backgrounds → catalog/images/simiancraft}/simiancraft-dark.webp +0 -0
  1172. /package/{android/src/main/assets/backgrounds → catalog/images/simiancraft}/simiancraft-light.webp +0 -0
  1173. /package/dist/{backgrounds → catalog/images/debug}/debug-resolutions.webp +0 -0
  1174. /package/dist/{backgrounds → catalog/images/home}/home-dark.webp +0 -0
  1175. /package/dist/{backgrounds → catalog/images/home}/home-light.webp +0 -0
  1176. /package/dist/{backgrounds/nature-dark.webp → catalog/images/nature/landscape-dark.webp} +0 -0
  1177. /package/dist/{backgrounds/nature-light.webp → catalog/images/nature/landscape-light.webp} +0 -0
  1178. /package/dist/{backgrounds/dark-office.webp → catalog/images/office/office-dark.webp} +0 -0
  1179. /package/dist/{backgrounds/light-office.webp → catalog/images/office/office-light.webp} +0 -0
  1180. /package/dist/{backgrounds/stylized-light.webp → catalog/images/sci-fi/sci-fi-light.webp} +0 -0
  1181. /package/dist/{backgrounds → catalog/images/simiancraft}/simiancraft-dark.webp +0 -0
  1182. /package/dist/{backgrounds → catalog/images/simiancraft}/simiancraft-light.webp +0 -0
  1183. /package/dist/{web → web-driver}/insertable-streams.d.ts +0 -0
  1184. /package/dist/{web → web-driver}/segmenter.d.ts +0 -0
  1185. /package/dist/{web → web-driver}/tuning.d.ts +0 -0
@@ -1,4 +1,4 @@
1
- // Person-segmentation pipeline shared by the blur and background-image
1
+ // Person-segmentation pipeline shared by the blur and image-layer
2
2
  // effects. Mirrors android/.../segmentation/Mask.kt: MediaPipe Tasks
3
3
  // ImageSegmenter (VIDEO running mode, confidence masks, selfie_segmenter.tflite),
4
4
  // replacing the earlier Apple Vision VNGeneratePersonSegmentationRequest. The
@@ -71,379 +71,380 @@
71
71
  // AVCaptureDevice.Position for mask ALIGNMENT (the bracket cancels), and it
72
72
  // fixes the model's head-down detection error.
73
73
 
74
- import Foundation
75
74
  import CoreVideo
75
+ import Foundation
76
76
  import MediaPipeTasksVision
77
77
  import os.log
78
78
 
79
79
  final class Segmenter {
80
- private static let log = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Segmenter")
81
- private static let perfLog = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Perf")
82
-
83
- // Name of the bundled TFLite model (ships in Kaleidoscope.bundle via the
84
- // podspec resource_bundles glob; mirrors Android's assets/selfie_segmenter.tflite).
85
- private static let modelName = "selfie_segmenter"
86
- private static let modelExtension = "tflite"
87
-
88
- private let workerQueue = DispatchQueue(label: "kaleidoscope.segmenter", qos: .userInitiated)
89
-
90
- // Reused across frames; created lazily on the worker queue so it is only ever
91
- // touched from one thread. ImageSegmenter is not safe to run concurrently.
92
- private var segmenter: ImageSegmenter?
93
- // True once we have attempted (and failed) to build the segmenter, so we stop
94
- // retrying every cycle and just degrade to the last mask. Worker-queue only.
95
- private var segmenterFailed = false
96
-
97
- // VIDEO running mode requires monotonically increasing timestamps. A plain
98
- // counter (ms units) guarantees that regardless of wall-clock resolution.
99
- // Worker-queue only. Mirrors Android's videoTimestamp++.
100
- private var videoTimestampMs: Int = 0
101
-
102
- // Reused downscale target (BGRA, IOSurface-backed). MPImage accepts a
103
- // CVPixelBuffer directly. Allocated on first use and on any change to input
104
- // dims or EffectTuning.targetShortSide. Touched only on the worker queue, so
105
- // it needs no lock. See the downscale rationale at the top of this file.
106
- private var scratchBuffer: CVPixelBuffer?
107
- private var scratchSourceWidth = 0
108
- private var scratchSourceHeight = 0
109
- private var scratchTargetShortSide = 0
110
-
111
- private var unsafeLock = os_unfair_lock_s()
112
- private var inFlight = false
113
- // The most recent completed mask, in DOWNSCALED buffer space. OneComponent8
114
- // CVPixelBuffer (0..255 confidence). The composite samples it with a LINEAR
115
- // sampler and identity UVs, so a lower-res mask upscales for free; alignment
116
- // is preserved because the downscale is a uniform scale of the same native
117
- // buffer space (no crop, no rotation) and the input-flip/mask-flip bracket
118
- // cancels (see the ORIENTATION DECISION). Retained until replaced.
119
- //
120
- // OWNERSHIP (the iOS mask-drift fix; mirrors Android's fresh-Bitmap-per-frame):
121
- // `lastMask` is always a FRESH buffer dequeued from `maskPool` below, NOT a
122
- // buffer MediaPipe owns. MediaPipe's MPMask (Swift name `Mask`) is owned by
123
- // the underlying C++ task and is only valid for the lifetime of the result;
124
- // its `float32Data` pointer must not be cached. We read float32Data into a
125
- // pool buffer (converting to 0..255 OneComponent8) and publish that. Android
126
- // does the equivalent by copying the mask into a fresh Bitmap (Mask.kt
127
- // runSegmentation).
128
- //
129
- // WHY A POOL, NOT A SHALLOW RING:
130
- // The earlier fix used a 2-deep owned ring. Under R3 frame-pipelining the
131
- // compositor returns the PREVIOUS frame's output and an in-flight GPU command
132
- // buffer keeps the mask's MTLTexture (a zero-copy view of the published
133
- // buffer) referenced across multiple cycles. A 2-deep ring writes index
134
- // 0,1,0,1, so the buffer published at frame N is overwritten at frame N+2 --
135
- // while the GPU/compositor may still be reading it. That mid-read overwrite
136
- // is the drift. A CVPixelBufferPool recycles a buffer ONLY once its refcount
137
- // drops to zero, so a buffer that is still published, still wrapped as a
138
- // compositor texture, or still in-flight on the GPU is never handed back out;
139
- // the pool grows past its minimum if every buffer is live. This is the same
140
- // safety the output-buffer pool already relies on (MetalRenderer).
141
- private var lastMask: CVPixelBuffer?
142
-
143
- // Pool of OneComponent8 mask targets. A fresh buffer is dequeued per
144
- // segmentation; the pool reclaims it only when no reference remains. Rebuilt
145
- // only when the mask dims change. Worker-queue only. The pool's default min
146
- // (see makeOneComponent8Pool) covers the worst-case live set: up to two
147
- // in-flight GPU masks (semaphore value 2), the published lastMask, and the
148
- // next worker-queue write target. The "no reference remains" guarantee only
149
- // holds because the processors keep the mask CVPixelBuffer + its CVMetalTexture
150
- // wrapper alive until command-buffer completion via commitPipelined's keepAlive
151
- // set; binding the MTLTexture alone does not pin the IOSurface past encode
152
- // under R3 frame-pipelining.
153
- private var maskPool: CVPixelBufferPool?
154
- private var maskPoolWidth = 0
155
- private var maskPoolHeight = 0
156
-
157
- /// Read the most recent completed mask. Returns nil if none has completed
158
- /// yet. The returned buffer is retained by the caller for the duration of
159
- /// the frame; the Segmenter may replace its own reference concurrently, but
160
- /// CVPixelBuffer is reference-counted so the caller's copy stays valid.
161
- func latestMask() -> CVPixelBuffer? {
162
- os_unfair_lock_lock(&unsafeLock)
163
- defer { os_unfair_lock_unlock(&unsafeLock) }
164
- return lastMask
165
- }
166
-
167
- /// If no segmentation is in flight, copy the input buffer reference and post
168
- /// a new segmentation to the worker queue. Returns immediately. The input
169
- /// CVPixelBuffer is retained by the dispatched closure for the duration of
170
- /// the downscale plus the segment call.
171
- func kickIfIdle(input: CVPixelBuffer) {
172
- os_unfair_lock_lock(&unsafeLock)
173
- if inFlight {
174
- os_unfair_lock_unlock(&unsafeLock)
175
- return
80
+ private static let log = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Segmenter")
81
+ private static let perfLog = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Perf")
82
+
83
+ // Name of the bundled TFLite model (ships in Kaleidoscope.bundle via the
84
+ // podspec resource_bundles glob; mirrors Android's assets/selfie_segmenter.tflite).
85
+ private static let modelName = "selfie_segmenter"
86
+ private static let modelExtension = "tflite"
87
+
88
+ private let workerQueue = DispatchQueue(label: "kaleidoscope.segmenter", qos: .userInitiated)
89
+
90
+ /// Reused across frames; created lazily on the worker queue so it is only ever
91
+ /// touched from one thread. ImageSegmenter is not safe to run concurrently.
92
+ private var segmenter: ImageSegmenter?
93
+ /// True once we have attempted (and failed) to build the segmenter, so we stop
94
+ /// retrying every cycle and just degrade to the last mask. Worker-queue only.
95
+ private var segmenterFailed = false
96
+
97
+ /// VIDEO running mode requires monotonically increasing timestamps. A plain
98
+ /// counter (ms units) guarantees that regardless of wall-clock resolution.
99
+ /// Worker-queue only. Mirrors Android's videoTimestamp++.
100
+ private var videoTimestampMs: Int = 0
101
+
102
+ // Reused downscale target (BGRA, IOSurface-backed). MPImage accepts a
103
+ // CVPixelBuffer directly. Allocated on first use and on any change to input
104
+ // dims or EffectTuning.targetShortSide. Touched only on the worker queue, so
105
+ // it needs no lock. See the downscale rationale at the top of this file.
106
+ private var scratchBuffer: CVPixelBuffer?
107
+ private var scratchSourceWidth = 0
108
+ private var scratchSourceHeight = 0
109
+ private var scratchTargetShortSide = 0
110
+
111
+ private var unsafeLock = os_unfair_lock_s()
112
+ private var inFlight = false
113
+ /// The most recent completed mask, in DOWNSCALED buffer space. OneComponent8
114
+ /// CVPixelBuffer (0..255 confidence). The composite samples it with a LINEAR
115
+ /// sampler and identity UVs, so a lower-res mask upscales for free; alignment
116
+ /// is preserved because the downscale is a uniform scale of the same native
117
+ /// buffer space (no crop, no rotation) and the input-flip/mask-flip bracket
118
+ /// cancels (see the ORIENTATION DECISION). Retained until replaced.
119
+ ///
120
+ /// OWNERSHIP (the iOS mask-drift fix; mirrors Android's fresh-Bitmap-per-frame):
121
+ /// `lastMask` is always a FRESH buffer dequeued from `maskPool` below, NOT a
122
+ /// buffer MediaPipe owns. MediaPipe's MPMask (Swift name `Mask`) is owned by
123
+ /// the underlying C++ task and is only valid for the lifetime of the result;
124
+ /// its `float32Data` pointer must not be cached. We read float32Data into a
125
+ /// pool buffer (converting to 0..255 OneComponent8) and publish that. Android
126
+ /// does the equivalent by copying the mask into a fresh Bitmap (Mask.kt
127
+ /// runSegmentation).
128
+ ///
129
+ /// WHY A POOL, NOT A SHALLOW RING:
130
+ /// The earlier fix used a 2-deep owned ring. Under R3 frame-pipelining the
131
+ /// compositor returns the PREVIOUS frame's output and an in-flight GPU command
132
+ /// buffer keeps the mask's MTLTexture (a zero-copy view of the published
133
+ /// buffer) referenced across multiple cycles. A 2-deep ring writes index
134
+ /// 0,1,0,1, so the buffer published at frame N is overwritten at frame N+2 --
135
+ /// while the GPU/compositor may still be reading it. That mid-read overwrite
136
+ /// is the drift. A CVPixelBufferPool recycles a buffer ONLY once its refcount
137
+ /// drops to zero, so a buffer that is still published, still wrapped as a
138
+ /// compositor texture, or still in-flight on the GPU is never handed back out;
139
+ /// the pool grows past its minimum if every buffer is live. This is the same
140
+ /// safety the output-buffer pool already relies on (MetalRenderer).
141
+ private var lastMask: CVPixelBuffer?
142
+
143
+ // Pool of OneComponent8 mask targets. A fresh buffer is dequeued per
144
+ // segmentation; the pool reclaims it only when no reference remains. Rebuilt
145
+ // only when the mask dims change. Worker-queue only. The pool's default min
146
+ // (see makeOneComponent8Pool) covers the worst-case live set: up to two
147
+ // in-flight GPU masks (semaphore value 2), the published lastMask, and the
148
+ // next worker-queue write target. The "no reference remains" guarantee only
149
+ // holds because the processors keep the mask CVPixelBuffer + its CVMetalTexture
150
+ // wrapper alive until command-buffer completion via commitPipelined's keepAlive
151
+ // set; binding the MTLTexture alone does not pin the IOSurface past encode
152
+ // under R3 frame-pipelining.
153
+ private var maskPool: CVPixelBufferPool?
154
+ private var maskPoolWidth = 0
155
+ private var maskPoolHeight = 0
156
+
157
+ /// Read the most recent completed mask. Returns nil if none has completed
158
+ /// yet. The returned buffer is retained by the caller for the duration of
159
+ /// the frame; the Segmenter may replace its own reference concurrently, but
160
+ /// CVPixelBuffer is reference-counted so the caller's copy stays valid.
161
+ func latestMask() -> CVPixelBuffer? {
162
+ os_unfair_lock_lock(&unsafeLock)
163
+ defer { os_unfair_lock_unlock(&unsafeLock) }
164
+ return lastMask
176
165
  }
177
- inFlight = true
178
- os_unfair_lock_unlock(&unsafeLock)
179
166
 
180
- workerQueue.async { [weak self] in
181
- guard let self = self else { return }
182
- self.runSegmentation(on: input)
167
+ /// If no segmentation is in flight, copy the input buffer reference and post
168
+ /// a new segmentation to the worker queue. Returns immediately. The input
169
+ /// CVPixelBuffer is retained by the dispatched closure for the duration of
170
+ /// the downscale plus the segment call.
171
+ func kickIfIdle(input: CVPixelBuffer) {
172
+ os_unfair_lock_lock(&unsafeLock)
173
+ if inFlight {
174
+ os_unfair_lock_unlock(&unsafeLock)
175
+ return
176
+ }
177
+ inFlight = true
178
+ os_unfair_lock_unlock(&unsafeLock)
179
+
180
+ workerQueue.async { [weak self] in
181
+ guard let self else { return }
182
+ runSegmentation(on: input)
183
+ }
183
184
  }
184
- }
185
-
186
- // MARK: - Worker queue
187
185
 
188
- private func runSegmentation(on input: CVPixelBuffer) {
189
- defer {
190
- os_unfair_lock_lock(&unsafeLock)
191
- inFlight = false
192
- os_unfair_lock_unlock(&unsafeLock)
186
+ // MARK: - Worker queue
187
+
188
+ private func runSegmentation(on input: CVPixelBuffer) {
189
+ defer {
190
+ os_unfair_lock_lock(&unsafeLock)
191
+ inFlight = false
192
+ os_unfair_lock_unlock(&unsafeLock)
193
+ }
194
+
195
+ let debugTiming = EffectTuning.debugTiming
196
+ do {
197
+ guard let segmenter = ensureSegmenter() else {
198
+ // Build already failed and logged once; degrade to the last mask.
199
+ return
200
+ }
201
+
202
+ // Downscale the full-res input to the target short side BEFORE the segment
203
+ // call. This is the dominant per-cycle cost; the produced mask is lower-res
204
+ // and the composite upsamples it. `segInput` is the downscaled scratch
205
+ // buffer on the happy path, or the original input if scaling is
206
+ // unnecessary/failed.
207
+ let ingestStart = debugTiming ? DispatchTime.now() : nil
208
+ let segInput = try downscaledInput(from: input)
209
+ if debugTiming, let ingestStart {
210
+ let ms = Double(DispatchTime.now().uptimeNanoseconds - ingestStart.uptimeNanoseconds) / 1_000_000
211
+ os_log("segmentation downscale ingest: %.2f ms (%dx%d)",
212
+ log: Segmenter.perfLog, type: .info,
213
+ ms, CVPixelBufferGetWidth(segInput), CVPixelBufferGetHeight(segInput))
214
+ }
215
+
216
+ // Wrap the (downscaled, vertically-flipped) BGRA buffer as an MPImage. No
217
+ // MPImage orientation argument: the flip is a DETERMINISTIC pixel flip
218
+ // folded into TextureBridge.downscale (not an orientation hint whose mask-
219
+ // return coordinate semantics we'd be gambling on), so MediaPipe sees an
220
+ // upright person. The mask is flipped back in copyMaskToFreshBuffer. See the
221
+ // ORIENTATION DECISION at the top of this file (device-confirmed; mirrors
222
+ // Android's Mask.kt flipVertical bracket).
223
+ let mpImage = try MPImage(pixelBuffer: segInput)
224
+
225
+ let segStart = debugTiming ? DispatchTime.now() : nil
226
+ // VIDEO mode: synchronous, returns the result directly. Monotonic ms
227
+ // timestamp (mirrors Android's videoTimestamp++).
228
+ let result = try segmenter.segment(
229
+ videoFrame: mpImage, timestampInMilliseconds: videoTimestampMs
230
+ )
231
+ videoTimestampMs += 1
232
+ if debugTiming, let segStart {
233
+ let ms = Double(DispatchTime.now().uptimeNanoseconds - segStart.uptimeNanoseconds) / 1_000_000
234
+ os_log("mediapipe segment: %.2f ms", log: Segmenter.perfLog, type: .info, ms)
235
+ }
236
+
237
+ // General selfie segmenter: a single foreground-confidence mask (float
238
+ // [0,1], higher = person), matching the Android (confidenceMasks[0]) and
239
+ // web conventions. confidenceMasks is nil/empty if the model produced
240
+ // nothing this cycle.
241
+ guard let mask = result.confidenceMasks?.first else {
242
+ os_log("segmentation produced no confidence mask", log: Segmenter.log, type: .info)
243
+ return
244
+ }
245
+
246
+ // Copy MediaPipe's float32 confidence mask into a FRESH pool buffer
247
+ // (converting to 0..255 OneComponent8) before publishing. MediaPipe's
248
+ // MPMask is owned by the C++ task and its float32Data pointer is valid only
249
+ // for the result's lifetime; the pool guarantees the dequeued OneComponent8
250
+ // buffer is not one the compositor or an in-flight GPU command buffer still
251
+ // references. Worker-queue only.
252
+ let fresh = try copyMaskToFreshBuffer(mask)
253
+ os_unfair_lock_lock(&unsafeLock)
254
+ lastMask = fresh
255
+ os_unfair_lock_unlock(&unsafeLock)
256
+ } catch {
257
+ os_log("segmentation failed: %{public}@", log: Segmenter.log, type: .error,
258
+ error.localizedDescription)
259
+ }
193
260
  }
194
261
 
195
- let debugTiming = EffectTuning.debugTiming
196
- do {
197
- guard let segmenter = ensureSegmenter() else {
198
- // Build already failed and logged once; degrade to the last mask.
199
- return
200
- }
201
-
202
- // Downscale the full-res input to the target short side BEFORE the segment
203
- // call. This is the dominant per-cycle cost; the produced mask is lower-res
204
- // and the composite upsamples it. `segInput` is the downscaled scratch
205
- // buffer on the happy path, or the original input if scaling is
206
- // unnecessary/failed.
207
- let ingestStart = debugTiming ? DispatchTime.now() : nil
208
- let segInput = try downscaledInput(from: input)
209
- if debugTiming, let ingestStart = ingestStart {
210
- let ms = Double(DispatchTime.now().uptimeNanoseconds - ingestStart.uptimeNanoseconds) / 1_000_000
211
- os_log("segmentation downscale ingest: %.2f ms (%dx%d)",
212
- log: Segmenter.perfLog, type: .info,
213
- ms, CVPixelBufferGetWidth(segInput), CVPixelBufferGetHeight(segInput))
214
- }
215
-
216
- // Wrap the (downscaled, vertically-flipped) BGRA buffer as an MPImage. No
217
- // MPImage orientation argument: the flip is a DETERMINISTIC pixel flip
218
- // folded into TextureBridge.downscale (not an orientation hint whose mask-
219
- // return coordinate semantics we'd be gambling on), so MediaPipe sees an
220
- // upright person. The mask is flipped back in copyMaskToFreshBuffer. See the
221
- // ORIENTATION DECISION at the top of this file (device-confirmed; mirrors
222
- // Android's Mask.kt flipVertical bracket).
223
- let mpImage = try MPImage(pixelBuffer: segInput)
224
-
225
- let segStart = debugTiming ? DispatchTime.now() : nil
226
- // VIDEO mode: synchronous, returns the result directly. Monotonic ms
227
- // timestamp (mirrors Android's videoTimestamp++).
228
- let result = try segmenter.segment(
229
- videoFrame: mpImage, timestampInMilliseconds: videoTimestampMs
230
- )
231
- videoTimestampMs += 1
232
- if debugTiming, let segStart = segStart {
233
- let ms = Double(DispatchTime.now().uptimeNanoseconds - segStart.uptimeNanoseconds) / 1_000_000
234
- os_log("mediapipe segment: %.2f ms", log: Segmenter.perfLog, type: .info, ms)
235
- }
236
-
237
- // General selfie segmenter: a single foreground-confidence mask (float
238
- // [0,1], higher = person), matching the Android (confidenceMasks[0]) and
239
- // web conventions. confidenceMasks is nil/empty if the model produced
240
- // nothing this cycle.
241
- guard let mask = result.confidenceMasks?.first else {
242
- os_log("segmentation produced no confidence mask", log: Segmenter.log, type: .info)
243
- return
244
- }
245
-
246
- // Copy MediaPipe's float32 confidence mask into a FRESH pool buffer
247
- // (converting to 0..255 OneComponent8) before publishing. MediaPipe's
248
- // MPMask is owned by the C++ task and its float32Data pointer is valid only
249
- // for the result's lifetime; the pool guarantees the dequeued OneComponent8
250
- // buffer is not one the compositor or an in-flight GPU command buffer still
251
- // references. Worker-queue only.
252
- let fresh = try copyMaskToFreshBuffer(mask)
253
- os_unfair_lock_lock(&unsafeLock)
254
- lastMask = fresh
255
- os_unfair_lock_unlock(&unsafeLock)
256
- } catch {
257
- os_log("segmentation failed: %{public}@", log: Segmenter.log, type: .error,
258
- error.localizedDescription)
259
- }
260
- }
261
-
262
- /// Render `input` (full-res BGRA, native buffer space) into the reused scratch
263
- /// buffer, downscaled to EffectTuning.targetShortSide AND vertically flipped so
264
- /// MediaPipe sees an upright person (see the ORIENTATION DECISION + the
265
- /// vertical-flip rationale on TextureBridge.downscale). The flip is the input
266
- /// half of the deterministic flip bracket; copyMaskToFreshBuffer flips the mask
267
- /// back so alignment is unchanged.
268
- ///
269
- /// The render is UNCONDITIONAL: every buffer handed to MPImage passes through
270
- /// TextureBridge.downscale so the flip is always applied, keeping the bracket
271
- /// deterministic. When the source short side is already at or below the target
272
- /// the scale clamps to 1.0 (a same-size flipped copy; never an upscale). The
273
- /// only return of the unmodified `input` is the degenerate zero-dim guard,
274
- /// which produces no mask anyway. Worker-queue only.
275
- private func downscaledInput(from input: CVPixelBuffer) throws -> CVPixelBuffer {
276
- let srcW = CVPixelBufferGetWidth(input)
277
- let srcH = CVPixelBufferGetHeight(input)
278
- guard srcW > 0, srcH > 0 else { return input }
279
-
280
- let targetShort = EffectTuning.targetShortSide
281
- let srcShort = min(srcW, srcH)
282
- // Never upscale: clamp the scale to 1.0 when the source is already at or
283
- // below the target. At 1.0 the scratch is a same-size, vertically-flipped
284
- // copy; the segmenter still receives an upright buffer and the bracket holds.
285
- let scale = min(CGFloat(1), CGFloat(targetShort) / CGFloat(srcShort))
286
-
287
- let dstW: Int
288
- let dstH: Int
289
- if scale >= 1.0 {
290
- // Same-size copy: preserve exact source dims (no even-rounding that could
291
- // drop a row/column on an odd-dim source).
292
- dstW = srcW
293
- dstH = srcH
294
- } else {
295
- // Even dimensions keep CoreImage/IOSurface happy and avoid odd-row chroma
296
- // surprises if the buffer is ever reinterpreted.
297
- dstW = max(2, Int((CGFloat(srcW) * scale).rounded()) & ~1)
298
- dstH = max(2, Int((CGFloat(srcH) * scale).rounded()) & ~1)
262
+ /// Render `input` (full-res BGRA, native buffer space) into the reused scratch
263
+ /// buffer, downscaled to EffectTuning.targetShortSide AND vertically flipped so
264
+ /// MediaPipe sees an upright person (see the ORIENTATION DECISION + the
265
+ /// vertical-flip rationale on TextureBridge.downscale). The flip is the input
266
+ /// half of the deterministic flip bracket; copyMaskToFreshBuffer flips the mask
267
+ /// back so alignment is unchanged.
268
+ ///
269
+ /// The render is UNCONDITIONAL: every buffer handed to MPImage passes through
270
+ /// TextureBridge.downscale so the flip is always applied, keeping the bracket
271
+ /// deterministic. When the source short side is already at or below the target
272
+ /// the scale clamps to 1.0 (a same-size flipped copy; never an upscale). The
273
+ /// only return of the unmodified `input` is the degenerate zero-dim guard,
274
+ /// which produces no mask anyway. Worker-queue only.
275
+ private func downscaledInput(from input: CVPixelBuffer) throws -> CVPixelBuffer {
276
+ let srcW = CVPixelBufferGetWidth(input)
277
+ let srcH = CVPixelBufferGetHeight(input)
278
+ guard srcW > 0, srcH > 0 else { return input }
279
+
280
+ let targetShort = EffectTuning.targetShortSide
281
+ let srcShort = min(srcW, srcH)
282
+ // Never upscale: clamp the scale to 1.0 when the source is already at or
283
+ // below the target. At 1.0 the scratch is a same-size, vertically-flipped
284
+ // copy; the segmenter still receives an upright buffer and the bracket holds.
285
+ let scale = min(CGFloat(1), CGFloat(targetShort) / CGFloat(srcShort))
286
+
287
+ let dstW: Int
288
+ let dstH: Int
289
+ if scale >= 1.0 {
290
+ // Same-size copy: preserve exact source dims (no even-rounding that could
291
+ // drop a row/column on an odd-dim source).
292
+ dstW = srcW
293
+ dstH = srcH
294
+ } else {
295
+ // Even dimensions keep CoreImage/IOSurface happy and avoid odd-row chroma
296
+ // surprises if the buffer is ever reinterpreted.
297
+ dstW = max(2, Int((CGFloat(srcW) * scale).rounded()) & ~1)
298
+ dstH = max(2, Int((CGFloat(srcH) * scale).rounded()) & ~1)
299
+ }
300
+
301
+ let target = try ensureScratchBuffer(
302
+ sourceWidth: srcW, sourceHeight: srcH, targetShortSide: targetShort,
303
+ dstWidth: dstW, dstHeight: dstH
304
+ )
305
+ try TextureBridge.downscale(input: input, into: target, scale: scale)
306
+ return target
299
307
  }
300
308
 
301
- let target = try ensureScratchBuffer(
302
- sourceWidth: srcW, sourceHeight: srcH, targetShortSide: targetShort,
303
- dstWidth: dstW, dstHeight: dstH
304
- )
305
- try TextureBridge.downscale(input: input, into: target, scale: scale)
306
- return target
307
- }
308
-
309
- /// Allocate-or-reuse the scratch downscale target. Rebuilt only when the
310
- /// source dims or the requested short side change. Worker-queue only.
311
- private func ensureScratchBuffer(
312
- sourceWidth: Int, sourceHeight: Int, targetShortSide: Int,
313
- dstWidth: Int, dstHeight: Int
314
- ) throws -> CVPixelBuffer {
315
- if let existing = scratchBuffer,
316
- scratchSourceWidth == sourceWidth,
317
- scratchSourceHeight == sourceHeight,
318
- scratchTargetShortSide == targetShortSide {
319
- return existing
320
- }
321
- let buffer = try TextureBridge.makeMetalCompatibleBGRABuffer(width: dstWidth, height: dstHeight)
322
- scratchBuffer = buffer
323
- scratchSourceWidth = sourceWidth
324
- scratchSourceHeight = sourceHeight
325
- scratchTargetShortSide = targetShortSide
326
- return buffer
327
- }
328
-
329
- /// Copy MediaPipe's float32 confidence mask into a FRESH OneComponent8 pool
330
- /// buffer and return it for publishing. The float32 values are foreground
331
- /// confidence in [0, 1]; we clamp and quantize to 0..255 so the composite can
332
- /// sample the buffer as an .r8Unorm texture on its .r channel (identical to the
333
- /// OneComponent8 buffer the Vision path produced). The pool guarantees the
334
- /// dequeued buffer is not one still referenced by the compositor or an in-flight
335
- /// GPU command buffer. The write honors the destination's bytes-per-row (the
336
- /// pool buffer can have row padding), so it does not assume contiguous rows.
337
- /// Worker-queue only.
338
- // `MediaPipeTasksVision.Mask` is the Swift name of MPPMask (NS_SWIFT_NAME(Mask));
339
- // it is fully qualified because `Mask` is generic enough to collide.
340
- private func copyMaskToFreshBuffer(_ mask: MediaPipeTasksVision.Mask) throws -> CVPixelBuffer {
341
- let width = mask.width
342
- let height = mask.height
343
- guard width > 0, height > 0 else {
344
- throw RendererError.pixelBufferAllocFailed(kCVReturnInvalidArgument)
345
- }
346
- // float32Data is a `const float *` owned by the Mask, imported as a
347
- // NON-optional UnsafePointer<Float> on MediaPipeTasksVision 0.10.x (EAS
348
- // confirmed: a conditional binding here is illegal). Valid only while `mask`
349
- // is alive; we read it synchronously (mask outlives this call) and never
350
- // cache the pointer.
351
- let src: UnsafePointer<Float> = mask.float32Data
352
-
353
- let dst = try dequeueMaskBuffer(width: width, height: height)
354
- CVPixelBufferLockBaseAddress(dst, [])
355
- defer { CVPixelBufferUnlockBaseAddress(dst, []) }
356
-
357
- guard let dstBase = CVPixelBufferGetBaseAddress(dst) else {
358
- throw RendererError.pixelBufferAllocFailed(kCVReturnInvalidArgument)
309
+ /// Allocate-or-reuse the scratch downscale target. Rebuilt only when the
310
+ /// source dims or the requested short side change. Worker-queue only.
311
+ private func ensureScratchBuffer(
312
+ sourceWidth: Int, sourceHeight: Int, targetShortSide: Int,
313
+ dstWidth: Int, dstHeight: Int
314
+ ) throws -> CVPixelBuffer {
315
+ if let existing = scratchBuffer,
316
+ scratchSourceWidth == sourceWidth,
317
+ scratchSourceHeight == sourceHeight,
318
+ scratchTargetShortSide == targetShortSide
319
+ {
320
+ return existing
321
+ }
322
+ let buffer = try TextureBridge.makeMetalCompatibleBGRABuffer(width: dstWidth, height: dstHeight)
323
+ scratchBuffer = buffer
324
+ scratchSourceWidth = sourceWidth
325
+ scratchSourceHeight = sourceHeight
326
+ scratchTargetShortSide = targetShortSide
327
+ return buffer
359
328
  }
360
- let dstStride = CVPixelBufferGetBytesPerRow(dst)
361
- let dstBytes = dstBase.assumingMemoryBound(to: UInt8.self)
362
-
363
- // MediaPipe's float32 mask is tightly packed, row-major, `width` floats per
364
- // row (no row padding). OneComponent8 is one byte per pixel; write the live
365
- // width per row into the destination at its own stride, so the pool buffer's
366
- // row padding (if any) never gets confidence bytes and never leaks into the
367
- // next row.
368
- //
369
- // VERTICAL FLIP-BACK (the output half of the flip bracket; mirrors Android's
370
- // Mask.kt pack loop). We fed MediaPipe a vertically-flipped (upright) buffer
371
- // via TextureBridge.downscale, so the returned mask is in that flipped space.
372
- // Write each source row `row` to destination row `(height - 1 - row)` -- a
373
- // PURE vertical flip (rows reversed, columns preserved). The two flips cancel,
374
- // so the published mask lands in the SAME orientation as before; composite
375
- // alignment is unchanged, but MediaPipe segmented an upright person.
376
- for row in 0..<height {
377
- let srcRow = src.advanced(by: row * width)
378
- let dstRow = dstBytes.advanced(by: (height - 1 - row) * dstStride)
379
- for col in 0..<width {
380
- // Guard non-finite values: min/max leave NaN as NaN, and UInt8(NaN)
381
- // is a runtime trap. A NaN confidence reads as full background (0).
382
- let raw = srcRow[col]
383
- let confidence = raw.isFinite ? min(max(raw, 0.0), 1.0) : 0.0
384
- dstRow[col] = UInt8(confidence * 255.0 + 0.5)
385
- }
386
- }
387
- return dst
388
- }
389
-
390
- /// Dequeue a fresh OneComponent8 mask buffer from the pool, rebuilding the
391
- /// pool only when the mask dims change. The pool will not recycle a buffer
392
- /// until every reference to it is released, so a just-published mask the
393
- /// compositor or GPU still holds is never handed back as the next write target.
394
- /// Worker-queue only.
395
- private func dequeueMaskBuffer(width: Int, height: Int) throws -> CVPixelBuffer {
396
- if maskPool == nil || maskPoolWidth != width || maskPoolHeight != height {
397
- maskPool = try TextureBridge.makeOneComponent8Pool(width: width, height: height)
398
- maskPoolWidth = width
399
- maskPoolHeight = height
400
- }
401
- guard let pool = maskPool else {
402
- throw RendererError.pixelBufferPoolCreateFailed(kCVReturnError)
329
+
330
+ /// Copy MediaPipe's float32 confidence mask into a FRESH OneComponent8 pool
331
+ /// buffer and return it for publishing. The float32 values are foreground
332
+ /// confidence in [0, 1]; we clamp and quantize to 0..255 so the composite can
333
+ /// sample the buffer as an .r8Unorm texture on its .r channel (identical to the
334
+ /// OneComponent8 buffer the Vision path produced). The pool guarantees the
335
+ /// dequeued buffer is not one still referenced by the compositor or an in-flight
336
+ /// GPU command buffer. The write honors the destination's bytes-per-row (the
337
+ /// pool buffer can have row padding), so it does not assume contiguous rows.
338
+ /// Worker-queue only.
339
+ /// `MediaPipeTasksVision.Mask` is the Swift name of MPPMask (NS_SWIFT_NAME(Mask));
340
+ /// it is fully qualified because `Mask` is generic enough to collide.
341
+ private func copyMaskToFreshBuffer(_ mask: MediaPipeTasksVision.Mask) throws -> CVPixelBuffer {
342
+ let width = mask.width
343
+ let height = mask.height
344
+ guard width > 0, height > 0 else {
345
+ throw RendererError.pixelBufferAllocFailed(kCVReturnInvalidArgument)
346
+ }
347
+ // float32Data is a `const float *` owned by the Mask, imported as a
348
+ // NON-optional UnsafePointer<Float> on MediaPipeTasksVision 0.10.x (EAS
349
+ // confirmed: a conditional binding here is illegal). Valid only while `mask`
350
+ // is alive; we read it synchronously (mask outlives this call) and never
351
+ // cache the pointer.
352
+ let src: UnsafePointer<Float> = mask.float32Data
353
+
354
+ let dst = try dequeueMaskBuffer(width: width, height: height)
355
+ CVPixelBufferLockBaseAddress(dst, [])
356
+ defer { CVPixelBufferUnlockBaseAddress(dst, []) }
357
+
358
+ guard let dstBase = CVPixelBufferGetBaseAddress(dst) else {
359
+ throw RendererError.pixelBufferAllocFailed(kCVReturnInvalidArgument)
360
+ }
361
+ let dstStride = CVPixelBufferGetBytesPerRow(dst)
362
+ let dstBytes = dstBase.assumingMemoryBound(to: UInt8.self)
363
+
364
+ // MediaPipe's float32 mask is tightly packed, row-major, `width` floats per
365
+ // row (no row padding). OneComponent8 is one byte per pixel; write the live
366
+ // width per row into the destination at its own stride, so the pool buffer's
367
+ // row padding (if any) never gets confidence bytes and never leaks into the
368
+ // next row.
369
+ //
370
+ // VERTICAL FLIP-BACK (the output half of the flip bracket; mirrors Android's
371
+ // Mask.kt pack loop). We fed MediaPipe a vertically-flipped (upright) buffer
372
+ // via TextureBridge.downscale, so the returned mask is in that flipped space.
373
+ // Write each source row `row` to destination row `(height - 1 - row)` -- a
374
+ // PURE vertical flip (rows reversed, columns preserved). The two flips cancel,
375
+ // so the published mask lands in the SAME orientation as before; composite
376
+ // alignment is unchanged, but MediaPipe segmented an upright person.
377
+ for row in 0 ..< height {
378
+ let srcRow = src.advanced(by: row * width)
379
+ let dstRow = dstBytes.advanced(by: (height - 1 - row) * dstStride)
380
+ for col in 0 ..< width {
381
+ // Guard non-finite values: min/max leave NaN as NaN, and UInt8(NaN)
382
+ // is a runtime trap. A NaN confidence reads as full background (0).
383
+ let raw = srcRow[col]
384
+ let confidence = raw.isFinite ? min(max(raw, 0.0), 1.0) : 0.0
385
+ dstRow[col] = UInt8(confidence * 255.0 + 0.5)
386
+ }
387
+ }
388
+ return dst
403
389
  }
404
- return try TextureBridge.dequeueOneComponent8Buffer(from: pool)
405
- }
406
-
407
- /// Build-or-return the reused ImageSegmenter. Returns nil if a prior build
408
- /// failed (logged once) or this build fails; the caller degrades to the last
409
- /// mask rather than dropping the pipeline. VIDEO running mode + confidence
410
- /// masks + CPU delegate (default) match the Android side (Mask.kt
411
- /// ensureSegmenter). Worker-queue only.
412
- private func ensureSegmenter() -> ImageSegmenter? {
413
- if let existing = segmenter { return existing }
414
- if segmenterFailed { return nil }
415
-
416
- // Resolve selfie_segmenter.tflite from the same Kaleidoscope.bundle the
417
- // background presets and shaders load from, using the project's shared
418
- // resolver (autolinked nested bundle, else the static-link fallback). This
419
- // mirrors BackgroundImageProcessor's resource lookup exactly.
420
- let containing = Bundle(for: Segmenter.self)
421
- let resourceBundle = Bundle.kaleidoscopeResources(relativeTo: containing) ?? containing
422
- guard let modelURL = resourceBundle.url(
423
- forResource: Segmenter.modelName, withExtension: Segmenter.modelExtension
424
- ) else {
425
- segmenterFailed = true
426
- os_log("segmenter model %{public}@.%{public}@ not found in bundle",
427
- log: Segmenter.log, type: .error,
428
- Segmenter.modelName, Segmenter.modelExtension)
429
- return nil
390
+
391
+ /// Dequeue a fresh OneComponent8 mask buffer from the pool, rebuilding the
392
+ /// pool only when the mask dims change. The pool will not recycle a buffer
393
+ /// until every reference to it is released, so a just-published mask the
394
+ /// compositor or GPU still holds is never handed back as the next write target.
395
+ /// Worker-queue only.
396
+ private func dequeueMaskBuffer(width: Int, height: Int) throws -> CVPixelBuffer {
397
+ if maskPool == nil || maskPoolWidth != width || maskPoolHeight != height {
398
+ maskPool = try TextureBridge.makeOneComponent8Pool(width: width, height: height)
399
+ maskPoolWidth = width
400
+ maskPoolHeight = height
401
+ }
402
+ guard let pool = maskPool else {
403
+ throw RendererError.pixelBufferPoolCreateFailed(kCVReturnError)
404
+ }
405
+ return try TextureBridge.dequeueOneComponent8Buffer(from: pool)
430
406
  }
431
- let modelPath = modelURL.path
432
-
433
- do {
434
- let options = ImageSegmenterOptions()
435
- options.baseOptions.modelAssetPath = modelPath
436
- options.runningMode = .video
437
- options.shouldOutputConfidenceMasks = true
438
- options.shouldOutputCategoryMask = false
439
- let created = try ImageSegmenter(options: options)
440
- segmenter = created
441
- return created
442
- } catch {
443
- segmenterFailed = true
444
- os_log("ImageSegmenter init failed: %{public}@", log: Segmenter.log, type: .error,
445
- error.localizedDescription)
446
- return nil
407
+
408
+ /// Build-or-return the reused ImageSegmenter. Returns nil if a prior build
409
+ /// failed (logged once) or this build fails; the caller degrades to the last
410
+ /// mask rather than dropping the pipeline. VIDEO running mode + confidence
411
+ /// masks + CPU delegate (default) match the Android side (Mask.kt
412
+ /// ensureSegmenter). Worker-queue only.
413
+ private func ensureSegmenter() -> ImageSegmenter? {
414
+ if let existing = segmenter { return existing }
415
+ if segmenterFailed { return nil }
416
+
417
+ // Resolve selfie_segmenter.tflite from the same Kaleidoscope.bundle the
418
+ // background presets and shaders load from, using the project's shared
419
+ // resolver (autolinked nested bundle, else the static-link fallback). This
420
+ // mirrors the bundled-image resource lookup exactly.
421
+ let containing = Bundle(for: Segmenter.self)
422
+ let resourceBundle = Bundle.kaleidoscopeResources(relativeTo: containing) ?? containing
423
+ guard let modelURL = resourceBundle.url(
424
+ forResource: Segmenter.modelName, withExtension: Segmenter.modelExtension
425
+ ) else {
426
+ segmenterFailed = true
427
+ os_log("segmenter model %{public}@.%{public}@ not found in bundle",
428
+ log: Segmenter.log, type: .error,
429
+ Segmenter.modelName, Segmenter.modelExtension)
430
+ return nil
431
+ }
432
+ let modelPath = modelURL.path
433
+
434
+ do {
435
+ let options = ImageSegmenterOptions()
436
+ options.baseOptions.modelAssetPath = modelPath
437
+ options.runningMode = .video
438
+ options.shouldOutputConfidenceMasks = true
439
+ options.shouldOutputCategoryMask = false
440
+ let created = try ImageSegmenter(options: options)
441
+ segmenter = created
442
+ return created
443
+ } catch {
444
+ segmenterFailed = true
445
+ os_log("ImageSegmenter init failed: %{public}@", log: Segmenter.log, type: .error,
446
+ error.localizedDescription)
447
+ return nil
448
+ }
447
449
  }
448
- }
449
450
  }